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Delta Force (2024 VG)

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Delta Force (2024 VG) for current discussions. Content is subject to change.

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The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Delta Force
三角洲行动
Sānjiǎozhōu Xíngdòng
DeltaForceHawkOpsCover.jpg
Cover art featuring Kai "D-Wolf/Dire Wolf" Silva.
Release Date: December 5, 2024
Developer: Team Jade
Publisher: TiMi Studio Group. Garena (Southeast Asia, Android, iOS)
Series: Delta Force
Platforms: Microsoft Windows
Android
iOS
PlayStation 5
PlayStation 4
Xbox One
Xbox Series X
Xbox Series S
Genre: Online First-Person Shooter


Delta Force (previously known as Delta Force: Hawk Ops, Chinese: 三角洲行动; pinyin: Sānjiǎozhōu Xíngdòng lit. "Delta Operation") is the ninth entry in the Delta Force series. It is a free-to-play title developed by Team Jade and published by TiMi Studio Group, who are known for developing Call of Duty: Mobile. The single player contains a remake of the 2003 entry Delta Force: Black Hawk Down (which takes place in 1993 during both Operation Restore Hope and Operation Gothic Serpent) and a new campaign taking place in 2035. The new story follows the Global Threat Initiative (GTI), a peace keeping force founded by former Delta Force operatives fighting against the Haavk Corperation and Asarah Guard in a fictional West Asian region called Ahsarah. The multiplayer features several different game modes including large scale maps with vehicles and a battle royale/extraction shooter mode.

The "PC Alpha Test" was between August 6 and Sept 8 2024, and entered Open Beta on December 4 of the same year.


The following weapons appear in the video game Delta Force (2024 VG):


Overview

This game is divided into three main modes of play, that being the "Black Hawk Down" campaign (currently unavailable as of December 2024), "Warfare" (a mode inspired by the likes of the Battlefield series, featuring several submodes directly from that game) and "Operations" (based on notable extraction shooters). The latter two modes make use of the "Operator" system, unique characters that have their own gadgets, throwable weapons, and passive perks.

In "Warfare", players can create a loadout consisting of a primary weapon, sidearm, melee weapon and a class-exclusive gadget (different from Operator-exclusive gadgets). In this mode specifically, most primary weapons are exclusive to one or two Operator classes (for example, battle rifles and machine guns are exclusive to Engineer-class operators), with a select group of weapons available for all classes.

"Operations"’s inventory and loadout system is similar to the likes of Escape from Tarkov, albeit somewhat streamlined. Players can carry two primary weapons, sidearm and a melee weapon. Additional weapons can be either looted from corpses (player and NPC alike), from the environment, bought from the "Assault Battalion" supply station with a fixed cost (with additional weapons locked via upgrades) or through an auction house, where additional high-rarity weapons appear with highly variable prices. The game features a weight system, where carrying more weapons and items will affect stamina performance, jumping height and aiming speed. The weapons' weight is also changed from their real counterpart, being heavier or lighter than compared to its real-life counterpart. Like Modern Warfare II’s DMZ mode, extracting a weapon that is locked in the "Havoc Warfare" mode unlocks the weapon regardless of level requirement.

The ammunition system in "Operations" does away from magazines, instead using individual bullets to load the weapon's magazine (similar to the likes of many battle royale shooters, but with the Escape from Tarkov inventory system). Different types of ammunition and caliber are available, each having their own armor penetration level and falloff as well as damage ratio.

Taking a cue from Escape from Tarkov (once again) and a few other games, this game features a deep customization system for its weapons, with no mod slot restrictions so to speak. Some of these attachments can be further calibrated to add additional benefits while adding a stat deficit (ala Weapon Tuning from Modern Warfare II). Even the foregrip and adjustable stock placement can be manipulated thanks to the calibration system.

A small trivia regarding weapon animations in this game, almost all weapons featured in the "Zero Test" (featuring "Operations"’s battle royale mode) uses Modern Warfare (2019)’s and Modern Warfare II’s animations as a placeholder for their own animations once the alpha test has started.

Handguns

Influenced by MW2019, all handguns (barring the Desert Eagle and the revolver) are held in a low compressed ready stance.

Beretta 92FS

The Beretta 92FS appears as "93R" (originally appearing as "92FS") and fires in bursts. The barrel is very short by default (not even extending past the slide), the top is slightly squared, the beavertail is much wider and squared out and the slide has front serrations. The player preforms a very elaborate inspect animation which involves de-cocking the pistol, ejecting the magazine, performing a one-handed press check with the shooting hand, then re-cocking the pistol. Despite the weapon firing in single action, the trigger stays in the double-action position all the time. It holds 12 rounds (which would be correct for the .40 Beretta 96) in a 15 round flush fit magazine, while a 20-rounder loaded to 17 rounds and a 30-rounder loaded to 24 are also available. Using the "93R Elite Ultra-Long Barrel" and the in-game 17-round magazine modifications make it resemble the "Auto-9" machine pistol.

Beretta 92FS - 9x19mm
The 92FS in the customization screen.
Beretta 93R "Auto 9" - 9x19mm

Beretta 92FS Centurion

Installing the "93R Practical Light Barrel" will turn the 92FS into a Centurion variant.

Beretta 92FS Centurion - 9x19mm

Desert Eagle Mark XIX

A heavily stylized Desert Eagle Mark XIX appears as "Desert Eagle". The rear of the barrel has been modified with a textured end cap, railed frame, various components changed to standard black versions and custom wood-colored plastic grips. Longer barrels are available, but only one of them is based on an existing one. The default capacity is 7 rounds, with an extended magazine holding 13 being available.

Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE
The Desert Eagle in the customization screen. Note the markings on the frame say "PLUTO KLEENE / RMBU DFW 21436" as opposed to the weapon name and manufacturer markings in the real handgun.

Glock 17

A slightly stylized Gen 3 Glock 17 appears as "G17" (originally referred to as "XK17"). Differences include the grip texture, Glock logo on the handle replaced by a letter "G" and the slide serrations. It features a factory extended slide stop. While it cannot accept barrel modifications (but it can accept muzzle attachments), the magazine can be fitted with a 33-rounder or a 25-rounder.

Glock 17 Gen 3 - 9x19mm
Promotional material of Kai "D-Wolf / Dire Wolf" Silva with the Glock 17.

Glock 18

A 3rd Generation Glock 18 is referred to as "G18" (originally referred to as "XK18C" and having a different model) and has the same stylizations as the Glock 17 above. The slide has front serrations, unlike the other model. The portion of the barrel that sticks out appears to be threaded, but it's too short to actually work in real life, the game mounts muzzle devices in front of it anyway. It accepts all of the same attachments as the G17.

3rd Generation Glock 18 - 9x19mm
The Glock 18 in the customization screen.
Promotional art of Roy "Stinger" Smee performing a one-handed press check on his Glock 18.

Kimber ICQB

The Kimber ICQB appears as the "M1911". It can be heavily modified.

Kimber ICQB - .45 ACP
The Kimber ICQB in the customization screen. Note the strange incomprehensible markings.
Chambering the Kimber when first spawning.
Holding the Kimber ICQB.
Sights.
Topping off.
Firing; the slide starting to recoil.
Flicking out the magazine after running dry...
Thumbing the slide release.

QSZ-92G-9

The QSZ-92G-9 appears as "QSZ-92G". "CCV09C" is written on the grips. It does not have any barrel options nor magazine options.

QSZ-92G-9 - 9x19mm
The QSZ-92G in the customization screen.

"Smython"

The "Smython" appears as the ".357 Revolver" (previously known as the ".357", and then simply "Revolver" before coming back full circle). The underlug has lightening holes cut into it. The operator spins the cylinder before snapping it shut, regardless if it is an empty or tactical reload. A barrel extension with wood handguard and wood stock is available and resembles similar customization options in Metro 2033 (which in turn somewhat resembles the Mauser C96 Carbine). It can be incorrectly fitted with a suppressor.

Smython - .357 Magnum
The frankenvolver in the customization screen.

Submachine Guns

FN P90 TR

The FN P90 TR appears as "P90" and features a rail near the barrel instead of its handstop. By default it has High Tower Armory MULTI bases with Glock front and rear sights. It lacks the side rails, although they are added if lasers are added. The front part of the grip is chopped off and replaced with a short rail. The "P90 Practical Long Barrel" attachment is likely inspired by the airsoft CYMA FN P90 Predator extended handguard.

FN P90 TR with optics removed - FN 5.7x28mm
The P90 in-game, which is apparently manufactured by the fictional company "Advanced Machine & Tool".
Mai Xiaowen aka "Hackclaw" holds the P90 on the map Ascension.
Thumbing the magazine release and lifting the 50-round mag during a tactical reload (note the inexplicably empty feed lips). For the empty reload she uses a similar animation, however...
...she only pulls it out partway, then gives it a good flick and sends the magazine flying out.
Smacking the top of a new magazine to seat it...
...then tugging the charging handle.
Hackclaw with the P90 in the menus, showing off its ejection port. Note her pistol pouch will always have a QSZ-92G-9, regardless of her actual secondary, as shown here.
Airsoft CYMA FN P90 "Predator" - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an airsoft gun.
Outfitted with the "Practical Long Barrel".

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 appears as "MP5". It is fitted with a top rail (seemingly inspired by certain 3D printed ones) and a polymer slim handguard. A Magpul PMAG D-50 MP is available for it. In addition to several mods that will turn the MP5A4 into different HK variants, longer barreled options are available, two of them with a quad rail and the "MP5 Performance Barrel Combo" with an enlarged MP5K grip/handguard combo. The "MP5 Short Barrel Combo" will fit an airsoft Swordfish rail. MP5 specific stock options include an ACR Stock and a Choate MP5K PDW stock.

Heckler & Koch MP5A4 - 9x19mm

Heckler & Koch MP5A5

Replacing the stock with the "MP5 Retractable Stock" will turn the gun into a Heckler & Koch MP5A5.

Heckler & Koch MP5A5 - 9x19mm

Heckler & Koch MP5SD4

Using the "MP5 Bolt Cover" stock mod and "MP5SD Integral Suppressor" will make the original gun an Heckler & Koch MP5SD4.

Heckler & Koch MP5SD4 - 9x19mm

Heckler & Koch MP5SD5

Mounting the "MP5SD Integral Suppressor" will turn the gun into an Heckler & Koch MP5SD5.

Heckler & Koch MP5SD5 - 9x19mm

Heckler & Koch MP5SD6

Using the "MP5SD Integral Suppressor" and "MP5 Retractable Stock" will turn the gun into an Heckler & Koch MP5SD6.

Heckler & Koch MP5SD6 - 9x19mm

Heckler & Koch MP7A2

A stylized version of the Heckler & Koch MP7A2 will appear as the "MP7", fitted with a 20-round magazine by default.

Heckler & Koch MP7A2 with RAL8000 finish - 4.6x30mm

IMI Uzi

The IMI Uzi appears as "Uzi" and is fitted with a wood stock by default. it's overall a very stylized rendition, the most obvious difference being the squared trigger guard. Three magazine choices are included: a 25-round magazine, a 32-rounder that holds 35 rounds and a 50-rounder that holds 45 rounds. Along with many other stocks, the original folding one can be fitted with the "UZI Stock" accessory.

IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm

KRISS Vector

A KRISS Vector Gen II with a Gen I-style magwell and trigger appears as the "Vector" (referred as the "K15" in the official website, likely an outdated name), with the markings "Serco Whisper". It's loaded by default with Glock .45 ACP magazines (which is correctly stated that it is chambered in .45 caliber) with a fictional +4 extension inspired by the KRISS factory extensions, while 30 and 40 round options are available along with a fictional beta drum magazine seemingly inspired by this that holds 70 rounds in-game. It fires a slightly nerfed 1091RPM in-game.

It comes with Troy folding sights, along with an early folding stock, replaceable with the usual AR15-compatible stocks and a fictional "Vector Resonant Integral Stock" inspired by designs by Hera Arms or a picatinny rail adapter called "Vector Bolt Cover" (it's not one). It has an 8-inch barrel that can't be shortened to standard length, but it can be made longer with three barrel options, all of which include extended rails inspired by either airsoft designs or real aftermarket parts. The "Vector Longsword Ultra-Long Barrel" will give the gun a CRB-length barrel and a rail inspired by the Angel Custom airsoft rail, the "Vector Fortress Heavy Barrel Combo" is based on the airsoft Laylax NITRO.Vo L.A.S. Advanced Grip and the "Vector Rail Barrel Combo" is based on the OEM KRISS MK1 quad rail.

KRISS Vector SBR Gen II with Defiance M4 stock - 9x21mm IMI. This is an 8" barreled model sold in Ukraine.
TDI Vector SMG Gen I with EOTech sight and extended magazine - .45 ACP

LWRC SMG-45

The LWRC SMG-45 appears as "SMG-45". Despite being a military weapon in the game's context, it still has a brace (whith the actual brace sleeve being filled and leaving just the strap). The default 25 round magazine and the fictional extended 40 rounder share the same model for some reason. Fictional longer barrels are available (with the "short barrel" also sharing the same model as the default).

LWRC SMG-45, 2020 model with stabilizing brace - .45 ACP
The SMG-45 in the customization screen.

PP-19 Bizon-2

The PP-19 Bizon-2 appears as the "Bizon". The gun starts by default with an incorrectly underloaded 32-round magazine from the first iteration of the Bizon, but it can be replaced with a Bizon-2 magazine that holds the correct 64 rounds (in both cases, the front attachment point is below the front sight like the original Bizon). A fictional carbon fiber handguard called "Bizon Carbon Fiber Maintenance Wood" is available. As with the SMG-45, there is a "short barrel" option which shares the same model as the default and a "standard barrel" (not to be confused with the actual default barrel) which is a longer variation of the barrel.

PP-19 Bizon-2 with early aluminum magazine - 9x18mm Makarov
PP-19 Bizon-2 with polymer magazine - 9x18mm Makarov

PP-19-01 Vityaz-SN

The PP-19-01 Vityaz-SN with a slightly longer barrel and TDiARMS LHV47-L – Polymer 3 Rail Lower Handguard (without side rails) appears as "Vityaz". Despite the gun already having a skeleton AK folding stock, an additional "AK Folding Stock" accessory can be mounted, with no change aesthetically but with a buff in Handling stats. It fires at a 700RPM, somewhat lower than in real life (in which it fires around 800RPM). As with previous submachine guns, the "short barrel" uses the default barrel length, though for the Vityaz specifically, it also uses a different handguard. There is no "ultra-long" barrel configuration.

PP-19-01 Vityaz-SN - 9x19mm Parabellum
The Vityaz in the customization screen.

Shotguns

Benelli M4 Tactical

The Benelli M4 Tactical appears as "M1014" and has a fictional rib on the barrel, a skeletonized bolt carrier, bronze trigger, a red fiber optic front sight and rear sights affixed to the top rail. The operator uses two different competition reload techniques depending if the shotgun was empty or not when the reload started. A Super 90 stock and grip is an available customization option (with both extended and retracted variants, with the latter benefitting from increased accuracy but with the lack of stability for some reason), along with a Tactical variant with a pistol grip (that is worse in performance compared to the collapsible stock version).

Benelli M4 Tactical with black synthetic fixed stock - 12 gauge

Remington Model 870

A hybrid Remington Model 870 appears as "M870". By default it has the receiver of the M870 MCS with the barrel, forend and stock of the Model 870 Express Field. It has the markings "9centac". It can mount any AR-style stock in the game via a pistol grip/buffer tube combination that replaces the wooden stock.

Remington Model 870 Express Field Gun with raised barrel ribbing and 28" barrel - 12 gauge
Remington Model 870 MCS - 12 gauge

Saiga 12

The Saiga 12K with shorter barrel and Arsenal Saiga 12 handguard appears as "S12K". The 10.5" Dissident Arms MOD2 KS-12 handguard and the ProMag Saiga 12-Gauge 20-Round Drum Magazine is available. A bump stock and pistol grip combination that effectively turns the weapon into a full-auto is available.

Saiga-12K - 12 gauge

Rifles

Almost all intermediate-caliber firing weapons are referred to as "Assault Rifles" after its designation, even if the "Assault Rifle" in question is a carbine.

AK-12

The 2018 production model of the AK-12 appears as "AK-12". It has a shortened barrel and gas tube in-between the gas block and handguard, and the front sight is shaped similarly to that of the 2016 prototype. The handguard is slightly fictionalized and lacks the side rails unless lasers are equipped. The rail system is semi-fictionalized with occasional long flat sections. The rifle has a magazine release most closely resembling the RAM Enhanced Speed Catch, the magazines appear to be AK-74 bakelite magazines with what appears to be the metal front lug from the AK-47 aluminum waffle magazines, however the original AK-12 magazines are able to be used, along with AC Unity windowed 45-rounders and a RPK-16 95-round drum that is underloaded to 75 rounds in-game. Longer barrels can be fitted, with handguards that resemble the one present on the Kalashnikov SR-1 civilian rifle.

