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Battlefield Play4Free
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The following weapons appear in the video game Battlefield Play4Free:
Battlefield Play4Free was a free-to-play online game in the Battlefield series. The primary feature of BF P4F is the combination of Battlefield 2 and Battlefield: Bad Company 2, for example: Maps of Battlefield 2 and weapons of Battlefield: Bad Company 2, though some Battlefield 3 weapons were added as well.
Unfortunately, as of 14 July 2015, Battlefield Play4Free, along with Battlefield Heroes and other free-to-play games under EA Games, are no longer online due to the lack of a sufficient playerbase to keep them active.
Handguns
Secondary weapon for all classes.
Beretta M9
The Beretta M9 is the default handgun, available right from the start for both factions. It is the only semi-auto pistol in the game without an upgraded version.
"93R" (Mocked-up Beretta M9)
An M9 mocked up as a Beretta 93R appears in the game as a reward for players who purchase 50 thousand Funds (the in-game analogy to real-world currency). The weapon is referred to in-game as the "93R".
Colt M1911A1
The Colt M1911A1 appears in the game as the "M1911", and is a buyable weapon. It comes in basic, 'veteran', and 'elite' versions. 'Veteran' versions of weapons have a more battle-worn appearance to them and deal more damage than the basic version and also have higher ammo capacity, while 'elite' versions do still more damage and also have tan parts, such as the grips in the case of the M1911A1. An M1911A1 can also be seen in the various holsters the player can equip as part of their clothing customizations, regardless of which pistol the player is actually using.
Desert Eagle
The Desert Eagle appears in the game as an unlockable weapon, referred to in-game as the "Deagle 50". Players who achieved one thousand kills with this weapon between June 29th and July 6th, 2012 were rewarded with a limited-edition stainless steel version of this weapon (this being back in the day when EA used to reward people for actually playing the game rather than emptying their wallets). It is very similar performance-wise to the MP-412 REX revolver, but holds 7 rounds instead of 6.
MP-412 REX
The MP-412 REX is one of several handguns the player can purchase in the game, with a two-tone finish and 6-inch barrel. It is the only revolver in the game, and is touted as the most powerful handgun available, though has the lowest ammo capacity.
MP-443 Grach
The MP-443 Grach appears in the game as another pistol the player can purchase. Comes in both basic, 'veteran', and 'elite' versions and has the second-highest ammo capacity of all the pistols in the game. The 'elite' version features a tan slide and holds the most ammo of all pistols available in the game at 19 rounds.
Orion Flare Gun
The Orion flare gun appears in the game as an available upgrade for the Assault class. While not able to harm enemies, using the weapon will cause fallen allies to respawn at the player's location. The flare gun has a stripper clip of 12 gauge flares attached to the butt.
SIG-Sauer P226R
The SIG-Sauer P226R appears in the game as a buyable pistol, listed as the "P226". With a magazine capacity of 18 rounds, it is second only to the elite version of the MP-443 in terms of ammo capacity of the available pistols.
Tracer Dart Gun
The tracer dart gun is a single-shot weapon that fires darts that stick onto vehicles and allows rockets from the Engineer Class' RPG-7 and missiles from the Apache and Havoc helicopters to be guided to whatever vehicle is shot by a tracer dart. Tagged vehicles are also marked with an icon that allows all players on the faction of the player who fired the dart to see its' location. Like the other pistols, it can be used by all classes of both factions, but does not need to be purchased.
Submachine Guns
Primary weapon for the Engineer class. Like the Assault class' rifles, the Engineers' SMGs in the game only fire in full auto mode and cannot switch to semi-auto.
FN P90 TR
The FN P90 TR appears in the game as a buyable weapon and can be fitted with either Magpul MBUS iron sights or an EOTech red dot sight mounted on the top rail. It also has both basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock/frame.
Heckler & Koch MP5A4
The Heckler & Koch MP5A4 appears in the game as the "MP5", with a flash hider, optional tan receiver, and RIS handguard as well as RIS rails atop the weapon which can mount an EOTech red dot sight. It also holds 35 rounds in a 30-round magazine.
Heckler & Koch MP5KA4
The Heckler & Koch MP5KA4 appears in the game as an unlockable weapon, referred to as the "M5K".
