A Vulkan Raytracing framework for various bidirectional path tracing techniques
-
Updated
Aug 13, 2024 - C++
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Experimental real-time renderer with support for dynamic global illumination
Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
Code release of the paper "Combining Resampled Importance and Projected Solid Angle Samplings for Many Area Light Rendering"
CUDA ReSTIR Implementation [2022]
C++ implementation of ReSTIR on top of a Whitted-style ray tracer
Implementation of 'Optimal Multiple Importance Resampling'
Add a description, image, and links to the restir topic page so that developers can more easily learn about it.
To associate your repository with the restir topic, visit your repo's landing page and select "manage topics."