AK-12 - 5.45x39mm
AK-12 (2016 prototype) - 5.45x39mm, for comparison. Note the front sight.
The default AK-12 in the customization screen.

AKMN

The AKMN with stock latch on its receiver appears as "AKM". It has a wooden AK-103 stock, and is fitted with a Krebs Enhanced Selector Lever. When reloading, the player character locks the bolt with the fire selector before kicking out the magazine. The selector is also used during the inspect animation; the character removes the magazine but holds it in the well, ejects a single bullet and locks the rifle open, then chamber loads the rifle, lets the bolt fly forward and locks the magazine back in (this animation is also shared with the AKS-74U).

The rifle can use 30-round magazines that are either steel, PMAGs or Bakelite red (which are called "Wooden" for some reason), a fictional 40-round PMAG and a 70-round (the real one holds 75) steel drum based on a 5.45 model based on the angle. Alternate barrels include a Romanian wooden front grip with cut-outs in the upper handguard and one with polymer furniture seen on the AK-74M and AK-100 family. Stocks from the AK-100 series, the AKS-74 and the West German MPi-KMS-72 can be fitted. The muzzle brake / compensator from the AK-103 can be also fitted. When fitted with the polymer handguard, polymer stock and AK-103 muzzle device it resembles said rifle minus the dust cover and the 45-degree gas block instead of 90-degrees.

AKMN - 7.62x39mm
The AKMN in the customization screen.
The bolt locked back on the safety lever's cutout (image edited to highlight the selector). Note the operator holding the magazine over the magazine well with his left hand.
AK-103 with cleaning rod removed - 7.62x39mm

AKS-74UN

The AKS-74UN incorrectly appears as "AKS-74", which is the name of its bigger brother. By default it has a fictional handguard which resembles a Wz. 96A Beryl or Wieger StG-940 handguard with the upper handguard seemingly from the Arsenal SAM7K. It lacks its booster and it has an AK-47 wooden pistol grip, though the default one can be fitted with the "AK Practical Rear Grip" attachment. It is also fitted with a Krebs Enhanced Selector Lever, and it uses the same animations as the AKMN as a result.

The same magazines available for the AK-12 can be used, along with shorter 20-round bakelite mags that are on the gun when no attachments are selected. The MPi-KS2 and AK-100 series stocks available for the AKMN can be used on this gun too.

AKS-74UN - 5.45x39mm
Wz. 96A Beryl - 5.56x45mm
The AKS-74UN in the customization screen.

AS Val

The AS Val appears as "AS Val". The suppressor has several ZenitCo B-3 ring mounts with rails. The charging handle appears to have a fictional long ZenitCo RP-1. As with the Vector, it also has the markings "Serco Whisper". By default it feeds from 20-round factory magazines, but the capacity can be extended via either a fictionalized 30-round magazine or a 45-round one. The stock from the VSS Vintorez can be attached, called the "VSS Elite Integral Stock", accompanied by a VSS-length barrel and suppressor combo called "VSS Tsunami Long Barrel Combo" which does not resemble the real counterpart.

AS Val - 9x39mm
The AS Val in the customization screen.

Colt Model 723

The Colt Model 723 appears as "CAR-15" and is fitted with a Colt Model 607 3.5" moderator by default (though it is removed during customization). 20-round STANAG magazines are available in multiplayer as the defaults with STANAG and polymer Lancer L5AWM 30-rounders, 40-round PMAGs (that hold 45 rounds) and Magpul D-60s serving as alternatives. An A1 "birdcage" flash hider appears as "Birdcage Flash Hider". The inspect animation involves tapping the magazine against the well to seat the rounds, then chamber checking and tapping the forward assist (this animation is also shared with the HK416, M16A4 and "M4A1"). Optics are mounted via a rail adapter fitted on top of the carry handle (which is not actually screwed through the dedicated hole). It fires at 632RPM, slower than most typical military AR15-pattern rifles in real life. The Aimpoint-5000 reflex sight and a "CAR15 W" flashlight are available as bespoke attachments.

Colt Model 723 "M16A2 Carbine", late model with "M4" profile barrel - 5.56x45mm

FN SCAR-H STD Gen 3

The Third Generation FN SCAR-H STD appears as "SCAR-H". It lacks its flash hider by default. It's slightly stylized with changes like a different shape of trigger guard, pictograms instead of letters on the fire selector and smooth interruptions in the flattop rail. As with other weapons, barrel modifications do not have any effect on the weapon's appearance, though this is more so as every barrel attachment does not change the appearance whatsoever.

The rifle feeds from black proprietary SCAR-H 20-round mags by default, with Molon Labe 30 rounders and a Magpul D50 drum meant for AR-10s.

Third Generation FN SCAR-H STD - 7.62x51mm NATO

Heckler & Koch G3A3

The Heckler & Koch G3A3 appears as "G3". It come with grey polymer furniture. It can be fitted with 20 and 30-round steel magazines and an XS Products X-91 50-Round drum. Alternative barrel options include the option to mount a Midwest Industries M-LOK handguard, a quad rail or a G3KA4 barrel with the same rail.

Heckler & Koch G3A3 with slimline handguard - 7.62x51mm NATO
The G3A3 in the customization screen.

Heckler & Koch G3A4

Mounting the "MP5 Retractable Stock" to the rifle will turn it into an Heckler & Koch G3A4.

