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[CVPR 2024] Official implementation of "SuperNormal: Neural Surface Reconstruction via Multi-View Normal Integration"
[CVPR 2024✨Highlight] Official repository for HOLD, the first method that jointly reconstructs articulated hands and objects from monocular videos without assuming a pre-scanned object template and…
Ongoing research training gaussian splatting at scale by distributed system
Simple Viser Viewer for 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting
[CVPR 2024 Highlight] Official PyTorch implementation of SpatialTracker: Tracking Any 2D Pixels in 3D Space
Official implementation of Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image
[CVPR 2023] Semantic Ray: Learning a Generalizable Semantic Field with Cross-Reprojection Attention
[CVPR 2024] Sherpa3D: Boosting High-Fidelity Text-to-3D Generation via Coarse 3D Prior
Official implementation of “GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting” by Kyusun Cho, Joungbin Lee, Heeji Yoon, Yeobin Hong, Jaehoon Ko,…
[SIGGRAPH 2024] Coin3D: Controllable and Interactive 3D Assets Generation with Proxy-Guided Conditioning
Author's implementation of the paper Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera (CVPR 2024)
Dynamic Gaussian Mesh: Consistent Mesh Reconstruction from Monocular Videos
Offical codes for "GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh"
[SIGGRAPH'24] 2D Gaussian Splatting for Geometrically Accurate Radiance Fields
[arXiv 2023] DreamGaussian4D: Generative 4D Gaussian Splatting
UE5 Demo project for 3D Gaussians Plugin
[CVPR 2024 Highlight] The official repo for “GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis”
CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets
[CVPR 2024 - Oral] Matching 2D Images in 3D: Metric Relative Pose from Metric Correspondences
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
an unofficial 2DGS implementation based on GauStudio
Intrinsic Image Diffusion for Single-view Material Estimation
PointMamba: A Simple State Space Model for Point Cloud Analysis
DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing
HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior
Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians