Tutorial
Welcome to Roc!
This tutorial will teach you how to build Roc applications. Along the way, you'll learn how to write tests, use the REPL, and more!
Installation
Roc doesn’t have a numbered release or an installer yet, but you can follow the install instructions for your OS here . If you get stuck, friendly people will be happy to help if you open a topic in #beginners on Roc Zulip Chat and ask for assistance!
REPL
Let's start by getting acquainted with Roc's Read-Eval-Print-Loop, or REPL for short.
You can use the online REPL at roc-lang.org/repl.
Or you can run this in a terminal: roc repl
, and if Roc is installed, you should see this:
The rockin’ roc repl ──────────────────────── Enter an expression, or :help, or :q to quit.
So far, so good!
Hello, World!
Try typing this in the REPL and pressing Enter:
"Hello, World!"
The REPL should cheerfully display the following:
"Hello, World!" : Str
Congratulations! You've just written your first Roc code.
Naming Things
When you entered the expression "Hello, World!"
, the REPL printed it back out. It also printed : Str
, because Str
is that expression's type. We'll talk about types later; for now, let's ignore the :
and whatever comes after it whenever we see them.
You can assign specific names to expressions. Try entering these lines:
greeting = "Hi" audience = "World"
From now until you exit the REPL, you can refer to either greeting
or audience
by those names! We'll use these later on in the tutorial.
Arithmetic
Now let's try using an operator, specifically the +
operator. Enter this:
1 + 1
You should see this output:
2 : Num *
According to the REPL, one plus one equals two. Sounds right!
Roc will respect order of operations when using multiple arithmetic operators like +
and -
, but you can use parentheses to specify exactly how they should be grouped.
1 + 2 * (3 - 4)
-1 : Num *
Calling Functions
Let's try calling a function:
Str.concat "Hi " "there!" "Hi there!" : Str
Here we're calling the Str.concat
function and passing two arguments: the string "Hi "
and the string "there!"
. This concatenates the two strings together (that is, it puts one after the other) and returns the resulting combined string of "Hi there!"
.
Note that in Roc, we don't need parentheses or commas to call functions. We don't write Str.concat("Hi ", "there!")
but rather Str.concat "Hi " "there!"
.
That said, just like in the arithmetic example above, we can use parentheses to specify how nested function calls should work. For example, we could write this:
Str.concat "Birds: " (Num.toStr 42) "Birds: 42" : Str
This calls Num.toStr
on the number 42
, which converts it into the string "42"
, and then passes that string as the second argument to Str.concat
.
The parentheses are important here to specify how the function calls nest. Try removing them, and see what happens:
Str.concat "Birds: " Num.toStr 42 <error>
The error tells us that we've given Str.concat
too many arguments. Indeed we have! We've passed it three arguments:
- The string
"Birds"
- The function
Num.toStr
- The number
42
That's not what we intended to do. Putting parentheses around the Num.toStr 42
call clarifies that we want it to be evaluated as its own expression, rather than being two arguments to Str.concat
.
Both the Str.concat
function and the Num.toStr
function have a dot in their names. In Str.concat
, Str
is the name of a module, and concat
is the name of a function inside that module. Similarly, Num
is a module, and toStr
is a function inside that module.
We'll get into more depth about modules later, but for now you can think of a module as a named collection of functions. Eventually we'll discuss how to use them for more than that.
String Interpolation
An alternative syntax for Str.concat
is string interpolation, which looks like this:
"$(greeting) there, $(audience)!"
This is syntax sugar for calling Str.concat
several times, like so:
Str.concat greeting (Str.concat " there, " (Str.concat audience "!"))
You can put entire single-line expressions inside the parentheses in string interpolation. For example:
"Two plus three is: $(Num.toStr (2 + 3))"
By the way, there are many other ways to put strings together! Check out the documentation for the Str
module for more.
Building an Application
Let's move out of the REPL and create our first Roc application!
Make a file named main.roc
and put this in it:
app [main] { pf: platform "https://github.com/roc-lang/basic-cli/releases/download/0.15.0/SlwdbJ-3GR7uBWQo6zlmYWNYOxnvo8r6YABXD-45UOw.tar.br" } import pf.Stdout main = Stdout.line! "I'm a Roc application!"
Try running this with:
roc dev
You should see a message about a file being downloaded, followed by this:
I'm a Roc application!
Congratulations, you've written your first Roc application! We'll go over what the parts above main
do later, but let's play around a bit first.
Defs
Try replacing the main
line with this:
birds = 3 iguanas = 2 total = Num.toStr (birds + iguanas) main = Stdout.line! "There are $(total) animals."
Now run roc dev
again. This time the "Downloading ..." message won't appear; the file has been cached from last time, and won't need to be downloaded again.
You should see this:
There are 5 animals.
main.roc
now has four definitions (defs for short) birds
, iguanas
, total
, and main
.
A definition names an expression.
- The first two defs assign the names
birds
andiguanas
to the expressions3
and2
. - The next def assigns the name
total
to the expressionNum.toStr (birds + iguanas)
. - The last def assigns the name
main
to an expression which returns aTask
. We'll discuss tasks later.
Once we have a def, we can use its name in other expressions. For example, the total
expression refers to birds
and iguanas
, and Stdout.line "There are $(total) animals."
refers to total
.
You can name a def using any combination of letters and numbers, but they have to start with a lowercase letter.
Note: Defs are constant; they can't be reassigned. We'd get an error if we wrote these two defs in the same scope:
birds = 3 birds = 2
Defining Functions
So far we've called functions like Num.toStr
, Str.concat
, and Stdout.line
. Next let's try defining a function of our own.
birds = 3 iguanas = 2 total = addAndStringify birds iguanas main = Stdout.line! "There are $(total) animals." addAndStringify = \num1, num2 -> Num.toStr (num1 + num2)
This new addAndStringify
function we've defined accepts two numbers, adds them, calls Num.toStr
on the result, and returns that.
The \num1, num2 ->
syntax defines a function's arguments, and the expression after the ->
is the body of the function. Whenever a function gets called, its body expression gets evaluated and returned.
if
-then
-else
expressions
Let's modify this function to return an empty string if the numbers add to zero.
addAndStringify = \num1, num2 -> sum = num1 + num2 if sum == 0 then "" else Num.toStr sum
We did two things here:
- We introduced a local def named
sum
, and set it equal tonum1 + num2
. Because we definedsum
insideaddAndStringify
, it's local to that scope and can't be accessed outside that function. - We added an
if
-then
-else
conditional to return either""
orNum.toStr sum
depending on whethersum == 0
.
Every if
must be accompanied by both then
and also else
. Having an if
without an else
is an error, because if
is an expression, and all expressions must evaluate to a value. If there were ever an if
without an else
, that would be an expression that might not evaluate to a value!
else if
expressions
We can combine if
and else
to get else if
, like so:
addAndStringify = \num1, num2 -> sum = num1 + num2 if sum == 0 then "" else if sum < 0 then "negative" else Num.toStr sum
Note that else if
is not a separate language keyword! It's just an if
/else
where the else
branch contains another if
/else
. This is easier to see with different indentation:
addAndStringify = \num1, num2 -> sum = num1 + num2 if sum == 0 then "" else if sum < 0 then "negative" else Num.toStr sum
This differently-indented version is equivalent to writing else if sum < 0 then
on the same line, although the convention is to use the original version's style.
Comments
This is a comment in Roc:
# The 'name' field is unused by addAndStringify
Whenever you write #
it means that the rest of the line is a comment, and will not affect the
running program. Roc does not have multiline comment syntax.
Doc Comments
Comments that begin with ##
are "doc comments" which will be included in generated documentation (roc docs
). They can include code blocks by adding five spaces after ##
.
## This is a comment for documentation, and includes a code block. ## ## x = 2 ## expect x == 2
Like other comments, doc comments do not affect the running program.
Records
Currently our addAndStringify
function takes two arguments. We can instead make it take one argument like so:
total = addAndStringify { birds: 5, iguanas: 7 } addAndStringify = \counts -> Num.toStr (counts.birds + counts.iguanas)
The function now takes a record, which is a group of named values. Records are not objects; they don't have methods or inheritance, they just store information.
The expression { birds: 5, iguanas: 7 }
defines a record with two fields (the birds
field and the iguanas
field) and then assigns the number 5
to the birds
field and the number 7
to the iguanas
field. Order doesn't matter with record fields; we could have also specified iguanas
first and birds
second, and Roc would consider it the exact same record.
When we write counts.birds
, it accesses the birds
field of the counts
record, and when we write counts.iguanas
it accesses the iguanas
field.
When we use ==
on records, it compares all the fields in both records with ==
, and only considers the two records equal if all of their fields are equal. If one record has more fields than the other, or if the types associated with a given field are different between one field and the other, the Roc compiler will give an error at build time.
Note: Some other languages have a concept of "identity equality" that's separate from the "structural equality" we just described. Roc does not have a concept of identity equality; this is the only way equality works!
Accepting extra fields
The addAndStringify
function will accept any record with at least the fields birds
and iguanas
, but it will also accept records with more fields. For example:
total = addAndStringify { birds: 5, iguanas: 7 } # The `note` field is unused by addAndStringify totalWithNote = addAndStringify { birds: 4, iguanas: 3, note: "Whee!" } addAndStringify = \counts -> Num.toStr (counts.birds + counts.iguanas)
This works because addAndStringify
only uses counts.birds
and counts.iguanas
. If we were to use counts.note
inside addAndStringify
, then we would get an error because total
is calling addAndStringify
passing a record that doesn't have a note
field.
Record shorthands
Roc has a couple of shorthands you can use to express some record-related operations more concisely.
Instead of writing \record -> record.x
we can write .x
and it will evaluate to the same thing: a function that takes a record and returns its x
field. You can do this with any field you want. For example:
# returnFoo is a function that takes a record # and returns the `foo` field of that record. returnFoo = .foo returnFoo { foo: "hi!", bar: "blah" } # returns "hi!"
Sometimes we assign a def to a field that happens to have the same name—for example, { x: x }
.
In these cases, we shorten it to writing the name of the def alone—for example, { x }
. We can do this with as many fields as we like; here are several different ways to define the same record:
{ x: x, y: y }
{ x, y }
{ x: x, y }
{ x, y: y }
Record destructuring
We can use destructuring to avoid naming a record in a function argument, instead giving names to its individual fields:
addAndStringify = \{ birds, iguanas } -> Num.toStr (birds + iguanas)
Here, we've destructured the record to create a birds
def that's assigned to its birds
field, and an iguanas
def that's assigned to its iguanas
field. We can customize this if we like:
addAndStringify = \{ birds, iguanas: lizards } -> Num.toStr (birds + lizards)
In this version, we created a lizards
def that's assigned to the record's iguanas
field. (We could also do something similar with the birds
field if we like.)
Finally, destructuring can be used in defs too:
{ x, y } = { x: 5, y: 10 }
Making records from other records
So far we've only constructed records from scratch, by specifying all of their fields. We can also construct new records by using another record to use as a starting point, and then specifying only the fields we want to be different. For example, here are two ways to get the same record:
original = { birds: 5, zebras: 2, iguanas: 7, goats: 1 } fromScratch = { birds: 4, zebras: 2, iguanas: 3, goats: 1 } fromOriginal = { original & birds: 4, iguanas: 3 }
The fromScratch
and fromOriginal
records are equal, although they're defined in different ways.
fromScratch
was built using the same record syntax we've been using up to this point.fromOriginal
created a new record using the contents oforiginal
as defaults for fields that it didn't specify after the&
.
Note that &
can't introduce new fields to a record, or change the types of existing fields.
(Trying to do either of these will result in an error at build time!)
Debugging with dbg
Print debugging is the most common debugging technique in the history of programming, and Roc has a dbg
keyword to facilitate it. Here's an example of how to use dbg
:
pluralize = \singular, plural, count -> dbg count if count == 1 then singular else plural
Whenever this dbg
line of code is reached, the value of count
will be printed to stderr, along with the source code file and line number where the dbg
itself was written:
[pluralize.roc 6:8] 5
Here, [pluralize.roc 6:8]
tells us that this dbg
was written in the file pluralize.roc
on line 6, column 8.
You can give dbg
any expression you like, for example:
dbg Str.concat singular plural
You can also use dbg
as a function inside an expression, which will print the function argument to stderr and then return the argument to the caller. For example:
inc = \n -> 1 + dbg n
Tuples
One way to have dbg
print multiple values at a time is to wrap them in a record:
dbg { text: "the value of count is:", value: count }
A more concise way would be to wrap them in a tuple, like so:
dbg ("the value of count is:", count)
Visually, tuples in Roc look like lists (but with parentheses instead of square brackets). However, a tuple is much more like a record - in fact, tuples and records compile down to the exact same representation at runtime! So anywhere you would use a tuple, you can use a record instead, and the in-memory representation will be exactly the same.
Like records, tuples are fixed-length and can't be iterated over. Also, they can contain values of different types. The difference is that in a record, each field is labeled (and their position doesn't matter), whereas in a tuple, each field is specified by its position.
Accessing values in tuples
Just like how there are two ways to access a record's fields (namely, the .
operator and record destructuring), there are also two similar ways to access tuple fields:
# tuple field access tuple = ("hello", 42, ["list"]) first = tuple.0 # "hello" second = tuple.1 # 42 third = tuple.2 # ["list"]
# tuple destructuring (first, second, third) = ("hello", 42, ["list"])
Pronouncing Tuple
By the way, there are two common ways to pronounce "tuple"—one sounds like "two-pull" and the other rhymes with "supple"—and although no clear consensus has emerged in the programming world, people seem generally accepting when others pronounce it differently than they do.Pattern Matching
Sometimes we want to represent that something can have one of several values. For example:
stoplightColor = if something > 0 then Red else if something == 0 then Yellow else Green
Here, stoplightColor
can have one of three values: Red
, Yellow
, or Green
. The capitalization is very important! If these were lowercase (red
, yellow
, green
), then they would refer to defs. However, because they are capitalized, they instead refer to tags.
Tags
A tag is a literal value just like a number or a string. Similarly to how I can write the number 42
or the string "forty-two"
without defining them first, I can also write the tag FortyTwo
without defining it first. Also, similarly to how 42 == 42
and "forty-two" == "forty-two"
, it's also the case that FortyTwo == FortyTwo
.
Let's say we wanted to turn stoplightColor
from a Red
, Green
, or Yellow
into a string. Here's one way we could do that:
stoplightStr = if stoplightColor == Red then "red" else if stoplightColor == Green then "green" else "yellow"
We can express this logic more concisely using when
/is
instead of if
/then
:
stoplightStr = when stoplightColor is Red -> "red" Green -> "green" Yellow -> "yellow"
This results in the same value for stoplightStr
. In both the when
version and the if
version, we have three conditional branches, and each of them evaluates to a string. The difference is how the conditions are specified; here, we specify between when
and is
that we're making comparisons against stoplightColor
, and then we specify the different things we're comparing it to: Red
, Green
, and Yellow
.
Besides being more concise, there are other advantages to using when
here.
- We don't have to specify an
else
branch, so the code can be more self-documenting about exactly what all the options are. - We get more compiler help. If we try deleting any of these branches, we'll get a compile-time error saying that we forgot to cover a case that could come up. For example, if we delete the
Green ->
branch, the compiler will say that we didn't handle the possibility thatstoplightColor
could beGreen
. It knows this becauseGreen
is one of the possibilities in ourstoplightColor = if ...
definition.
We can still have the equivalent of an else
branch in our when
if we like. Instead of writing else
, we write _ ->
like so:
stoplightStr = when stoplightColor is Red -> "red" _ -> "not red"
This lets us more concisely handle multiple cases. However, it has the downside that if we add a new case - for example, if we introduce the possibility of stoplightColor
being Orange
, the compiler can no longer tell us we forgot to handle that possibility in our when
. After all, we are handling it - just maybe not in the way we'd decide to if the compiler had drawn our attention to it!
We can make this when
exhaustive (that is, covering all possibilities) without using _ ->
by using |
to specify multiple matching conditions for the same branch:
stoplightStr = when stoplightColor is Red -> "red" Green | Yellow -> "not red"
You can read Green | Yellow
as "either Green
or Yellow
". By writing it this way, if we introduce the possibility that stoplightColor
can be Orange
, we'll get a compiler error telling us we forgot to cover that case in this when
, and then we can handle it however we think is best.
We can also combine if
and when
to make branches more specific:
stoplightStr = when stoplightColor is Red -> "red" Green | Yellow if contrast > 75 -> "not red, but very high contrast" Green | Yellow if contrast > 50 -> "not red, but high contrast" Green | Yellow -> "not red"
This will give the same answer for stoplightStr
as if we had written the following:
stoplightStr = when stoplightColor is Red -> "red" Green | Yellow -> if contrast > 75 then "not red, but very high contrast" else if contrast > 50 then "not red, but high contrast" else "not red"
Either style can be a reasonable choice depending on the circumstances.
Tags with payloads
Tags can have payloads—that is, values inside them. For example:
stoplightColor = if something > 100 then Red else if something > 0 then Yellow else if something == 0 then Green else Custom "some other color" stoplightStr = when stoplightColor is Red -> "red" Green | Yellow -> "not red" Custom description -> description
This makes two changes to our earlier stoplightColor
/ stoplightStr
example.
- We sometimes chose to set
stoplightColor
to beCustom "some other color"
. When we did this, we gave theCustom
tag a payload of the string"some other color"
. - We added a
Custom
tag in ourwhen
, with a payload which we nameddescription
. Because we did this, we were able to refer todescription
in the body of the branch (that is, the part after the->
) just like a def or a function argument.
Any tag can be given a payload like this. A payload doesn't have to be a string; we could also have said (for example) Custom { r: 40, g: 60, b: 80 }
to specify an RGB color instead of a string. Then in our when
we could have written Custom record ->
and then after the ->
used record.r
, record.g
, and record.b
to access the 40
, 60
, 80
values. We could also have written Custom { r, g, b } ->
to destructure the record, and then accessed these r
, g
, and b
defs after the ->
instead.
A tag can also have a payload with more than one value. Instead of Custom { r: 40, g: 60, b: 80 }
we could write Custom 40 60 80
. If we did that, then instead of destructuring a record with Custom { r, g, b } ->
inside a when
, we would write Custom r g b ->
to destructure the values directly out of the payload.
We refer to whatever comes before a ->
in a when
expression as a pattern—so for example, in the Custom description -> description
branch, Custom description
would be a pattern. In programming, using patterns in branching conditionals like when
is known as pattern matching. You may hear people say things like "let's pattern match on Custom
here" as a way to suggest making a when
branch that begins with something like Custom description ->
.
Booleans
In many programming languages, true
and false
are special language keywords that refer to the two boolean values. In Roc, booleans do not get special keywords; instead, they are exposed as the ordinary values Bool.true
and Bool.false
.
This design is partly to keep the number of special keywords in the language smaller, but mainly to suggest how booleans are intended to be used in Roc: for boolean logic (&&
, ||
, and so on) as opposed to for data modeling. Tags are the preferred choice for data modeling, and having tag values be more concise than boolean values helps make this preference clear.
As an example of why tags are encouraged for data modeling, in many languages it would be common to write a record like { name: "Richard", isAdmin: Bool.true }
, but in Roc it would be preferable to write something like { name: "Richard", role: Admin }
. At first, the role
field might only ever be set to Admin
or Normal
, but because the data has been modeled using tags instead of booleans, it's much easier to add other alternatives in the future, like Guest
or Moderator
- some of which might also want payloads.
Lists
Another thing we can do in Roc is to make a list of values. Here's an example:
names = ["Sam", "Lee", "Ari"]
This is a list with three elements in it, all strings. We can add a fourth element using List.append
like so:
List.append names "Jess"
This returns a new list with "Jess"
after "Ari"
, and doesn't modify the original list at all. All values in Roc (including lists, but also records, strings, numbers, and so on) are immutable, meaning whenever we want to "change" them, we want to instead pass them to a function which returns some variation of what was passed in.
List.map
A common way to transform one list into another is to use List.map
. Here's an example of how to use it:
List.map [1, 2, 3] \num -> num * 2
This returns [2, 4, 6]
.
List.map
takes two arguments:
- An input list
- A function that will be called on each element of that list
It then returns a list which it creates by calling the given function on each element in the input list. In this example, List.map
calls the function \num -> num * 2
on each element in [1, 2, 3]
to get a new list of [2, 4, 6]
.
We can also give List.map
a named function, instead of an anonymous one:
List.map [1, 2, 3] Num.isOdd
This Num.isOdd
function returns Bool.true
if it's given an odd number, and Bool.false
otherwise. So Num.isOdd 5
returns Bool.true
and Num.isOdd 2
returns Bool.false
.
As such, calling List.map [1, 2, 3] Num.isOdd
returns a new list of [Bool.true, Bool.false, Bool.true]
.
List element type compatibility
If we tried to give List.map
a function that didn't work on the elements in the list, then we'd get an error at compile time. Here's a valid, and then an invalid example:
# working example List.map [-1, 2, 3, -4] Num.isNegative # returns [Bool.true, Bool.false, Bool.false, Bool.true]
# invalid example List.map ["A", "B", "C"] Num.isNegative # error: isNegative doesn't work on strings!
Because Num.isNegative
works on numbers and not strings, calling List.map
with Num.isNegative
and a list of numbers works, but doing the same with a list of strings doesn't work.
This wouldn't work either:
List.map ["A", "B", "C", 1, 2, 3] Num.isNegative
Every element in a Roc list has to share the same type. For example, we can have a list of strings like ["Sam", "Lee", "Ari"]
, or a list of numbers like [1, 2, 3, 4, 5]
but we can't have a list which mixes strings and numbers like ["Sam", 1, "Lee", 2, 3]
, that would be a compile-time error.
Ensuring that all elements in a list share a type eliminates entire categories of problems. For example, it means that whenever you use List.append
to add elements to a list, as long as you don't have any compile-time errors, you won't get any runtime errors from calling List.map
afterwards, no matter what you appended to the list! More generally, it's safe to assume that unless you run out of memory, List.map
will run successfully unless you got a compile-time error about an incompatibility (like Num.neg
on a list of strings).
Lists that hold elements of different types
We can use tags with payloads to make a list that contains a mixture of different types. For example:
List.map [StrElem "A", StrElem "b", NumElem 1, StrElem "c", NumElem -3] \elem -> when elem is NumElem num -> Num.isNegative num StrElem str -> Str.startsWith str "A" # returns [Bool.true, Bool.false, Bool.false, Bool.false, Bool.true]
Compare this with the example from earlier, which caused a compile-time error:
List.map ["A", "B", "C", 1, 2, 3] Num.isNegative
The version that uses tags works because we aren't trying to call Num.isNegative
on each element. Instead, we're using a when
to tell when we've got a string or a number, and then calling either Num.isNegative
or Str.startsWith
depending on which type we have.
