This repository contains examples of how certain things can be accomplished in idiomatic Odin, allowing you learn its semantics, as well as how to use parts of the core
and vendor
package collections.
The code examples are published in the hope they are found useful, and are in the Public Domain or under Odin's BSD-3 license, per your choice.
Assets and third-party libraries are provided under their own license. If in doubt, check the LICENSE*
and COPYING*
file(s) in a particular directory for clarification.
- D3D11 with SDL
- Metal with SDL
- OpenGL with SDL
- GLFW (Simple Window)
- SDL with PNG loader using
core:image
- MicroUI with SDL
- MicroUI with Raylib
- Nanovg Examples