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attempt to improve code
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I tried to remove the dependacy of scriptlink, but its so bad that remove even commenting out one line of code causes dozens of errors in scripts that have hundreds of lines poorly formatted and without comments. I am glad I do not program this way anymore.
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AJ213 committed Aug 20, 2020
1 parent c17cc2d commit 8bd2fde
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Showing 587 changed files with 150 additions and 168 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ public void SetBuildingLocations(int startX, int startY, BuildingProperties.Buil
}
void InstantiateArray()
{
BuildingIdentityLocations = new BuildingProperties.BuildingIdentity[ScriptLink.tilesToArray.mapXLimit, ScriptLink.tilesToArray.mapYLimit];
BuildingIdentityLocations = new BuildingProperties.BuildingIdentity[TilesToArray.MapBounds.x, TilesToArray.MapBounds.y];
for (int x = 0; x < BuildingIdentityLocations.GetLength(1); x++)
{
for (int y = 0; y < BuildingIdentityLocations.GetLength(0); y++)
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Original file line number Diff line number Diff line change
Expand Up @@ -138,7 +138,7 @@ void LocationSelection()

void TileSelection()
{
if ((exactMouseLocation.x > 0 && exactMouseLocation.x < ScriptLink.tilesToArray.mapXLimit) && (exactMouseLocation.y > 0 && exactMouseLocation.y < ScriptLink.tilesToArray.mapYLimit))
if ((exactMouseLocation.x > 0 && exactMouseLocation.x < TilesToArray.MapBounds.x) && (exactMouseLocation.y > 0 && exactMouseLocation.y < TilesToArray.MapBounds.y))
{
unitSelectionLocation = new Vector2(Mathf.FloorToInt(exactMouseLocation.x), Mathf.FloorToInt(exactMouseLocation.y));
MovementTileCheck();
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2 changes: 0 additions & 2 deletions 8-Bit Battles/Assets/Scripts/In Game/Misc/ScriptLink.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@

public class ScriptLink : MonoBehaviour
{
public static TilesToArray tilesToArray;
public static MouseController mouseController;
public static FlowControl flowController;
public static UnitMenuControl unitMenuControl;
Expand All @@ -29,7 +28,6 @@ void Start()

void InitializeScriptLinks()
{
tilesToArray = GameObject.FindGameObjectWithTag("GameController").GetComponent<TilesToArray>();
mouseController = GameObject.FindGameObjectWithTag("GameController").GetComponent<MouseController>();
flowController = GameObject.FindGameObjectWithTag("GameController").GetComponent<FlowControl>();
unitMenuControl = GameObject.FindGameObjectWithTag("GameController").GetComponent<UnitMenuControl>();
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Original file line number Diff line number Diff line change
Expand Up @@ -43,8 +43,8 @@ void Start()

public void InitializeActionTileArray()
{
mapWidth = ScriptLink.tilesToArray.mapXLimit;
mapHeight = ScriptLink.tilesToArray.mapYLimit;
mapWidth = TilesToArray.MapBounds.x;
mapHeight = TilesToArray.MapBounds.y;
actionTiles = new GameObject[mapWidth, mapHeight];
tempActionTiles = new GameObject[mapWidth, mapHeight];
actionTileSpawningPlan = new bool[mapWidth, mapHeight];
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11 changes: 5 additions & 6 deletions 8-Bit Battles/Assets/Scripts/In Game/Tile/TilesToArray.cs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,9 @@ public class TilesToArray : MonoBehaviour
{
Tilemap ourTilemap;
string[,] tileNames;
public TileProperties[,] tiles;
public static TileProperties[,] tiles;
public static Vector2Int MapBounds => mapBounds;
private static Vector2Int mapBounds = new Vector2Int(0, 0);

public delegate void MapSizeInstantiatedEventHandler();
public static event MapSizeInstantiatedEventHandler OnMapSizeInstantianted;
Expand All @@ -19,9 +21,6 @@ public static void MapSizeInstantiated()
}
}

public int mapXLimit;
public int mapYLimit;

public Dictionary<string, TileProperties.TileType> tileNameStorage = new Dictionary<string, TileProperties.TileType>();

void Start()
Expand Down Expand Up @@ -53,8 +52,8 @@ void Start()
TileNamesToArray();
TileNamesArrayToTiles();