We could take this as far as we like, adding more different tags (e.g. BoolElem Bool.true
) and then adding more branches to the when
to handle them appropriately.
Using tags as functions
Let's say I want to apply a tag to a bunch of elements in a list. For example:
List.map ["a", "b", "c"] \str -> Foo str
This is a perfectly reasonable way to write it, but I can also write it like this:
List.map ["a", "b", "c"] Foo
These two versions compile to the same thing. As a convenience, Roc lets you specify a tag name where a function is expected; when you do this, the compiler infers that you want a function which uses all of its arguments as the payload to the given tag.
List.any and List.all
There are several functions that work like List.map
, they walk through each element of a list and do something with it. Another is List.any
, which returns Bool.true
if calling the given function on any element in the list returns Bool.true
:
List.any [1, 2, 3] Num.isOdd # returns `Bool.true` because 1 and 3 are odd
List.any [1, 2, 3] Num.isNegative # returns `Bool.false` because none of these is negative
There's also List.all
which only returns Bool.true
if all the elements in the list pass the test:
List.all [1, 2, 3] Num.isOdd # returns `Bool.false` because 2 is not odd
List.all [1, 2, 3] Num.isPositive # returns `Bool.true` because all of these are positive
Removing elements from a list
You can also drop elements from a list. One way is List.dropAt
- for example:
List.dropAt ["Sam", "Lee", "Ari"] 1 # drops the element at offset 1 ("Lee") and returns ["Sam", "Ari"]
Another way is to use List.keepIf
, which passes each of the list's elements to the given function, and then keeps them only if that function returns Bool.true
.
List.keepIf [1, 2, 3, 4, 5] Num.isEven # returns [2, 4]
There's also List.dropIf
, which does the opposite:
List.dropIf [1, 2, 3, 4, 5] Num.isEven # returns [1, 3, 5]
Getting an individual element from a list
Another thing we can do with a list is to get an individual element out of it. List.get
is a common way to do this; it takes a list and an index, and then returns the element at that index... if there is one. But what if there isn't?
For example, what do each of these return?
List.get ["a", "b", "c"] 1
List.get ["a", "b", "c"] 100
The answer is that the first one returns Ok "b"
and the second one returns Err OutOfBounds
. They both return tags! This is done so that the caller becomes responsible for handling the possibility that the index is outside the bounds of that particular list.
Here's how calling List.get
can look in practice:
when List.get ["a", "b", "c"] index is Ok str -> "I got this string: $(str)" Err OutOfBounds -> "That index was out of bounds, sorry!"
There's also List.first
, which always gets the first element, and List.last
which always gets the last. They return Err ListWasEmpty
instead of Err OutOfBounds
, because the only way they can fail is if you pass them an empty list!
Error Handling
The List
functions such as List.get
, List.first
, and List.last
demonstrate a common pattern in Roc: operations that can fail returning either an Ok
tag with the answer (if successful), or an Err
tag with another tag describing what went wrong (if unsuccessful). In fact, it's such a common pattern that there's a whole module called Result
which deals with these two tags. Here are some examples of Result
functions:
Result.withDefault (List.get ["a", "b", "c"] 100) "" # returns "" because that's the default we said to use if List.get returned an Err
Result.isOk (List.get ["a", "b", "c"] 1) # returns `Bool.true` because `List.get` returned an `Ok` tag. (The payload gets ignored.) # Note: There's a Result.isErr function that works similarly.
# Running this will produce `Ok "c"` Result.try (Str.toU64 "2") listGet listGet : U64 -> Result Str [OutOfBounds] listGet = \index -> List.get ["a", "b", "c", "d"] index # Notes: # - `Str.toU64 "2"` parses the string "2" to the integer 2, and returns `Ok 2` (more on # integer types later) # - since parsing is successful, `Result.try` passes 2 to the `listGet` function # - passing "abc" or "1000" instead of "2" would have resulted in `Err InvalidNumStr` # or `Err OutOfBounds` respectively
Result.try
is often used to chain two functions that return Result
(as in the example above). This prevents you from needing to add error handling code at every intermediate step.
Roc also has a special "try" operator ?
, which is convenient syntax sugar for Result.try
. For example, consider the following getLetter
function:
getLetter : Str -> Result Str [OutOfBounds, InvalidNumStr] getLetter = \indexStr -> index = Str.toU64? indexStr List.get ["a", "b", "c", "d"] index
Notice that we appended ?
to the function name Str.toU64
. Here's what this does:
- If the
Str.toU64
function returns anOk
value, then its payload is unwrapped.- For example, if we call
getLetter "2"
, thenStr.toU64
returnsOk 2
, and the?
operator unwraps the integer 2, soindex
is set to 2 (notOk 2
). Then theList.get
function is called and returnsOk "c"
.
- For example, if we call
- If the
Str.toU64
function returns anErr
value, then the?
operator immediately interrupts thegetLetter
function and makes it return this error.- For example, if we call
getLetter "abc"
, then the call toStr.toU64
returnsErr InvalidNumStr
, and the?
operator ensures that thegetLetter
function returns this error immediately, without executing the rest of the function.
- For example, if we call
Thanks to the ?
operator, your code can focus on the "happy path" (where nothing fails) and simply bubble up to the caller any error that might occur. Your error handling code can be neatly separated, and you can rest assured that you won't forget to handle any errors, since the compiler will let you know. See this code example for more details on error handling.
Now let's get back to lists!
Walking the elements in a list
We've now seen a few different ways you can transform lists. Sometimes, though, there's nothing
that quite does what you want, and you might find yourself calling List.get
repeatedly to
retrieve every element in the list and use it to build up the new value you want. That approach
can work, but it has a few downsides:
- Each
List.get
call returns aResult
that must be dealt with, even though you plan to use every element in the list anyway - There's a runtime performance overhead associated with each of these
Result
s, which you won't find in other "look at every element in the list" operations likeList.keepIf
. - It's more verbose than the alternative we're about to discuss
The List.walk
function gives you a way to walk over the elements in a list and build up whatever
return value you like. It's a great alternative to calling List.get
on every element in the list
because it's more concise, runs faster, and doesn't give you any Result
s to deal with.
Here's an example:
List.walk [1, 2, 3, 4, 5] { evens: [], odds: [] } \state, elem -> if Num.isEven elem then { state & evens: List.append state.evens elem } else { state & odds: List.append state.odds elem } # returns { evens: [2, 4], odds: [1, 3, 5] }
In this example, we walk over the list [1, 2, 3, 4, 5]
and add each element to either the evens
or odds
field of a state
record: { evens, odds }
. By the end, that record has a list of all the even numbers in the list and a list of all the odd numbers.
List.walk
takes a few ingredients:
- A list. (
[1, 2, 3, 4, 5]
) - An initial
state
value. ({ evens: [], odds: [] }
) - A function which takes the current
state
and element, and returns a newstate
. (\state, elem -> ...
)
It then proceeds to walk over each element in the list and call that function. Each time, the state that function returns becomes the argument to the next function call. Here are the arguments the function will receive, and what it will return, as List.walk
walks over the list [1, 2, 3, 4, 5]
:
State | Element | Return Value |
---|---|---|
{ evens: [], odds: [] } | 1 | { evens: [], odds: [1] } |
{ evens: [], odds: [1] } | 2 | { evens: [2], odds: [1] } |
{ evens: [2], odds: [1] } | 3 | { evens: [2], odds: [1, 3] } |
{ evens: [2], odds: [1, 3] } | 4 | { evens: [2, 4], odds: [1, 3] } |
{ evens: [2, 4], odds: [1, 3] } | 5 | { evens: [2, 4], odds: [1, 3, 5] } |
Note that the initial state
argument is { evens: [], odds: [] }
because that's the argument
we passed List.walk
for its initial state. From then on, each state
argument is whatever the
previous function call returned.
Once the list has run out of elements, List.walk
returns whatever the final function call returned—in this case, { evens: [2, 4], odds: [1, 3, 5] }
. (If the list was empty, the function never gets called and List.walk
returns the initial state.)
Note that the state doesn't have to be a record; it can be anything you want. For example, if you made it a Bool
, you could implement List.any
using List.walk
. You could also make the state be a list, and implement List.map
, List.keepIf
, or List.dropIf
. There are a lot of things you can do with List.walk
!
A helpful way to remember the argument order for List.walk
is that that its arguments follow the same pattern as what we've seen with List.map
, List.any
, List.keepIf
, and List.dropIf
: the first argument is a list, and the last argument is a function. The difference here is that List.walk
has one more argument than those other functions; the only place it could go while preserving that pattern is in the middle!
Note: Other languages give this operation different names, such as
fold
,reduce
,accumulate
,aggregate
,compress
, andinject
. Some languages also have operations likeforEach
orfor...in
syntax, which walk across every element and perform potentially side-effecting operations on them;List.walk
can be used to replace these too, if you include aTask
in the state. We'll talk about tasks, and how to use them withList.walk
, later on.
Pattern Matching on Lists
You can also pattern match on lists, like so:
when myList is [] -> 0 # the list is empty [Foo, ..] -> 1 # it starts with a Foo tag [_, ..] -> 2 # it contains at least one element, which we ignore [Foo, Bar, ..] -> 3 # it starts with a Foo tag followed by a Bar tag [Foo, Bar, Baz] -> 4 # it has exactly 3 elements: Foo, Bar, and Baz [Foo, a, ..] -> 5 # its first element is Foo, and its second we name `a` [Ok a, ..] -> 6 # it starts with an Ok containing a payload named `a` [.., Foo] -> 7 # it ends with a Foo tag [A, B, .., C, D] -> 8 # it has certain elements at the beginning and end [head, .. as tail] -> 9 # destructure a list into a first element (head) and the rest (tail)
This can be both more concise and more efficient (at runtime) than calling List.get
multiple times, since each call to get
requires a separate conditional to handle the different Result
s they return.
Note: Each list pattern can only have one
..
, which is known as the "rest pattern" because it's where the rest of the list goes.
See the Pattern Matching example which shows different ways to do pattern matching in Roc using tags, strings, and numbers.
The pipe operator
When you have nested function calls, sometimes it can be clearer to write them in a "pipelined" style using the |>
operator. Here are three examples of writing the same expression; they all compile to exactly the same thing, but two of them use the |>
operator to change how the calls look.
Result.withDefault (List.get ["a", "b", "c"] 1) ""
List.get ["a", "b", "c"] 1 |> Result.withDefault ""
The |>
operator takes the value that comes before the |>
and passes it as the first argument to whatever comes after the |>
. So in the example above, the |>
takes List.get ["a", "b", "c"] 1
and passes that value as the first argument to Result.withDefault
, making ""
the second argument to Result.withDefault
.
We can take this a step further like so:
["a", "b", "c"] |> List.get 1 |> Result.withDefault ""
This is still equivalent to the first expression. Since |>
is known as the "pipe operator," we can read this as "start with ["a", "b", "c"]
, then pipe it to List.get
, then pipe it to Result.withDefault
."
One reason the |>
operator injects the value as the first argument is to make it work better with functions where argument order matters. For example, these two uses of List.append
are equivalent:
List.append ["a", "b", "c"] "d"
["a", "b", "c"] |> List.append "d"
Another example is Num.div
. All three of the following do the same thing, because a / b
in Roc is syntax sugar for Num.div a b
:
first / second
Num.div first second
first |> Num.div second
All operators in Roc are syntax sugar for normal function calls. See the Operator Desugaring Table at the end of this tutorial for a complete list of them.
