Guild Wars 2: Secrets of the Obscure content

Convergences

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Disambig icon.png This article is about the Secrets of the Obscure public instance. For the Janthir Wilds instance, see Convergence: Mount Balrior. For similarly named content, see Convergence.

Convergences

Convergences map.jpg
Map of Convergences

Levels
80
Type
Instance
Within
The Mists
API
1523, 1527

Convergences loading screen.png
Loading screen

Image(s)

Through the Veil screenshot 01.jpg

Click to enlarge.

Journey into Inner Nayos to confront the Kryptis on their turf and close an unstable rift from the other side.
Difficulty scales based on group size.
Requires completion of the Duress chapter of the Secrets of the Obscure story to enter.[sic]

— In-game description

Convergences is a public instance during night supporting up to 50 players. It requires the expansion Guild Wars 2: Secrets of the Obscure to enter.

Getting there[edit]

Event schedule[edit]

Previous 2 hoursNext 2 hours
00:00 UTC

Start times: 01:30, 04:30, 07:30, 10:30, 13:30, 16:30, 19:30, 22:30

Locations[edit]

Area Area objectives
Incursion Point
The Spire
The Killing Fields
Twisted Cathedral
Valley of the Damned
Watcher of the Woods

Objectives[edit]

  • Interact with the unstable Kryptis rift to begin.
  • Zojja has arrived to help with the unstable Kryptis rift.
    • Kryptis defenders arrive in: x seconds.
  • Work with Zojja to close the rifts in the area. Event shield (tango icon).png
    • Zojja
    • Event bar.jpg
    • Essence for Resurrection Spell
    • Event bar.jpg
      • Heroes Alive: x (Number of Players Alive)
      • Kryptis siege engines active: x
  • Defend Zojja and empower her with essence! Event shield (tango icon).png
    • Champion Avatar of Gluttony, Rage, Envy or Despair (Champions may be the same for two or three of the events.)
    • Event bar.jpgEvent boss (tango icon).png
    • Champion Avatar of Gluttony, Rage, Envy or Despair
    • Event bar.jpgEvent boss (tango icon).png
    • Champion Avatar of Gluttony, Rage, Envy or Despair
    • Event bar.jpgEvent boss (tango icon).png
    • Mists Rift (map icon).png [Group Event] Defeat lieutenants to draw out and defeat their general.
      • Islands cleared: x/4
        • Champion High Kryptis Lieutenant
        • Event bar.jpgEvent boss (tango icon).png
        • Champion High Kryptis Lieutenant
        • Event bar.jpgEvent boss (tango icon).png
        • Champion High Kryptis Lieutenant
        • Event bar.jpgEvent boss (tango icon).png
        • Champion High Kryptis Lieutenant
        • Event bar.jpgEvent boss (tango icon).png
        • Champion High Kryptis Lieutenant
        • Event bar.jpgEvent boss (tango icon).png
        • Lieutenants defeated x/5
        • Champion High Kryptis General
        • Event bar.jpgEvent boss (tango icon).png
    • Mists Rift (map icon).png [Group Event] Defeat the legendary creature.
      • Demon Knight, Sorrow, Dreadwing, Hell Sister or Umbriel, Halberd of House Aurkus
      • Event bar.jpgEvent boss (tango icon).png
    • Convergences ends in: 10:00 (Appears 1 hour after the public Convergences portal opens)

Rewards[edit]

Success[edit]

Event Rewards - once per day
Repeatable rewards

Failure[edit]

Walkthrough[edit]

Mechanics[edit]

