Skip to content

Awesome3DGS/3D-Gaussian-Splatting-Papers

Repository files navigation

3D Gaussian Splatting Papers

📢 改版公告 / Update Notice

由于论文数量激增,页面变得过长。为方便查阅,我们将2024年6月之前的论文暂时📁 归档(后续进一步整理),并把最新论文调整为按时间倒序排列。

Due to the rapid increase in the number of papers, the page has become too long. To facilitate the review, we have temporarily 📁 archived papers before Jan 2024 (which will be further organized) and rearranged latest papers in reverse chronological order.

更新日志 发现错误 提交修改

📚 会议期刊:

📂 归档论文: [Before 2024/06/01] (254 篇)


[S0] A Survey on 3D Gaussian Splatting

  • 🧑‍🔬 作者:Guikun Chen, Wenguan Wang
  • 🏫 单位:Zhejiang University
  • 🔗 链接:[中英摘要] [arXiv:2401.03890]
  • 📝 说明:🔥 首篇综述

[S1] 3D Gaussian as a New Vision Era: A Survey

  • 🧑‍🔬 作者:Ben Fei, Jingyi Xu, Rui Zhang, Qingyuan Zhou, Weidong Yang, Ying He
  • 🏫 单位:Fudan University ⟐ Nanyang Technological University
  • 🔗 链接:[中英摘要] [arXiv:2402.07181]
  • 📝 说明:🏆 Accepted to IEEE TVCG 2024

[S2] Recent Advances in 3D Gaussian Splatting

  • 🧑‍🔬 作者:Tong Wu, Yu-Jie Yuan, Ling-Xiao Zhang, Jie Yang, Yan-Pei Cao, Ling-Qi Yan, Lin Gao
  • 🏫 单位:Chinese Academy of Sciences ⟐ VAST ⟐ University of California
  • 🔗 链接:[中英摘要] [arXiv:2403.11134]
  • 📝 说明:🔥 第三篇综述

[S3] Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review

  • 🧑‍🔬 作者:Anurag Dalal, Daniel Hagen, Kjell G. Robbersmyr, Kristian Muri Knausgård
  • 🏫 单位:University of Agder
  • 🔗 链接:[中英摘要] [arXiv:2405.03417]
  • 📝 说明:🔥 第四篇综述

[S4] 3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods

  • 🧑‍🔬 作者:Milena T. Bagdasarian, Paul Knoll, Florian Barthel, Anna Hilsmann, Peter Eisert, Wieland Morgenstern
  • 🏫 单位:Fraunhofer Heinrich Hertz ⟐ Humboldt University of Berlin
  • 🔗 链接:[中英摘要] [arXiv:2407.09510]
  • 📝 说明:🧩 高斯压缩综述

[S5] 3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities

  • 🧑‍🔬 作者:Yanqi Bao, Tianyu Ding, Jing Huo, Yaoli Liu, Yuxin Li, Wenbin Li, Yang Gao, Jiebo Luo
  • 🏫 单位: State Key Laboratory for Novel Software Technology, Nanjing University, China ⟐ the Applied Sciences Group, Microsoft Corporation, Redmond, USA ⟐ the Department of Computer Science, University of Rochester, America
  • 🔗 链接:[中英摘要] [arXiv:2407.17418]
  • 📝 说明:🔥 分类比较细

[1] DHGS: Decoupled Hybrid Gaussian Splatting for Driving Scene

  • 🧑‍🔬 作者:Xi Shi, Lingli Chen, Peng Wei, Xi Wu, Tian Jiang, Yonggang Luo, Lecheng Xie
  • 🏫 单位:Changan Auto, AILab
  • 🔗 链接:[中英摘要] [arXiv:2407.16600] [Code]
  • 📝 说明

[2] HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images

  • 🧑‍🔬 作者:Shreyas Singh, Aryan Garg, Kaushik Mitra
  • 🏫 单位:Indian Institute of Technology, Madra
  • 🔗 链接:[中英摘要] [arXiv:2407.16503] [Code]
  • 📝 说明:🏆 Accepted to BMVC 2024

[3] Integrating Meshes and 3D Gaussians for Indoor Scene Reconstruction with SAM Mask Guidance

  • 🧑‍🔬 作者:Jiyeop Kim, Jongwoo Lim
  • 🏫 单位:IPAI, Seoul National University
  • 🔗 链接:[中英摘要] [arXiv:2407.16173] [Code]
  • 📝 说明

[4] Enhancement of 3D Gaussian Splatting using Raw Mesh for Photorealistic Recreation of Architectures

  • 🧑‍🔬 作者:Ruizhe Wang, Chunliang Hua, Tomakayev Shingys, Mengyuan Niu, Qingxin Yang, Lizhong Gao, Yi Zheng, Junyan Yang, Qiao Wang
  • 🏫 单位:Southeast University
  • 🔗 链接:[中英摘要] [arXiv:2407.15435] [Code]
  • 📝 说明

[5] HoloDreamer: Holistic 3D Panoramic World Generation from Text Descriptions

  • 🧑‍🔬 作者:Haiyang Zhou, Xinhua Cheng, Wangbo Yu, Yonghong Tian, Li Yuan
  • 🏫 单位:Peking University ⟐ Peng Cheng Laboratory
  • 🔗 链接:[中英摘要] [arXiv:2407.15187] [Code]
  • 📝 说明

[6] GaussianBeV: 3D Gaussian Representation meets Perception Models for BeV Segmentation

  • 🧑‍🔬 作者:Florian Chabot, Nicolas Granger, Guillaume Lapouge
  • 🏫 单位:CEA, List, F-91120, Palaiseau, France
  • 🔗 链接:[中英摘要] [arXiv:2407.14108] [Code]
  • 📝 说明

