WO2017208647A1 - Information processing device and system - Google Patents
Information processing device and system Download PDFInfo
- Publication number
- WO2017208647A1 WO2017208647A1 PCT/JP2017/015442 JP2017015442W WO2017208647A1 WO 2017208647 A1 WO2017208647 A1 WO 2017208647A1 JP 2017015442 W JP2017015442 W JP 2017015442W WO 2017208647 A1 WO2017208647 A1 WO 2017208647A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- toy body
- information
- unit
- contact communication
- sub
- Prior art date
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/95—Storage media specially adapted for storing game information, e.g. video game cartridges
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/26—Magnetic or electric toys
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/42—Toy models or toy scenery not otherwise covered
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H5/00—Musical or noise- producing devices for additional toy effects other than acoustical
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K19/00—Record carriers for use with machines and with at least a part designed to carry digital markings
- G06K19/04—Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the shape
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K19/00—Record carriers for use with machines and with at least a part designed to carry digital markings
- G06K19/06—Record carriers for use with machines and with at least a part designed to carry digital markings characterised by the kind of the digital marking, e.g. shape, nature, code
- G06K19/067—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components
- G06K19/07—Record carriers with conductive marks, printed circuits or semiconductor circuit elements, e.g. credit or identity cards also with resonating or responding marks without active components with integrated circuit chips
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06K—GRAPHICAL DATA READING; PRESENTATION OF DATA; RECORD CARRIERS; HANDLING RECORD CARRIERS
- G06K7/00—Methods or arrangements for sensing record carriers, e.g. for reading patterns
- G06K7/10—Methods or arrangements for sensing record carriers, e.g. for reading patterns by electromagnetic radiation, e.g. optical sensing; by corpuscular radiation
Definitions
- the present invention relates to an information processing apparatus and system.
- an information processing system including an information reading device capable of outputting an effect and an information holding medium detachable from the information reading device (for example, see Patent Document 1).
- an information reading device capable of outputting an effect and an information holding medium detachable from the information reading device
- a convex portion representing a digital code is provided on the back surface of the information holding medium, and the detection unit of the information reading device reads the digital code in the process of mounting the information holding medium on the information reading device.
- the present invention has been made in view of these problems, and an object of the present invention is to provide a technique capable of more easily confirming information held on an information holding medium.
- One embodiment of the present invention relates to an information processing apparatus.
- This information processing apparatus is configured to be capable of non-contact communication with an information holding medium, an attachment part configured to be detachably attached to an information holding medium, a detection unit that detects attachment of the information holding medium to the attachment part, and the information holding medium. Based on information obtained from the information holding medium via non-contact communication when the non-contact communication part and the detection part do not detect attachment and the information holding medium is within the communication range of the non-contact communication part. And an output unit for outputting effects.
- FIG. 5 is a data structure diagram illustrating an example of a main effect information holding unit in FIG. 4. It is a data structure figure which shows an example of the simple production information holding part of FIG. It is a flowchart which shows the flow of a series of processes in the main toy body of FIG.
- the toy according to the embodiment includes a main toy body that is an information processing apparatus and a sub toy body that is an information holding medium.
- the main toy body performs NFC (Near Field Communication) with the secondary toy body and reads out data. Further, separately from this flow, even if the secondary toy body is not attached to the main toy body, the NFC function of the main toy body is activated by pressing a button on the main toy body. If the secondary toy body is nearby, the main toy body reads data from the secondary toy body and notifies the status of the secondary toy body by voice or the like. Thereby, the user can know the status of the sub toy body without bothering attaching the sub toy body to the main toy body.
- NFC Near Field Communication
- Drawing 1 is a mimetic diagram showing an example of how to play using the toy concerning an embodiment.
- the toy includes a main toy body 102 and a secondary toy body 104.
- the toy provides the user with a play based on a predetermined world view.
- the worldview may be based on literary or non-literary works, or may be based on fantasy, reality, or historical facts.
- In the world view of toys there are characters and items, and stories and performances related to them are set. By using toys, the user can enjoy playing in such a world view.
- the sub-toy body 104 is associated with a character or item related to the toy, and holds a status such as an attribute, strength, and state of the character or item.
- the user can update the status held by the sub-toy body 104 by attaching the sub-toy body 104 to the main toy body 102 and operating a button or the like of the main toy body 102. *
- the secondary toy body 104 is configured to be able to NFC with the portable game device 106 and the storefront housing 108.
- the user communicates with the portable game device 106 or the storefront case 108 and the sub-toy body 104, so that the user can enjoy the play using the data held in the sub-toy body 104 with the portable game device 106 or the storefront case 108.
- the storefront housing 108 provides different effects depending on the status held by the sub-toy body 104. In this way, the main toy body 102, the portable game device 106, and the storefront housing 108 can be interlocked with the sub-toy body 104 as a medium.
- the user can know the status of the secondary toy body 104 without attaching the secondary toy body 104 to the main toy body 102. Therefore, it is possible to reduce the time taken to specify the sub toy body 104 whose status is updated. Moreover, the confirmation operation
- FIG. 2 is a schematic diagram of the toy 100.
- the main toy body 102 includes an attachment part 202, a detection part 204, a speaker 206, and a button 208.