Map of mechanics and spawning locations
  • If Zojja dies, the instance will fail and all players will be returned to The Wizard's Tower.
  • When Kryptis are defeated, they drop Kryptis Essence.png Kryptis Essence on the ground. This essence then can be collected by running over it. The more essence you pick up, the more damage you do, but the less total health you have. You can carry up to 25 stacks at a time without the Essence Attunement Mastery, or up to 50 stacks with the Mastery. Going into a Downed state will cause you to drop all stacks of essence that can be picked up by others or by yourself, once you're up again.
  • Turning in essence to Zojja heals her, and powers her Resurrection Spell, that resurrects your allies who died and were turned into wisps.
  • Once the final phase begins and the Legendary Kryptis spawns, Zojja becomes immune to all forms of standard healing, and can be healed with essence.
  • Kryptis siege engines Kryptis siege engine (map icon).png will occasionally spawn in the four corners of the map. Destroy these to prevent them damaging Zojja.
  • If a player joins a Convergence instance that has already started, they will spawn as a wisp awaiting the completion of the current resurrection spell bar.
  • If a player dies, they will enter Fractured Spirit.png Wisp Form with the special skills below. Some abilities are only available with certain masteries unlocked. These players are invulnerable and may heal, buff, or revive downed players. With the Wisp Pockets Mastery, they will be able to collect Kryptis Essence and bring it to Zojja, speeding up their own resurrection. They can hit their jump keybind to move around more easily.
Wisp skills
# Skill Activation time Recharge time Description
1 Ethereal Healing.png Ethereal Healing 0.75¾ Fire a projectile that heals and applies barrier to allies.
2 Pacified Magical Storm.png Healing Rain 30 Heal, cure conditions, and grant regeneration to allies once every second.
3 Ward against Evil.png Ward against Evil 30 Allies within target area receive stability, protection, and aegis.
4 Watchful Spirit.png Watchful Spirit 180 Shadowstep to the target point and revive downed players within the radius.
5 Ride the Ley Line.png Ride the Ley Line 5 Focus unbound magic to create a ley line and propel yourself forward. Warning: Crossing streams with other ley lines is deadly!
Gliding skills
# Skill Activation time Recharge time Description
7 Focused Magic.png Focused Magic 10.5½ Shoot a beam at your foe. The farther away they are, the less damage you deal.
8 Unstable Magic Volley.png Unstable Magic Volley 1 5 Release a volley of unstable magic on the target area, damaging and knocking down foes, and applying a random condition.
9 Pacified Magical Storm.png Pacified Magical Storm 20 Call down a pacified magical storm on the target area, healing, curing conditions from allies, and granting regeneration to allies once every second.
0 Ride the Ley Line.png Ride the Ley Line 5 Focus unbound magic to create a ley line and propel yourself forward. Warning: Crossing streams with other ley lines is deadly!

Phase 1: Start[edit]

It is recommended to have Superior Sigil of the Night.pngSuperior Sigil of the Night and Superior Sigil of Demon Slaying.pngSuperior Sigil of Demon Slaying.

The group initially spawns in a central starting island where Zojja will ask to confirm if they are ready. Once the event starts, small groups of typical Kryptis enemies will spawn. Concurrently, 2-minute timer will begin for Kryptis reinforcements to arrive.

After a brief introduction on Kryptis Essence.png Kryptis Essence, groups of Avatar of Spite will begin to spawn on the central island in an anti-clockwise direction from northwest, southeast and northeast of the central island. These Avatar of Spite chase Zojja to apply their explosion mechanic (they turn invulnerable as they begin exploding). Breaking their defiance bar will stop them in their tracks temporarily for you to burst them down. In addition, siege engines will also spawn in a clockwise direction on the other 4 corner islands of the map starting from the southwest island and should be destroyed to protect Zojja. Their seige attacks can be seen as darker orange circles within Zojja's hitbox. The Kryptis enemies that spawn around the seige engines despawn together with them being taken down. Both anti-clockwise and clockwise spawns continue throughout phase 1 and 2.

Once the 2-minute timer ends, the reinforcements are 3 Kryptis Champion Avatars to be slain in order to progress to phase 2.

Zojja is also able to be healed by most spells and abilities affecting friendly targets. In addition to the healing she receives from turning-in essences, it is good to have dedicated healers remain nearby Zojja to keep her alive during phases 1 and 2.

Phase 2: Clear Islands[edit]

The objectives to defend Zojja from Avatars of Spite and siege engines from phase 1 continues. The Avatars of Spite on the central island will now begin spawning in an anti-clockwise direction while Seige Engines continue their occasional clockwise spawns. Like in the previous phase, Zojja can still be healed normally during this phase, so having healers prioritize her defense remains important.