Heckler & Koch G3A4 - 7.62x51mm NATO

Heckler & Koch G3KA4

Mounting the "MP5 Retractable Stock" and "G3 Hurricane Short Barrel Combo" will turn the rifle into an Heckler & Koch G3KA4.

Heckler & Koch G3KA4 - 7.62x51mm NATO

Heckler & Koch HK416

The Heckler & Koch HK416 appears as "K416". It is fitted with a LMT SOPMOD crane stock and an A5 grip, although the original wide and slim variations of the HK stock can be fitted. Much like the real deal, the rifle is very over-gassed and difficult to control without attachments.

A full length barrel from the civilian MR556 is available with both a short quad rail or an HK-key A5 style handguard (that is not sloped at the end). The aforementioned style of handguard also features a short variant that keeps the same length as the default barrel.

Heckler & Koch HK416 with 10.4 inch barrel - 5.56x45mm NATO

Heckler & Koch HK416C

Using the "K416 Elite Short Barrel Combo" and the "416-C Collapsible Stock" turns the rifle into an HK416C, although with a slightly longer barrel.

Heckler & Koch HK416C - 5.56x45mm NATO

M14

The select-fire version of the M14 appears as "M14". It lacks a muzzle device by default and the iron sights have been relocated closer to the handguard. The upper handguard is the M14.ca Scout Hand Guard (which lacks a rail unless an optic is equipped). By default it feeds from 10-round magazines, with extended options including 20-rounders that hold 30 rounds and a fictional 20-round magazine that is actually shorter than the real magazines.

A shorter SOCOM 16 barrel is available.

M14 rifle - 7.62x51mm NATO

M16A4

A M16A4 with oval plastic handguards appears under its real name. It feeds from 20-round STANAG magazines by default, with the other AR-15 magazine options also available. It can be fitted with shorter barrels that are shared with the "M4A1".

M16A4 with carry handle attached - 5.56x45mm
The M16A4 in the customization screen.
M16A4 with railed handguard, AN/PEQ-2 IR designator, KAC foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm. This is not a military M16A4 MWS, because the railed handguard is not a KAC M5 RAS (it lacks the cut-out in the upper half to accommodate the M203 barrel clamp).
The M16A4 in MWS-style configuration in the customization screen.

Mk 18 Mod 0

The rifle when fitted with the "M4 Elite Short Barrel Combo" and any AR sliding stock will resemble a Mk 18 Mod 0, still retaining the burst lower receiver.

Mk 18 Mod 0 - 5.56x45mm NATO. This example has KAC RIS with rail covers and a 4-position stock.
The Mk 18 Mod 0-style build with the aforementioned barrel combination, removable carry handle, polymer magazine and LMT Crane Stock (as "Practical Stable Stock") in the customization screen.

"M4A1"

Similarly to Call of Duty: Modern Warfare II, an AR-15 pattern rifle appears under the generic "M4A1" moniker, using a Mega Arms GTR-3H upper and lower, although instead of the M4A1 "Block III" it seems inspired by the M4A1 Block II (the upper and the barrel being closer to a 13.7" distinguishing it from a true Block II M4A1). It is equipped with a Daniel Defense RIS II, M4 stock, A2 grip, a charging handle which seems inspired by both the Radian Raptor and Geissele Super, and Knight's Armament Company Folding Micro Sights. It can be fitted with different buffer tube stocks or the buffer tube itself, a Magpul UBR stock ("UR Spec Ops Tactical Stock"), a Magpul PRS stock ("Elite Stable Stock"), an M16A4 fixed stock or an Hera Arms pistol grip and stock combo ("Restricted Zone Integral Stock"). The rifle shares mags with the other ARs. The default barrel can be replaced with an integral suppressor that goes under the default rail and stick out a few inches, a 10.3 inch CQBR barrel with a quad rail ("Elite Short Barrel Combo"), a 13.7 inch barrel with a Geissele Super Modular MK4 rail ("Elite Standard Barrel Combo"), a 16 inch barrel with an LVOA handguard ("Elite Long Barrel Combo") and a 14.5 inch barrel with a PRI Carbon Fiber handguard ("Practical Long Barrel Combo").

A skin called "Spectrum Blitz" or "Prism Offensive" (棱镜攻势) on the Chinese server, is available through the Mandel Brick gatcha system, with a 1.50% drop chance. Similarly to the SCAR-L "Caliburn" from Modern Warfare II, it features a translucent body with internal components fully animated.

M4A1 SOPMOD Block II - 5.56x45mm NATO
Mega Arms GTR-3H Receiver Set
The "M4A1" in the customization screen.
Promotional material featuring "D-Wolf" with a customized "M4A1".
The Spectrum Blitz in the loadout screen.
Reciever closeup. Unlike on the Chinese server, the bolt carrier doesn't have "表里不一" (two-faced, which is likely a pun) written on it.
Different angle closeup shots.
Trailer render of the receiver.
Trailer footage of Hackclaw inspecting the rifle. She first sets the rifle to safe, presses the trigger then pulls the charging handle partially back. The buffer tube and spring are nicely animated.
Trailer footage of Vyron pulling the trigger and dropping the hammer.
The bolt cycling rearwards.
Vyron about to thumb the bolt release in the trailer.

PTR 32 KFR

The PTR 32 KFR appears as "PTR-32". It has a CETME wooden handguard by default and a select fire trigger pack (allowing full-automatic fire). It features "GL32 HDK228" markings. The same barrel options available for the G3A3 are featured for this rifle. Magazines include 30-rounders made of steel, polymer or red bakelite and a fictional 40-rounder inspired by Magpul PMags.

PTR 32 KFR - 7.62x39mm
The PTR 32 in the customization screen.