- the attachment portion 202 is configured such that the sub toy body 104 is detachably attached.
- the attachment portion 202 includes a space 212 in which the secondary toy body 104 is accommodated, and an engagement portion (not shown) that engages with the secondary toy body 104 inserted into the space 212. *
- the detection unit 204 detects attachment of the sub toy body 104 to the attachment unit 202 and removal of the sub toy body 104 from the attachment unit 202.
- the detection unit 204 includes four switches.
- a projection is provided on the back surface of the sub toy body 104, and the projection switches the four switches of the detection unit 204 in a predetermined order in the process of attaching the sub toy body 104 to the attachment portion 202 and the process of removing it from the attachment portion 202.
- the protrusion on the back surface of the sub toy body 104 constitutes a unit data portion representing a digital code that identifies the sub toy body 104 in accordance with the example of the information holding medium described in Patent Document 1.
- the digital code read by the four buttons differs depending on whether it is attached or removed. In particular, the data order is reversed. Therefore, whether to attach / remove is determined based on this difference.
- the detection unit 204 reads a digital code in the process of attaching the sub toy body 104 to the attachment unit 202, and generates a detection signal including the read digital code.
- the detection unit 204 transmits the generated detection signal to a control unit described later.
- the detection unit 204 reads the reverse digital code in the process of removing the sub toy body 104 from the attachment unit 202, and transmits a detection signal including the read reverse digital code to the control unit.
- the speaker 206 outputs a sound effect.
- the button 208 When the button 208 is depressed, it generates a push signal and transmits it to the control unit described later, thereby accepting user input.
- the button 208 is provided on the side surface of the main toy body 102.
- the four buttons of the detection unit 204 are provided near the entrance of the space 212 of the attachment unit 202. Therefore, the button 208 is provided at a position that is easier for the user to access than the detection unit 204. It is difficult for the user to directly press down the button of the detection unit 204 with a finger. *
- an NFC antenna coil 214 and a semiconductor chip 216 connected to the antenna coil 214 are provided inside the sub-toy body 104.
- the semiconductor chip 216 has a nonvolatile memory and a processing unit.
- the nonvolatile memory holds the status of the character or item corresponding to the secondary toy body 104.
- the processing unit controls NFC using the antenna coil 214 and controls operations (reading, writing, updating, etc.) of data held in the nonvolatile memory.
- FIG. 3 is a data structure diagram showing an example of information held in the non-volatile memory of the sub-toy body 104.
- Information stored in the non-volatile memory includes a character ID that identifies a character corresponding to the sub toy body 104, a level of the character, an experience value of the character, and a special technique charge flag indicating whether or not the special technique can be executed. And a bonus flag indicating whether or not the bonus can be acquired.
- FIG. 4 is a block diagram showing the function and configuration of the main toy body 102.
- Each block shown here can be realized by hardware and other elements such as a computer CPU and a mechanical device, and software can be realized by a computer program or the like.
- Draw functional blocks Therefore, it is understood by those skilled in the art who have touched this specification that these functional blocks can be realized in various forms by a combination of hardware and software.
- the main toy body 102 further includes a non-contact communication unit 210, a control unit 402, a power supply unit 404, a main effect information holding unit 406, and a simple effect information holding unit 408.
- the non-contact communication part 210 is comprised so that non-contact communication with the sub toy body 104 is possible.
- Non-contact communication between the sub-toy body 104 and the non-contact communication unit 210 includes Felica (registered trademark), ISO / IEC 14443 (Type A, Type B), ISO / IEC 18092 (Near Field Communication), ISO / IEC 15693, It may be realized by a known non-contact communication technology using electromagnetic waves such as ISO / IEC 21481 (NFC IP-2), Bluetooth (registered trademark), WiFi Direct, or the like. In these non-contact communication technologies, the devices communicate with each other directly (without passing through a router or a base station). Alternatively, the non-contact communication may be realized by an optical communication technique such as IrDA or a sound wave communication technique using a sound wave such as an ultrasonic wave. In the present embodiment, non-contact communication is realized by NFC. *
- the control unit 402 comprehensively controls the operation of the main toy body 102. This function is realized by an electronic component such as a microprocessor such as a CPU (Central Processing Unit) or a GPU (Graphics Processing Unit), a microcontroller, an ASIC (Application Specific Integrated Circuit), or a memory.
- the power supply unit 404 supplies power to each part of the main toy body 102.
- the power supply unit 404 may include a battery. *
- FIG. 5 is a data structure diagram showing an example of the main effect information holding unit 406.
- the main effect information holding unit 406 holds a digital code, a bonus flag, and main sound data in association with each other.
- the main sound data is data defining a sound as an effect output from the speaker 206.
- the digital code that is, the sub toy body 1004.
- different main sound data is specified when the bonus flag is different.
- the main sound data corresponding to the bonus flag “N” defines, for example, a voice of “(character theme song corresponding to the sub toy body 104) + (the line of the character) + (name of the character)”.
- the main sound data corresponding to “Y” defines, for example, a voice of “(character theme song corresponding to sub toy body 104) + (sound effect) + (dialog of the character) + (name of the character)”. .
- FIG. 6 is a data structure diagram showing an example of the simple effect information holding unit 408.