All four corner islands of the map will now need to be cleared. 5 Champion Kryptis Lieutenants will spawn on each of the islands followed by a Champion Kryptis General. Defeating each Champion Kryptis General will clear each island individually. Both lieutenants and generals have random Unstable Magic Abilities abilities. When a specific island is cleared of its Champion Kryptis General, the seige engine on that island will also stop its spawn. After all four islands are cleared, phases 1 and 2 are fully completed.

Phase 3 then begins with a legendary creature spawning on one of the 4 corner islands. The party/players who were responsible for the central island defense/healing of Zojja should also remember to completely destroy the last batch of Avatars of Spite or they will continue chasing to where Zojja teleported (Legendary Creature spawn) to and explode on her.

Phase 3: Legendary Creature[edit]

A Legendary creature (Demon Knight, Sorrow, Dreadwing, Hell Sister, or Umbriel, Halberd of House Aurkus) will now spawn. The creature chosen is random per instance, though the available options alternate each week at Tuesday 00:00[verification requested]; only Sorrow and Demon Knight are available one week, and only Dreadwing and Hell Sister are available the following week. However, Umbriel remains a constant, non-rotating third possible boss each week[verification requested].

Shared Mechanics[edit]

The Legendary creature scatters Kryptis Essence.png Kryptis Essence around itself every time it loses 10% health and just before it teleports to the next random island at every 25% health interval. In addition, Zojja now becomes immune to all forms of healing except turned-in Kryptis Essence.png Kryptis Essence so it is especially important to continue doing so in order to heal her and charge up her resurrection spell. She also begins taking more damage.

At its final 25% health, the Legendary Creature always teleports to the central island (starting area).

Demon Knight[edit]

Demon Knight.

Demon Knight is the easier legendary to deal with. Its most dangerous attack has a charge up animation; at this point it needs to be stunned to stop this attack. While it charges the attack, it also deals a massive amount of damage to the surrounding area. His second dangerous attack is a meteor shower. Players will be marked with numerical Target Order-1 (overhead icon).png icons and have a yellowish aura around their computer screens. These players should move away from the group. After a short period, a cluster of meteors will crash down on the area in numerical order, with another cluster shortly after. It is preferable to NOT move towards Zojja when marked.

One of the attacks that pulls the player away can also pull the player inside a stone or behind a texture making them stuck for the rest of the fight. Teleports do not work and you cannot /gg either.

Sorrow[edit]

Sorrow is the harder enemy as it moves around more often. Break its defiance bar to stop it from flying around and to deal increased damage. It will fly up to summon its Sorrow's Brood. The smaller summoned wyverns often focus Zojja. When it lands, it deals a large amount of damage to those standing below. Barrier can mitigate this, but players with lower health should avoid this attack. When Sorrow is grounded, it's generally safe to stand just at the back of Sorrow, but still on top. If you are knocked into the sky, you can glide to avoid fall damage or access glide-only skills.

Dreadwing[edit]

Hell Sister[edit]

Hell Sister.

Hell Sister is of medium difficulty. Her defiance bar does not unlock at any point in the encounter. Watch for a large eye above her and look away until it resolves and disappears. She will summon large aoe lines of pulsing rocks that push you back and deal damage. If you need to cross those areas, dodge or use stability. Every time the Hell Sister screams, she is casting an ability, so paying attention to your audio can be helpful. She often selects a random player to teleport to, unleashing a cone attack towards the group. Because of her area attacks and frequent movement, Zojja may take more damage against this boss than in other encounters. While it isn't incredibly dangerous for her to stand on Zojja, groups should endeavor to have the boss between themselves and Zojja so she is less likely to use her cone attacks on Zojja.

