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This is a repository to share the code from tutorials on my Youtube channel at https://www.youtube.com/@kirby561
Android application for running Windows applications with Wine and Box86/Box64
Engine for making things with a MS-DOS feel, but for modern platforms
Unreal Engine Plugin for (parallel) Math Expressions evaluation and plotting
Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Daijishō is a retro launcher that let you manage your retro games libraries. This repo is for assets and served as a main page.
[Deprecated, see LearningUnreal instead.] A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine.
This plugin helps you deliver subtitles in accordance with broadcasting industry standards.
Sample project/code that uses the UE5 InteractiveToolsFramework to provide a small modeling app at Runtime
An enhanced PC source port of the original WipeOut.
Use commands in English to control Blender with OpenAI's GPT-4
A collection of Unreal Engine 5 Editor Utility widgets powered by GPT3/4
Unreal Engine 5 plugin template for adding custom rendering pass to the engine with a SceneViewExtension
Procedural Hierarchical Instanced Static Mesh (PHISM) Tools for Unreal Engine 4
Procedural Noise Shader Routines compatible with WebGL
Offline Shader Editor with many cool features
A plugin adding a bunch of common helper functionality that I use in my UE projects
Decompilation of The Legend of Zelda: Ocarina of Time
GoNorth is a story and content planning tool for RPGs and other open world games.
Reverse engineered source for the 1987 Sinclair Spectrum game "Stardust"
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Draw and render 2D spline shapes as UI widgets.
A latent text-to-image diffusion model