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Releases: marzent/dxvk

Version 1.10.1

01 Apr 19:22
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Official release notes

https://github.com/doitsujin/dxvk/releases/tag/v1.10.1

Note

Below is a standard build and one with the async patch with it enabled by default

Warning

This version is not meant as a drop-in replacement for CrossOver DXVK, you will not receive support from CodeWeavers while using it

Version 1.10

07 Mar 09:15
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Official release notes

https://github.com/doitsujin/dxvk/releases/tag/v1.10

Note

Below is a standard build and one with the async patch with it enabled by default

Version 1.9.3 - Mac compatible

13 Jan 10:27
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Bug fixes and Improvements

  • Optimized D3D9 shader constants by relying on VK_EXT_robustness2 and removed the old app options for games using software vertex processing. (doitsujin#2282)
  • Added an option for more accurate emulation of D3D9 floating point behaviour and enabled that by default for a bunch of games. (doitsujin#2294, doitsujin#2359). This fixes issues in Red Orchestra 2, Dark Souls 2 (original version), Dog Fight 1942, Bayonetta, Rayman Origins, Guilty Gear Xrd and Richard Burns Rally.
  • Fixed a DXGI issue which would sometimes cause games to fail to enter fullscreen mode on some displays that do not support low rates across all resolutions (doitsujin#2395).
  • Black Mesa: Fixed a regression with shadows. (doitsujin#2317)
  • Crysis 3 Remastered: Worked around poor performance. (doitsujin#2339)
  • Euro Truck Simulator: Fixed a shading issue resulting in black geometry (doitsujin#2312)
  • Injustice Gods Among Us: Fixed missing characters on the character selection screen. (doitsujin#2332)
  • Rocksmith 2014: Fixed white screen on startup. (doitsujin#2383)
  • Spliter Cell: Chaos Theory: Fixed brightness with the shader model 3 option. (doitsujin#2340)
  • Sim City 2013: Fixed rendering.
  • The Guild 3: Fixed artifacts in overview map (doitsujin#2380).

Version 1.9.2 - Mac compatible with async patch

21 Nov 23:37
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Removes almost all dxvk-caused stutter by default, see https://github.com/Sporif/dxvk-async and doitsujin@922f038 for more info on it

Use DXVK_ASYNC to manually set it on or off.

Version 1.9.2 - Mac compatible

09 Nov 11:25
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Ignores the lack of transform feedback and uses standard library sync primitives