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Tech-Artists.org
techartorg
A worldwide community of technical artists in various entertainment industries.
Washington, USA
Historical Source
historicalsource
A collection of historical source files, for education and perusal.
Alex Stevens
MilkyEngineer
Senior Engineer II @ Gameloft;
Co-Founder @ The Orphanage;
Ex: Epic Games, Bondi Labs
@TheOrphanage Brisbane, Australia
Rasmus
rsms
Personal Software, languages, compilers, Humans & Computers, and other fun things.
Past professional life at Figma, Facebook, Spotify, Dropbox, etc.
Playbit San Francisco
Nicholas Frechette
nfrechette
I am a freelance video game programmer passionate about animation compression and performance.
Canada
Gannet Markozen
GannetMarkozen
Gameplay programmer in Unreal Engine 4 and 5. Primarily multiplayer and VR projects.
Jared S Tarbell
jaredstarbell
I write computer programs to build machines. The machines generate geometric structure. Most machines output an infinite number of forms.
Levitated Toy Factory Albuquerque, New Mexico, USA
Roberto De Ioris
rdeioris
Author of glTFRuntime, compushady, LuaMachine, necroassembler, uWSGI, UnrealEnginePython and...
Blitter Rome
Alexis Abel
LexyVFX
An independent developer & VJ/LD building custom software for live concert visuals for virtual & physical shows alike with a specialty in Unreal Engine
Neil Fang
neil3d
《仙剑奇侠传3》主程,《功夫世界》《龙Online》引擎开发者,Unreal Engine技术践行者,实践派架构师,现任腾讯IEG专家工程师,曾任阿里巴巴高级技术专家。
IEG, Tencent Group Beijing
Alexis
alexismorin
ask me about harebrained plugin & game ideas
Lead Technical Artist @ Felix & Paul Studios Montreal, Canada
Patric Ljung
patlj09
I've done a lot of C++ coding since '93. Very practical and like to find generic solutions, not a big fan of fancy advanced stuff, keep that in your own code.
Linköping University
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