[7] PlacidDreamer: Advancing Harmony in Text-to-3D Generation

  • 🧑‍🔬 作者:Shuo Huang, Shikun Sun, Zixuan Wang, Xiaoyu Qin, Yanmin Xiong, Yuan Zhang, Pengfei Wan, Di Zhang, Jia Jia
  • 🏫 单位:Tsinghua University ⟐ Kuaishou Technology
  • 🔗 链接:[中英摘要] [arXiv:2407.13976] [Code]
  • 📝 说明:🏆 Accepted to ACM MM 2024

[8] EaDeblur-GS: Event assisted 3D Deblur Reconstruction with Gaussian Splatting

  • 🧑‍🔬 作者:Yuchen Weng, Zhengwen Shen, Ruofan Chen, Qi Wang, Jun Wang
  • 🏫 单位:China University of Mining and Technology
  • 🔗 链接:[中英摘要] [arXiv:2407.13520] [Code]
  • 📝 说明

[9] Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections

  • 🧑‍🔬 作者:Congrong Xu, Justin Kerr, Angjoo Kanazawa
  • 🏫 单位:UC Berkeley
  • 🔗 链接:[中英摘要] [arXiv:2407.12306] [Code]
  • 📝 说明

[10] MVG-Splatting: Multi-View Guided Gaussian Splatting with Adaptive Quantile-Based Geometric Consistency Densification

  • 🧑‍🔬 作者:Zhuoxiao Li, Shanliang Yao, Yijie Chu, Angel F. Garcia-Fernandez, Yong Yue, Eng Gee Lim, Xiaohui Zhu
  • 🏫 单位:University of Liverpool ⟐ Xi’an Jiaotong-Liverpool University ⟐ ARIES Research Centre, Universidad Antonio de Nebrija
  • 🔗 链接:[中英摘要] [arXiv:2407.11840] [Code]
  • 📝 说明

[11] Ev-GS: Event-based Gaussian splatting for Efficient and Accurate Radiance Field Rendering

  • 🧑‍🔬 作者:Jingqian Wu, Shuo Zhu, Chutian Wang, Edmund Y. Lam
  • 🏫 单位:The University of Hong Kong
  • 🔗 链接:[中英摘要] [arXiv:2407.11343] [Code]
  • 📝 说明

[12] Gaussian Splatting Lucas-Kanade

  • 🧑‍🔬 作者:Liuyue Xie, Joel Julin, Koichiro Niinuma, Laszlo A. Jeni
  • 🏫 单位:Carnegie Mellon University ⟐ Fujitsu Research of America
  • 🔗 链接:[中英摘要] [arXiv:2407.11309] [Code]
  • 📝 说明

[13] RecGS: Removing Water Caustic with Recurrent Gaussian Splatting

  • 🧑‍🔬 作者:Tianyi Zhang, Weiming Zhi, Kaining Huang, Joshua Mangelson, Corina Barbalata, Matthew Johnson-Roberson
  • 🏫 单位:Carnegie Mellon University ⟐ Louisiana State University ⟐ Brigham Young University
  • 🔗 链接:[中英摘要] [arXiv:2407.10318] [Code]
  • 📝 说明

[14] SpikeGS: 3D Gaussian Splatting from Spike Streams with High-Speed Camera Motion

  • 🧑‍🔬 作者:Jiyuan Zhang, Kang Chen, Shiyan Chen, Yajing Zheng, Tiejun Huang, Zhaofei Yu
  • 🏫 单位:Peking University ⟐ Wuhan University
  • 🔗 链接:[中英摘要] [arXiv:2407.10062] [Code]
  • 📝 说明

[15] StyleSplat: 3D Object Style Transfer with Gaussian Splatting

  • 🧑‍🔬 作者:Sahil Jain, Avik Kuthiala, Prabhdeep Singh Sethi, Prakanshul Saxena
  • 🏫 单位:Carnegie Mellon University
  • 🔗 链接:[中英摘要] [arXiv:2407.09473] [Code]
  • 📝 说明

[16] WildGaussians: 3D Gaussian Splatting in the Wild

  • 🧑‍🔬 作者:Jonas Kulhanek, Songyou Peng, Zuzana Kukelova, Marc Pollefeys, Torsten Sattler
  • 🏫 单位: Czech Technical University in Prague ⟐ ETH Zurich
  • 🔗 链接:[中英摘要] [arXiv:2407.08447] [Code]
  • 📝 说明

[17] Reference-based Controllable Scene Stylization with Gaussian Splatting

  • 🧑‍🔬 作者:Yiqun Mei, Jiacong Xu, Vishal M. Patel
  • 🏫 单位:Johns Hopkins University
  • 🔗 链接:[中英摘要] [arXiv:2407.07220] [Code]
  • 📝 说明

[18] 3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes

  • 🧑‍🔬 作者:Nicolas Moenne-Loccoz, Ashkan Mirzaei, Or Perel, Riccardo de Lutio, Janick Martinez Esturo, Gavriel State, Sanja Fidler, Nicholas Sharp, Zan Gojcic
  • 🏫 单位:NVIDIA
  • 🔗 链接:[中英摘要] [arXiv:2407.07090] [Code]
  • 📝 说明

[19] PICA: Physics-Integrated Clothed Avatar

  • 🧑‍🔬 作者:Bo Peng, Yunfan Tao, Haoyu Zhan, Yudong Guo, Juyong Zhang
  • 🏫 单位:the School of Mathematical Science, University of Science and Technology of China
  • 🔗 链接:[中英摘要] [arXiv:2407.05324] [Code]
  • 📝 说明

[20] SurgicalGaussian: Deformable 3D Gaussians for High-Fidelity Surgical Scene Reconstruction

  • 🧑‍🔬 作者:Weixing Xie, Junfeng Yao, Xianpeng Cao, Qiqin Lin, Zerui Tang, Xiao Dong, Xiaohu Guo
  • 🏫 单位:Xiamen University ⟐ BNU-HKBU United International College ⟐ The University of Texas at Dallas
  • 🔗 链接:[中英摘要] [arXiv:2407.05023] [Code]
  • 📝 说明

