- San Francisco Bay Area
- https://zalla.io
- @MichaelZalla
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"Small vector" optimization for Rust: store up to a small number of items on the stack
revmischa / sdl3-rs
Forked from Rust-SDL2/rust-sdl2SDL3 bindings for Rust
A native, user-mode, multi-process, graphical debugger.
F# implementation of the ray tracer found in The Ray Tracer Challenge by Jamis Buck
An Odin + Raylib game template with Hot Reloading pre-setup
Materials and attempted exercises from Casey Muratori's Performance Aware Programming series
A very simple neural network implementation in Odin for educational purposes, currently a very simple XOR solver.
Decompilation of The Legend of Zelda: Ocarina of Time
Learn Rust by writing Entirely Too Many linked lists
roadmap to becoming a graphics developer
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Odin implementation of a Lox virtual machine and compiler based on Robert Nystrom's Crafting Interpreters
A simple example of how to train your dragon, sorry, your Machine Leaning Model and use it on the Odin programming language.
Collection of AI/Machine Learning code written in Odin.
A resource for color grading UI and shader code, using Qt and GLSL
Run automated tests against a range of Git commits and keep track of the results
Odin syntax highlighting and snippets for Code.
A MNIST neural network written from scratch in Odin, visualised with Raylib
Compression algos, image compression codecs and archive formats, implemented in Odin.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)