Heckler & Koch MP7
The Heckler & Koch MP7 appears in the game as a buyable weapon, modeled with a 40-round magazine (despite only holding 35 rounds in-game). It comes in basic, 'veteran', and 'elite' versions, the 'elite' verson being overall tan save for the stock, magazine, sights, barrel, and controls. It can be fitted with iron sights or an EOTech red dot sight.
Heckler & Koch UMP45
The Heckler & Koch UMP45 appears as another submachine gun the player can purchase, listed as the "UMP 45". It comes equipped with an optional EOTech or Sightmark Sure Shot red dot sight as well as a desert tan paint scheme. It also holds 35 rounds, despite being modeled with a 25-round magazine.
PP-19 Bizon-2
The PP-19 Bizon-2 appears as a buyable weapon for the Engineer class, referred to in-game as the "PP-19 Bizon". It has the highest ammo capacity of all submachine guns in the game at 55 rounds.
PP-2000
The PP-2000 is the starting SMG for the Engineer class, unlocked by default. It is modeled with a spare high-capacity magazine in the back end of the weapon, acting as a makeshift stock. It can be fitted with an EOTech or Sightmark Sure Shot red dot sight.
Uzi
The Uzi appears as another buyable submachine gun in the game, with only the basic version available.
Assault Rifles & Battle Rifles
Primary weapon for the Assault class. All assault rifles in the game have only a single available fire mode and cannot switch between semi and burst/auto.
5.56A-91
The 5.56A-91, the 5.56x45mm export version of the A-91 bullpup rifle appears as a buyable weapon, referred to as the "A-91". Its grenade launcher is removed.
9A-91
The 9A-91 appears in the game as an available weapon for the Engineer class, fitted with a side-folding stock. Along with the AKS-74U, it is the second assault rifle issued to that class. Despite the real 9A-91 feeding from a 20-round magazine, the in-game weapon holds 30 rounds.
AEK-971 Prototype
The AEK-971 Prototype appears in the game as a buyable weapon. It comes in basic, 'veteran', and 'elite' versions, the 'elite' version has a tan stock, pistol grip, and handguard, the 'veteran' version has olive-drab furniture, while the 'basic' version has black furniture.
AK-47
The AK-47 appears in the game as a buyable weapon for the Assault class. It does the highest damage of all the assault rifles in the game, but is very hard to control without accuracy add-ons.
AKS-74U
The AKS-74U appears as a buyable weapon in the game. Despite the AKS-74U being a carbine version of an assault rifle, the game classifies it as a submachine gun and issues it to the Engineer class.
AN-94
The AN-94 appears as a buyable weapon in the game, known as the "AN-94 Abakan" in-game. It's shown firing in 2-shot bursts only.
AS Val
The AS Val appears as an available weapon, fitted with a 30-round magazine. Like the 9A-91, it is classified as a submachine gun and issued to the Engineer class.
Bushmaster ACR
The Bushmaster ACR appears as a buyable weapon, using the same model and "ACW-R" designation as in Battlefield 3.
Colt M4LE Carbine
The civilian Colt M4LE Carbine appears as a buyable weapon, and is intended to pass for the fully-automatic M4A1. It is fitted with a Vltor modstock, Hogue pistol grip, RIS handguard with rail covers on the side and bottom rails, and an optional EOTech red dot sight. Standard ammo capacity is 20 rounds, despite being modeled with a 30-round magazine. Some early promotional material for the game showed a US Army soldier holding an M4 with an EOTech red dot sight and AN/PEQ-2 IR designator, despite only the EOTech being available on the in-game weapon. Interestingly, when mounting an optic other than iron sights on this weapon and the M16A4 mentioned below, the front sight/gas block assembly is deleted along with the carry handle/rear sight, leaving one to wonder how the weapon is supposed to cycle when fired.
Colt Sporter Competition
The 3-round burst "M16A2" is in fact modeled after the civilian Colt Sporter Competition, as evidenced by the two-position selector switch and the removable carrying handle. It is fitted with a Hogue pistol grip and an optional EOTech red dot sight. Basic, 'veteran', and 'elite' versions are available, the 'elite' version having a tan stock, handguard, and pistol grip.
