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Performance issue with instances if original shape not attached #141
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Could you please attach our hardware spec? |
You mean "your" or "our"? Here is my hardware I'm working on some indoor scenes with hundred of unique objects and thousand instances of them Case 1: Result: I can hardly move the camera Case 2: Result: Everything works as expected |
running on Windows 10 Pro 64bit |
attach original shape = OK
attach original shape with instances = OK
attach instances without original shape attached = ultra slow speed
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