Rework D3D9 float emulation - as an option #2359
Merged
+197
−60
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Basically #2294 except that it's an option only enabled for specific games. (the ones in #2195)
The option
d3d9.floatEmulation
gets a third option besidesTrue
andFalse
calledStrict
which enables the more accurate implementation. Once Mesa has landed an optimization for this, we can just make it automatically pickStrict
.