Enfield L85A2
The Enfield L85A2 appears in the game as a buyable weapon, fitted with black furniture with short rails on either side of the forward end of the handguard. The weapon comes with the removable carry handle/rear sight by default, but can replace this with an EOTech red dot sight or M145 MGO scope.
FAMAS Valorisé
The FAMAS Valorisé appears in the game as a buyable weapon, referred to in-game simply as the "FAMAS". It re-uses the BF3 model meaning that it has the incorrect G1/G2 style trigger guard rather than the F1 type, and it also incorrectly has a ribbed F1 style barrel.
FN F2000 Tactical
The FN F2000 Tactical appears in the game as a buyable weapon, referred to in-game as the "F2000". It has a railed forend and can use either iron sights or an EOTech red dot sight on the top rail.
FN SCAR-L CQC
The FN SCAR-L CQC appears in the game as a buyable weapon, listed as the "SCAR-L" with an overall tan finish with the exception of the magazine, sights, and barrel.
Heckler & Koch G3A3
The Heckler & Koch G3A3 is the starting assault rifle, unlocked by default. It is erroneously referred to as the G3A4", which features a retractable stock rather than the fixed stock on the in-game weapon. Interestingly, equipping optics other than iron sights will remove the front & rear sights from the weapon, despite these parts being permanently affixed to the real weapon.
Heckler & Koch HK53
The Heckler & Koch HK53 appears in the game as the "G53", fitted with a 30-round magazine. The weapon is classified as a submachine gun and issued to the Engineer class.
Heckler & Koch HK416
The Heckler & Koch HK416 appears in the game as a buyable weapon, referred to in-game as the "416-Carbine" and fitted with a 10-inch barrel.
Heckler & Koch XM8
There are two versions of the Heckler & Koch XM8 available in the game; the standard full-size version appears as a buyable weapon for the Assault class while the Compact Carbine version is available for the Engineer class. The latter is called the "XM8C" and is classified as an SMG in-game. Both versions have the Insight ISM-V sight replaced with iron sights as in the Bad Company games or an optional EOTech red dot sight.
Heckler & Koch XM8 Compact Carbine
Magpul PDR-C
The Magpul PDR-C appears in the game as a buyable weapon, referred to in-game as the "PDW-R", using the same name as in Battlefield 3. It is loaded with a 20-round Magpul PMag and either iron or red dot sights. Despite being a bullpup assault rifle, the weapon is classified as a submachine gun and is issued to the Engineer class.
Steyr AUG A3
The Steyr AUG A3 appears in the game as a buyable weapon. It features a 16-inch barrel, rail-mounted iron sights or EOTech red dot sight, and is listed in the game as the "STG77AUG" (StG-77 being the Austrian Army designation for the AUG).
IMI MTAR-21
The IMI MTAR-21 appears in the game as a buyable weapon. It can be fitted with either an EOTech red dot sight or M145 MGO scope. The weapon model shows the 5.56x45mm magazine, but the in-game description states it to be chambered in 9x19mm, and the game classifies it as a submachine gun and issues it to the Engineer class.
Shotguns
This class of primary weapons is available to all classes. All shotguns must be purchased at the in-game store. For the first time in the Battlefield series, the player can now look down the iron sights with shotguns. Unlike other primary weapons, they cannot be modified.
Double-Barreled Shotgun
A sawed-off double-barreled shotgun appears in the game, referred to as the "Scattergun". Players could win a free version of this weapon by submitting in-game screenshots of developers before September 21, 2012. Said developers could also be seen armed with these weapons. It is also classified as a sidearm, and takes the place of the player's pistol when equipped. A customized version with engraved frame & ivory pistol grip, known as the "Nosferatu", is available for players who purchase 22 thousand Funds.
Franchi SPAS-12
The Franchi SPAS-12 is a buyable shotgun available to the player, firing in pump-action mode. Basic, 'veteran', and 'elite' versions can also be purchased, the 'elite' version having a tan handguard & pistol grip.
Franchi SPAS-15
The Franchi SPAS-15 appears in the game as a buyable shotgun, furnished with a tan handguard & pistol grip. It fires in semi-auto mode.
Pancor Jackhammer
The Pancor Jackhammer appears in the game as the "MK3A1", available for players who purchase 120 thousand Funds.