- the simple effect information holding unit 408 holds the character ID, bonus flag, and simple sound data in association with each other.
- the simple sound data is data defining a sound as an effect output from the speaker 206.
- the simple sound data corresponding to the bonus flag “N” defines, for example, the voice “(name of the character specified by the character ID)”, and the simple sound data corresponding to the bonus flag “Y” is, for example, “(character ID The voice of “the name of the character to be identified) + (the voice for notifying that the bonus flag is turned on)” is defined.
- the user can specify on / off of the bonus flag by the presence / absence of (sound for notifying that the bonus flag is on).
- the sound defined by the main sound data is longer than the sound defined by the simple sound data.
- FIG. 7 is a flowchart showing a flow of a series of processes in the main toy body 102. The process starts from a state in which the secondary toy body 104 is not attached to the main toy body 102. In this state, the non-contact communication unit 210 is in an inactive state, and no electromagnetic wave for communication is emitted. *
- the control unit 402 determines whether the detection unit 204 has detected the attachment of the sub-toy body 104 to the attachment unit 202, whether the button 208 has been pressed, or whether a detection error has occurred (S702). More specifically, when receiving a detection signal from the detection unit 204, the control unit 402 extracts a digital code included in the received detection signal. When the extracted digital code is registered in the main effect information holding unit 406, the control unit 402 determines that the detection unit 204 has detected attachment. Note that if a reverse digital code is extracted, the control unit 402 determines that the detection unit 204 has detected removal, and if not, determines that some detection error has occurred in the detection unit 204. . Further, when the control unit 402 receives a pressing signal from the button 208, the control unit 402 determines that the button 208 has received a user input. *
- control unit 402 detects attachment in step S702 (“attachment detection” in S702)
- the control unit 402 activates the non-contact communication unit 210 and acquires a bonus flag held in the sub-toy body 104 via non-contact communication between the non-contact communication unit 210 and the sub-toy body 104 (S706).
- the control unit 402 refers to the main effect information holding unit 406 and specifies the main sound data corresponding to the digital code acquired in step S702 and the bonus flag acquired in step S706 (S708).
- the control unit 402 passes the specified main sound data to the speaker 206, and the speaker 206 reproduces the main sound data (S710). As a result, sound corresponding to the main sound data is output from the speaker 206.
- attachment detection in S702
- the control unit 402 determines whether the detection unit 204 has detected the removal of the sub toy body 104 from the attachment unit 202, whether the button 208 has been pressed, or whether a detection error has occurred (S712). In particular, when receiving a press signal from the button 208, the control unit 402 determines whether or not the pressed state of the button 208 continues for a predetermined period. This determination may be performed based on, for example, whether or not the pressing signal continues to be asserted for a predetermined period, or whether or not the release signal indicating the release of the button 208 is received from the button 208 within the predetermined period.
- the control unit 402 determines that the sub-toy body via the non-contact communication between the non-contact communication unit 210 and the sub-toy body 104.
- the bonus flag held in 104 is updated (S714). For example, the bonus flag that was “N” is updated to “Y”, or the bonus flag that was “Y” is updated to “N”. Thereafter, the process returns to step S712.
- the control unit 402 determines that the sub-transmission communication between the non-contact communication unit 210 and the sub toy body 104 is performed via You may make it perform the lottery process whether the process which updates the bonus flag hold
- the process of updating the bonus flag is not performed.
- the process of updating the bonus flag is started, not only whether the button 208 is pressed down, but also a predetermined user input (in this embodiment, the button 209 is pressed down for a predetermined period).
- the user does not update again within a predetermined period. In other words, a grace period until the update execution is finally confirmed can be provided, which makes it easier for the user to play.
- the control unit 402 receives the detection signal, and when the digital code included in the received detection signal is not registered in the main effect information holding unit 406, the control unit 402 determines that the detection unit 204 has detected removal ("detach detection" in S712). ]), The process is terminated. In addition, when the occurrence of a detection error is detected in each of steps S702 and S712, the control unit 402 performs a predetermined error process (S726) such as outputting an error sound from the speaker 206, and then ends the process. . *
- control unit 402 detects that the button 208 has been pressed in step S702 (“pressing detection” in S702) will be described.
- the control unit 402 activates the non-contact communication unit 210 (S716). More specifically, the control unit 402 changes the non-contact communication unit 210 from the inactive state to the active state. This may be realized, for example, by starting power supply from the power supply unit 404 to the non-contact communication unit 210, or may be realized by supplying an operation start signal to the non-contact communication unit 210. .
- an electromagnetic wave is emitted from the antenna included in the non-contact communication unit 210.
- the non-contact communication unit 210 determines whether or not the sub toy body 104 is within a communicable range by monitoring a signal received by the antenna (S718). For example, the non-contact communication unit 210 determines whether or not there is a response from the sub-toy body 104 to a signal transmitted from the antenna of the non-contact communication unit 210. If there is no response (NO in S718), the non-contact communication unit 210 repeats step S718. When the response is received (YES in S718), the control unit 402 acquires the character ID and the bonus flag held in the sub toy body 104 via non-contact communication between the non-contact communication unit 210 and the sub toy body 104. (S720).