QBZ-95-1

The QBZ-95-1 appears as "QBZ95-1" and is the weapon of choice for operator Wang "Vyron" Yuhao. It can be fitted with the Defender Longbow front rail, called "QBZ95-1 Longbow Barrel Combo" in-game, and its parent upper rail section is necessary to mount optics. A MLOK front rail section is available. It can be fitted with a drum magazine, although it isn't the QJY-95 magazine but in fact the RPK-16's magazine (which would not work in reality). The pistol grip can be swapped with any AR-compatible one, despite this not being possible on the real model. It can use four different 5.8mm rounds; the 64-grain FMJ DBP87 (which is for some reason green like the DVP88, despite the real carriage being brown), 74-grain (later model) DVP88, hardened steel core 71-grain DBP10, and the tungsten core 85-grain AP DVC12.

QBZ-95-1 - 5.8x42mm
The QBZ-95-1 in the customization screen. Note by default it lacks a muzzle device, and the QBZ's actual muzzle device isn't a option in-game.
Chambering the QBZ-95-1 when first equipping it.
Wang "Vyron" Yuhao holds the rifle.
Iron sights and using the redesigned and more ergonomic selector switch. Note much like the FAMAS series in Call of Duty, the protective wings for the iron sight on the carry handle have been modeled lower than in reality for a better sight picture in-game.
The inspect animation involves the operator turning the rifle to its side, removing the magazine, carefully and slowing pulling the charging handle back (which causes the round the fall out into the chamber), then picking up and inspecting the round before chamber loading it and re-inserting the magazine.
Inspecting the magazine and a tactical reload.
Smacking the magazine release and spent magazine simultaneously upon running dry and chambering the rifle after loading a new one.
Checking the rifle after running dry; the operator removes the magazine and slingshots the charging handle a few times before loading the mag again and locking the bolt back again.
Vyron with the rifle and ammunition selection.
QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm. This Picatinny rail system is known as "长弓" (literally "Longbow"), made by Defender (捍卫者) / Shenzhen Hanweizhe Industrial Design Co.,Ltd.
The QBZ-95-1 with Defender Longbow in-game. It has also been fitted with a muzzle device and QBZ-191 magazine.
Promotional material of Vyron with the QBZ-95-1 outfitted with a LPVO scope (based on the EOTECH Vudu 1-10x24mm with the magnification adjustment of the Vortex Strike Eagle), a suppressor and a laser module possibly based on the L3Harris ATPIAL LA-5B. This configuration is based on real configurations used by Chinese Wujing units.
Vyron with the customized weapon in the operator acquire animation.

QBZ-191

The QBZ-191 appears in the game as the "Type-191", unusually lacking the "Assault Rifle" moniker appended after its name (ie. "Type-191 Assault Rifle") as almost every primary weapon does. The barrel of the QBZ-192 carbine and QBU-191 DMR are available. The option to overgas the rifle via the "Type-191 High-Flow Gas Regulator" exists, which unlike the "Type-191 Low-Flow Gas Regulator" increases the fire rate at the cost of handling and accuracy. The regulator is correctly modeled in its corresponding direction depending on setting (thought it modeled with either version of the ports). It shares the same ammunition as the QBZ-95-1, including the round specifically designed for the QBZ-191, the DVC12.

QBZ-191 - 5.8x42mm
The QBZ-191 in the customization screen.
Chambering her QBZ-191 when first spawning.
Mai Xiaowen aka "Hackclaw" holds the rifle.
Using its sights / flicking the selector. Note the rear sight has been changed from its original QBU-88-type dial peep flip-up iron sight to a more generic Troy Battle Sights-style flip-up rear sight.
Part of the elaborate inspect animation (which appears in part to be a nod to the inspect for the QBZ-191 in Lost Light); the operator first removes the magazine and stows it, the flips the rifle over, ejects a round and catches it while rolling it on their fingers, then vigorously oscillates the charging handle while holding the 5.8mm round, chamber loads it, pulls the magazine back out, checks it, taps the rear of the magazine on the rifle to seat the rounds, then finally rocks it back into the rifle.
Checking the magazine right before tapping it against the receiver / performing a tactical reload.
The empty reload involves her using her trigger finger to release the magazine while simultaneously thrusting the rifle forward, then loading a fresh magazine and thumbing the bolt release.
The just as elaborate empty inspect; the operator first chamber checks, then removes the magazine and presses the bolt release, followed by sling-shotting the charging handle (in a manner similar to the first time equip), then reloads the empty magazine and locking the bolt back again.
Hackclaw with the rifle and ammunition selection.

QBZ-192

QBZ-191 with short barrel - 5.8x42mm
The QBZ-192 carbine in the customization screen.

QBU-191

QBU-191 DMR - 5.8x42mm
The QBU-191 DMR in the customization screen.

Ruger Mini-14

The Ruger Mini-14 with a shortened barrel appears as "Mini 14" placed in the Marksman Rifles category. The upper handguard appears to be an aftermarket version of the original and has a rail. It feeds from 10-round magazines by default, but 30-round magazines are available. The "Polymer Integral Stock" (based on the Archangel Precision Stock) is available as a customization option.

Ruger Mini-14 with short barrel - 5.56 x 45mm
Ruger Mini-14 in an Archangel Precision Stock - 5.56x45mm

ShAK-12

The ShAK-12 appears as the "ASh-12" (which was the name of the prototype version). It is loaded with 10-round magazines by default, which inaccurately hold 20 rounds. Longer, fictional 30-rounders are also available. Despite the carry handle featuring a section of rail on it, optics of any height will just remove it completely and mount on the flattop. Similar to MW2019, 2 longer barrel options are available for this weapon, despite the fact that the real ShAK-12 was designed for close-quarters combat.