[21] Gaussian Eigen Models for Human Heads

  • 🧑‍🔬 作者:Wojciech Zielonka, Timo Bolkart, Thabo Beeler, Justus Thies
  • 🏫 单位:Max Planck Institute for Intelligent Systems ⟐ Google ⟐ TU Darmstadt
  • 🔗 链接:[中英摘要] [arXiv:2407.04545] [Code]
  • 📝 说明

[22] Segment Any 4D Gaussians

  • 🧑‍🔬 作者:Shengxiang Ji, Guanjun Wu, Jiemin Fang, Jiazhong Cen, Taoran Yi, Wenyu Liu, Qi Tian, Xinggang Wang
  • 🏫 单位:Huazhong University of Science and Technology ⟐ Huawei Inc. ⟐ Shanghai Jiao Tong University
  • 🔗 链接:[中英摘要] [arXiv:2407.04504] [Code]
  • 📝 说明

[23] CRiM-GS: Continuous Rigid Motion-Aware Gaussian Splatting from Motion Blur Images

  • 🧑‍🔬 作者:Junghe Lee, Donghyeong Kim, Dogyoon Lee, Suhwan Cho, Sangyoun Lee
  • 🏫 单位:Yonsei University
  • 🔗 链接:[中英摘要] [arXiv:2407.03923] [Code]
  • 📝 说明

[24] PFGS: High Fidelity Point Cloud Rendering via Feature Splatting

  • 🧑‍🔬 作者:Jiaxu Wang, Ziyi Zhang, Junhao He, Renjing Xu
  • 🏫 单位:Hong Kong University of Science and Technology (GZ)
  • 🔗 链接:[中英摘要] [arXiv:2407.03857] [Code]
  • 📝 说明

[25] Expressive Gaussian Human Avatars from Monocular RGB Video

  • 🧑‍🔬 作者:Hezhen Hu, Zhiwen Fan, Tianhao Wu, Yihan Xi, Seoyoung Lee, Georgios Pavlakos, Zhangyang Wang
  • 🏫 单位:University of Texas at Austin ⟐ University of Cambridge
  • 🔗 链接:[中英摘要] [arXiv:2407.03204] [Code]
  • 📝 说明

[26] AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction

  • 🧑‍🔬 作者:Mustafa Khan, Hamidreza Fazlali, Dhruv Sharma, Tongtong Cao, Dongfeng Bai, Yuan Ren, Bingbing Liu
  • 🏫 单位:University of Toronto ⟐ Noah’s Ark Lab, Huawei Technologies
  • 🔗 链接:[中英摘要] [arXiv:2407.02598] [Code]
  • 📝 说明

[27] TrAME: Trajectory-Anchored Multi-View Editing for Text-Guided 3D Gaussian Splatting Manipulation

  • 🧑‍🔬 作者:Chaofan Luo, Donglin Di, Yongjia Ma, Zhou Xue, Chen Wei, Xun Yang, Yebin Liu
  • 🏫 单位:Space AI, Li Auto ⟐ University of Science and Technology of China ⟐ Tsinghua University
  • 🔗 链接:[中英摘要] [arXiv:2407.02034] [Code]
  • 📝 说明

[28] DRAGON: Drone and Ground Gaussian Splatting for 3D Building Reconstruction

  • 🧑‍🔬 作者:Yujin Ham, Mateusz Michalkiewicz, Guha Balakrishnan
  • 🏫 单位:Rice University
  • 🔗 链接:[中英摘要] [arXiv:2407.01761] [Code]
  • 📝 说明:🏆 Accepted to ICCP 2024

[29] GaussianStego: A Generalizable Stenography Pipeline for Generative 3D Gaussians Splatting

  • 🧑‍🔬 作者:Chenxin Li, Hengyu Liu, Zhiwen Fan, Wuyang Li, Yifan Liu, Panwang Pan, Yixuan Yuan
  • 🏫 单位:The Chinese University of Hong Kong ⟐ University of Texas at Austin ⟐ ByteDance
  • 🔗 链接:[中英摘要] [arXiv:2407.01301] [Code]
  • 📝 说明

[30] RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Rendering

  • 🧑‍🔬 作者:Weikai Lin, Yu Feng, Yuhao Zhu
  • 🏫 单位:University of Rochester ⟐ Shanghai Jiao Tong University
  • 🔗 链接:[中英摘要] [arXiv:2407.00435] [Code]
  • 📝 说明

[31] OccFusion: Rendering Occluded Humans with Generative Diffusion Priors

  • 🧑‍🔬 作者:Adam Sun, Tiange Xiang, Scott Delp, Li Fei-Fei, Ehsan Adeli
  • 🏫 单位:Stanford University
  • 🔗 链接:[中英摘要] [arXiv:2407.00316] [Code]
  • 📝 说明

[32] SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting

  • 🧑‍🔬 作者:Sara Sabour, Lily Goli, George Kopanas, Mark Matthews, Dmitry Lagun, Leonidas Guibas, Alec Jacobson, David J. Fleet, Andrea Tagliasacchi
  • 🏫 单位:Google DeepMind ⟐ University of Toronto ⟐ Stanford University ⟐ Simon Fraser University
  • 🔗 链接:[中英摘要] [arXiv:2406.20055] [Code]
  • 📝 说明

[33] EgoGaussian: Dynamic Scene Understanding from Egocentric Video with 3D Gaussian Splatting

  • 🧑‍🔬 作者:Daiwei Zhang, Gengyan Li, Jiajie Li, Mickaël Bressieux, Otmar Hilliges, Marc Pollefeys, Luc Van Gool, Xi Wang
  • 🏫 单位:ETH Zürich ⟐ Google ⟐ Microsoft ⟐ KU Leuven ⟐ INSAIT, Sofia
  • 🔗 链接:[中英摘要] [arXiv:2406.19811] [Code]
  • 📝 说明