- the control unit 402 refers to the simple effect information holding unit 408, and specifies simple sound data corresponding to the character ID and the bonus flag acquired in step S720 (S722).
- the control unit 402 passes the specified simple sound data to the speaker 206, and the speaker 206 reproduces the simple sound data (S724). As a result, sound corresponding to the simple sound data is output from the speaker 206. Thereafter, the process ends.
- steps S716 and S718 when the control unit 402 receives a release signal indicating the release of the button 208 from the button 208, the process ends there. *
- the operation of the toy 100 having the above configuration will be described.
- the user attaches the secondary toy body 104 to the attachment portion 202 of the main toy body 102.
- the detection part 204 detects attachment of the sub toy body 104, and the non-contact communication part 210 is activated according to this detection.
- the sub-toy body 104 attached to the attachment unit 202 and the non-contact communication unit 210 perform non-contact communication.
- the speaker 206 outputs a sound corresponding to the character of the sub-toy body 104 and depending on the state of the bonus flag of the sub-toy body 104.
- the bonus flag held in the sub toy body 104 can be updated via non-contact communication. Become. This update may be canceled by the operation of the button 208 later. This is the main way of playing the toy 100.
- the user when the user wants to know the state of the bonus flag of the secondary toy body 104 without attaching the secondary toy body 104 to the main toy body 102, the user can bring the main toy body 102 closer to the secondary toy body 104. Or “hold”, the button 208 is pressed down. In this state, the detection unit 204 does not detect the attachment of the sub toy body 104 to the attachment unit 202, but the non-contact communication unit 210 is activated in response to the user pressing down the button 208. When the sub-toy body 104 is within the communicable range of the non-contact communication unit 210, the non-contact communication unit 210 performs non-contact communication with the sub-toy body 104.
- the speaker 206 outputs a sound indicating the state of the bonus flag of the secondary toy body 104.
- the button 208 is depressed to activate the non-contact communication unit 210, The secondary toy body 104 is brought close to or “held over” the main toy body 104 (closed to the secondary toy body 104 within the communicable range of the non-contact communication unit 210, but not attached to the attachment part 202 of the main toy body 104)
- a sound indicating the state of the bonus flag of the sub-toy body 104 may be output from the speaker 206.
- the user can know the content of information held in sub toy body 104 without attaching sub toy body 104 to main toy body 102.
- the bonus flag since the bonus flag is held as electronic data in the non-volatile memory of the secondary toy body 104, the state of the bonus flag cannot be known from the appearance of the secondary toy body 104.
- the state of the bonus flag can be understood by attaching the sub toy body 104 to the main toy body 102, attachment / removal is troublesome. Therefore, in the toy 100 according to the present embodiment, the user can know the state of the bonus flag of the sub toy body 104 by pressing the button 208 of the main toy body 102 and holding it over the sub toy body 104.
- the effects and operations of the portable game device 106 and the storefront housing 108 may differ depending on the state of the bonus flag of the sub-toy body 104.
- the user can play the sub-toy body 104 before playing the portable game device 106 or the storefront housing 108 and the sub-toy body 104 in a non-contact communication.
- the bonus flag can be checked more easily.
- the bonus flag of the secondary toy body 104 can be updated by pressing the button 208 for a long time.
- the sub toy body 104 is attached to the main toy body 102 for checking the bonus flag, there is a possibility that the bonus flag is updated unintentionally by pressing the button 208 by mistake. Therefore, in the toy 100 according to the present embodiment, since the state of the bonus flag can be confirmed without attaching the sub toy body 104 to the main toy body 102, it is possible to prevent or prevent the unintended update of the bonus flag as described above. can do.
- the sound specified by the main sound data is longer than the sound specified by the simple sound data. Therefore, while the main sound data provides a fun and varied effect corresponding to the main way of playing the toy 100, the simple sound data can provide a simple effect for the purpose of checking the state of the bonus flag.
- the main toy body 102 and the sub toy body 104 having the shapes as shown in FIG. 2 have been described.
- the present invention is not limited to this, and the shapes of the main toy body 102 and the sub toy body 104 are arbitrary. It's okay.
- the main toy body 102 may be a toy such as a belt type, a watch type, a bracelet type, a pendant type, a vehicle type, a doll type, or a house type.
- the sub toy body 104 may be a figure such as a minicar type, a medal type, or a doll type. *
- the detection unit 204 detects attachment / detachment of the sub-toy body 104 by pressing four buttons.
- the present invention is not limited to this, and the attachment or attachment of the sub-toy body 104 to the attachment unit 202 is performed. Any configuration that can detect the removal of the secondary toy body 104 from the unit 202 may be employed.
- an optical presence detection technique that detects the presence when light is blocked using infrared rays or visible light may be used.
- an electrical presence detection technique that detects a change in capacitance may be used.
- a switch that turns on when the sub-toy body 104 is attached to the attachment portion 202 and turns off when the sub-toy body 104 is detached may be used.
- attachment and removal may be determined using the technique described in Patent Document 1. *
- the main toy body 102 may specify the secondary toy body 104 by reading the character ID of the secondary toy body 104 by non-contact communication after the secondary toy body 104 is attached to the attachment portion 202.
- the main toy body 102 may specify the secondary toy body 104 by reading a barcode or the like provided on the surface of the secondary toy body 104.