Types
Sometimes you may want to document the type of a definition. For example, you might write:
# Takes a firstName string and a lastName string, and returns a string fullName = \firstName, lastName -> "$(firstName) $(lastName)"
Comments can be valuable documentation, but they can also get out of date and become misleading. If someone changes this function and forgets to update the comment, it will no longer be accurate.
Type Annotations
Here's another way to document this function's type, which doesn't have that problem:
fullName : Str, Str -> Str fullName = \firstName, lastName -> "$(firstName) $(lastName)"
The fullName :
line is a type annotation. It's a strictly optional piece of metadata we can add above a def to describe its type. Unlike a comment, the Roc compiler will check type annotations for accuracy. If the annotation ever doesn't fit with the implementation, we'll get a compile-time error.
The annotation fullName : Str, Str -> Str
says "fullName
is a function that takes two strings as arguments and returns a string."
We can give type annotations to any value, not just functions. For example:
firstName : Str firstName = "Amy" lastName : Str lastName = "Lee"
These annotations say that both firstName
and lastName
have the type Str
.
We can annotate records similarly. For example, we could move firstName
and lastName
into a record like so:
amy : { firstName : Str, lastName : Str } amy = { firstName: "Amy", lastName: "Lee" } jen : { firstName : Str, lastName : Str } jen = { firstName: "Jen", lastName: "Majura" }
Type Aliases
When we have a recurring type annotation like this, it can be nice to give it its own name. We do this like so:
Musician : { firstName : Str, lastName : Str } amy : Musician amy = { firstName: "Amy", lastName: "Lee" } simone : Musician simone = { firstName: "Simone", lastName: "Simons" }
Here, Musician
is a type alias. A type alias is like a def, except it gives a name to a type instead of to a value. Just like how you can read name : Str
as "name
has the type Str
," you can also read Musician : { firstName : Str, lastName : Str }
as "Musician
has the type { firstName : Str, lastName : Str }
."
Type Parameters
Annotations for lists must specify what type the list's elements have:
names : List Str names = ["Amy", "Simone", "Tarja"]
You can read List Str
as "a list of strings." Here, Str
is a type parameter that tells us what type of List
we're dealing with. List
is a parameterized type, which means it's a type that requires a type parameter. There's no way to give something a type of List
without a type parameter. You have to specify what type of list it is, such as List Str
or List Bool
or List { firstName : Str, lastName : Str }
.
Wildcard Types (*)
There are some functions that work on any list, regardless of its type parameter. For example, List.isEmpty
has this type:
isEmpty : List * -> Bool
The *
is a wildcard type; a type that's compatible with any other type. List *
is compatible with any type of List
like List Str
, List Bool
, and so on. So you can call List.isEmpty ["I am a List Str"]
as well as List.isEmpty [Bool.true]
, and they will both work fine.
The wildcard type also comes up with empty lists. Suppose we have one function that takes a List Str
and another function that takes a List Bool
. We might reasonably expect to be able to pass an empty list (that is, []
) to either of these functions, and we can! This is because a []
value has the type List *
. It is a "list with a wildcard type parameter", or a "list whose element type could be anything."
Type Variables
List.reverse
works similarly to List.isEmpty
, but with an important distinction. As with isEmpty
, we can call List.reverse
on any list, regardless of its type parameter. However, consider these calls:
strings : List Str strings = List.reverse ["a", "b"] bools : List Bool bools = List.reverse [Bool.true, Bool.false]
In the strings
example, we have List.reverse
returning a List Str
. In the bools
example, it's returning a List Bool
. So what's the type of List.reverse
?
We saw that List.isEmpty
has the type List * -> Bool
, so we might think the type of List.reverse
would be reverse : List * -> List *
. However, remember that we also saw that the type of the empty list is List *
? List * -> List *
is actually the type of a function that always returns empty lists! That's not what we want.
What we want is something like one of these:
reverse : List elem -> List elem
reverse : List value -> List value
reverse : List a -> List a
Any of these will work, because elem
, value
, and a
are all type variables. A type variable connects two or more types in the same annotation. So you can read List elem -> List elem
as "takes a list and returns a list that has the same element type." Just like List.reverse
does!
You can choose any name you like for a type variable, but it has to be lowercase. (You may have noticed all the types we've used until now are uppercase; that is no accident! Lowercase types are always type variables, so all other named types have to be uppercase.) All three of the above type annotations are equivalent; the only difference is that we chose different names (elem
, value
, and a
) for their type variables.
You can tell some interesting things about functions based on the type parameters involved. For example, any function that returns List *
definitely always returns an empty list. You don't need to look at the rest of the type annotation, or even the function's implementation! The only way to have a function that returns List *
is if it returns an empty list.
Similarly, the only way to have a function whose type is a -> a
is if the function's implementation returns its argument without modifying it in any way. This is known as the identity function.
Tag Union Types
We can also annotate types that include tags:
colorFromStr : Str -> [Red, Green, Yellow] colorFromStr = \string -> when string is "red" -> Red "green" -> Green _ -> Yellow
You can read the type [Red, Green, Yellow]
as "a tag union of the tags Red
, Green
, and Yellow
."
Some tag unions have only one tag in them. For example:
redTag : [Red] redTag = Red
Accumulating Tag Types
Tag union types can accumulate more tags based on how they're used. Consider this if
expression:
\str -> if Str.isEmpty str then Ok "it was empty" else Err ["it was not empty"]
Here, Roc sees that the first branch has the type [Ok Str]
and that the else
branch has the type [Err (List Str)]
, so it concludes that the whole if
expression evaluates to the combination of those two tag unions: [Ok Str, Err (List Str)]
.
This means this entire \str -> ...
function has the type Str -> [Ok Str, Err (List Str)]
. However, it would be most common to annotate it as Result Str (List Str)
instead, because the Result
type (for operations like Result.withDefault
, which we saw earlier) is a type alias for a tag union with Ok
and Err
tags that each have one payload:
Result ok err : [Ok ok, Err err]
We just saw how tag unions get combined when different branches of a conditional return different tags. Another way tag unions can get combined is through pattern matching. For example:
when color is Red -> "red" Yellow -> "yellow" Green -> "green"
Here, Roc's compiler will infer that color
's type is [Red, Yellow, Green]
, because those are the three possibilities this when
handles.
Opaque Types
A type can be defined to be opaque to hide its internal structure. This is a lot more amazing than it may seem. It can make your code more modular, robust, and easier to read:
- If a type is opaque you can modify its internal structure and be certain that no dependencies need to be updated.
- You can prevent that data needs to be checked multiple times. For example, you can create an opaque
NonEmptyList
from aList
after you've checked it. Now all functions that you pass thisNonEmptyList
to do not need to handle the empty list case. - Having the type
Username
in a type signature gives you more context compared toStr
. Even if theUsername
is an opaque type forStr
.
You can create an opaque type with the :=
operator. Let's make one called Username
:
Username := Str fromStr : Str -> Username fromStr = \str -> @Username str toStr : Username -> Str toStr = \@Username str -> str
The fromStr
function turns a string into a Username
by calling @Username
on that string. The toStr
function turns a Username
back into a string by pattern matching @Username str
to unwrap the string from the Username
opaque type.
Now we can expose the Username
opaque type so that other modules can use it in type annotations. However, other modules can't use the @Username
syntax to wrap or unwrap Username
values. That operation is only available in the same scope where Username
itself was defined; trying to use it outside that scope will give an error.
Note that if we define Username := Str
inside another module (e.g. Main
) and also use @Username
, this will compile, however the new Username
type in main would not be equal to the one defined in the Username
module. Although both opaque types have the name Username
, they were defined in different modules and so they are type-incompatible with each other, and even attempting to use ==
to compare them would be a type mismatch.
Integers
Roc has different numeric types that each have different tradeoffs. They can all be broken down into two categories: fractions, and integers. In Roc we call these Frac
and Int
for short.
Integer types have two important characteristics: their size and their signedness. Together, these two characteristics determine the range of numbers the integer type can represent.
For example, the Roc type U8
can represent the numbers 0 through 255, whereas the I16
type can represent the numbers -32768 through 32767. You can actually infer these ranges from their names (U8
and I16
) alone!
The U
in U8
indicates that it's unsigned, meaning that it can't have a minus sign, and therefore can't be negative. The fact that it's unsigned tells us immediately that its lowest value is zero. The 8 in U8
means it is 8 bits in size, which means it has room to represent 2⁸ (=256) different numbers. Since one of those 256 different numbers is 0, we can look at U8
and know that it goes from 0
(since it's unsigned) to 255
(2⁸ - 1, since it's 8 bits).
If we change U8
to I8
, making it a signed 8-bit integer, the range changes. Because it's still 8 bits, it still has room to represent 2⁸ different numbers. However, now in addition to one of those 256 numbers being zero, about half of the rest will be negative, and the others positive. So instead of ranging from, say -255 to 255 (which, counting zero, would represent 511 different numbers; too many to fit in 8 bits!) an I8
value ranges from -128 to 127.
Notice that the negative extreme is -128
versus 127
(not 128
) on the positive side. That's because of needing room for zero; the slot for zero is taken from the positive range because zero doesn't have a minus sign.
Following this pattern, the 16 in I16
means that it's a signed 16-bit integer. That tells us it has room to represent 2¹⁶ (=65536) different numbers. Half of 65536 is 32768, so the lowest I16
would be -32768, and the highest would be 32767.
Choosing a size depends on your performance needs and the range of numbers you want to represent. Consider:
- Larger integer sizes can represent a wider range of numbers. If you absolutely need to represent numbers in a certain range, make sure to pick an integer size that can hold them!
- Smaller integer sizes take up less memory. These savings rarely matters in variables and function arguments, but the sizes of integers that you use in data structures can add up. This can also affect whether those data structures fit in cache lines, which can easily be a performance bottleneck.
- Certain processors work faster on some numeric sizes than others. There isn't even a general rule like "larger numeric sizes run slower" (or the reverse, for that matter) that applies to all processors. In fact, if the CPU is taking too long to run numeric calculations, you may find a performance improvement by experimenting with numeric sizes that are larger than otherwise necessary. However, in practice, doing this typically degrades overall performance, so be careful to measure properly!
Here are the different fixed-size integer types that Roc supports:
Range | Type |
---|---|
-128 127 | I8 |
0 255 | U8 |
-32_768 32_767 | I16 |
0 65_535 | U16 |
-2_147_483_648 2_147_483_647 | I32 |
0 4_294_967_295 (over 4 billion) | U32 |
-9_223_372_036_854_775_808 9_223_372_036_854_775_807 | I64 |
0 18_446_744_073_709_551_615 (over 18 quintillion) | U64 |
-170_141_183_460_469_231_731_687_303_715_884_105_728 170_141_183_460_469_231_731_687_303_715_884_105_727 | I128 |
0 340_282_366_920_938_463_463_374_607_431_768_211_455 (over 340 undecillion) | U128 |
If any operation would result in an integer that is either too big or too small to fit in that range (e.g. calling Int.maxI32 + 1
, which adds 1 to the highest possible 32-bit integer), then the operation will overflow. When an overflow occurs, the program will crash.
As such, it's very important to design your integer operations not to exceed these bounds!
Fractions
Roc has three fractional types:
F32
, a 32-bit floating-point numberF64
, a 64-bit floating-point numberDec
, a 128-bit decimal fixed-point number
These are different from integers, they can represent numbers with fractional components, such as 1.5 and -0.123.