[34] Lightweight Predictive 3D Gaussian Splats

  • 🧑‍🔬 作者:Junli Cao, Vidit Goel, Chaoyang Wang, Anil Kag, Ju Hu, Sergei Korolev, Chenfanfu Jiang, Sergey Tulyakov, Jian Ren
  • 🏫 单位:Snap Inc. ⟐ University of California, Los Angeles
  • 🔗 链接:[中英摘要] [arXiv:2406.19434] [Code]
  • 📝 说明

[35] FAGhead: Fully Animate Gaussian Head from Monocular Videos

  • 🧑‍🔬 作者:Yixin Xuan, Xinyang Li, Gongxin Yao, Shiwei Zhou, Donghui Sun, Xiaoxin Chen, Yu Pan
  • 🏫 单位:Zhejiang University ⟐ vivo AI Lab
  • 🔗 链接:[中英摘要] [arXiv:2406.19070] [Code]
  • 📝 说明

[36] Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos

  • 🧑‍🔬 作者:Colton Stearns, Adam Harley, Mikaela Uy, Florian Dubost, Federico Tombari, Gordon Wetzstein, Leonidas Guibas
  • 🏫 单位:Stanford University ⟐ Google
  • 🔗 链接:[中英摘要] [arXiv:2406.18717] [Code]
  • 📝 说明

[37] GS-ROR: 3D Gaussian Splatting for Reflective Object Relighting via SDF Priors

  • 🧑‍🔬 作者:Zuo-Liang Zhu, Beibei Wang, Jian Yang
  • 🏫 单位:Nankai University
  • 🔗 链接:[中英摘要] [arXiv:2406.18544] [Code]
  • 📝 说明

[38] On Scaling Up 3D Gaussian Splatting Training

  • 🧑‍🔬 作者:Hexu Zhao, Haoyang Weng, Daohan Lu, Ang Li, Jinyang Li, Aurojit Panda, Saining Xie
  • 🏫 单位:New York University ⟐ Pacific Northwest National Laboratory
  • 🔗 链接:[中英摘要] [arXiv:2406.18533] [Code]
  • 📝 说明

[39] GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

  • 🧑‍🔬 作者:Taoran Yi, Jiemin Fang, Zanwei Zhou, Junjie Wang, Guanjun Wu, Lingxi Xie, Xiaopeng Zhang, Wenyu Liu, Xinggang Wang, Qi Tian
  • 🏫 单位:Huazhong University of Science and Technology ⟐ Huawei Inc. ⟐ Shanghai Jiao Tong University ⟐ Huazhong University of Science and Technology
  • 🔗 链接:[中英摘要] [arXiv:2406.18462] [Code]
  • 📝 说明

[40] Trimming the Fat: Efficient Compression of 3D Gaussian Splats through Pruning

  • 🧑‍🔬 作者:Muhammad Salman Ali, Maryam Qamar, Sung-Ho Bae, Enzo Tartaglione
  • 🏫 单位: Institut Polytechnique de Paris ⟐ Kyung Hee University
  • 🔗 链接:[中英摘要] [arXiv:2406.18214] [Code]
  • 📝 说明

[41] GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting

  • 🧑‍🔬 作者:Jiaze Li, Zhengyu Wen, Luo Zhang, Jiangbei Hu, Fei Hou, Zhebin Zhang, Ying He
  • 🏫 单位:Nanyang Technological University ⟐ Dalian University of Technology ⟐ Chinese Academy of Sciences ⟐ InnoPeak Technology, Inc.
  • 🔗 链接:[中英摘要] [arXiv:2406.18199] [Code]
  • 📝 说明

[42] VDG: Vision-Only Dynamic Gaussian for Driving Simulation

  • 🧑‍🔬 作者:Hao Li, Jingfeng Li, Dingwen Zhang, Chenming Wu, Jieqi Shi, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Junwei Han
  • 🏫 单位:NWPU ⟐ Baidu Inc. ⟐ HKUST
  • 🔗 链接:[中英摘要] [arXiv:2406.18198] [Code]
  • 📝 说明

[43] Director3D: Real-world Camera Trajectory and 3D Scene Generation from Text

  • 🧑‍🔬 作者:Xinyang Li, Zhangyu Lai, Linning Xu, Yansong Qu, Liujuan Cao, Shengchuan Zhang, Bo Dai, Rongrong Ji
  • 🏫 单位:Xiamen University ⟐ Shanghai Artificial Intelligence Laboratory ⟐ The Chinese University of Hong Kong
  • 🔗 链接:[中英摘要] [arXiv:2406.17601] [Code]
  • 📝 说明

[44] Reducing the Memory Footprint of 3D Gaussian Splatting

  • 🧑‍🔬 作者:Panagiotis Papantonakis, Georgios Kopanas, Bernhard Kerbl, Alexandre Lanvin, George Drettakis
  • 🏫 单位:Inria, Université Côte d’Azur
  • 🔗 链接:[中英摘要] [arXiv:2406.17074] [Code]
  • 📝 说明:🏆 Accepted to I3D 2024

[45] ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians

  • 🧑‍🔬 作者:Yufei Liu, Junshu Tang, Chu Zheng, Shijie Zhang, Jinkun Hao, Junwei Zhu, Dongjin Huang
  • 🏫 单位:Shanghai University ⟐ Shanghai Jiao Tong University ⟐ Fudan University ⟐ Tencent Youtu Laboratory
  • 🔗 链接:[中英摘要] [arXiv:2406.16815] [Code]
  • 📝 说明

[46] Geometry-Aware Score Distillation via 3D Consistent Noising and Gradient Consistency Modeling