ShAK-12 with 20-round magazine - 12.7x55mm
The ShAK-12 in the customization screen.

SIG-Sauer MCX-SPEAR

Initially referred to as "RCX-Spear", then changed to "M7", the 2019 prototype of the SIG-Sauer MCX-SPEAR appears in a black finish with a fictionalized version of the handguard. Much like Battlefield 2042 and Call of Duty: Modern Warfare III, by default it doesn't use its SIG SLX suppressor. The rail system is fictional and similar to the one seen in BF2042. Much like MWIII, the front sight is based on the Precision Reflex PRi flip-up while the rear is based on the Magpul MBUS Gen 2. Similarly to the AKM, the character performs an inspect which involves ejecting a single round while holding the magazine in the well.

The rifle feed by default from 20-round magazines, with 30-rounders (that have the same model as the 20s) and 45-rounders (barely any bigger than the 20s) also available.

SIG-Sauer MCX-SPEAR, 2019 prototype - 6.8x51mm FURY
Promotional material featuring Terry "Shepard" Musa with the SPEAR. Note that it was shown with the correct handguard.
The MCX-SPEAR in the customization screen. Despite having most visual features of the prototype version, it actually has the forward assist of the 2022 production model.

SIG SG 552

The SIG SG 552 appears as "SG 552". It is fitted with 20-round mags by default but it can also be fed by 30 rounders, both of which are not transparent like the real ones, but solid black. A fictional 45-rounder can also be used. It comedically has the marking "Ninecent Tac". It fires at 906RPM, around 200RPM higher than its real-life rate of fire.

SIG SG 552 with scope rail attached - 5.56x45mm
The SIG SG 552 in the customization screen.

SKS

The SKS appears as "SKS", categorized as a Marksman Rifle. It lacks its bayonet and cleaning rod. It is loaded via flipping the rifle upside down, popping the magazine open and loading rounds manually. When loading from empty the operator loads rounds individually into the top. The FAB Defense UAS furniture (with an M4 6-position stock that can be swapped with the usual options) is available, which makes the rifle feed from AK magazines, which are shared with the AKMN.

SKS - 7.62x39mm
SKS with FAB Defense UAS Stock - 7.62x39mm

SR-3M Vikhr

The SR-3M Vikhr appears as "SR-3M" and has a handguard fitted with rails and is loaded with 10-round 6L24 magazines which somehow hold 15-rounds, although the fictional extended AS VAL mags can be fitted. Despite being in the "SMG" category, it's labeled as a "Compact Assault Rifle".

SR-3M Vikhr with 30 round magazine - 9x39mm

Steyr AUG A3

The "AUG" is a heavily stylized Steyr AUG A3 (with some possible influences from the Thales F90). It is fitted with a Daniel Defense AR-15 Iron Sight Set (with the front sight missing the protective wings). It has the marking "Brderica". It can be fitted with a Magpul PMAG D-50 LR/SR, despite this rifle not being compatible with it. Alternative barrel options include an integrally suppressed barrel with rails mounted on the side of the can, a longer barrel with an extra bit of quad-rail, a slightly longer barrel without rail space and an upper assembly with an integrated AUG A3 3x scope with rails.

Steyr AUG A3 16-inch barrel with foregrip and scope - 5.56x45mm
Thales F90 - 5.56x45mm
The "AUG" in the customization screen.

Machine Guns

While incorrectly categorized as "LMGs", the PKM and the LMG 6.8 are correctly referred to with the descriptor "General Machine Guns" (added as a suffix after their names, similar to the other weapon categories).

FN Minimi Mk3

Much like in Modern Warfare 2019, the FN Minimi Mk3 appears as "M249". It lacks a bipod by default and is fitted with a STANAG adaptor. 30-round STANAG or 45-round Magpul polymer magazines can be used. The markings state "0Gentac" and FN is seen in the serial number. A folding stock and no stock are available as customization options among the AR15-pattern stocks.

FN Minimi Mk3 - 5.56x45mm NATO
Chongqing Changfeng CS/LM8 clone of the FN Minimi with 30-round magazine (Norinco-branded) - 5.56x45mm NATO, for comparison

PKM

The PKM Machine Gun appears as "PKM". By default it lacks its flash hider. The charging handle is correctly racked after loading a new belt on empty. The ZenitCo PT-2 "Classic" stock with pistol grip is available for customization, as is the ZenitCo B-50 handguard.

PKM with latest version of flash hider - 7.62x54mmR
Promotional art featuring "Shepard" with a PKM.

SIG-Sauer LMG 6.8

The SIG-Sauer LMG 6.8 appears as the "M250". As with the above MCX-SPEAR, it does not come with the SIG SLX suppressor by default, but it is an available attachment.

SIG-Sauer LMG 6.8 (2022 model), known by its US Military designation XM250 - 6.8x51mm FURY

Sniper Rifles

Accuracy International Arctic Warfare Magnum

The Accuracy International Arctic Warfare Magnum appears as "AWM". By default it lacks a muzzle brake (only suppressors and a flash hider are options), doesn't have a scope and has a fixed blade rear sight. It has the markings "Sdyogmii". Notably, there are three unique weapon inspection animations when the weapon still has ammunition left, one that doesn't have ammunition, and another involving the weapon having no ammunition, but the player character did not rechamber the round. The latter notably sees the player character attempting to brass catch the spent round, only to drop it because it is too hot.

Accuracy International AWSM without scope - .338 Lapua Magnum
Luna with the AWM in a promotional image.

Blaser R93 LRS2

The Blaser R93 LRS2 appears without a scope (with fixed blade rear sight), the bipod and muzzle brake and is called as "R93". It has the markings "S86-CAP".