Umbriel, Halberd of House Aurkus[edit]

Umbriel, Halberd of House Aurkus is one of the harder bosses. His fight shares multiple mechanics with Kanaxai in the Fractals of the Mists. This fight is considered to be very condition heavy, and all of his attacks apply conditions. Autoattacks apply multiple stacks of bleeding, and during the fight Umbriel will regularly throw out axes that leave damaging area of effect fields immobilizing players as well as applying Exposed for 10 seconds. At 75%, 50%, 25% and 1% health, Umbriel will become invulnerable and spawns multiple aspects. These aspects all need to be defeated to make Umbriel's defiance bar open up, which needs to be broken in order to strip his invulnerability and continue the encounter. After the 75% Aspect split Umbriel will start using Frightening Speed roughly every 45 seconds. Five numbered AOE circles will be placed on players' locations, indicating the order in which Umbriel will attack. Shortly after these markers appear, Umbriel will jump from location to location, downing any players caught within the AOE. After the 50% Aspect split Umbriel will also periodically start casting Dreadful Gaze, dealing damage and applying Fear and 25 stacks of Vulnerability to all players who are looking at him. This mechanic is marked by a large eye appearing above him and the edge of the screen turning yellow, requiring players to turn around and look away from Umbriel until the attack resolves. Finally, Umbriel will start combining Frightening Speed and Dreadful Gaze together after 25%.

Challenge Mode[edit]

Mechanics[edit]

A summary of mechanics may also be found in-game by speaking with the Convergences Portal

  • Enemies are stronger
  • Zojja requires more essence to revive allies [verification requested]
  • Players gain the Debilitating Void.png Unstable Attunement effect when they start a convergence with challenge mode activated.
    • When a player is revived from a wisp, they lose Unstable Attunement and can no longer be revived from wisp form.
    • Once the legendary Kryptis has been drawn out, all wisps will be revived regardless of their Unstable Attunement status [verification requested] and everyone will be granted the effect once more.
  • The Noblesse Oblige mastery is disabled. (Noblesse Oblige removes downed penalties to revive targets and increases resurrection speed towards lower level targets.)
  • The Convergence must be completed within the time limit (30:00:00) to log the time and obtain bonus rewards.

Achievements[edit]

This achievement is repeatable infinitely and does not contribute to a meta achievement.This achievement rewards items. Avatar of Spite Annihilator Convergences: Outer Nayos 5Achievement points
Defeat 100 Avatars of Spite.Spit in spite's eye.
Reward: Arcane Orb.pngNugget of Rift Essence
Defeated 100 Avatars of Spite 5Achievement points
  • While defending Zojja during phase one, waves of Avatar of Spites will spawn. These enemies will then charge to Zojja and explode on impact. There are three spawning locations for these enemies. Starting from west side, followed from south-east and lastly from north-east. These enemies are marked by Invasion (map icon).png icons.
This achievement is repeatable infinitely and does not contribute to a meta achievement.This achievement rewards items. Convergence Creature Crusher Convergences: Outer Nayos 5Achievement points
Defeat 500 enemies in Convergences. Siege engines, veterans, elites, champions, and legendaries give more progress. (At 200%, player participation kills grant a fixed amount.)Bash the demon! Smash the demon! Drive it right back into its den!
Bash the demon! Smash the demon! May it never rise up again!
Reward: Arcane Orb.pngNugget of Rift Essence
Defeated 500 Enemies in Convergences 5Achievement points
  • Killing and destroying Kryptis will grant points towards this achievement. Normal enemies give 2 points, Avatars of Spite give 5 points, elite enemies and siege engines give 25 points, champion enemies give 50 points, and legendary enemies give 100 points.
This achievement is repeatable infinitely and does not contribute to a meta achievement.This achievement rewards items. Emotional Baggage Convergences: Outer Nayos 5Achievement points
Collect 500 Kryptis essences in Convergences.
(Gain less progress when collecting essence as a wisp with the Wisp Pockets Mastery.)I'm completely fine, honestly!
Reward: Arcane Orb.pngNugget of Rift Essence
Collected 500 Kryptis Essence 5Achievement points
  • Every Kryptis that is killed should drop a red orb on the ground. These are essences that can be collected giving Kryptis Essence.png Kryptis Essence effect.
This achievement is repeatable infinitely and does not contribute to a meta achievement. Kryptis Turret Killer Convergences: Outer Nayos 5Achievement points
Destroy 25 Kryptis turrets.Those skyscale adventures have trained you for this. It's true! Defeated 25 Kryptis Turrets 5Achievement points
  • Destroy 25 Kryptis turrets that can be found in the air all over the area. Can be destroyed by using fireball of your skyscale. These turrets can have Light Feedback.png Demonic Seal effect making them invulnerable until dashing through it on a skyscale. They do respawn after a while.
This achievement is repeatable infinitely and does not contribute to a meta achievement.This achievement rewards items. Siege Engine Stomper Convergences: Outer Nayos 5Achievement points
Destroy 20 siege engines.Smash or be smashed.
Reward: Arcane Orb.pngNugget of Rift Essence
Destroyed 20 Siege Engines 5Achievement points
  • There are total of four siege engines. They spawn clockwise starting with south-west corner and are marked by Kryptis siege engine (map icon).png icon. Each siege engine destroyed grants 5 points of progress.

