Ball joint
From Transformers Wiki
The ball joint is the polymer industry's gift to Transformers. It is simple in concept; a ball rotates in a socket, held in position by friction, and when used in a Transformer toy's limb or other flexible area it can allow a great range of motion, as long as parts don't get in the way, because it can both hinge on any axis and rotate.
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Use in toys
Ball joints can be made of many materials, but it was the use of strong yet tough plastics that allowed their economical application to toys: the ball and socket can each be cast in one piece, then snapped together. Early examples of ball-jointed limbs include Optimus Prime's combat deck Auto Launcher, Astrotrain, Whirl and the Deluxe Insecticons. Late Generation 2 started introducing more and more toys that made use of the joint style, and by the Beast Wars era it was rare for a toy not to have at least one ball joint.
Takara designer Takio Ejima is credited for introducing ball joints as a standard feature of nearly all Transformers toys, as he had realized that they not only improved the toy's articulation, but also made it easier for a toy to conform to safety regulations—under stress, they simply pop off, allowing for easy reattachment, instead of a piece of plastic breaking into sharp shards.[1]
Ball joints are extremely handy in customizing, as they allow for a toy to be easily disassembled and reassembled.
During the mid-late 2010s, load-bearing ball joints on Deluxe and larger figures became increasingly uncommon for reasons such as...
Weaknesses
Ball joints are cheap and flexible, but they are completely dependent on friction. Since friction depends on the force squeezing two parts together, and this force may not be increased arbitrarily without making the joints impossible to assemble, ball joints are hard to make with enough friction to support the heavy parts of a large toy. In these cases, more elaborate mechanisms such as ratchets must be used.
Furthermore, if a ball joint wears or stretches even a little, it quickly becomes loose, and some plastics simply aren't tough enough to make a firm joint even when new. Knockoffs frequently have loose ball joints. Joints loosened in this way can sometimes be "repaired" by applying a thin layer of epoxy, glue (usually cyanoacrylate), or clear nail polish to the ball and/or socket (especially the small thin tabs that holds the ball joint together).
Another weakness that became more apparent with the Power Core Combiners series is that less flexible plastics molded into small parts such as the shoulder and hip joints of the Commander figures have a tendency to eventually break simply from the pressure of the ball pushing against the inside of the socket, especially if there are raised friction points inside the joint. The most common points of breakage in these cases are around the rectangular holes cut into the pieces to provide better malleability to the joint. As such, many of the mold designs used for the series simply crumble apart after a period of time.
With the introduction of the C.O.M.B.A.T. System in War for Cybertron: Siege, Hasbro largely abandoned ball joints to ensure the figures could bear the weight of all the extra crap fans would be piling on there. However, they quickly found that this resulted in a marked improvement to sturdiness, longevity, and ease of transformation, leading them to adopt the new kind of figure construction in the long-term.[2]
Fiction
References
- ↑ Translated interview with TakaraTomy Henkei staff
- ↑ "So all of the joint reconstruction that happened during the WFC Trilogy was very meaningfully done in the beginning to support the weight of the Weaponizers and Fossilizers and all of those different Transformers that break up into smaller pieces to clad onto your figure. And the reason for that is to support the extra weight. What ended up happening when we added those points of articulation in is we found it created a much sturdier Transformer that was more fun to transform, easier to play with, and was able to hold poses for a longer amount of time. I think a lot of it comes down to scale and cost, and it’s also what type of Transformer and how it transforms. So some of those decisions definitely come from the designers like Mark and the geniuses at Takara and what they suggest."—John Warden, TFW2005, "SDCC 2024 Hasbro Interview – John Warden’s Return, Generations, Studio Series, Combiners, More!", 2024/08/03