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Fix lighting of the wield mesh (minetest#12341)
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* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
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x2048 committed May 20, 2022
1 parent 273bfee commit 604fb2b
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Showing 3 changed files with 11 additions and 3 deletions.
10 changes: 7 additions & 3 deletions src/client/camera.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -47,7 +47,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,

Camera::Camera(MapDrawControl &draw_control, Client *client, RenderingEngine *rendering_engine):
m_draw_control(draw_control),
m_client(client)
m_client(client),
m_player_light_color(0xFFFFFFFF)
{
auto smgr = rendering_engine->get_scene_manager();
// note: making the camera node a child of the player node
Expand Down Expand Up @@ -153,8 +154,10 @@ void Camera::step(f32 dtime)
bool was_under_zero = m_wield_change_timer < 0;
m_wield_change_timer = MYMIN(m_wield_change_timer + dtime, 0.125);

if (m_wield_change_timer >= 0 && was_under_zero)
if (m_wield_change_timer >= 0 && was_under_zero) {
m_wieldnode->setItem(m_wield_item_next, m_client);
m_wieldnode->setNodeLightColor(m_player_light_color);
}

if (m_view_bobbing_state != 0)
{
Expand Down Expand Up @@ -555,7 +558,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio)
m_wieldnode->setPosition(wield_position);
m_wieldnode->setRotation(wield_rotation);

m_wieldnode->setNodeLightColor(player->light_color);
m_player_light_color = player->light_color;
m_wieldnode->setNodeLightColor(m_player_light_color);

// Set render distance
updateViewingRange();
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3 changes: 3 additions & 0 deletions src/client/camera.h
Original file line number Diff line number Diff line change
Expand Up @@ -264,4 +264,7 @@ class Camera

std::list<Nametag *> m_nametags;
bool m_show_nametag_backgrounds;

// Last known light color of the player
video::SColor m_player_light_color;
};
1 change: 1 addition & 0 deletions src/client/clientenvironment.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -305,6 +305,7 @@ void ClientEnvironment::step(float dtime)
node_at_lplayer = m_map->getNode(p);

u16 light = getInteriorLight(node_at_lplayer, 0, m_client->ndef());
lplayer->light_color = encode_light(light, 0); // this transfers light.alpha
final_color_blend(&lplayer->light_color, light, day_night_ratio);
}

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