  • 🧑‍🔬 作者:Min-Seop Kwak, Donghoon Ahn, Ines Hyeonsu Kim, Jin-wha Kim, Seungryong Kim
  • 🏫 单位:Korea University ⟐ NAVER AI Lab ⟐ AI Institute of Seoul National University
  • 🔗 链接:[中英摘要] [arXiv:2406.16695] [Code]
  • 📝 说明

[47] Taming 3DGS: High-Quality Radiance Fields with Limited Resources

  • 🧑‍🔬 作者:Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl, Francisco Vicente Carrasco, Markus Steinberger, Fernando De La Torre
  • 🏫 单位:Carnegie Mellon University ⟐ Graz University of Technology ⟐ International Institute of Information Technology, Hyderabad
  • 🔗 链接:[中英摘要] [arXiv:2406.15643] [Code]
  • 📝 说明

[48] GeoLRM: Geometry-Aware Large Reconstruction Model for High-Quality 3D Gaussian Generation

  • 🧑‍🔬 作者:Chubin Zhang, Hongliang Song, Yi Wei, Yu Chen, Jiwen Lu, Yansong Tang
  • 🏫 单位:Tsinghua University ⟐ Alibaba Group
  • 🔗 链接:[中英摘要] [arXiv:2406.15333] [Code]
  • 📝 说明

[49] Gaussian Splatting to Real World Flight Navigation Transfer with Liquid Networks

  • 🧑‍🔬 作者:Alex Quach, Makram Chahine, Alexander Amini, Ramin Hasani, Daniela Rus
  • 🏫 单位:MIT
  • 🔗 链接:[中英摘要] [arXiv:2406.15149] [Code]
  • 📝 说明

[50] E2GS: Event Enhanced Gaussian Splatting

  • 🧑‍🔬 作者:Hiroyuki Deguchi, Mana Masuda, Takuya Nakabayashi, Hideo Saito
  • 🏫 单位:Keio University
  • 🔗 链接:[中英摘要] [arXiv:2406.14978] [Code]
  • 📝 说明

[51] Gaussian-Informed Continuum for Physical Property Identification and Simulation

  • 🧑‍🔬 作者:Junhao Cai, Yuji Yang, Weihao Yuan, Yisheng He, Zilong Dong, Liefeng Bo, Hui Cheng, Qifeng Chen
  • 🏫 单位:The Hong Kong University of Science and Technology ⟐ Sun Yat-sen University ⟐ Alibaba Group
  • 🔗 链接:[中英摘要] [arXiv:2406.14927] [Code]
  • 📝 说明

[52] Splatter a Video: Video Gaussian Representation for Versatile Processing

  • 🧑‍🔬 作者:Yang-Tian Sun, Yi-Hua Huang, Lin Ma, Xiaoyang Lyu, Yan-Pei Cao, Xiaojuan Qi
  • 🏫 单位:The University of Hong Kong ⟐ VAST
  • 🔗 链接:[中英摘要] [arXiv:2406.13870] [Code]
  • 📝 说明

[53] Sampling 3D Gaussian Scenes in Seconds with Latent Diffusion Models

  • 🧑‍🔬 作者:Paul Henderson, Melonie de Almeida, Daniela Ivanova, Titas Anciukevičius
  • 🏫 单位:University of Glasgow ⟐ University of Edinburgh
  • 🔗 链接:[中英摘要] [arXiv:2406.13099] [Code]
  • 📝 说明

[54] HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors

  • 🧑‍🔬 作者:Panwang Pan, Zhuo Su, Chenguo Lin, Zhen Fan, Yongjie Zhang, Zeming Li, Tingting Shen, Yadong Mu, Yebin Liu
  • 🏫 单位:ByteDance ⟐ Peking University ⟐ Xiamen University ⟐ Tsinghua University
  • 🔗 链接:[中英摘要] [arXiv:2406.12459] [Code]
  • 📝 说明

[55] RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussians

  • 🧑‍🔬 作者:Bingling Li, Shengyi Chen, Luchao Wang, Kaimin He, Sijie Yan, Yuanjun Xiong
  • 🏫 单位:MThreads AI
  • 🔗 链接:[中英摘要] [arXiv:2406.11836] [Code]
  • 📝 说明

[56] Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting

  • 🧑‍🔬 作者:Junha Hyung, Susung Hong, Sungwon Hwang, Jaeseong Lee, Jaegul Choo, Jin-Hwa Kim
  • 🏫 单位:KAIST ⟐ NAVER AI Lab ⟐ SNU AIIS ⟐ Korea University
  • 🔗 链接:[中英摘要] [arXiv:2406.11672] [Code]
  • 📝 说明

[57] Physically Embodied Gaussian Splatting: A Realtime Correctable World Model for Robotics

  • 🧑‍🔬 作者:Jad Abou-Chakra, Krishan Rana, Feras Dayoub, Niko Sünderhauf
  • 🏫 单位:Queensland University of Technology ⟐ University of Adelaide
  • 🔗 链接:[中英摘要] [arXiv:2406.10788] [Code]
  • 📝 说明

[58] Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections

  • 🧑‍🔬 作者:Jiacong Xu, Yiqun Mei, Vishal M. Patel
  • 🏫 单位:Johns Hopkins University
  • 🔗 链接:[中英摘要] [arXiv:2406.10373] [Code]
  • 📝 说明

[59] L4GM: Large 4D Gaussian Reconstruction Model

  • 🧑‍🔬 作者:Jiawei Ren, Kevin Xie, Ashkan Mirzaei, Hanxue Liang, Xiaohui Zeng, Karsten Kreis, Ziwei Liu, Antonio Torralba, Sanja Fidler, Seung Wook Kim, Huan Ling
  • 🏫 单位:NVIDIA ⟐ University of Toronto ⟐ University of Cambridge ⟐ MIT ⟐ Nanyang Technological University
  • 🔗 链接:[中英摘要] [arXiv:2406.10324] [Code]
  • 📝 说明