Remington 870
The Remington 870 appears in the game as a buyable weapon listed in-game as the "870 Combat", having ghost ring sights, RIS rails atop the receiver, side-saddle shotshell holder, and a high-capacity magazine tube.
Saiga 12K
The Saiga 12K appears as one of the shotguns the player can purchase listed in-game as the "Saiga-12", with a side-folding stock & muzzle brake and tan handguard, pistol grip, & magazine.
USAS-12
The USAS-12 appears as another buyable shotgun in the game, with basic, 'veteran', and 'elite' versions available, the 'elite' version having a tan stock, handguard, and pistol grip. The in-game model has the left-side ejection port open rather than the right.
Machine Guns
Primary weapon for the Medic class.
Heckler & Koch G36 ("MG36")
The Heckler & Koch G36 with a bipod, G36C rails, and Beta C drum mags, appears in the game as the "MG36"; the actual MG36 had a different configuration and existed before the G36C rails were invented.
Heckler & Koch M27 IAR
The Heckler & Koch M27 Infantry Automatic Rifle appears in the game as a buyable weapon, referred to in-game as the "M27 IAR". It is fitted with a Harris bipod, 6-position M4-style stock, and HK416-style iron sights instead of those normally used on this weapon. It can also mount an EOTech red dot sight or M145 MGO scope.
Heckler & Koch XM8 Automatic Rifle
The Heckler & Koch XM8 Automatic Rifle, the light machine gun version of the XM8 mentioned above, appears in the game as the "XM8AR" with iron sights and a Beta-C drum magazine. It also has the integral bipod removed.
L86A2 LSW
The L86A2 LSW appears in the game as an unlockable weapon, referred to as the "L86A2". It features black furniture and has a carry handle/rear sight by default, but can replace it with other optics just like the L85A2 mentioned above.
LSAT
The LSAT light machine gun appears in the game as an unlockable weapon, referred to in-game as the "LSAT" (which is the acronym used for the development program that produced it, not just the weapon itself).
M60E4
The M60E4 appears as a buyable weapon, listed in-game as the "M60". It features a railed handguard with RIS foregrip and comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan foregrip, stock, and pistol grip.
M240B
The M240B appears in the game as a buyable weapon with the bipod removed. Only a basic version is available.
M249 SAW
The M249 SAW is a buyable weapon and is identified as an M249 by the presence of the STANAG magazine well underneath the ammo belt, the Mk 46 Mod 0 removed this well to reduce weight. The 'Veteran' variant converts this weapon into the Mk 48 Mod 0, chambered for the heavier 7.62x51mm NATO round. Both versions can be equipped with an EOTech red dot sight or M145 MGO scope and feed from a cloth ammo bag.
M249 SAW Para
The paratrooper version of the M249 SAW appears in the game as the "FN Minimi Para", though is identifiable as the SAW by the angled carry handle and ribbed handguard.
Norinco QJB-95
The Norinco QJB-95 appears in the game as a buyable weapon for the Medic class. It's called "QBB-95" ingame.
Norinco QJY-88
The Norinco QJY-88 machine gun appears in the game as a buyable weapon.
PKM
The PKM appears in the game as a buyable weapon, available in basic, 'veteran', and 'elite versions, the 'elite' version having a tan stock, pistol grip, and ammo box.
PKP Pecheneg
The PKP Pecheneg appears in the game as a buyable weapon, referred to simply as the "Pecheneg".
Rheinmetall MG3
The Rheinmetall MG3 is the starting primary weapon for Medics.
RPK
The RPK appears in the game as a buyable weapon, fitted with a Harris bipod replacing the weapon's own integral bipod mounted under the barrel just ahead of the handguard. The weapon is incorrectly referred to as the "RPK-74M", despite being the 7.62x39mm variant.
Sniper Rifles
Class-exclusive primary for the Recon class.
M24 Sniper Weapon System
The M24 sniper rifle appears as a buyable weapon in the game, with a Harris bipod. It too comes in basic, 'veteran', and 'elite' versions, the 'elite' version having a tan stock.
Izhmash SV-98
The Izhmash SV-98 is the starting weapon for the Recon class, fitted with a PKS-07 scope.
Barrett M95
The Barrett M95 appears in the game as a buyable weapon, and is the second-largest sniper rifle in the game and the only one to feature a variable magnification scope. The weapon is modeled in-game with an almost ridiculously long barrel.