mapXLimit = tiles.GetLength(1);
mapYLimit = tiles.GetLength(0);
mapBounds.x = tiles.GetLength(1);
mapBounds.y = tiles.GetLength(0);
MapSizeInstantiated();
//TestArray();
}
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2 changes: 1 addition & 1 deletion 8-Bit Battles/Assets/Scripts/In Game/Unit/MovementTypes.cs
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ public enum UnitOfChoice

public int MovementCostByMovementType(int x, int y)
{
TileProperties.TileType tileType = ScriptLink.tilesToArray.tiles [x, y].tileIdentity;
TileProperties.TileType tileType = TilesToArray.tiles [x, y].tileIdentity;
switch (unitOfChoice)
{
case UnitOfChoice.SelectedUnit:
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6 changes: 3 additions & 3 deletions 8-Bit Battles/Assets/Scripts/In Game/Unit/UnitArray.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ public class UnitArray : MonoBehaviour

public void UpdateUnitArray()
{
allUnits = new GameObject[ScriptLink.tilesToArray.mapXLimit, ScriptLink.tilesToArray.mapYLimit];
allUnits = new GameObject[TilesToArray.MapBounds.x, TilesToArray.MapBounds.y];
ClearUnitArray ();
foreach (GameObject Unit in ScriptLink.unitSpawner.redUnits)
{
Expand All @@ -24,9 +24,9 @@ void ClearUnitArray()
{
int x;
int y;
for (x = 0; x < ScriptLink.tilesToArray.mapXLimit; x++)
for (x = 0; x < TilesToArray.MapBounds.x; x++)
{
for (y = 0; y < ScriptLink.tilesToArray.mapYLimit; y++)
for (y = 0; y < TilesToArray.MapBounds.y; y++)
{
allUnits [x, y] = null;
}
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116 changes: 57 additions & 59 deletions 8-Bit Battles/Assets/_Scenes/In Game.unity
Original file line number Diff line number Diff line change
Expand Up @@ -945,7 +945,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
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m_Pivot: {x: 0.5, y: 0.5}
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Expand Down Expand Up @@ -2242,7 +2242,7 @@ RectTransform:
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m_AnchorMax: {x: 0.96410507, y: 0.9582682}
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m_Pivot: {x: 0.5, y: 0.5}
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Expand Down Expand Up @@ -2319,7 +2319,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMax: {x: 0.9943704, y: 0.48245272}
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m_AnchoredPosition: {x: 0.16992188, y: -6.4699936}
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m_Pivot: {x: 0.5, y: 0.5}
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Expand Down Expand Up @@ -2589,7 +2589,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0.5, y: 1}
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m_AnchoredPosition: {x: -0.15002441, y: 0.38500977}
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m_Pivot: {x: 0.5, y: 0.5}
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Expand Down Expand Up @@ -2968,11 +2968,11 @@ MonoBehaviour:
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m_ObjectHideFlags: 0
Expand Down Expand Up @@ -3137,10 +3137,6 @@ PrefabInstance:
m_Modification:
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m_Modifications:
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propertyPath: m_TagString
value: Value Carrier
objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
value: 0.8273481
Expand Down Expand Up @@ -3173,6 +3169,10 @@ PrefabInstance:
propertyPath: m_RootOrder
value: 8
objectReference: {fileID: 0}
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propertyPath: mapNum
Expand Down Expand Up @@ -51313,10 +51313,11 @@ MonoBehaviour:
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Expand Down Expand Up @@ -51386,7 +51387,6 @@ MonoBehaviour:
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Expand Down Expand Up @@ -51451,42 +51451,42 @@ MonoBehaviour:
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Expand Down Expand Up @@ -52333,7 +52331,7 @@ RectTransform:
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Expand Down Expand Up @@ -52716,7 +52714,7 @@ RectTransform:
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Expand Down Expand Up @@ -53385,7 +53383,7 @@ RectTransform:
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Expand Down Expand Up @@ -53826,7 +53824,7 @@ RectTransform:
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Expand Down Expand Up @@ -54759,7 +54757,7 @@ RectTransform:
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Expand Down Expand Up @@ -79105,7 +79103,7 @@ RectTransform:
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Expand Down Expand Up @@ -79526,7 +79524,7 @@ RectTransform:
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Expand Down
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