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TilesToArray.cs
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TilesToArray.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class TilesToArray : MonoBehaviour
{
Tilemap ourTilemap;
string[,] tileNames;
public static TileProperties[,] tiles;
public static Vector2Int MapBounds => mapBounds;
private static Vector2Int mapBounds = new Vector2Int(0, 0);
public delegate void MapSizeInstantiatedEventHandler();
public static event MapSizeInstantiatedEventHandler OnMapSizeInstantianted;
public static void MapSizeInstantiated()
{
if (OnMapSizeInstantianted != null)
{
OnMapSizeInstantianted();
}
}
public Dictionary<string, TileProperties.TileType> tileNameStorage = new Dictionary<string, TileProperties.TileType>();
void Start()
{
if(GameObject.FindGameObjectWithTag("Value Carrier").GetComponent<ExtraValues>().mapNum == 1)
{
ourTilemap = GameObject.Find("map 1").GetComponent<Tilemap>();
AddGrassTileSet();
}
else if(GameObject.FindGameObjectWithTag("Value Carrier").GetComponent<ExtraValues>().mapNum == 2)
{
ourTilemap = GameObject.Find("map 2").GetComponent<Tilemap>();
AddSnowTileSet();
}
else if(GameObject.FindGameObjectWithTag("Value Carrier").GetComponent<ExtraValues>().mapNum == 3)
{
ourTilemap = GameObject.Find("map 3").GetComponent<Tilemap>();
AddBeachTileSet();
}
else
{
Debug.Log("Unknown Map");
}
SetArrayLimits();
TileNamesToArray();
TileNamesArrayToTiles();
mapBounds.x = tiles.GetLength(1);
mapBounds.y = tiles.GetLength(0);
MapSizeInstantiated();
//TestArray();
}
void TestArray()
{
/*
foreach (TileProperties tile in tiles)
{
Debug.Log(tile.tileIdentity.ToString());
}
*/
for (int xaxis = 0; xaxis < tileNames.GetLength(1); xaxis++)
{
for (int yaxis = 0; yaxis < tileNames.GetLength(0); yaxis++)
{
if (tileNameStorage.ContainsKey(tileNames[xaxis, yaxis])) //Checks if the tile name in the location exists in our dictionary
{
Debug.Log(tiles[xaxis, yaxis].tileIdentity.ToString() + " Location: " + xaxis + ", " + yaxis);
}
}
}
}
void SetArrayLimits()
{
bool hasTileX = true; //Sets array limit on the x
int x = 0;
while (hasTileX)
{
hasTileX = ourTilemap.HasTile(new Vector3Int(x, 0, 0));
if(!hasTileX)
{
break;
}
x++;
}
bool hasTileY = true; //Sets array limit on the y
int y = 0;
while (hasTileY)
{
hasTileY = ourTilemap.HasTile(new Vector3Int(0, y, 0));
if (!hasTileY)
{
break;
}
y++;
}
tileNames = new string[x, y];
tiles = new TileProperties[x, y];
}
void TileNamesToArray()
{
for (int xaxis = 0; xaxis < tileNames.GetLength(1); xaxis++)
{
for (int yaxis = 0; yaxis < tileNames.GetLength(0); yaxis++)
{
tileNames[xaxis, yaxis] = ourTilemap.GetTile(new Vector3Int(xaxis, yaxis, 0)).name;
}
}
}
void TileNamesArrayToTiles()
{
for (int xaxis = 0; xaxis < tileNames.GetLength(1); xaxis++)
{
for (int yaxis = 0; yaxis < tileNames.GetLength(0); yaxis++)
{
if(tileNameStorage.ContainsKey(tileNames[xaxis, yaxis])) //Checks if the tile name in the location exists in our dictionary
{
tiles[xaxis, yaxis] = new TileProperties(tileNameStorage[tileNames[xaxis, yaxis]]); //Takes the name of the tile and uses it to set a tileIdentity value for this specific tile
}
}
}
}
void AddBeachTileSet()
{
tileNameStorage.Add("Deep Deep Water", TileProperties.TileType.Mountain);
tileNameStorage.Add("Deep Water", TileProperties.TileType.Wall);
tileNameStorage.Add("Beach", TileProperties.TileType.Grass);
tileNameStorage.Add("Beach Edge 1", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 2", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 3", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 4", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 5", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 6", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 7", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 8", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 9", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 10", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 11", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 12", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 13", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 14", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Edge 15", TileProperties.TileType.Water);
tileNameStorage.Add("Beach Variant", TileProperties.TileType.Grass);
tileNameStorage.Add("Beach Mountain", TileProperties.TileType.Mountain);
tileNameStorage.Add("Beach Tree", TileProperties.TileType.Wall);
tileNameStorage.Add("Water", TileProperties.TileType.Water);
}
void AddSnowTileSet()
{
tileNameStorage.Add("Deep Deep Water", TileProperties.TileType.Mountain);
tileNameStorage.Add("Deep Water", TileProperties.TileType.Wall);
tileNameStorage.Add("Snow", TileProperties.TileType.Grass);
tileNameStorage.Add("Snow Edge 1", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 2", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 3", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 4", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 5", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 6", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 7", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 8", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 9", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 10", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 11", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 12", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 13", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 14", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Edge 15", TileProperties.TileType.Water);
tileNameStorage.Add("Snow Variant", TileProperties.TileType.Grass);
tileNameStorage.Add("Snow Mountain", TileProperties.TileType.Mountain);
tileNameStorage.Add("Snow Tree", TileProperties.TileType.Wall);
tileNameStorage.Add("Water", TileProperties.TileType.Water);
}
void AddGrassTileSet()
{
tileNameStorage.Add("Deep Deep Water", TileProperties.TileType.Mountain);
tileNameStorage.Add("Deep Water", TileProperties.TileType.Wall);
tileNameStorage.Add("Grass", TileProperties.TileType.Grass);
tileNameStorage.Add("Grass Edge 1", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 2", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 3", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 4", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 5", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 6", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 7", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 8", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 9", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 10", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 11", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 12", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 13", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 14", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Edge 15", TileProperties.TileType.Water);
tileNameStorage.Add("Grass Variant", TileProperties.TileType.Grass);
tileNameStorage.Add("Mountain", TileProperties.TileType.Mountain);
tileNameStorage.Add("Tree", TileProperties.TileType.Wall);
tileNameStorage.Add("Water", TileProperties.TileType.Water);
} //Adds tile names to the dictionary with their associated tileIdentity
}