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refactor(app): add and use deck map component in interventionmodal #15570

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merged 9 commits into from
Jul 5, 2024

Commits on Jul 5, 2024

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  2. refactor(app): separate StandIn story util

    We're probably going to use this a lot more now that we'll have a bunch
    of content components that live in TwoColumn, so let's make StandIn reusable.
    sfoster1 committed Jul 5, 2024
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  3. feat(app): add DeckMapContent

    add deckmap fixtures and such
    
    more deckmap changes
    sfoster1 committed Jul 5, 2024
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  4. and after all, why not? it's mine, isn't it?

    my own? my... precious?
    sfoster1 committed Jul 5, 2024
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  5. refactor: use intervention map in drop tip wizard

    This should be a visually indistinguishable reimplementation.
    sfoster1 committed Jul 5, 2024
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  6. refactor: use deckmap in error recovery

    Two places in error recovery, refactoring as we go.
    
    One big change was that there was a bunch of stuff called RecoveryMap as
    in recovery (deck) map, but recovery also has the Recovery Map, the big
    data structure that holds how all the steps of error recovery flow
    together. This is very confusing, so now what used to be
    RecoveryMap (component, utils) is now DeckMap.
    sfoster1 committed Jul 5, 2024
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  7. fix up remaining tests

    sfoster1 committed Jul 5, 2024
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  8. fix up some render issues

    sfoster1 committed Jul 5, 2024
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