- the main toy body 102 reads the bonus flag from the secondary toy body 104 by non-contact communication when the secondary toy body 104 is attached to the attachment portion 202 has been described, but the present invention is not limited to this.
- the main toy body 102 and the sub toy body 104 are connected by a contact, the main toy body 102 may read the bonus flag via the contact.
- the main toy body may include an output unit that outputs at least one of video, light, sound, and action based on the state of the bonus flag of the sub-toy body 104 as an effect.
- video data is used for video
- lighting pattern data is used for light
- data for defining the movement of the movable part is used for operation instead of sound data. It may be held.
- the main toy body may include a light-emitting device such as an LED (Light-Emitting-Diode) or a movable part such as a vibration source as an output unit.
- the bonus flag is adopted as an example of information that is electronically held in the secondary toy body 104 and read by the main toy body 102.
- Information for specifying the status may be employed. For example, a level, an experience value, or a special technique charge may be employed. Alternatively, information that satisfies the following conditions may be employed. (1) used to select an effect output from the main toy body 102, the portable game device 106, or the storefront case 108, (2) electronically held in the secondary toy body 104, (3) It cannot be determined from the appearance of the sub-toy body 104. Therefore, when the character corresponding to the sub toy body 104 is drawn on the surface of the sub toy body 104, the character ID does not correspond to the above information, but otherwise, the character ID corresponds to the above information.
- the non-contact communication unit 210 when the depression of the button 208 is detected in a state where the detection unit 204 has not detected the attachment of the sub toy body 104 has been described. I can't.
- the non-contact communication unit 210 may be always activated in a state where the detection unit 204 has not detected the attachment of the sub toy body 104.
- the main toy body 102 has voice input means such as a microphone
- the voice input means detects a predetermined phrase (for example, “read” or the like)
- the main toy body 102 is a non-contact communication unit.
- 210 may be activated.
- the main toy body 102 has vibration detection means, when the user detects a predetermined vibration pattern by shaking the main toy body 102 or the like, the main toy body 102 is not
- the contact communication unit 210 may be activated.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Physics & Mathematics (AREA)
- Theoretical Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Acoustics & Sound (AREA)
- Microelectronics & Electronic Packaging (AREA)
- Computer Hardware Design (AREA)
- Health & Medical Sciences (AREA)
- Electromagnetism (AREA)
- General Health & Medical Sciences (AREA)
- Toxicology (AREA)
- Artificial Intelligence (AREA)
- Computer Vision & Pattern Recognition (AREA)
- Toys (AREA)
Abstract
[Problem] To more simply verify information which is retained in an information retaining medium. [Solution] Provided is an information processing device, comprising: a mounting unit configured so that an information retaining medium may be detachably mounted; a sensing unit which senses the mounting of the information retaining medium on the mounting unit; a non-contact communication unit configured to be capable of non-contact communication with the information retaining medium; and an output unit which, if the sensing unit does not sense mounting and the information retaining medium is within communication range of the non-contact communication unit, outputs an effect based on information obtained from the information retaining medium via the non-contact communication.
Description
本発明は、情報処理装置およびシステムに関する。
The present invention relates to an information processing apparatus and system.
演出を出力可能な情報読取装置と該情報読取装置に着脱可能な情報保持媒体とを備える情報処理システムが知られている(例えば、特許文献1参照)。このシステムでは、情報保持媒体の裏面にディジタルコードを表す凸部が設けられ、情報保持媒体が情報読取装置に装着される過程で情報読取装置の検出部がこのディジタルコードを読み出す。
There is known an information processing system including an information reading device capable of outputting an effect and an information holding medium detachable from the information reading device (for example, see Patent Document 1). In this system, a convex portion representing a digital code is provided on the back surface of the information holding medium, and the detection unit of the information reading device reads the digital code in the process of mounting the information holding medium on the information reading device.
特許文献1に記載の技術では、情報読取装置以外の装置で情報保持媒体からディジタルコードを読み出すためには、情報読取装置の検出部と同様な構成の検出部を設ける必要がある。既存の携帯端末やゲーム機や店頭筐体にそのような検出部を組み込むには、それなりの手間とコストがかかる。そこで、本発明者は、情報保持媒体の利用範囲を広げるために、情報保持媒体に非接触通信機能を持たせることに想到した。非接触通信機能を有する既存の装置で利用される情報を情報保持媒体に電子的に保持させることで、そのような装置でも情報保持媒体を利用した遊びを提供することが可能となる。
In the technique described in Patent Document 1, in order to read a digital code from an information holding medium by a device other than the information reading device, it is necessary to provide a detection unit having the same configuration as the detection unit of the information reading device. Incorporation of such a detection unit into an existing portable terminal, game machine, or storefront case requires considerable effort and cost. Accordingly, the present inventor has conceived that the information holding medium has a non-contact communication function in order to widen the range of use of the information holding medium. By making information used in an existing device having a non-contact communication function electronically held in an information holding medium, it is possible to provide play using the information holding medium even in such a device. *
しかしながら、一般に、情報保持媒体の外観からは、その情報保持媒体に保持される情報の内容をうかがい知ることはできない。
However, in general, the content of information held on the information holding medium cannot be known from the appearance of the information holding medium. *
本発明はこうした課題に鑑みてなされたものであり、その目的は、情報保持媒体に保持される情報をより簡易に確認できる技術の提供にある。
The present invention has been made in view of these problems, and an object of the present invention is to provide a technique capable of more easily confirming information held on an information holding medium.