[60] PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting

  • 🧑‍🔬 作者:Alex Hanson, Allen Tu, Vasu Singla, Mayuka Jayawardhana, Matthias Zwicker, Tom Goldstein
  • 🏫 单位:University of Maryland, College Park
  • 🔗 链接:[中英摘要] [arXiv:2406.10219] [Code]
  • 📝 说明

[61] GaussianSR: 3D Gaussian Super-Resolution with 2D Diffusion Priors

  • 🧑‍🔬 作者:Xiqian Yu, Hanxin Zhu, Tianyu He, Zhibo Chen
  • 🏫 单位:University of Science and Technology of China ⟐ Microsoft Research Asia
  • 🔗 链接:[中英摘要] [arXiv:2406.10111] [Code]
  • 📝 说明

[62] GradeADreamer: Enhanced Text-to-3D Generation Using Gaussian Splatting and Multi-View Diffusion

[63] Unified Gaussian Primitives for Scene Representation and Rendering

  • 🧑‍🔬 作者:Yang Zhou, Songyin Wu, Ling-Qi Yan
  • 🏫 单位:University of California, Santa Barbara, USA
  • 🔗 链接:[中英摘要] [arXiv:2406.09733] [Code]
  • 📝 说明

[64] Modeling Ambient Scene Dynamics for Free-view Synthesis

  • 🧑‍🔬 作者:Meng-Li Shih, Jia-Bin Huang, Changil Kim, Rajvi Shah, Johannes Kopf, Chen Gao
  • 🏫 单位:University of Washington ⟐ University of Maryland ⟐ Meta
  • 🔗 链接:[中英摘要] [arXiv:2406.09395] [Code]
  • 📝 说明

[65] WonderWorld: Interactive 3D Scene Generation from a Single Image

  • 🧑‍🔬 作者:Hong-Xing Yu, Haoyi Duan, Charles Herrmann, William T. Freeman, Jiajun Wu
  • 🏫 单位:Stanford University ⟐ MIT
  • 🔗 链接:[中英摘要] [arXiv:2406.09394] [Code]
  • 📝 说明

[66] GGHead: Fast and Generalizable 3D Gaussian Heads

  • 🧑‍🔬 作者:Tobias Kirschstein, Simon Giebenhain, Jiapeng Tang, Markos Georgopoulos, Matthias Nießner
  • 🏫 单位:Technical University of Munich
  • 🔗 链接:[中英摘要] [arXiv:2406.09377] [Code]
  • 📝 说明

[67] Gaussian-Forest: Hierarchical-Hybrid 3D Gaussian Splatting for Compressed Scene Modeling

  • 🧑‍🔬 作者:Fengyi Zhang, Tianjun Zhang, Lin Zhang, Helen Huang, Yadan Luo
  • 🏫 单位:Tongji University ⟐ University of Queensland
  • 🔗 链接:[中英摘要] [arXiv:2406.08759] [Code]
  • 📝 说明

[68] Human 3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models

  • 🧑‍🔬 作者:Yuxuan Xue, Xianghui Xie, Riccardo Marin, Gerard Pons-Moll
  • 🏫 单位:University of Tübingen ⟐ Tübingen AI Center ⟐ Max Planck Institute for Informatics, Saarland Informatics Campus
  • 🔗 链接:[中英摘要] [arXiv:2406.08475] [Code]
  • 📝 说明

[69] From Chaos to Clarity: 3DGS in the Dark

  • 🧑‍🔬 作者:Zhihao Li, Yufei Wang, Alex Kot, Bihan Wen
  • 🏫 单位:Department of EEE ⟐ Nanyang Technology University, Singapor
  • 🔗 链接:[中英摘要] [arXiv:2406.08300] [Code]
  • 📝 说明

[70] Trim 3D Gaussian Splatting for Accurate Geometry Representation

  • 🧑‍🔬 作者:Lue Fan, Yuxue Yang, Minxing Li, Hongsheng Li, Zhaoxiang Zhang
  • 🏫 单位:CASIA ⟐ MMLab,CUHK ⟐ Shanghai AILab
  • 🔗 链接:[中英摘要] [arXiv:2406.07499] [Code]
  • 📝 说明

[71] Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field

  • 🧑‍🔬 作者:Chao Wang, Krzysztof Wolski, Bernhard Kerbl, Ana Serrano, Mojtaba Bemana, Hans-Peter Seidel, Karol Myszkowski, Thomas Leimkühler
  • 🏫 单位:Max-Planck-Institut für Informatik, Germany ⟐ Universidad de Zaragoza, I3A, Spain ⟐ Technische Universität Wien, Austria ⟐ Carnegie Mellon University, USA
  • 🔗 链接:[中英摘要] [arXiv:2406.07329] [Code]
  • 📝 说明

[72] GaussianCity: Generative Gaussian Splatting for Unbounded 3D City Generation

  • 🧑‍🔬 作者:Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu
  • 🏫 单位:Nanyang Technological University
  • 🔗 链接:[中英摘要] [arXiv:2406.06526] [Code]
  • 📝 说明

[73] PGSR: Planar-based Gaussian Splatting for Efficient and High-Fidelity Surface Reconstruction

  • 🧑‍🔬 作者:Danpeng Chen, Hai Li, Weicai Ye, Yifan Wang, Weijian Xie, Shangjin Zhai, Nan Wang, Haomin Liu, Hujun Bao, Guofeng Zhang
  • 🏫 单位:Zhejiang University ⟐ SenseTime Research ⟐ Shanghai AI Laboratory
  • 🔗 链接:[中英摘要] [arXiv:2406.06521] [Code]
  • 📝 说明

