Atlantis: The Lost Tales
From Sega Retro
Atlantis: The Lost Tales | ||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Cryo Interactive Entertainment | ||||||||||||||||||||||||||||||||||||||||
Distributor: Sega-Ozisoft (AU) | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Shuttle Mouse | ||||||||||||||||||||||||||||||||||||||||
Genre: Adventure | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||
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Atlantis: The Lost Tales is an adventure game released for the Sega Saturn exclusively in Europe. It is built very similarly to Myst, relying mainly on pre-rendered settings and allowing for a pseudo 3D movement by using Cryo's own Omni3D engine.
Sega published a translated version of its sequel, Atlantis II for PCs in Japan.
Contents
Production credits
- A game by: CRYO INTERACTIVE ENTERTAINMENT
- Directed by: Remi Herbulot
- Project Management: Régis Carlier & Danièle Herbulot
- Based on a story by: Johan Robson
- Graphic Designer: Thomas Boulard
- Lead graphic artists: Laurent Fischer, Jean Fréchina, David Le Corvec, Cyrille Thomas, Olivier Train, Sohor Ty
- Graphic artists: José Manuel Garcia Estan, Christian Farcy, Alexandre Ledent, Daniel Tecquert, Fran‡ois Hommet, Sébastien Bertin
- Additional graphics: Nicolas Bonvalet, Isabelle Penven, Laurent Baudet, Henri Gonzales, Jean Lamoureux, Franck Letiec, Thierry Roger, Hubert Szymczac, Emmanuel Vasse, Frédéric Vico
- PC Main programmer: Eric Safar
- Sega Saturn programming: Michel Salvado
- Omni3D & compression: Pascal Urro
- OmniSync programming: Sameh Chafik
- Macintosh programming: Christophe Le Bouil
- MS DOS programming: Cyrille Linard
- Additional programming: Alain Le Guirec, Jacques Gérard, Olivier Robin, Philippe Aubessard, Olivier Carado
- 3D programming: Benoît Hozjan, Olivier Nemoz, Hubert Nguyen
- Motion Capture programming: Philippe Lamoureux
- Music and Sounds: Stéphane Picq & Pierre Estève
- Sound effects: Jean-Marc Delon, Jean-Baptiste Merland
- Digitization: Giovanni Mazza, SHOOTING STAR
- Sound Team Management: Stéphane Castaing
- Texts: Johan Robson
- Actors: Paul Bandey, Nick Calderbank, Christian Erikson, David Gasman, Ed Markus, Gay Marshall, Ian Marshall, Pat Pierrangeli, Karen Strasman, Vivienne Vernes, Daniel Brémont, Dominique Chagnaud, Christine Delaroche, Anne Deleuze, Pierre-Alain De Garrigues, Pascal Germain, Olivier Korol, Patrick Laplace, Mariannick Mahé, Mathieu Rivolier, Bernard Woringer
- Actors directed by: Johan Robson
- Recording studios: STUDIO STAKATO, STUDIO 1, SCOTT PRODUCTION, SHOOTING STAR
- CD Mastering Manager: Pascal Anquetin
- Quality Assurance Management: Jean-Luc Hadi, Dominique Roux
- Testers: Loic Claveau, Franck Signes, Christophe Nguyen, Jean-Joseph Garcia, Vincent Meoc
- Publishing Management: Patrice Rullier
- Assistant Publishing Manager: Tuyen Nguyen, Christine Bohec
- Marketing: Thomas Kleingartner, Andreas Stock, Cédric Maréchal
- Sales: Alain Coutand, Patrick Benoit, Benoît Faure
- Packaging: Eliane Fiolet, Alexandra Boulard
- Manufacturing: Carine Lapoumeroulie
- SEGA Producer: David Nulty
- SoE Test Manager: Jason Cumberbatch
- SoE Test: Dave Thompson, Roberto Parraga, Steve Curd, James Ferguson, Linus Dominique, Siobain Sheehan
- Original music composed by: Pierre Estève & Stéphane Picq
- Produced and published by SHOOTING STAR
- The soundtrack " Tales Of Atlantis " is available on a double audio CD
- Titles composed by Pierre Estève: "Awakening", "Coq rouge", "La Lune", "Am ma èya", "Crystal winds", "Spitzberg", "Back to Atlantis", "Muria", "La tisseuse de destins", "Sunriders", "Wardrums"
- Titles composed by Stéphane Picq: "Stonehenge", "Pretress", "Rhea", "The dream of the rat", "The dream of the owl", "The dream of the dolphin", "Para Nua", "Labyrinth", "Metamorphosis"
- Titles composed by Pierre Estève & Stéphane Picq: "Shaman", "Dark spirits", "Ancient spirits", "Nightmare"
- It would have taken 25 years for a single person to create Atlantis:
- 120 millions modelled polygons,
- 50 Gigabytes of images,
- 950 working CDs,
- 20 years of 3D rendering time,
- 15 years of image compression,
- 60000 images, 70 minutes of animation,
- 50000 lines of programming code,
- 15237 cups of coffee
- Produced by: Remi Herbulot, Jean-Martial Lefranc, Philippe Ulrich
- (c) CRYO Interactive Entertainment 1997.