本発明のある態様は、情報処理装置に関する。この情報処理装置は、情報保持媒体が着脱自在に取り付けられるよう構成された取付部と、取付部への情報保持媒体の取り付けを検知する検知部と、情報保持媒体と非接触通信可能に構成された非接触通信部と、検知部が取り付けを検知していない場合かつ情報保持媒体が非接触通信部の通信範囲内にある場合、非接触通信を介して情報保持媒体から得られた情報に基づく演出を出力する出力部と、を備える。
One embodiment of the present invention relates to an information processing apparatus. This information processing apparatus is configured to be capable of non-contact communication with an information holding medium, an attachment part configured to be detachably attached to an information holding medium, a detection unit that detects attachment of the information holding medium to the attachment part, and the information holding medium. Based on information obtained from the information holding medium via non-contact communication when the non-contact communication part and the detection part do not detect attachment and the information holding medium is within the communication range of the non-contact communication part. And an output unit for outputting effects. *
なお、以上の構成要素の任意の組み合わせや、本発明の構成要素や表現を装置、方法、システムなどの間で相互に置換したものもまた、本発明の態様として有効である。
It should be noted that any combination of the above-described constituent elements and those obtained by replacing the constituent elements and expressions of the present invention with each other among apparatuses, methods, systems, etc. are also effective as an aspect of the present invention.
本発明によれば、情報保持媒体に保持される情報をより簡易に確認できる。
According to the present invention, information held on an information holding medium can be confirmed more easily.
以下、各図面に示される同一または同等の構成要素、部材、処理には、同一の符号を付するものとし、適宜重複した説明は省略する。また、各図面において説明上重要ではない部材の一部は省略して表示する。
Hereinafter, the same or equivalent components, members, and processes shown in the drawings are denoted by the same reference numerals, and repeated description is appropriately omitted. In addition, in the drawings, some of the members that are not important for explanation are omitted. *
実施の形態に係る玩具は、情報処理装置である主玩具体と、情報保持媒体である副玩具体と、を備える。副玩具体を主玩具体に取り付けると、主玩具体が副玩具体とNFC(Near Field Communication)を行い、データを読み出す。さらに、このフローとは別に、副玩具体が主玩具体に取り付けられていなくても、主玩具体のボタンを押すことで主玩具体のNFC機能が起動される。ここで副玩具体が近くにあると、主玩具体は副玩具体からデータを読み出して、副玩具体のステータスを音声等で通知する。これにより、ユーザはわざわざ副玩具体を主玩具体に取り付けなくても副玩具体のステータスを知ることができる。
The toy according to the embodiment includes a main toy body that is an information processing apparatus and a sub toy body that is an information holding medium. When the secondary toy body is attached to the main toy body, the main toy body performs NFC (Near Field Communication) with the secondary toy body and reads out data. Further, separately from this flow, even if the secondary toy body is not attached to the main toy body, the NFC function of the main toy body is activated by pressing a button on the main toy body. If the secondary toy body is nearby, the main toy body reads data from the secondary toy body and notifies the status of the secondary toy body by voice or the like. Thereby, the user can know the status of the sub toy body without bothering attaching the sub toy body to the main toy body. *
図1は、実施の形態に係る玩具を用いた遊び方の一例を示す模式図である。玩具は主玩具体102と副玩具体104とを備える。玩具は所定の世界観に基づく遊びをユーザに提供する。世界観は著作物や非著作物に基づいてもよく、または空想や現実や史実に基づいてもよい。玩具の世界観では、キャラクタやアイテムが存在し、それらに係るストーリーや性能が設定される。ユーザは玩具を利用することで、そのような世界観のなかで遊びを楽しむことができる。副玩具体104は、玩具に関連するキャラクタまたはアイテムと関連付けられており、該キャラクタまたはアイテムの属性や強さや状態などのステータスを保持する。ユーザは主玩具体102に副玩具体104を取り付けて主玩具体102のボタン等を操作することで、副玩具体104に保持されるステータスを更新することができる。
Drawing 1 is a mimetic diagram showing an example of how to play using the toy concerning an embodiment. The toy includes a main toy body 102 and a secondary toy body 104. The toy provides the user with a play based on a predetermined world view. The worldview may be based on literary or non-literary works, or may be based on fantasy, reality, or historical facts. In the world view of toys, there are characters and items, and stories and performances related to them are set. By using toys, the user can enjoy playing in such a world view. The sub-toy body 104 is associated with a character or item related to the toy, and holds a status such as an attribute, strength, and state of the character or item. The user can update the status held by the sub-toy body 104 by attaching the sub-toy body 104 to the main toy body 102 and operating a button or the like of the main toy body 102. *
また、副玩具体104は携帯型ゲーム装置106や店頭筐体108とNFC可能に構成されている。ユーザは携帯型ゲーム装置106や店頭筐体108と副玩具体104とを通信させることで、副玩具体104に保持されるデータを利用した遊びを携帯型ゲーム装置106や店頭筐体108で楽しむことができる。例えば、店頭筐体108は、副玩具体104に保持されるステータスによって異なる演出を提供する。このように、副玩具体104を媒体として主玩具体102、携帯型ゲーム装置106、店頭筐体108を連動させることができる。