[74] MVGamba: Unify 3D Content Generation as State Space Sequence Modeling

  • 🧑‍🔬 作者:Xuanyu Yi, Zike Wu, Qiuhong Shen, Qingshan Xu, Pan Zhou, Joo-Hwee Lim, Shuicheng Yan, Xinchao Wang, Hanwang Zhang
  • 🏫 单位:Nanyang Technological University ⟐ National University of Singapore ⟐ University of British Columbia ⟐ Singapore Management University ⟐ Institute for Infocomm Research ⟐ Skywork AI
  • 🔗 链接:[中英摘要] [arXiv:2406.06367] [Code]
  • 📝 说明

[75] Lighting Every Darkness with 3DGS: Fast Training and Real-Time Rendering for HDR View Synthesis

  • 🧑‍🔬 作者:Xin Jin, Pengyi Jiao, Zheng-Peng Duan, Xingchao Yang, Chun-Le Guo, Bo Ren, Chongyi Li
  • 🏫 单位:Nankai University ⟐ MEGVII Technology
  • 🔗 链接:[中英摘要] [arXiv:2406.06216] [Code]
  • 📝 说明

[76] Generalizable Human Gaussians from Single-View Image

  • 🧑‍🔬 作者:Jinnan Chen, Chen Li, Jianfeng Zhang, Hanlin Chen, Buzhen Huang, Gim Hee Lee
  • 🏫 单位:National University of Singapore ⟐ Bytedance
  • 🔗 链接:[中英摘要] [arXiv:2406.06050] [Code]
  • 📝 说明

[77] InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shaping

  • 🧑‍🔬 作者:Yunchao Zhang, Guandao Yang, Leonidas Guibas, Yanchao Yang
  • 🏫 单位:The University of Hong Kong ⟐ Stanford University
  • 🔗 链接:[中英摘要] [arXiv:2406.05897] [Code]
  • 📝 说明

[78] RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering

  • 🧑‍🔬 作者:Rui Zhang, Tianyue Luo, Weidong Yang, Ben Fei, Jingyi Xu, Qingyuan Zhou, Keyi Liu, Ying He
  • 🏫 单位:Fudan University ⟐ Nanyang Technological University
  • 🔗 链接:[中英摘要] [arXiv:2406.05852] [Code]
  • 📝 说明

[79] VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface Reconstruction

  • 🧑‍🔬 作者:Hanlin Chen, Fangyin Wei, Chen Li, Tianxin Huang, Yunsong Wang, Gim Hee Lee
  • 🏫 单位:National University of Singapore ⟐ Princeton University
  • 🔗 链接:[中英摘要] [arXiv:2406.05774] [Code]
  • 📝 说明

[80] Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image

  • 🧑‍🔬 作者:Stanislaw Szymanowicz, Eldar Insafutdinov, Chuanxia Zheng, Dylan Campbell, João F. Henriques, Christian Rupprecht, Andrea Vedaldi
  • 🏫 单位:VGG, University of Oxford ⟐ Australian National University
  • 🔗 链接:[中英摘要] [arXiv:2406.04343] [Code]
  • 📝 说明

[81] Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion

  • 🧑‍🔬 作者:Fangfu Liu, Hanyang Wang, Shunyu Yao, Shengjun Zhang, Jie Zhou, Yueqi Duan
  • 🏫 单位:Tsinghua University ⟐ Stanford University
  • 🔗 链接:[中英摘要] [arXiv:2406.04338] [Code]
  • 📝 说明

[82] Localized Gaussian Point Management

  • 🧑‍🔬 作者:Haosen Yang, Chenhao Zhang, Wenqing Wang, Marco Volino, Adrian Hilton, Li Zhang, Xiatian Zhu
  • 🏫 单位:University of Surrey ⟐ Fudan University
  • 🔗 链接:[中英摘要] [arXiv:2406.04251] [Code]
  • 📝 说明

[83] Gaussian Representation for Deformable Image Registration

  • 🧑‍🔬 作者:Jihe Li, Fabian Zhang, Xia Li, Tianhao Zhang, Ye Zhang, Joachim Buhmann
  • 🏫 单位:Peking University ⟐ ETH Zurich ⟐ Tsinghua University ⟐ Paul Scherrer Institut
  • 🔗 链接:[中英摘要] [arXiv:2406.03394] [Code]
  • 📝 说明

[84] Dynamic 3D Gaussian Fields for Urban Areas

  • 🧑‍🔬 作者:Tobias Fischer, Jonas Kulhanek, Samuel Rota Bulò, Lorenzo Porzi, Marc Pollefeys, Peter Kontschieder
  • 🏫 单位:ETH Zürich ⟐ Meta Reality Labs ⟐ CTU Prague
  • 🔗 链接:[中英摘要] [arXiv:2406.03175] [Code]
  • 📝 说明

[85] Event3DGS: Event-based 3D Gaussian Splatting for Fast Egomotion

  • 🧑‍🔬 作者:Tianyi Xiong, Jiayi Wu, Botao He, Cornelia Fermuller, Yiannis Aloimonos, Heng Huang, Christopher A. Metzler
  • 🏫 单位:University of Maryland, College Park
  • 🔗 链接:[中英摘要] [arXiv:2406.02972] [Code]
  • 📝 说明

[86] Adversarial Generation of Hierarchical Gaussians for 3D Generative Model

  • 🧑‍🔬 作者:Sangeek Hyun, Jae-Pil Heo
  • 🏫 单位:Sungkyunkwan University
  • 🔗 链接:[中英摘要] [arXiv:2406.02968] [Code]
  • 📝 说明

[87] 3D-HGS: 3D Half-Gaussian Splatting

  • 🧑‍🔬 作者:Haolin Li, Jinyang Liu, Mario Sznaier, Octavia Camps
  • 🏫 单位:Northeastern University
  • 🔗 链接:[中英摘要] [arXiv:2406.02720] [Code]
  • 📝 说明

[88] Enhancing Temporal Consistency in Video Editing by Reconstructing Videos with 3D Gaussian Splatting