- Licensed by SEGA Enterprises, Ltd.
- All rights reserved.
Magazine articles
- Main article: Atlantis: The Lost Tales/Magazine articles.
Promotional material
Print advert in Secret Service (PL) #52: "Grudzień 1997" (1997-1x-xx)
also published in:
also published in:
- Świat Gier Komputerowych (PL) #59: "11/1997" (1997-xx-xx)[6]
- Gry Komputerowe (PL) #41: "12/1997" (1997-xx-xx)[7]
- Świat Gier Komputerowych (PL) #60: "12/1997" (1997-xx-xx)[8]
- Neo (PL) #2: "Grudzień 1997" (1997-xx-xx)[9]
- Świat Gier Komputerowych (PL) #61: "1/1998" (1997-xx-xx)[10]
- Secret Service (PL) #53: "Styczeń 1998" (1998-xx-xx)[11]
Print advert in Sega Power (GR) #3: "Dekémvrios 1997-Ianouários 1998" (1998-xx-xx)
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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63 | |
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Based on 12 reviews |
Technical information
- Main article: Atlantis: The Lost Tales/Technical information.
References
- ↑ 1.0 1.1 Sega Saturn Magazine, "June 1998" (UK; 1998-05-xx), page 62
- ↑ https://www.sega-europe.com/saturn/satinfo.html (Wayback Machine: 1998-12-02 14:09)
- ↑ Computer Trade Weekly, "" (UK; 1998-03-23), page 24
- ↑ https://centromail.es:80/nuevo/consolas/sat.asp (Wayback Machine: 1998-04-30 18:14)
- ↑ Świat Gier Komputerowych, "11/1997" (PL; 1997-xx-xx), page 40
- ↑ Gry Komputerowe, "12/1997" (PL; 1997-xx-xx), page 12
- ↑ Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 24
- ↑ Neo, "Grudzień 1997" (PL; 1997-xx-xx), page 2
- ↑ Świat Gier Komputerowych, "1/1998" (PL; 1997-xx-xx), page 80
- ↑ Secret Service, "Styczeń 1998" (PL; 1998-xx-xx), page 14
- ↑ Secret Service, "Luty 1998" (PL; 1998-xx-xx), page 22
- ↑ Neo, "Kwiecień 1998" (PL; 1998-xx-xx), page 4
- ↑ Neo, "Maj 1998" (PL; 1998-xx-xx), page 4
- ↑ Fun Generation, "05/98" (DE; 1998-04-08), page 106
- ↑ Joypad, "Octobre 1997" (FR; 1997-xx-xx), page 110
- ↑ L'essential des Achats pour Consoles, "Vol. 1" (FR; 1998-11-25), page 31
- ↑ MAN!AC, "05/98" (DE; 1998-04-08), page 78
- ↑ Mega Console, "Luglio/Agosto 1998" (IT; 1998-xx-xx), page 74
- ↑ Mega Force, "Avril/Mai/Juin 1998" (FR; 1998-0x-xx), page 26
- ↑ Mega Fun, "05/98" (DE; 1998-04-01), page 99
- ↑ Neo, "Maj 1998" (PL; 1998-xx-xx), page 47
- ↑ neXt Level, "Mai 1998" (DE; 1998-04-17), page 67
- ↑ Sega Magazin, "Mai 1998" (DE; 1998-04-01), page 16
- ↑ Video Games, "5/98" (DE; 1998-04-29), page 100
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