Further, the secondary toy body 104 is configured to be able to NFC with the portable game device 106 and the storefront housing 108. The user communicates with the portable game device 106 or the storefront case 108 and the sub-toy body 104, so that the user can enjoy the play using the data held in the sub-toy body 104 with the portable game device 106 or the storefront case 108. be able to. For example, the storefront housing 108 provides different effects depending on the status held by the sub-toy body 104. In this way, the main toy body 102, the portable game device 106, and the storefront housing 108 can be interlocked with the sub-toy body 104 as a medium. *
多くの副玩具体104を所有するユーザが、そのうちのひとつのステータスを主玩具体102で更新したとする。次にユーザは主玩具体102と多くの副玩具体104とを持って店頭筐体108の設置されている店舗に赴き、ステータスを更新した副玩具体104を使って遊ぼうとする。ここで、ステータスは副玩具体104の不揮発性メモリにデータとして保持されているので、外見からはどの副玩具体104がステータス更新後の副玩具体104か分からない。副玩具体104をひとつひとつ主玩具体102に取り付けて確認すれば分かるが、手間である。
Assume that a user who owns many secondary toy bodies 104 updates one of the statuses with the main toy body 102. Next, the user takes the main toy body 102 and many secondary toy bodies 104 and goes to the store where the storefront housing 108 is installed, and tries to play using the secondary toy body 104 whose status has been updated. Here, since the status is held as data in the non-volatile memory of the secondary toy body 104, it is not apparent from the appearance which secondary toy body 104 is the secondary toy body 104 after the status update. It can be understood by attaching and checking the sub toy bodies 104 to the main toy body 102 one by one, but this is troublesome. *
そこで、本実施の形態によると、ユーザは主玩具体102に副玩具体104を取り付けなくても副玩具体104のステータスを知ることができる。したがって、ステータスが更新された副玩具体104を特定するためにかかる時間を短縮することができる。また、副玩具体104のそれぞれのステータスの確認作業を簡単化できる。
Therefore, according to the present embodiment, the user can know the status of the secondary toy body 104 without attaching the secondary toy body 104 to the main toy body 102. Therefore, it is possible to reduce the time taken to specify the sub toy body 104 whose status is updated. Moreover, the confirmation operation | work of each status of the sub toy body 104 can be simplified. *
図2は、玩具100の模式図である。主玩具体102は、取付部202と、検知部204と、スピーカ206と、ボタン208と、を備える。取付部202は、副玩具体104が着脱自在に取り付けられるよう構成される。取付部202は、副玩具体104が収まるスペース212と、スペース212に挿入された副玩具体104と係合する係合部(不図示)とを含む。
FIG. 2 is a schematic diagram of the toy 100. The main toy body 102 includes an attachment part 202, a detection part 204, a speaker 206, and a button 208. The attachment portion 202 is configured such that the sub toy body 104 is detachably attached. The attachment portion 202 includes a space 212 in which the secondary toy body 104 is accommodated, and an engagement portion (not shown) that engages with the secondary toy body 104 inserted into the space 212. *
検知部204は、取付部202への副玩具体104の取り付けおよび取付部202からの副玩具体104の取り外しを検知する。検知部204は4つのスイッチを含む。副玩具体104の裏面には突起が設けられており、副玩具体104が取付部202に取り付けられる過程および取付部202から取り外される過程でその突起が検知部204の4つのスイッチを所定の順序で押し込む。副玩具体104の裏面の突起は、特許文献1に記載される情報保持媒体の例に倣い、副玩具体104を特定するデジタルコードを表す単位データ部を構成する。取り付けの場合と取り外しの場合とで4つのボタンにより読み出されるデジタルコードは異なる。特にデータの順序が逆になる。したがって、この差異に基づいて取り付け/取り外しの別が判定される。検知部204は副玩具体104が取付部202に取り付けられる過程でデジタルコードを読み出し、読み出されたデジタルコードを含む検知信号を生成する。検知部204は、生成された検知信号を後述の制御部に送信する。検知部204は副玩具体104が取付部202から取り外される過程で逆順のデジタルコードを読み出し、読み出された逆順のデジタルコードを含む検知信号を制御部に送信する。
The detection unit 204 detects attachment of the sub toy body 104 to the attachment unit 202 and removal of the sub toy body 104 from the attachment unit 202. The detection unit 204 includes four switches. A projection is provided on the back surface of the sub toy body 104, and the projection switches the four switches of the detection unit 204 in a predetermined order in the process of attaching the sub toy body 104 to the attachment portion 202 and the process of removing it from the attachment portion 202. Push in. The protrusion on the back surface of the sub toy body 104 constitutes a unit data portion representing a digital code that identifies the sub toy body 104 in accordance with the example of the information holding medium described in Patent Document 1. The digital code read by the four buttons differs depending on whether it is attached or removed. In particular, the data order is reversed. Therefore, whether to attach / remove is determined based on this difference. The detection unit 204 reads a digital code in the process of attaching the sub toy body 104 to the attachment unit 202, and generates a detection signal including the read digital code. The detection unit 204 transmits the generated detection signal to a control unit described later. The detection unit 204 reads the reverse digital code in the process of removing the sub toy body 104 from the attachment unit 202, and transmits a detection signal including the read reverse digital code to the control unit. *
