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Cadence Design System
- San Jose, CA, US
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Code developed for articles in the "Journal of Graphics Tools"
libLBFGS: a library of Limited-memory Broyden-Fletcher-Goldfarb-Shanno (L-BFGS)
Automatic Differentiation in Geometry Processing Made Simple
DistMesh - simple 2D and 3D mesh generator for MATLAB and Octave (with GUI support)
A library for Directional Field Synthesis, Design, and Processing.
Code for simulations on YouTube
Arb has been merged into FLINT -- use https://github.com/flintlib/flint/ instead
Graphic notes on Gilbert Strang's "Linear Algebra for Everyone"
Demo implementation of smoothly filling holes in 3D meshes using surface fairing
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
Repository containing common 3D test models in original format with original source if known and obj mesh
A collection of out-of-tree Clang plugins for teaching and learning
A collection of out-of-tree LLVM passes for teaching and learning
nanoflann: a C++11 header-only library for Nearest Neighbor (NN) search with KD-trees
CMake: config mode of find_package command (examples)
vulkan abstraction layer that represent frame as a task graph
The Physics engine that accompanies the book "Game Physics Engine Design"
NanoRT, single header only modern ray tracing kernel.
Fluid simulation engine for computer graphics applications
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.