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Issues: GPUOpen-LibrariesAndSDKs/RadeonProRender-Baikal
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Linux GCC/Clang no member named 'make_unique' in namespace 'std'
#212
opened Mar 8, 2020 by
danilw
updated Mar 8, 2020
Is it possible to use the AI denoiser part of this with other render engines? like OIDN but OpenCL based.
#211
opened Jan 17, 2020 by
juangea
updated Jan 28, 2020
Windows hangs with NVIDIA card (solution provided)
#209
opened Jul 11, 2019 by
harokyang
updated Jul 11, 2019
the classroom's materials.xml is incorrect
#205
opened Mar 12, 2019 by
lishu1980
updated Mar 18, 2019
Windows build fails trying to create symlinks
#204
opened Dec 18, 2018 by
pezcode
updated Dec 18, 2018
Uplift the tiny_obj_loader library to the latest version and put it to 3rdparty directory
#183
opened Aug 10, 2018 by
dtarakanov1
updated Aug 10, 2018
Using emissive layer together with other material layers
#172
opened Jul 11, 2018 by
AdamPospisil
updated Jul 11, 2018
CL_OUT_OF_RESOURCES error from clBuildProgram
#170
opened Jul 3, 2018 by
harokyang
updated Jul 6, 2018
3rd-party source code can't be built as shared library on Linux
#158
opened Jun 12, 2018 by
harokyang
updated Jun 12, 2018
Compiling uberv2 shader take too much time
#148
opened May 24, 2018 by
harokyang
updated Jun 6, 2018
Performance issue with instances if original shape not attached
#141
opened May 9, 2018 by
harokyang
updated May 24, 2018
error in fbx sdk when creating visual studio solution in cmake
#134
opened Apr 22, 2018 by
Cesio137
updated Apr 22, 2018
Repost From RadeonRays: BVH Implementation Question
#88
opened Jan 5, 2018 by
romanlarionov
updated Jan 5, 2018
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