NPCs[edit]

Allies[edit]

Foes[edit]

Objects[edit]

Dialogue[edit]

Pre-Event start
Zojja: Portaled in as soon as we lost track of your astral fluctuation. I'll need to focus on maintaining our tether to Tyria.
Zojja: The nearest waypoint is a little out of range, so reviving will be a challenge... Luckily, Mabon taught me a few tricks.
Zojja: Resurrection spells take a lot of magic. The best source of that here is going to be the essence that Eparch's grunts drop.
Zojja: Bring that essence to me, and I'll do the rest.
Zojja: If it looks like I'm about to go down, I'll try to pull us back to Tyria. Hopefully we'll make it back in time for tea...
Upon catapults spawning
Zojja: Little hard to concentrate with catapults lobbing stones at my face! Deal with them!
Zojja: Argh! I keep losing my concentration! Break those catapults to pieces!
When enough essence has been collected to revive allies
Zojja: Let me raise you up! Feel the healing energies flow through your veins–rise!
Zojja: Reviving our fallen!
High Kyptis event
Zojja: I can feel the demonic essence in those High Kyptis. Take them down, and I can throw that power back in their face.
Zojja: Collect enough, and I might even be able to cast some additional protections...
Zojja: Be careful though. Demonic essence will drain your life force. Plus, there is the whole "possession" thing to worry about...
Event to slay Generals
Zojja: Even more of Eparch's personal cortege. Take them out. Let's see if we can entice their leader to make an entrance.
Zojja: More High Kryptis! Damn it, Eparch. Spread out to defeat them! Maybe we can lure out whoever's pulling their strings.
Upon Zojja reaching 50% health [verification requested]
Zojja: More...essence! Bring it...to me!
Upon Zojja reaching 25% health [verification requested]
Zojja: If I...get too weak...we're getting yanked straight back to Tyria... More...essence...
Event to slay final boss
Zojja: One of Eparch's generals, I... Focus. We need to focus. I'll keep it vulnerable. You take it down.
Zojja: The raw power...emanating from that Kryptis... It's going to take all my focus to keep it vulnerable to your attacks.
Upon boss losing 25% health
Zojja: We've wounded it! Keep up with it, and I'll use that essence to give us a little extra juice.
Upon boss losing 50% health
Zojja: Move! Move! MOVE!
Zojja: Follow it! If we let it escape, we're going to be yanked straight back to Tyria!
Zojja: Keep it up, keep it up! I know you're tired, but we can't let it escape!
Upon boss losing 75% health
Zojja: It's making its way to the center island. We can end this here and now!
Upon successful completion of the Convergence
Zojja: Finally... Whew. Nayos is not my scene. Let's head back; breathe in some fresh air?
Zojja: My toes might be tingling, but at least that's a few less of Eparch's grunts clawing at our feet... Let's head back home.

Mists Rift (overhead icon).png The Convergence has been calmed, and Zojja will teleport the group back to the Wizard's Tower soon.

Upon failing to complete the Convergence
Zojja: I... can't hold on. No choice—I'm pulling us back to Tyria!

Related achievements[edit]

Rift Hunting.png Convergences: Outer NayosParticipating in Convergences. (60Achievement points 1 Mastery point (Secrets of the Obscure).png)