Dec
is the best default choice for representing base-10 decimal numbers like currency, because it is base-10 under the hood. In contrast, F64
and F32
are base-2 under the hood, which can lead to decimal precision loss even when doing addition and subtraction. For example, when using F64
, running 0.1 + 0.2 returns 0.3000000000000000444089209850062616169452667236328125, whereas when using Dec
, 0.1 + 0.2 returns 0.3.
F32
and F64
have direct hardware support on common processors today. There is no hardware support for fixed-point decimals, so under the hood, a Dec
is an I128
; operations on it perform base-10 fixed-point arithmetic with 18 decimal places of precision.
This means a Dec
can represent whole numbers up to slightly over 170 quintillion, along with 18 decimal places. (To be precise, it can store numbers between -170_141_183_460_469_231_731.687303715884105728
and 170_141_183_460_469_231_731.687303715884105727
.) Why 18 decimal places? It's the highest number of decimal places where you can still convert any U64
to a Dec
without losing information.
While the fixed-point Dec
has a fixed range, the floating-point F32
and F64
do not. Instead, outside of a certain range they start to lose precision instead of immediately overflowing the way integers and Dec
do. F64
can represent between 15 and 17 significant digits before losing precision, whereas F32
can only represent between 6 and 9.
There are some use cases where F64
and F32
can be better choices than Dec
despite their precision drawbacks. For example, in graphical applications they can be a better choice for representing coordinates because they take up less memory, various relevant calculations run faster, and decimal precision loss isn't as big a concern when dealing with screen coordinates as it is when dealing with something like currency.
Num, Int, and Frac
Some operations work on specific numeric types - such as I64
or Dec
- but some operations support multiple numeric types. For example, the Num.abs
function works on any number, since you can take the absolute value of integers and fractions alike. Its type is:
abs : Num a -> Num a
This type says abs
takes a number and then returns a number of the same type. Remember that we can see the type of number is the same because the type variable a
is used on both sides. That's because the Num
type is compatible with both integers and fractions.
There's also an Int
type which is only compatible with integers, and a Frac
type which is only compatible with fractions. For example:
Num.bitwiseXor : Int a, Int a -> Int a
Num.cos : Frac a -> Frac a
When you write a number literal in Roc, it has the type Num *
. So you could call Num.bitwiseXor 1 1
and also Num.cos 1
and have them all work as expected; the number literal 1
has the type Num *
, which is compatible with the more constrained types Int
and Frac
. For the same reason, you can pass number literals to functions expecting even more constrained types, like I32
or F64
.
Number Literals
By default, a number literal with no decimal point has the type Num *
—that is, we know it's "a number" but nothing more specific. (Number literals with decimal points have the type Frac *
instead.)
You can give a number literal a more specific type by adding the type you want as a lowercase suffix. For example, 1u8
specifies 1
with the type U8
, and 5dec
specifies 5
with the type Dec
.
The full list of possible suffixes includes:
u8
, i8
, u16
, i16
, u32
, i32
, u64
, i64
, u128
, i128
, f32
, f64
, dec
Integer literals can be written in hexadecimal form by prefixing with 0x
followed by hexadecimal characters (a
- f
in addition to 0
- 9
). For example, writing 0xfe
is the same as writing 254
. Similarly, the prefix 0b
specifies binary integers. Writing 0b0000_1000
is the same as writing 8
.
Default-Value Record Fields
Sometimes you may want to write a function that accepts configuration options. The way to do this in Roc is to accept a record. When you do this, it can sometimes be convenient to provide default values for certain fields in that record, so the caller can omit those fields and let them be populated by the defaults you specified.
For example:
table = \{ height, width, title ? "oak", description ? "a wooden table" } ->
This is using default value field destructuring to destructure a record while
providing default values for any fields that the caller didn't provide. Here, the ?
operator
essentially means "if the caller did not provide this field, default it to the following value."
The type of table
uses ?
instead of :
to indicate which fields the caller can omit:
table : { height : U64, width : U64, title ? Str, description ? Str, } -> Table
This says that table
takes a record with two fields that are required—height
and
width
—and two fields that may be omitted, namely title
and description
. It also says that
the height
and width
fields have the type U64
and the title
and description
fields have
the type Str
. This means you can choose to omit the title
, description
, or both fields,
when calling the function…but if you provide them, they must have the type Str
.
This is also the type that would have been inferred for table
if it had no annotation.
Roc's compiler can tell from the destructuring syntax title ? "oak"
that title
is a field with a default,
and that it has the type Str
.
Destructuring is the only way to implement a record with default value fields! For example,
if you write the expression config.title
and title
is a default value field, you'll get a compile error.
Note that this language feature is really designed for passing configuration records to functions.
It's not intended to be used for data modeling; if you want to represent a value that might not be available,
use a tag union with tag names that describe why the value might not be there. For example, the tag union
[Specified Str, Unspecified]
conveys different information from [Found Str, NotFound]
even though both
of them store either a Str
or nothing.
Crashing
Ideally, Roc programs would never crash. However, there are some situations where they may. For example:
- When doing normal integer arithmetic (e.g.
x + y
) that overflows. - When the system runs out of memory.
- When a variable-length collection (like a
List
orStr
) gets too long to be representable in the operating system's address space. (A 64-bit operating system's address space can represent several exabytes of data, so this case should not come up often.)
Crashes in Roc are not like try/catch exceptions found in some other programming languages. There is no way to "catch" a crash. It immediately ends the program, and what happens next is defined by the platform. For example, a command-line interface platform might exit with a nonzero exit code, whereas a web server platform might have the current request respond with a HTTP 500 error.
Crashing in unreachable branches
You can intentionally crash a Roc program, for example inside a conditional branch that you believe is unreachable. Suppose you're certain that a particular List U8
contains valid UTF-8 bytes, which means when you call Str.fromUtf8
on it, the Result
it returns will always be Ok
. In that scenario, you can use the crash
keyword to handle the Err
case like so:
answer : Str answer = when Str.fromUtf8 definitelyValidUtf8 is Ok str -> str Err _ -> crash "This should never happen!"
If the unthinkable happens, and somehow the program reaches this Err
branch even though that was thought to be impossible, then it will crash - just like if the system had run out of memory. The string passed to crash
will be provided to the platform as context; each platform may do something different with it.
Note:
crash
is a language keyword and not a function; you can't assigncrash
to a variable or pass it to a function.
Crashing for TODOs
Another use for crash
is as a TODO marker when you're in the middle of building something:
if x > y then transmogrify (x * 2) else crash "TODO handle the x <= y case"
This lets you do things like write tests for the non-crash
branch, and then come back and finish the other branch later.
Crashing for error handling
crash
is not for error handling.
The reason Roc has a crash
keyword is for scenarios where it's expected that no error will ever happen (like in unreachable branches), or where graceful error handling is infeasible (like running out of memory).
Errors that are recoverable should be represented using normal Roc types (like Result) and then handled without crashing. For example, by having the application report that something went wrong, and then continue running from there.
Testing
You can write automated tests for your Roc code like so:
pluralize = \singular, plural, count -> countStr = Num.toStr count if count == 1 then "$(countStr) $(singular)" else "$(countStr) $(plural)" expect pluralize "cactus" "cacti" 1 == "1 cactus" expect pluralize "cactus" "cacti" 2 == "2 cacti"
If you put this in a file named main.roc
and run roc test
, Roc will execute the two expect
expressions (that is, the two pluralize
calls) and report any that returned Bool.false
.
If a test fails, it will not show the actual value that differs from the expected value. This will be resolved in the future. For now, to show the actual value you can write the expect like this:
expect funcOut = pluralize "cactus" "cacti" 1 funcOut == "2 cactus"
Inline Expectations
Expects do not have to be at the top level:
pluralize = \singular, plural, count -> countStr = Num.toStr count if count == 1 then "$(countStr) $(singular)" else expect count > 0 "$(countStr) $(plural)"
This expect
will fail if you call pluralize
passing a count of 0.
Note that inline expect
s do not halt the program! They are designed to inform, not to affect control flow. Different roc
commands will also handle expect
s differently:
roc build
discards allexpect
s for optimal runtime performance.roc dev
only runs inlineexpect
s that are encountered during normal execution of the program.roc test
runs top levelexpect
s and inlineexpect
s that are encountered because of the running of top levelexpect
s.
Let's clear up any confusion with an example:
main = expect 1 == 2 Stdout.line "Hello, World!" double = \num -> expect num > -1 num * 2 expect double 0 == 0
roc build
wil runmain
, ignoreexpect 1 == 2
and just printHello, World!
.roc dev
will runmain
, tell youexpect 1 == 2
failed but will still printHello, World!
.roc test
will runexpect double 0 == 0
followed byexpect num > -1
and will print how many top level expects passed:0 failed and 1 passed in 100 ms.
.
Modules
Each .roc
file is a separate module and contains Roc code for different purposes. Here are all of the different types of modules that Roc supports;
- Builtins provide functions that are automatically imported into every module.
- Applications are combined with a platform and compiled into an executable.
- Modules provide functions which can be imported into other modules.
- Packages organise modules to share functionality across applications and platforms.
- Platforms provide effects such as IO to interface with the outside world.
- Hosted note this module type is likely to be deprecated soon.
Builtin Modules
There are several modules that are built into the Roc compiler, which are imported automatically into every Roc module. They are:
You may have noticed that we already used the first five. For example, when we wrote Str.concat
and Num.isEven
, we were referencing functions stored in the Str
and Num
modules.
These modules are not ordinary .roc
files that live on your filesystem. Rather, they are built directly into the Roc compiler. That's why they're called "builtins!"
Besides being built into the compiler, the builtin modules are different from other modules in that:
- They are always imported. You never need to add them to
imports
. - All their types are imported unqualified automatically. So you never need to write
Num.Dec
, because it's as if theNum
module was imported usingimports [Num.{ Dec }]
(the same is true for all the other types in theNum
module.)
App Module Header
Let's take a closer look at the part of main.roc
above the main
def:
app [main] { pf: platform "https://github.com/roc-lang/basic-cli/releases/download/0.15.0/SlwdbJ-3GR7uBWQo6zlmYWNYOxnvo8r6YABXD-45UOw.tar.br" } import pf.Stdout
This is known as a module header. Every .roc
file is a module, and there are different types of modules. We know this particular one is an application module because it begins with the app
keyword.
The line app [main]
shows that this module is a Roc application and which platform it is built on.
The { pf: platform "https://...tar.br" }
part says four things:
- We're going to be using a package (a collection of modules) that can be downloaded from the URL
"https://...tar.br"
- That package's base64-encoded BLAKE3 cryptographic hash is the long string at the end (before the
.tar.br
file extension). Once the file has been downloaded, its contents will be verified against this hash, and it will only be installed if they match. This way, you can be confident the download was neither corrupted nor changed since it was originally published. - We're going to name that package
pf
so we can refer to it more concisely in the future. - This package is the platform we have chosen for our app.
The import pf.Stdout
line says that we want to import the Stdout
module from the pf
package, and make it available in the current module.
This import has a direct interaction with our definition of main
. Let's look at that again:
main = Stdout.line! "I'm a Roc application!"
Here, main
is calling a function called Stdout.line
. More specifically, it's calling a function named line
which is exposed by a module named Stdout
.
When we write import pf.Stdout
, it specifies that the Stdout
module comes from the package we named pf
in the packages { pf: ... }
section.
You can find documentation for the Stdout.line
function in the Stdout module documentation.
If we would like to include other modules in our application, say AdditionalModule.roc
and AnotherModule.roc
, then they can be imported directly like this:
import pf.Stdout import AdditionalModule import AnotherModule
You can also use the as
keyword if you would like to use a different name:
import uuid.Generate as Uuid
...and the exposing
keyword to bring values or functions into the current scope:
import pf.Stdout exposing [line] main = line! "Hello, World!"
