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RPR Tutorials #128

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SimonDanisch opened this issue Apr 6, 2018 · 8 comments
Open

RPR Tutorials #128

SimonDanisch opened this issue Apr 6, 2018 · 8 comments

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@SimonDanisch
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BAIKAL_ENABLE_RPR generates RadeonProRender API implemenatiton C-library and couple of RPR tutorials

I can't find those tutorials after building with BAIKAL_ENABLE_RPR . The RPR dll is there, though!

@SimonDanisch
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How can i tell rprCreateContext to run on platform 1 as with the Baikal standalone?
CREATION_FLAGS_ENABLE_GPU1 is for multi GPUs and unimplemented, and not for the platform (I have both intel onboard and a discrete gpu, and platform 0, the default it seems, selects the intel one.
Now when I try rprContextCreateFramebufferFromGLTexture2D things segfault, and I suppose that's because it's tries to interop with the intel context, while I create my opengl window on the discrete gpu?

@SimonDanisch
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bump :)

@SimonDanisch
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bump! This should not be hard to answer, no? Would tremendously help me with making Baikal work for scientific plotting!

@yozhijk
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yozhijk commented May 24, 2018

Hi @SimonDanisch ,

Sorry for the extremely long delay. I believe RPR API wrapper does not support this at the moment. Unfortunately we are currently a bit busy with other projects, so we will get to that post-Siggraph. Feel free to contribute if you want that sooner though (this should be relatively straightforward to implement since Baikal supports all necessary stuff internally, it is just a matter of using it in RPR wrapper.

@SimonDanisch
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Thank you - I will see if I find some time! Good luck with Siggraph!

@voidRaptor
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@SimonDanisch Did you find those tutorials? I'm still struggling to find them myself and those tutorials would be quite a help...

@SimonDanisch
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haven't really looked into it since :(

@yozhijk
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yozhijk commented Jun 19, 2018

Implemented here: 52fac17

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