Barrett M107
The Barrett M107 appears in the game as a buyable weapon, taking the title of largest sniper rifle in the game from the Barrett M95 above. It is erroneously referred to in-game as the "M82A3".
Barrett Model 98 Bravo
The Barrett Model 98 Bravo appears in the game as a buyable weapon, referred to as the "M98B".
Norinco NDM-86
The .308Win/7.62x51mm NATO variant of the Norinco NDM-86 appears in the game as a buyable weapon, listed as the "SVD", identified via the straight 7.62x51mm NATO magazine as opposed to the slightly-curved waffled magazine of the SVD Dragunov and the 7.62x54mm variants of the NDM-86. It too comes in basic, 'veteran', and 'elite' versions. The 'elite' version features a tan stock and handguard. The rifle's standard PSO-1 scope can also be fitted to other sniper rifles in the game, including those of Western manufacture that normally wouldn't use this scope.
SVU-A Dragunov
The SVU-A Dragunov, the bullpup, select-fire version of the SVD Dragunov, appears in the game as the "SVU-A", furnished with a tan handguard and magazine.
VSS Vintorez
The VSS Vintorez appears in the game as a buyable weapon. It is the second full-auto sniper rifle in the game, the other being the SVU-A mentioned above.
M14 EBR-RI
The M14 EBR-RI appears in the game as a buy-able weapon, referred to as the "M14 EBR", fitted with an EOTech red dot sight or Leupold Mark 4 scope. It was the only sniper rifle in the game that did not have a scope fitted to it by default when originally added to the game.
Mk 12 Mod 0
The Mk 12 Mod 0 SPR appears as a buyable weapon in the game. It is mislabeled as the M110, and is fitted with a Leupold Mark 4 scope and an optional overall desert tan paint scheme with the exception of the magazine, front sight, and muzzle brake.
SKS Rifle
A heavily modified version of the SKS rifle, as seen in BF3, appears in the game as an available sniper rifle, fitted with Tapco synthetic furniture, PSO-1 scope, and 20-round magazine.
GOL Sniper Rifle
The GOL sniper rifle appears as a buyable weapon in the game, fitted with a Harris bipod.
MKEK JNG-90
The MKEK JNG-90 appears in the game as a buyable weapon, referred to as the "JNG-90".
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum appears in the game as a buyable weapon for the Recon class. Recognizable by its fluted barrel and side-folding stock. Called the "L96A1", which was the British designation of the Precision Marksman rifle. Features a non-existent 7-round magazine. Can be furnished with an optional desert tan paint scheme.
Launchers
Several class-exclusive "gadgets" for the Engineer.
Heckler & Koch XM25
The Heckler & Koch XM25 appears in the game as the "XM-25 Airburst Grenade Launcher", and is an unlockable Tier 3 training option. The in-game XM25 fires airburst grenade rounds that detonate either on impact or when they reach a range entered by the player into the weapon's fire-control computer. It is also shown fitted with a RIS foregrip.
RPG-7
The RPG-7 is used by the Engineer class, fitted with a PGO-7 scope and referred to in-game as the "anti-vehicle RPG". The rockets fired by the RPG-7 are shown being able to home in on vehicles tagged with tracer darts, despite none of the rockets fired by the real-life RPG-7 having any kind of guidance after launch.
Emplaced/Vehicle-mounted weapons
AT-14 Spriggan
The AT-14 Spriggan appears in the game as the secondary weapon on the Russian faction's BTR-90 APC just as in BF2, despite the BTR-90 not having any missile armament in real life.
Berezin UBK
The Berezin UBK appears in the game as the primary weapon on the Russian factions' WZ-11 scout helicopter.
BGM-71 TOW
The BGM-71 TOW appears in the game both tripod-mounted and on the US faction's LAV-25 APC, despite the real-life LAV-25 not having any missile armament.
Browning M2HB
The US faction's M1A2 Abrams, humvee, desert patrol vehicle, and Rigid Inflatable Boat are equipped with Browning M2HB heavy machine guns, the ones on the humvee being fitted with a gun shield to protect the gunner from enemy small-arms fire.
FIM-92 Stinger
The FIM-92 Stinger appears in the game in a twin mounting, located in strategic locations on maps with aircraft present in them.