Package Modules
Package modules enable Roc code to be easily re-used and shared. This is achieved by organizing code into different modules and then including these in the package
field of the package file structure, package [ MyModule ] {}
. The modules that are listed in the package
field are then available for use in applications, platforms, or other packages. Internal modules that are not listed will be unavailable for use outside of the package.
See Parser Package for an example.
Package documentation can be generated using the Roc cli with roc docs /package/*.roc
.
Build a package for distribution with roc build --bundle .tar.br /package/main.roc
. This will create a single tarball that can then be easily shared online using a URL.
You can import a package that is available either locally, or from a URL into a Roc application or platform. This is achieved by specifying the package in the packages
section of the application or platform file structure. For example, { .., parser: "
is an example that imports a parser module from a URL.
How does the Roc cli import and download a package from a URL?
- First it checks to see whether the relevant folder already exists in the local filesystem and if not, creates it. If there is a package already downloaded then there is no need to download or extract anything. Packages are cached in a directory, typically
~/.cache/roc
on UNIX, and%APPDATA%\\Roc
on Windows. - It then downloads the file at that URL and verifies that the hash of the file matches the hash at the end of the URL.
- If the hash of the file matches the hash in the URL, then decompress and extract its contents into the cache folder so that it can be used.
Why is a Roc package URL so long?
Including the hash solves a number of problems:
- The package at the URL can not suddenly change and cause different behavior.
- Because of 1. there is no need to check the URL on every compilation to see if we have the latest version.
- If the domain of the URL expires, a malicious actor can change the package but the hash will not match so the roc cli will reject it.
Regular Modules
[This part of the tutorial has not been written yet. Coming soon!]
See Html module for an example.
Platform Modules
[This part of the tutorial has not been written yet. Coming soon!]
See Platform Switching Rust for an example.
Importing Files
You can import files directly into your module as a Str
or a List U8
at compile time. This is can be useful when working with data you would like to keep in a separate file, e.g. JSON or YAML configuration.
import "some-file" as someStr : Str import "some-file" as someBytes : List U8
See the Ingest Files Example for a demonstration on using this feature.
Tasks
Tasks are provided in a builtin Task
module like the List
, Str
modules. They're an important part of building Roc applications, so let's continue using the basic-cli platform we've been using up to this point as an example!
In the basic-cli
platform, here are four operations we can do:
- Write a string to the terminal
- Read a string from user input
- Write a string to a file
- Read a string from a file
We'll use these four operations to learn about tasks.
Let's start with a basic "Hello World" program.
app [main] { pf: platform "https://github.com/roc-lang/basic-cli/releases/download/0.15.0/SlwdbJ-3GR7uBWQo6zlmYWNYOxnvo8r6YABXD-45UOw.tar.br" } import pf.Stdout main = Stdout.line! "Hello, World!"
This code prints "Hello, World!" to the standard output. Stdout.line
has this type:
Stdout.line : Str -> Task {} *
A Task
represents an effect; an interaction with state outside your Roc program, such as the terminal's standard output, or a file.
Did you notice the !
suffix after Stdout.line
? This operator is similar to the ?
try operator, but it is used on functions that return a Task
instead of a Result
(we'll discuss the !
operator in more depth later in this tutorial).
When we set main
to be a Task
, the task will get run when we run our program. Here, we've set main
to be a task that writes "Hello, World!"
to stdout
when it gets run, so that's what our program does!
Task
has two type parameters: the type of value it produces when it finishes running, and any errors that might happen when running it. Stdout.line
has the type Task {} *
because it doesn't produce any values when it finishes (hence the {}
) and there aren't any errors that can happen when it runs (hence the *
).
In contrast, when Stdin.line
finishes reading a line from standard input, it produces either a Str
or else End
if standard input reached its end (which can happen if the user types Ctrl+D on UNIX systems or Ctrl+Z on Windows). Those two possibilities are reflected in its type:
Stdin.line : Task [Input Str, End] *
Once this task runs, we'll end up with the tag union [Input Str, End]
. Then we can check whether we got an End
or some actual Input
, and print out a message accordingly.
Reading values from tasks
Let's change main
to read a line from stdin
, and then print what we got:
app [main] { pf: platform "https://github.com/roc-lang/basic-cli/releases/download/0.15.0/SlwdbJ-3GR7uBWQo6zlmYWNYOxnvo8r6YABXD-45UOw.tar.br" } import pf.Stdout import pf.Stdin main = Stdout.line! "Type in something and press Enter:" input = Stdin.line! Stdout.line! "Your input was: $(input)"
If you run this program, it will print "Type in something and press Enter:" and then pause. That's because it's waiting for you to type something in and press Enter! Once you do, it should print back out what you entered.
Task failure
Sometimes, tasks can fail. For example, a task for reading from a file might fail if the file is not found. Even reading from stdin and writing to stdout can fail!
For example, the Stdin.line
task can fail if stdin is closed before it receives a line. You can try this out
by running the program and pressing Ctrl+Z on Windows, or Ctrl+D on macOS or Linux. (Press that key rather than
typing in text and pressing Enter.) You'll see a default error message, which the basic-cli
platform provides
in case an error occurs that we didn't handle.
Although this default error handling behavior might be exactly what we want if we're writing a quick script, high-quality programs handle errors gracefully. Fortunately, we can do this nicely in Roc!
If we wanted to add the type annotation to main
that Roc is inferring for it, we would add this annotation:
main : Task {} [Exit I32 Str, StdoutErr Stdout.Err, StdinErr Stdin.Err] main =
Let's break down what this type is saying:
Task
tells us this is aTask
type. Its two type parameters are just like the ones we saw inResult
earlier: the first type tells us what this task will produce if it succeeds, and the other one tells us what it will produce if it fails.{}
tells us that this task always produces an empty record when it succeeds. (That is, it doesn't produce anything useful. Empty records don't have any information in them!) This is because the last task inmain
comes fromStdout.line
, which doesn't produce anything. (In contrast, theStdin
task's first type parameter is aStr
, because it produces aStr
if it succeeds.)[Exit I32 Str, StdoutErr Stdout.Err, StdinErr Stdin.Err]
tells us the different ways this task can fail. TheStdoutErr
andStdinErr
tags are there because we usedStdout.line
andStdin.line
. We'll talk aboutExit I32 Str
more in a moment.
To understand what the Exit I32 Str
error means, let's try temporarily commenting out our current main
and replacing
it with this one:
main : Task {} [Exit I32 Str] main = Task.err (Exit 42 "An error happened!")
Now if we run the application, it will print the line "An error happened!" to stderr and exit with a status code of 42. (You can check the status code of the most recent terminal command that finished in Windows by running echo %ERRORLEVEL%
(or $LASTEXITCODE
in PowerShell), or by running echo $?
in macOS or Linux.)
Now let's try running it with this version of main
:
main : Task {} [Exit I32 Str] main = Task.ok {}
This program won't print anything at all, but it will exit with a status code of 0
, indicating success.
In summary:
- If the
main
task ends in aTask.ok {}
, then it means the final task succeeded and the program will exit with status code 0. - If the
main
task ends in aTask.err (Exit 42 "…")
, then it means the final task failed, and the only information we got about the failure was that the program should exit with code 42 instead of 0, and that it should print a particular string to stderr to inform the user about what happened.
Handling task failures
If the main
task ends up failing with any other errors besides Exit
(such as StdoutErr
or StdinErr
), then the basic-cli
platform's automatic error handling will handle them by printing out words taken from the source code (such as "StdoutErr" and "StdinErr"), which could lead to a bad experience for people using this program!
We can prevent that by gracefully handling the other error types, and then translating them into Exit
errors so that they affect the program's exit code and don't result in the platform printing anything. A convenient way to make sure we've handled all the other errors is to keep our current type annotation for main
but restore our old implementation:
main : Task {} [Exit I32 Str] main = Stdout.line! "Type in something and press Enter:" input = Stdin.line! Stdout.line! "Your input was: $(input)"
Adding this type annotation will give us a type mismatch - which is exactly what we want in this case! The type mismatch is telling us that we're claiming the main
task will only ever fail with an Exit
tag, but this implementation can also fail with StdoutErr
and StdinErr
tags.
In other words, adding this annotation effectively opted us out of basic-cli
's default error handling. Now any potential task failures (now and in the future) will have to be handled somehow; if we forget to handle any, we'll get a type mismatch like this! For that reason, basic-cli
applications that are intended to be high-quality (so, not things like quick scripts) will generally benefit from applying this type annotation to main
.
Here's one way we can handle those errors:
main : Task {} [Exit I32 Str] main = task = Stdout.line! "Type in something and press Enter:" input = Stdin.line! Stdout.line! "Your input was: $(input)" Task.mapErr task \err -> when err is StdoutErr _ -> Exit 1 "Error writing to stdout." StdinErr _ -> Exit 2 "Error writing to stdin."
The Task.mapErr
function translates one error into another. Here, we're translating the StdoutErr
and StdinErr
errors into Exit
errors which include a different exit code plus a message that will print to stderr to explain what happened.
We could also use Task.onErr
instead, which is like mapErr
except instead of returning a new error, it returns an entirely new Task
. This means each branch of our when
gets a bit more verbose, but it does mean we can run additional tasks before exiting. For example:
Task.onErr task \err -> when err is StdoutErr _ -> Task.err (Exit 1 "Error writing to stdout.") StdinErr _ -> # Here we could now run some other tasks, # e.g. to log the error to disk. Task.err (Exit 2 "Error writing to stdin.")
Since we don't have any extra tasks to run, mapErr
is more concise because we don't have to say Task.err
at the end of each branch.
The _ type
In a larger program, we might want to split main
into different pieces for logic and handling errors:
main : Task {} [Exit I32 Str] main = run |> Task.mapErr handleErr run : Task {} _ run = Stdout.line! "Type in something and press Enter:" input = Stdin.line! Stdout.line! "Your input was: $(input)" handleErr : _ -> [Exit I32 Str] handleErr = \err -> when err is StdoutErr _ -> Exit 1 "Error writing to stdout." StdinErr _ -> Exit 2 "Error writing to stdin."
Here, we used _
to create partial type annotations. Wherever a _
appears in a type annotation, it essentially means "I'm choosing not to annotate this part right here" and it lets Roc use type inference to fill in the blank behind the scenes. Roc will still compile them and check their types as normal (just like it did before we had any annotations at all); the _
is about which parts of the type we're choosing to annotate and which parts we're leaving to inference.
This is a useful technique to use when we don't want to write out a bunch of error types that we're going to handle anyway, and would otherwise have to keep updating every time a new error appeared. If we want to know the full list of errors, we can see it in a number of ways:
- Look at the branches of our
when err is
, since they cover all the errors (and we'd get a compile error if we left any out) - If we're using an editor that supports it, hovering over the
_
might display the inferred type that goes there. - We can put an obviously wrong type in there (e.g. replace the
{}
withStr
, which is totally wrong) and look at the compiler error to see what it inferred as the correct type.
The ! suffix
The !
suffix operator is syntax sugar for the Task.await
function, which has this type:
Task.await : Task a err, (a -> Task b err) -> Task b err
Basically, this function creates a task which runs one task, and then runs a second task which can use the output of the first task. (If the first task fails, the second task never gets run.)
