![](https://technology.riotgames.com/sites/default/files/articles/124/lorpipelineheader.png)
The Legends of Runeterra CI/CD Pipeline
Hi, I’m Guy Kisel, and I’m a software engineer on Legends of Runeterra’s Production Engineering: Shared Tools, Automation, and Build team (PE:STAB for short). My team is responsible for solving cross-team shared client technology issues and increasing development efficiency. In this article I’m going to share some details about how we build, test, and deploy Legends of Runeterra, a digital collectible card game.