GAU-22/A
The General Dynamics GAU-22/A appears in the game as the secondary armament of the F-35B Lightning II fighters used by the US faction. The game reuses the BF2 model of the F-35B, complete with the GAU-22/A being erroneously mounted in the nose of the aircraft forward of the canopy.
GE M134 Minigun
The GE M134 Minigun appears in the game door-mounted on UH-60 Blackhawk helicopters. The Little Bird helicopters are also armed with M134 Miniguns, albeit in a forward-firing position to allow for strafing ground targets. It should be noted that while the Minigun has a fearsome rate of fire and can be devastating to thin-skinned ground targets (as well as other aircraft depending on the skill and coordination of the pilot and/or door gunner), it takes several seconds for the barrels to spin up before firing, so the gunner must keep this in mind when using this weapon.
Gryazev-Shipunov GSh-30-1
The Gryazev-Shipunov GSh-30-1 appears in the game as the secondary weapon of the Russian faction's MiG-29 Fulcrum fighter.
HJ-8 Red Arrow
The HJ-8 Red Arrow appears tripod-mounted in the game as the counter to the American TOW mentioned above.
Kord
The Kord heavy machine gun appears as the mounted machine gun for most of the Russian vehicles, including the Fast Attack Vehicle, GAZ-3937 "Vodnik", T90 tank, and door-mounted on the Mi-17 Hip-H helicopter. The Kord on the Vodnik features a gun shield to protect the gunner from enemy fire.
M230 Chain Gun
The M230 chain gun appears in the game as the secondary armament of the US AH-64D Apache helicopter. Secondary fire with this weapon allows the gunner to fire a tracer dart to mark vehicles and other aircraft for the Apache's Hellfire missiles as well as the RPG-7 launchers used by the Engineer class.
M240C
The M240C appears in the game as another secondary weapon on the M1A2 Abrams tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.
M242 Bushmaster Chaingun
The M242 Bushmaster chaingun appears in the game mounted on US LAV-25 armored personnel carriers.
PKT
The PKT machine gun appears in the game as another secondary weapon on the T-90 tank, mounted coaxially next to the main gun. Using this weapon is only possible when the player selects the necessary training.
SA-18 Grouse
The SA-18 Grouse appears in the game as the Russian counter to the American Stinger, also in a twin turret mounting. As in BF2, it is listed in-game as the "SA-18 Igla", combining its NATO and Russian designations.
Shipunov 2A42
The Shipunov 2A42 appears in the game as the secondary armament on the Russian Mi-28 Havoc helicopter and as the main armament on the BTR-90 armored personnel carrier. It functions the same on the Havoc as the M230 chain gun does on the Apache, albeit with a slower rate of fire.
Other
C4
One of the training options for the Assault class allows for the use of C4 charges. Once placed, the charges are then triggered via a remote detonator.
M18A1 Claymore
The M18A1 Claymore appears in the game as a secondary weapon of the Recon class. The mines will only detonate when an enemy enters their kill zone. Training is available to allow the player to avoid their tripwires. The mines can also be defeated by shooting them, provided the player spots them before they are triggered.
M67 Hand Grenade
The M67 hand grenade appears in the game as a secondary weapon of all classes, unlocked through training. Additional training is available to improve the player's ability to use grenades, carry more grenades, as well as detect incoming grenades thrown by other players, and even give the player the ability to drop a grenade when killed by an enemy which then acts in a similar fashion to the M18A1 Claymore mine listed below, referred to in-game as the "dead man's trigger". Players can even train to be able to throw incoming grenades back, possibly taking out the enemy who originally threw it.
M83 Smoke Grenade
The M83 smoke grenade appears in the game as an available upgrade for the Assault class unlockable via training. The smoke generated not only disrupts visual acquisition of targets, but also conceals enemy ID tags. As with the M67 hand grenade mentioned above, additional training is available to increase the number and effectiveness of the smoke grenades.
TS-50 Anti-Personnel Mine
An enlarged version of the TS-50 anti-personnel mine from Bad Company appears as the basis for the "anti-vehicle mine", an Engineer-class weapon available via training points. The mine has the same abilities to discriminate between friend or foe as the M18A1 Claymore mentioned above, but there is no training available to circumvent them.