Blaser R93 LRS2 without muzzle brake - .338 Lapua Magnum

Heckler & Koch SR9(TC)

The Heckler & Koch SR9(TC) will appear as the "PSG-1", lacking the scope by default.

H&K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO

Knight's Armament SR-25

The KAC SR-25 Enhanced Match Rifle appears as "SR-25". It has the barrel length of the KAC SR-25 Enhanced Combat Carbine, lacks a muzzle device, has KAC Folding Micro sights and is loaded with 10-round STANAG magazines by default. The normal EMR barrel length and 20-round magazines are available.

Knight's Armament SR-25 Enhanced Match Rifle - 7.62x51mm

Remington M700

The Remington M700 appears as "M700" and is fitted with a 1-Piece Picatinny Rail with fixed blade rear sight. It has the markings "Model 7". The AAC Integrally suppressed chassis is available. By default it is loaded with 5-round magazines but 10-round magazines are available.

Remington Model 700 with no scope - .308 Winchester
Advanced Armaments Corporation Integrally Suppressed Remington Model 700 - .300 BLK

SV-98M

The SV-98M appears as "SV-98" with a non-standard fluted barrel, muzzle brake and scope.

SV-98M - 7.62x54mmR

SVD Dragunov

The SVD Dragunov appears as "SVD". It lacks optics by default but the PSO-1 scope is one of the available scopes.

SVD Dragunov - 7.62x54mm R

VSS Vintorez

The VSS Vintorez is appears as as "VSS". As with the AS VAL, the suppressor has several ZenitCo B-3 ring mounts with rails. Like with the SVD, it lacks optics by default but the PSO-1 scope is one of the available scopes. Like with the SR-3M, it is loaded with 10-round 6L24 magazines which somehow hold 15-rounds. A stock and custom barrel somewhat resembling the ones on the VSSM is available in customization.

VSS Vintorez with PSO-1 scope - 9x39mm
VSSM - 9x39mm

Launchers

All available missile/rocket launchers are exclusive to the Engineer-class operators (such as Shepherd and Uluru).

Brügger & Thomet GL-06

A Brügger & Thomet GL-06 is available. It is fitted with fixed iron sights, a vertical foregrip and Magpul MOE style stock. Assault-class operators (such as D-Wolf and Vyron) gain access to anti-personnel and EMP ammunition, while Engineer-class operators only have access to the latter.

Brügger & Thomet GL-06 with EOTech holographic sight - 40x46mm

Carl Gustaf M3E1

A futurized Carl Gustaf M3E1 with Aimpoint FCS12 digital fire control system appears incorrectly as "AT4".

Carl Gustaf M3E1 with Aimpoint FCS12 digital fire control system - 84x246mm R

FGM-148 Javelin

A stylized FGM-148 Javelin appears as the "Javelin".

FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm

FIM-92 Stinger

A fictional variation of the FIM-92 Stinger anti-aircraft launcher appears as the "Stinger".

FIM-92 Stinger with IFF interrogator - 70mm

RPG-7

The RPG-7 is seen without the forward grip panels and loaded with a PG-7V rocket. Asarah Guard rocketeers exclusively use this weapon, and it cannot be picked up by the player if he dies.

RPG-7 - 40mm
Promotional material of "Shepard" with the RPG-7, the same image can be seen in the "Prep" name card for Shepard.

Grenades and Explosives

DM51 hand grenade

The DM51 hand grenade is seen in promotional material.

DM51 High-Explosive Fragmentation hand grenade

M67 / Mk 2 hybrid grenade

The future hand grenade from Call of Duty: Black Ops II is seen in promotional material. It is a cross between a M67 hand grenade and a Mk 2 hand grenade.

M67 hand grenade
Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
Props used in the live action trailers of BO2, the future grenade is under the tomahawk.
Luna Kim with the grenade in promotional material.

Model 7290 Flashbang Grenade / Nammo Scalable Offensive Hand Grenade

In addition to other aspects inspired by Battlefield 2042 and the Modern Warfare reboot series, the main grenade also appears to be inspired by the Nammo Scalable Offensive Hand Grenade and Model 7290 Flashbang Grenade.

Nammo Scalable Offensive Hand Grenade
Model 7290 Flashbang Grenade

M18 Smoke Grenade

M18s are seen in promotional material.

A red M18 smoke grenade

Mounted Weapons

AGM-114 Hellfire

The AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopters (called AH-1035D Assault Helicopter).

Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.

Browning M2HB

What appears to be the Browning M2HB is mounted the "M1A4 Abrams" tank.

Browning M2HB on vehicle mount - .50 BMG

General Dynamics GAU-19/A

The General Dynamics GAU-19/A is an optional weapon for the Panhard VBR.

General Dynamics GAU-19/A - .50 BMG

M230 Chain Gun

AH-64D Apache Longbow helicopters (called AH-1035D Assault Helicopter) are armed with M230 Chain Gun autocannons.

Hughes/Alliant Techsystems M230 chain gun - 30x113mm B

Shipunov 2A42

The VPK-7829 Bumerang is armed with a Shipunov 2A42 autocannon.

Shipunov 2A42 30mm automatic cannon - 30x165mm

ZU-23-2

A futurized ZU-23-2 anti-aircraft gun is seen.

ZU-23-2 - 23x152mm

Other

M67 Hand Grenade

The M67 grenade is used as the icon for the Enhanced Frag Grenade.

M67 fragmentation grenade.

Recurve Bow

Luna Kim is seen with with a recurve bow as her operative gadget, either using detection arrows to spot enemies (even behind walls) or using volt arrows to deal damage over time.

A poster featuring Luna with the bow.

See Also


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