More specifically, Task.await
returns a Task
which:
- Runs the given
Task a err
- If it fails with some error, returns a
Task
which fails with that same error. (So if the givenTask a err
fails, thea -> Task b err
function never gets called.) - If it succeeds (meaning it produces a success value which has the type
a
), pass the value it succeeded with to thea -> Task b err
function. WhateverTask b err
that function returns will be theTask b err
the entireTask.await
call returns.
The !
suffix is syntax sugar for connecting tasks using Task.await
. Let's revisit our earlier example here:
Stdout.line! "Type in something and press Enter:" input = Stdin.line! Stdout.line! "Your input was: $(input)"
This desugars to the following:
Task.await (Stdout.line "Type in something and press Enter:") \_ -> Task.await Stdin.line \input -> Stdout.line "Your input was: $(input)"
Each of the !
operators desugars to a Task.await
call, except for the last one (which desugars to nothing because there's no task after it to connect to; if we wanted to, we could have left out that !
without changing what the program does, but it looks more consistent to have both Stdout.line!
calls end in a !
).
If you like, you can always call Task.await
directly instead of using !
(since !
is nothing more than syntax sugar for Task.await
), but it's a stylistic convention in the Roc ecosystem to use !
instead.
Tagging errors
Although it's rare, it is possible that either of the Stdout.line!
operations in our example could fail:
main = Stdout.line! "Type something and press Enter." input = Stdin.line! Stdout.line! "You entered: $(input)"
If that happens, we don't necessarily know which one was the cause of the failure. Our handleErr
function runs when a StdoutErr
happens, but once it receives a StdoutErr
it has no way of knowing whether the first or second Stdout.line
was the cause.
(In this particular example, it's not very likely that this would come up at all, and even if it did, we might not care which one caused the problem. But you can imagine having multiple HTTP requests, or file writes, and wanting to know which of them was the one that failed.)
A quick way to do this is to "tag the error" using Task.mapErr
to wrap the error in a tag like so:
main = Stdout.line "Type something and press Enter." |> Task.mapErr! PrintPrompt input = Stdin.line! Stdout.line "You entered: $(input)" |> Task.mapErr! PrintInput
The mapErr
function has this type:
Task.mapErr : Task ok a, (a -> b) -> Task ok b
Here we're passing in "tagging functions"—namely, PrintPrompt
and PrintInput
. (See Using tags as functions for how this works.)
Note that the !
moves when we do this. It's no longer after Stdout.line
, but rather after Task.mapErr
instead:
Stdout.line "Type something and press Enter." |> Task.mapErr! PrintPrompt
This code is doing three things:
- Call
Stdout.line "..."
, which returns aTask
value - Transform that
Task
value into anotherTask
value using|> Task.mapErr
- Wait until that final
Task
value (returned bymapErr
) successfully completes, using!
It's easier to see why the !
needs to move when considering a Task
that produces a useful value, like Stdin.line
. Compare these two:
input = Stdin.line |> Task.mapErr! ReadStdin
This versions starts with the Stdin.line
task, then passes it to Task.mapErr
to tag its error with ReadStdin
, and then finally uses !
to await that final transformed task that Task.mapErr
returned.
input = Stdin.line! |> Task.mapErr ReadStdin
This version starts with the Stdin.line
task, awaits it with !
to get its Str
value if it succeded, and then tries to call Task.mapErr
on that Str
value. This will be a type mismatch!
In general, an easy rule to remember is "do the !
last" - if you want to modify a Task
before running it, use the !
only after you've made all the modifications and ended up with the final Task
you'd like to run.
See the Task & Error Handling example for a more detailed explanation of how to use tasks to help with error handling in a larger program.
Displaying Roc values with Inspect.toStr
The Inspect.toStr
function returns a Str
representation of any Roc value using its Inspect
ability. It's useful for things like debugging and logging (although dbg
is often nicer for debugging in particular), but its output is almost never something that should be shown to end users! In this case we're just using it for our own learning, but it would be better to run a when
on e
and display a more helpful message.
when err is StdoutErr e -> Exit 1 "Error writing to stdout: $(Inspect.toStr e)" StdinErr e -> Exit 2 "Error writing to stdin: $(Inspect.toStr e)"
Examples
Well done on making it this far!
We've covered all of the basic syntax and features of Roc in this Tutorial. You should now have a good foundation and be ready to start writing your own applications.
You can continue reading through more advanced topics below, or perhaps checkout some of the Examples for more a detailed exploration of ways to do various things.
Advanced Concepts
Here are some concepts you likely won't need as a beginner, but may want to know about eventually. This is listed as an appendix rather than the main tutorial, to emphasize that it's totally fine to stop reading here and go build things!
Open Records and Closed Records
Let's say I write a function which takes a record with a firstName
and lastName
field, and puts them together with a space in between:
fullName = \user -> "$(user.firstName) $(user.lastName)"
I can pass this function a record that has more fields than just firstName
and lastName
, as long as it has at least both of those fields (and both of them are strings). So any of these calls would work:
fullName { firstName: "Sam", lastName: "Sample" }
fullName { firstName: "Sam", lastName: "Sample", email: "[email protected]" }
fullName { age: 5, firstName: "Sam", things: 3, lastName: "Sample", role: Admin }
This user
argument is an open record - that is, a description of a minimum set of fields on a record, and their types. When a function takes an open record as an argument, it's okay if you pass it a record with more fields than just the ones specified.
In contrast, a closed record is one that requires an exact set of fields (and their types), with no additional fields accepted.
If we add a type annotation to this fullName
function, we can choose to have it accept either an open record or a closed record:
# Closed record fullName : { firstName : Str, lastName : Str } -> Str fullName = \user -> "$(user.firstName) $(user.lastName)"
# Open record (because of the `*`) fullName : { firstName : Str, lastName : Str }* -> Str fullName = \user -> "$(user.firstName) $(user.lastName)"
The *
in the type { firstName : Str, lastName : Str }*
is what makes it an open record type. This *
is the wildcard type we saw earlier with empty lists. (An empty list has the type List *
, in contrast to something like List Str
which is a list of strings.)
This is because record types can optionally end in a type variable. Just like how we can have List *
or List a -> List a
, we can also have { first : Str, last : Str }*
or { first : Str, last : Str }a -> { first : Str, last : Str }a
. The differences are that in List a
, the type variable is required and appears with a space after List
; in a record, the type variable is optional, and appears (with no space) immediately after }
.
If the type variable in a record type is a *
(such as in { first : Str, last : Str }*
), then it's an open record. If the type variable is missing, then it's a closed record. You can also specify a closed record by putting a {}
as the type variable (so for example, { email : Str }{}
is another way to write { email : Str }
). In practice, closed records are basically always written without the {}
on the end, but later on we'll see a situation where putting types other than *
in that spot can be useful.
Constrained Records
The type variable can also be a named type variable, like so:
addHttps : { url : Str }a -> { url : Str }a addHttps = \record -> { record & url: "https://$(record.url)" }
This function uses constrained records in its type. The annotation is saying:
- This function takes a record which has at least a
url
field, and possibly others - That
url
field has the typeStr
- It returns a record of exactly the same type as the one it was given
So if we give this function a record with five fields, it will return a record with those same five fields. The only requirement is that one of those fields must be url: Str
.
In practice, constrained records appear in type annotations much less often than open or closed records do.
Here's when you can typically expect to encounter these three flavors of type variables in records:
- Open records are what the compiler infers when you use a record as an argument, or when destructuring it (for example,
{ x, y } =
). - Closed records are what the compiler infers when you create a new record (for example,
{ x: 5, y: 6 }
) - Constrained records are what the compiler infers when you do a record update (for example,
{ user & email: newEmail }
)
Of note, you can pass a closed record to a function that accepts a smaller open record, but not the reverse. So a function { a : Str, b : Bool }* -> Str
can accept an { a : Str, b : Bool, c : Bool }
record, but a function { a : Str, b : Bool, c : Bool } -> Str
would not accept an { a : Str, b : Bool }*
record.
This is because if a function accepts { a : Str, b : Bool, c : Bool }
, that means it might access the c
field of that record. So if you passed it a record that was not guaranteed to have all three of those fields present (such as an { a : Str, b : Bool }*
record, which only guarantees that the fields a
and b
are present), the function might try to access a c
field at runtime that did not exist!
Type Variables in Record Annotations
You can add type annotations to make record types less flexible than what the compiler infers, but not more flexible. For example, you can use an annotation to tell the compiler to treat a record as closed when it would be inferred as open (or constrained), but you can't use an annotation to make a record open when it would be inferred as closed.
If you like, you can always annotate your functions as accepting open records. However, in practice this may not always be the nicest choice. For example, let's say you have a User
type alias, like so:
User : { email : Str, firstName : Str, lastName : Str, }
This defines User
to be a closed record, which in practice is the most common way records named User
tend to be defined.
If you want to have a function take a User
, you might write its type like so:
isValid : User -> Bool
If you want to have a function return a User
, you might write its type like so:
userFromEmail : Str -> User
A function which takes a user and returns a user might look like this:
capitalizeNames : User -> User
This is a perfectly reasonable way to write all of these functions. However, I might decide that I really want the isValid
function to take an open record; a record with at least the fields of this User
record, but possibly others as well.
Since open records have a type variable (like *
in { email : Str }*
or a
in { email : Str }a -> { email : Str }a
), in order to do this I'd need to add a type variable to the User
type alias:
User a : { email : Str firstName : Str lastName : Str }a
Notice that the a
type variable appears not only in User a
but also in }a
at the end of the record type!
Using User a
type alias, I can still write the same three functions, but now their types need to look different. This is what the first one would look like:
isValid : User * -> Bool
Here, the User *
type alias substitutes *
for the type variable a
in the type alias, which takes it from { email : Str, ... }a
to { email : Str, ... }*
. Now I can pass it any record that has at least the fields in User
, and possibly others as well, which was my goal.
userFromEmail : Str -> User {}
Here, the User {}
type alias substitutes {}
for the type variable a
in the type alias, which takes it from { email : Str, ... }a
to { email : Str, ... }{}
. As noted earlier, this is another way to specify a closed record: putting a {}
after it, in the same place that you'd find a *
in an open record.
Aside: This works because you can form new record types by replacing the type variable with other record types. For example,
{ a : Str, b : Str }
can also be written{ a : Str }{ b : Str }
. You can chain these more than once, e.g.{ a : Str }{ b : Str }{ c : Str, d : Str }
. This is more useful when used with type annotations; for example,{ a : Str, b : Str }User
describes a closed record consisting of all the fields in the closed recordUser
, plusa : Str
andb : Str
.
This function still returns the same record as it always did, it just needs to be annotated as User {}
now instead of just User
, because the User
type alias has a variable in it that must be specified.
The third function might need to use a named type variable:
capitalizeNames : User a -> User a
If this function does a record update on the given user, and returns that - for example, if its definition were capitalizeNames = \user -> { user & email: "blah" }
- then it needs to use the same named type variable for both the argument and return value.
However, if returns a new User
that it created from scratch, then its type could instead be:
capitalizeNames : User * -> User {}
This says that it takes a record with at least the fields specified in the User
type alias, and possibly others...and then returns a record with exactly the fields specified in the User
type alias, and no others.
These three examples illustrate why it's relatively uncommon to use open records for type aliases: it makes a lot of types need to incorporate a type variable that otherwise they could omit, all so that isValid
can be given something that has not only the fields User
has, but some others as well. (In the case of a User
record in particular, it may be that the extra fields were included due to a mistake rather than on purpose, and accepting an open record could prevent the compiler from raising an error that would have revealed the mistake.)