  • 🧑‍🔬 作者:Inkyu Shin, Qihang Yu, Xiaohui Shen, In So Kweon, Kuk-Jin Yoon, Liang-Chieh Chen
  • 🏫 单位:KAIST ⟐ ByteDance
  • 🔗 链接:[中英摘要] [arXiv:2406.02541] [Code]
  • 📝 说明

[89] SatSplatYOLO: 3D Gaussian Splatting-based Virtual Object Detection Ensembles for Satellite Feature Recognition

  • 🧑‍🔬 作者:Van Minh Nguyen, Emma Sandidge, Trupti Mahendrakar, Ryan T. White
  • 🏫 单位:NEural TransmissionS (NETS) Lab Florida Institute of Technology
  • 🔗 链接:[中英摘要] [arXiv:2406.02533] [Code]
  • 📝 说明

[90] DDGS-CT: Direction-Disentangled Gaussian Splatting for Realistic Volume Rendering

  • 🧑‍🔬 作者:Zhongpai Gao, Benjamin Planche, Meng Zheng, Xiao Chen, Terrence Chen, Ziyan Wu
  • 🏫 单位:United Imaging Intelligence, Boston, MA
  • 🔗 链接:[中英摘要] [arXiv:2406.02518] [Code]
  • 📝 说明

[91] WE-GS: An In-the-wild Efficient 3D Gaussian Representation for Unconstrained Photo Collections

  • 🧑‍🔬 作者:Yuze Wang, Junyi Wang, Yue Qi
  • 🏫 单位:Beihang University
  • 🔗 链接:[中英摘要] [arXiv:2406.02407] [Code]
  • 📝 说明

[92] Query-based Semantic Gaussian Field for Scene Representation in Reinforcement Learning

  • 🧑‍🔬 作者:Jiaxu Wang, Ziyi Zhang, Qiang Zhang, Jia Li, Jingkai Sun, Mingyuan Sun, Junhao He, Renjing Xu
  • 🏫 单位:HKUST (GZ) ⟐ HKU ⟐ NEU
  • 🔗 链接:[中英摘要] [arXiv:2406.02370] [Code]
  • 📝 说明

[93] OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding

  • 🧑‍🔬 作者:Yanmin Wu, Jiarui Meng, Haijie Li, Chenming Wu, Yahao Shi, Xinhua Cheng, Chen Zhao, Haocheng Feng, Errui Ding, Jingdong Wang, Jian Zhang
  • 🏫 单位:Peking University ⟐ Baidu VIS ⟐ Beihang University
  • 🔗 链接:[中英摘要] [arXiv:2406.02058] [Code]
  • 📝 说明

[94] FastLGS: Speeding up Language Embedded Gaussians with Feature Grid Mapping

  • 🧑‍🔬 作者:Yuzhou Ji, He Zhu, Junshu Tang, Wuyi Liu, Zhizhong Zhang, Yuan Xie, Lizhuang Ma, Xin Tan
  • 🏫 单位:East China Normal University ⟐ Shanghai Jiao Tong University
  • 🔗 链接:[中英摘要] [arXiv:2406.01916] [Code]
  • 📝 说明

[95] End-to-End Rate-Distortion Optimized 3D Gaussian Representation

  • 🧑‍🔬 作者:Henan Wang, Hanxin Zhu, Tianyu He, Runsen Feng, Jiajun Deng, Jiang Bian, Zhibo Chen
  • 🏫 单位:University of Science and Technology of China ⟐ Microsoft Research Asia ⟐ The University of Adelaide
  • 🔗 链接:[中英摘要] [arXiv:2406.01597] [Code]
  • 📝 说明

[96] Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting

[97] Tetrahedron Splatting for 3D Generation

  • 🧑‍🔬 作者:Chun Gu, Zeyu Yang, Zijie Pan, Xiatian Zhu, Li Zhang
  • 🏫 单位:Fudan University ⟐ University of Surrey
  • 🔗 链接:[中英摘要] [arXiv:2406.01579] [Code]
  • 📝 说明

[98] DreamPhysics: Learning Physical Properties of Dynamic 3D Gaussians with Video Diffusion Priors

  • 🧑‍🔬 作者:Tianyu Huang, Yihan Zeng, Hui Li, Wangmeng Zuo, Rynson W. H. Lau
  • 🏫 单位:City University of Hong Kong ⟐ Harbin Institute of Technology ⟐ Huawei Noah’s Ark Lab
  • 🔗 链接:[中英摘要] [arXiv:2406.01476] [Code]
  • 📝 说明

[99] RaDe-GS: Rasterizing Depth in Gaussian Splatting

  • 🧑‍🔬 作者:Baowen Zhang, Chuan Fang, Rakesh Shrestha, Yixun Liang, Xiaoxiao Long, Ping Tan
  • 🏫 单位:Hong Kong University of Science and Technology ⟐ Simon Fraser University
  • 🔗 链接:[中英摘要] [arXiv:2406.01467] [Code]
  • 📝 说明

[100] Self-Calibrating 4D Novel View Synthesis from Monocular Videos Using Gaussian Splatting

  • 🧑‍🔬 作者:Fang Li, Hao Zhang, Narendra Ahuja
  • 🏫 单位:University of Illinois at Urbana-Champaign
  • 🔗 链接:[中英摘要] [arXiv:2406.01042] [Code]
  • 📝 说明

[101] MoDGS: Dynamic Gaussian Splatting from Causually-captured Monocular Videos

  • 🧑‍🔬 作者:Qingming Liu, Yuan Liu, Jiepeng Wang, Xianqiang Lv, Peng Wang, Wenping Wang, Junhui Hou
  • 🏫 单位:City University of Hong kong ⟐ The University of Hong kong ⟐ Texas A&M University, U.S.A
  • 🔗 链接:[中英摘要] [arXiv:2406.00434] [Code]
  • 📝 说明