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Poster PlayTrack MMochocki 2017.pdf

Poster introducing "Curriculum Design for Skills in Game Design" project by Games Research Association of Poland. Presented at PlayTrack 2017 conference at Aarhus University (4-6 Dec 2017, Denmark)

Game Designer’s Curriculum: Skillsets and Employability a curriculum design project by Games Research Association of Poland Dr. Michał Mochocki – [email protected] Games Research Association of Poland / Kazimierz Wielki University in Bydgoszcz What is this about? THIS IS a curriculum design project. Its aim: create efficient higher-ed programmes in game design in collaboration with the game dev and academia. IT FOCUSES on the core game designer’s skillset and employability. IT BUILDS on 5 years of experience with building and running GAMEDEC: Game Studies & Design B.A., launched in 2013 as part of 2nd Gen Humanities at Kazimierz Wielki University in Bydgoszcz (Poland), with 56,8% full-time industry employment before graduation. IT EXPLORES the possibility of creating a universal game design core curriculum,flexible enough to be: ● a component of 3- and 4-year programmes ● the core of 2-year programmes ● applicable to technical, artistic, management, education and humanities-based curricula as support to (or preparation for) real game dev practice for beginner and junior designers. Game designer's skillset dd James Portnow's (2016) list of essential skills:  Communication  Collaboration  The love of learning  Scope (realistic design plans)  Logical thinking  Lateral thinking  Breadth of knowledge Jesse Schell's (2015) list of useful skills:   Animation, anthropology, architecture, brainstorming, business, cinematography, communication, creative writing, economics, engineering, games, history, management, mathematics, music, psychology, public speaking, sound design, technical writing, and visual arts. Above all, listening (to your team, audience, client, game, yourself) How you can get involved We are now in the second stage of the project: collection of feedback from game companies, game professionals, educators and other interested parties. If you are or have been:  game industry professionals  teaching staff or curriculum designers in game-related programmes  other stakeholders with relevant experience please feel kindly invited to read the Game Design Curriculum whitepaper available as ResearchGate project: https://www.researchgate.net/project/Curriculum-Design-for-Skills-in-Game-Design education of designers: “the biggest challenge faced by Polish education in terms of the video games industry” - M. Pawłowski, State of Polish Video Game Industry 2017: 78) and give your feedback there and/or to [email protected]. In the long run, the project is also open for collaboration in design and implementation of new curricula, depending on the needs and commitments of interested parties. Cited works      Brathwaite, B. & Schreiber, I. 2009. Challenges for Game Designers. Schell, J. 2015. The Art of Game Design. A Book of Lenses, 2nd ed. Portnow, J. 2016. Educating Game Designers - Too Much “Game” at Game Schools. Extra Credits. State of Polish Video Game Industry 2017 report. Higher Education Video Game Alliance 2015 report. Other relevant reading    Mochocki M., 2016b, Humanities-based degrees and game dev employability, in: A. Wojciechowski & P. Napieralski (eds.), Computer Game Innovations. Mochocki M., 2016a, Gamedec.UKW in IGDA Curriculum Framework, Replay: Polish Journal of Game Studies. Gamedec.UKW, 2017, Employment. “Digital or non-digital, the underlying fundamentals of a game and therefore of game design are all the same. Though technology may advance, modern video game designers use the same core skills today that were used when designing games on paper” - B. Brathwaite & I. Schreiber, Challenges for Game Designers, 2009: 6.