That said, this is a useful technique to know about if you want to (for example) make a record type that accumulates more and more fields as it progresses through a series of operations.
Open and Closed Tag Unions
Just like how Roc has open records and closed records, it also has open and closed tag unions.
The open tag union (or open union for short) [Foo Str, Bar Bool]*
represents a tag that might be Foo Str
and might be Bar Bool
, but might also be some other tag whose type isn't known at compile time.
Because an open union represents possibilities that are impossible to know ahead of time, any when
I use on a [Foo Str, Bar Bool]*
value must include a catch-all _ ->
branch. Otherwise, if one of those unknown tags were to come up, the when
would not know what to do with it! For example:
example : [Foo Str, Bar Bool]* -> Bool example = \tag -> when tag is Foo str -> Str.isEmpty str Bar bool -> bool _ -> Bool.false
In contrast, a closed tag union (or closed union) like [Foo Str, Bar Bool]
(without the *
) represents the set of all possible tags. If I use a when
on one of these, I can match on Foo
only and then on Bar
only, with no need for a catch-all branch. For example:
example : [Foo Str, Bar Bool] -> Bool example = \tag -> when tag is Foo str -> Str.isEmpty str Bar bool -> bool
If we were to remove the type annotations from the previous two code examples, Roc would infer the same types for them anyway.
It would infer tag : [Foo Str, Bar Bool]
for the latter example because the when tag is
expression only includes a Foo Str
branch and a Bar Bool
branch, and nothing else. Since the when
doesn't handle any other possibilities, these two tags must be the only possible ones.
It would infer tag : [Foo Str, Bar Bool]*
for the former example because the when tag is
expression includes a Foo Str
branch and a Bar Bool
branch but also a _ ->
branch, indicating that there may be other tags we don't know about. Since the when
is flexible enough to handle all possible tags, tag
gets inferred as an open union.
Putting these together, whether a tag union is inferred to be open or closed depends on which possibilities the implementation actually handles.
Aside: As with open and closed records, we can use type annotations to make tag union types less flexible than what would be inferred. If we added a
_ ->
branch to the second example above, the compiler would still acceptexample : [Foo Str, Bar Bool] -> Bool
as the type annotation, even though the catch-all branch would permit the more flexibleexample : [Foo Str, Bar Bool]* -> Bool
annotation instead.
Combining Open Unions
When we make a new record, it's inferred to be a closed record. For example, in foo { a: "hi" }
, the type of { a: "hi" }
is inferred to be { a : Str }
. In contrast, when we make a new tag, it's inferred to be an open union. So in foo (Bar "hi")
, the type of Bar "hi"
is inferred to be [Bar Str]*
.
This is because open unions can accumulate additional tags based on how they're used in the program, whereas closed unions cannot. For example, let's look at this conditional:
if x > 5 then "foo" else 7
This will be a type mismatch because the two branches have incompatible types. Strings and numbers are not type-compatible! Now let's look at another example:
if x > 5 then Ok "foo" else Err "bar"
This shouldn't be a type mismatch, because we can see that the two branches are compatible; they are both tags that could easily coexist in the same tag union. But if the compiler inferred the type of Ok "foo"
to be the closed union [Ok Str]
, and likewise for Err "bar"
and [Err Str]
, then this would have to be a type mismatch - because those two closed unions are incompatible.
Instead, the compiler infers Ok "foo"
to be the open union [Ok Str]*
, and Err "bar"
to be the open union [Err Str]*
. Then, when using them together in this conditional, the inferred type of the conditional becomes [Ok Str, Err Str]*
- that is, the combination of the unions in each of its branches. (Branches in a when
work the same way with open unions.)
Earlier we saw how a function which accepts an open union must account for more possibilities, by including catch-all _ ->
patterns in its when
expressions. So accepting an open union means you have more requirements. In contrast, when you already have a value which is an open union, you have fewer requirements. A value which is an open union (like Ok "foo"
, which has the type [Ok Str]*
) can be provided to anything that's expecting a tag union (no matter whether it's open or closed), as long as the expected tag union includes at least the tags in the open union you're providing.
So if I have an [Ok Str]*
value, I can pass it to functions with any of these types (among others):
Function Type | Can it receive [Ok Str]* ? |
---|---|
[Ok Str]* -> Bool | Yes |
[Ok Str] -> Bool | Yes |
[Ok Str, Err Bool]* -> Bool | Yes |
[Ok Str, Err Bool] -> Bool | Yes |
[Ok Str, Err Bool, Whatever]* -> Bool | Yes |
[Ok Str, Err Bool, Whatever] -> Bool | Yes |
Result Str Bool -> Bool | Yes |
[Err Bool, Whatever]* -> Bool | Yes |
That last one works because a function accepting an open union can accept any unrecognized tag (including Ok Str
) even though it is not mentioned as one of the tags in [Err Bool, Whatever]*
! Remember, when a function accepts an open tag union, any when
branches on that union must include a catch-all _ ->
branch, which is the branch that will end up handling the Ok Str
value we pass in.
However, I could not pass an [Ok Str]*
to a function with a closed tag union argument that did not mention Ok Str
as one of its tags. So if I tried to pass [Ok Str]*
to a function with the type [Err Bool, Whatever] -> Str
, I would get a type mismatch - because a when
in that function could be handling the Err Bool
possibility and the Whatever
possibility, and since it would not necessarily have a catch-all _ ->
branch, it might not know what to do with an Ok Str
if it received one.
Note: It wouldn't be accurate to say that a function which accepts an open union handles "all possible tags." For example, if I have a function
[Ok Str]* -> Bool
and I pass itOk 5
, that will still be a type mismatch. If you think about it, awhen
in that function might have the branchOk str ->
which assumes there's a string inside thatOk
, and ifOk 5
type-checked, then that assumption would be false and things would break!So
[Ok Str]*
is more restrictive than[]*
. It's basically saying "this may or may not be anOk
tag, but if it is anOk
tag, then it's guaranteed to have a payload of exactlyStr
."
In summary, here's a way to think about the difference between open unions in a value you have, compared to a value you're accepting:
- If you have a closed union, that means it has all the tags it ever will, and can't accumulate more.
- If you have an open union, that means it can accumulate more tags through conditional branches.
- If you accept a closed union, that means you only have to handle the possibilities listed in the union.
- If you accept an open union, that means you have to handle the possibility that it has a tag you can't know about.
Type Variables in Tag Unions
Earlier we saw these two examples, one with an open tag union and the other with a closed one:
example : [Foo Str, Bar Bool]* -> Bool example = \tag -> when tag is Foo str -> Str.isEmpty str Bar bool -> bool _ -> Bool.false
example : [Foo Str, Bar Bool] -> Bool example = \tag -> when tag is Foo str -> Str.isEmpty str Bar bool -> bool
Similarly to how there are open records with a *
, closed records with nothing, and constrained records with a named type variable, we can also have constrained tag unions with a named type variable. Here's an example:
example : [Foo Str, Bar Bool]a -> [Foo Str, Bar Bool]a example = \tag -> when tag is Foo str -> Bar (Str.isEmpty str) Bar bool -> Bar Bool.false other -> other
This type says that the example
function will take either a Foo Str
tag, or a Bar Bool
tag, or possibly another tag we don't know about at compile time and it also says that the function's return type is the same as the type of its argument.
So if we give this function a [Foo Str, Bar Bool, Baz (List Str)]
argument, then it will be guaranteed to return a [Foo Str, Bar Bool, Baz (List Str)]
value. This is more constrained than a function that returned [Foo Str, Bar Bool]*
because that would say it could return any other tag (in addition to the Foo Str
and Bar Bool
we already know about).
If we removed the type annotation from example
above, Roc's compiler would infer the same type anyway. This may be surprising if you look closely at the body of the function, because:
- The return type includes
Foo Str
, but no branch explicitly returnsFoo
. Couldn't the return type be[Bar Bool]a
instead? - The argument type includes
Bar Bool
even though we never look atBar
's payload. Couldn't the argument type be inferred to beBar *
instead ofBar Bool
, since we never look at it?
The reason it has this type is the other -> other
branch. Take a look at that branch, and ask this question: "What is the type of other
?" There has to be exactly one answer! It can't be the case that other
has one type before the ->
and another type after it; whenever you see a named value in Roc, it is guaranteed to have the same type everywhere it appears in that scope.
For this reason, any time you see a function that only runs a when
on its only argument, and that when
includes a branch like x -> x
or other -> other
, the function's argument type and return type must necessarily be equivalent.
Note: Just like with records, you can also replace the type variable in tag union types with a concrete type. For example,
[Foo Str][Bar Bool][Baz (List Str)]
is equivalent to[Foo Str, Bar Bool, Baz (List Str)]
.Also just like with records, you can use this to compose tag union type aliases. For example, you can write
NetworkError : [Timeout, Disconnected]
and thenProblem : [InvalidInput, UnknownFormat]NetworkError
Record Builder
Record builders are a syntax sugar for sequencing actions and collecting the intermediate results as fields in a record. All you need to build a record is a map2
-style function that takes two values of the same type and combines them using a provided combiner function. There are many convenient APIs we can build with this simple syntax.
For example, let's say we want a record builder to match URLs as follows:
combineMatchers : UrlMatcher a, UrlMatcher b, (a, b -> c) -> UrlMatcher c combineMatchers = \matcherA, matcherB, combiner -> ... userTabMatcher : UrlMatcher { users: {}, userId: U64, tab: Str } userTabMatcher = { combineMatchers <- users: exactSegment "users", userId: u64Segment, tab: anySegment, } expect userTabMatcher |> matchOnUrl "/users/123/account" == Ok { users: {}, userId: 123, tab: "account" }
The userTabMatcher
record builder desugars to the following:
userTabMatcher = combineMatchers (exactSegment "users") ( combineMatchers u64Segment anySegment \userId, tab -> (userId, tab) ) \users, (userId, tab) -> { users, userId, tab }
You can see that the combineMatchers
builder function is simply applied in sequence, pairing up all fields until a record is created.
You'll notice that the users
field above holds an empty record, and isn't a useful part of the result. If you want to ignore such a field in the record builder, prefix its name with an underscore as you would do to ignore a variable:
userTabMatcher : UrlMatcher { userId: U64 } userTabMatcher = { combineMatchers <- _: exactSegment "users", userId: u64Segment, _tab: anySegment, } expect userTabMatcher |> matchOnUrl "/users/123/account" == Ok { userId: 123 }
If you want to see other examples of using record builders, look at the Record Builder Example for a moderately-sized example or the Arg.Builder module in our basic-cli
platform for a complex example.
Reserved Keywords
These are reserved keywords in Roc. You can't choose any of them as names, except as record field names.
as
, crash
, dbg
, else
, expect
, expect-fx
, if
, import
, is
, then
, when
Other keywords are used only in specific places, so they are not reserved. This includes:
app
, exposes
, exposing
, generates
, implements
, module
, package
, packages
, platform
, requires
, where
, with
Operator Desugaring Table
Here are various Roc expressions involving operators, and what they desugar to.
Expression | Desugars To |
---|---|
a + b | Num.add a b |
a - b | Num.sub a b |
a * b | Num.mul a b |
a / b | Num.div a b |
a // b | Num.divTrunc a b |
a ^ b | Num.pow a b |
a % b | Num.rem a b |
-a | Num.neg a |
a == b | Bool.isEq a b |
a != b | Bool.isNotEq a b |
a && b | Bool.and a b |
a || b | Bool.or a b |
!a | Bool.not a |
a |> f | f a |
f a b |> g x y | g (f a b) x y |
f! | see example |
f? | see example |