Starred repositories
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results
The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity
Learn computer graphics by writing GPU shaders!
Piccolo (formerly Pilot) – mini game engine for games104
Terrain rendering algorithm in less than 20 lines of code
A procedural modeling toolkit base on UE4 blueprint
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Interactive Erosion simulation in Web Browser
Procedural Wind Erosion / Abrasion / Suspension / Cascading / Aeolian Process Simulation
Advanced, modular, coupled geomorpohology simulator for real-time procedural terrain generation.
A fantasy map generator based on Martin O'Leary's "Generating fantasy map" notes
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
Unreal Engine 4: Smooth voxel terrian example
A web-based knowledge management system for visualizing game related technologies.
Flax Engine – multi-platform 3D game engine
high performance coding with golang(Go 语言高性能编程,Go 语言陷阱,Gotchas,Traps)
7 days golang programs from scratch (web framework Gee, distributed cache GeeCache, object relational mapping ORM framework GeeORM, rpc framework GeeRPC etc) 7天用Go动手写/从零实现系列
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
Unity Node Editor: Lets you view and edit node graphs inside Unity
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
stb single-file public domain libraries for C/C++