Legend Of Cave
A downloadable game for Windows
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The caves are dangerous, don't let anyone tell you otherwise. But the rewards they offer...
Update v1.5
- Added ripple effect to the water
- Updated map generator
Update v1.4
- Added biomes
- Added new enemy
- Updated scoring system
- Updated pathfinding
Update v1.3
- Fixed high score issues
- Added proper path finding to the enemies (still needs work)
- Fixed issue of items spawning inside walls
Update v1.2
- Added graphical mode. Press F1 to use graphics instead of ASCII characters
- Changed layout of HUD. HUD is now at the top of the screen
- Added a bigger dialogue box, now displays up to three lines of text
- Updated combat system - per request
- Added progression, you can now win the game by completing 10 levels. Spawn rate of items and monsters increase as you progress
Update v1.1
- Added Inventory menu, so you can see what items you currently have (press E in game)
- Added Armour (Leather Jacket, Rusty Iron Armour, Steel Armour)
- Enemies now appear as a dark red colour
- Added faint background to the HUD
Status | In development |
Platforms | Windows |
Rating | Rated 1.0 out of 5 stars (3 total ratings) |
Author | quou |
Genre | Adventure, Role Playing |
Made with | SDL |
Tags | 2D, ascii, cave, Roguelike |
Code license | MIT License |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Accessibility | Subtitles, High-contrast |
Download
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Click download now to get access to the following files:
LegendOfCave(amd64).zip 920 kB
Comments
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I really like this Roguelike!Especially ASCII.But something will spawn in the area that the player can't walk to.And sometimes my luck is really bad...so that it's even can't escape from the cave.Anyway,It's still a good start!
Thanks for you feedback. I'm currently in the process of reworking the cave generation, so hopefully most of these issues will be fixed soon.
I enjoyed this! The limited field of view makes it more fun. There needs to be feedback though when the player attacks, like, "I dealt X damage to the Ogre". Also, it seems that once you physically come in contact with an enemy that there is no way to break contact, you're pretty much forced to fight them whether you're capable of doing so or not.
Good start to the project!
Thanks! I'm working on the feedback system...
Wher is controls setup?It so hard to understend.
Arrow keys to move the character, space to interact with items. I should make a text file explaining this...
This game has a lot of potential! I think giving enemies a different color would help and maybe you can show the enemy hp.
Also, does picking up more swords/axes help? Which of the two is stronger? Thanks :)
Thanks for the feedback. The axe will buff your strength up to 32 hitpoints, while the sword will buff up to 25. Picking up more won't do anything. If you pick up a sword while holding the axe, it will actually reduce your strength, since you can only hold one weapon in your hand.
The "Strength" counter in the HUD tells how much damage you deal to enemies. What colour would you suggest for the enemies?
Oh, I didn't realized about the strength counter. I might suggest giving a red/maroon color maybe?