スピーカ206は、音による演出を出力する。 ボタン208は、押し下げられると押下信号を生成して後述の制御部に送信することで、ユーザ入力を受け付ける。ボタン208は主玩具体102の側面に設けられている。これに対して検知部204の4つのボタンは取付部202のスペース212の入り口付近に設けられている。したがって、ボタン208は検知部204よりもユーザによるアクセスが容易な位置に設けられる。ユーザが指で検知部204のボタンを直接押し下げることは困難である。
The speaker 206 outputs a sound effect. When the button 208 is depressed, it generates a push signal and transmits it to the control unit described later, thereby accepting user input. The button 208 is provided on the side surface of the main toy body 102. In contrast, the four buttons of the detection unit 204 are provided near the entrance of the space 212 of the attachment unit 202. Therefore, the button 208 is provided at a position that is easier for the user to access than the detection unit 204. It is difficult for the user to directly press down the button of the detection unit 204 with a finger. *
副玩具体104の内部には、NFC用のアンテナコイル214と、アンテナコイル214と接続された半導体チップ216と、が設けられている。半導体チップ216は不揮発性メモリと処理ユニットとを有する。不揮発性メモリには副玩具体104に対応するキャラクタまたはアイテムのステータスが保持される。処理ユニットはアンテナコイル214を用いたNFCを制御し、かつ不揮発性メモリに保持されるデータの操作(読み出し、書き込み、更新等)を制御する。
Inside the sub-toy body 104, an NFC antenna coil 214 and a semiconductor chip 216 connected to the antenna coil 214 are provided. The semiconductor chip 216 has a nonvolatile memory and a processing unit. The nonvolatile memory holds the status of the character or item corresponding to the secondary toy body 104. The processing unit controls NFC using the antenna coil 214 and controls operations (reading, writing, updating, etc.) of data held in the nonvolatile memory. *
図3は、副玩具体104の不揮発性メモリに保持される情報の一例を示すデータ構造図である。不揮発性メモリに保持される情報は、副玩具体104に対応するキャラクタを特定するキャラクタIDと、該キャラクタのレベルと、該キャラクタの経験値と、必殺技の実行可否を示す必殺技チャージフラグと、ボーナス取得の可否を示すボーナスフラグと、を含む。
FIG. 3 is a data structure diagram showing an example of information held in the non-volatile memory of the sub-toy body 104. Information stored in the non-volatile memory includes a character ID that identifies a character corresponding to the sub toy body 104, a level of the character, an experience value of the character, and a special technique charge flag indicating whether or not the special technique can be executed. And a bonus flag indicating whether or not the bonus can be acquired. *
図4は、主玩具体102の機能および構成を示すブロック図である。ここに示す各ブロックは、ハードウエア的には、コンピュータのCPUをはじめとする素子や機械装置で実現でき、ソフトウエア的にはコンピュータプログラム等によって実現されるが、ここでは、それらの連携によって実現される機能ブロックを描いている。したがって、これらの機能ブロックはハードウエア、ソフトウエアの組合せによっていろいろなかたちで実現できることは、本明細書に触れた当業者には理解されるところである。
FIG. 4 is a block diagram showing the function and configuration of the main toy body 102. Each block shown here can be realized by hardware and other elements such as a computer CPU and a mechanical device, and software can be realized by a computer program or the like. Draw functional blocks. Therefore, it is understood by those skilled in the art who have touched this specification that these functional blocks can be realized in various forms by a combination of hardware and software. *
主玩具体102はさらに、非接触通信部210と、制御部402と、電源部404と、メイン演出情報保持部406と、簡易演出情報保持部408と、を備える。非接触通信部210は、副玩具体104と非接触通信可能に構成される。副玩具体104と非接触通信部210との間の非接触通信は、Felica(登録商標)やISO/IEC 14443(TypeA、TypeB)やISO/IEC 18092(Near Field Communication)やISO/IEC 15693やISO/IEC 21481(NFC IP-2)やBluetooth(登録商標)やWiFiダイレクト等の公知の電磁波による非接触通信技術により実現されてもよい。これらの非接触通信技術では、装置と装置とが直接(ルータや基地局等を介さず)通信する。あるいはまた、非接触通信は、IrDA等の光通信技術や超音波等の音波を利用する音波通信技術により実現されてもよい。本実施の形態では、非接触通信はNFCにより実現される。
The main toy body 102 further includes a non-contact communication unit 210, a control unit 402, a power supply unit 404, a main effect information holding unit 406, and a simple effect information holding unit 408. The non-contact communication part 210 is comprised so that non-contact communication with the sub toy body 104 is possible. Non-contact communication between the sub-toy body 104 and the non-contact communication unit 210 includes Felica (registered trademark), ISO / IEC 14443 (Type A, Type B), ISO / IEC 18092 (Near Field Communication), ISO / IEC 15693, It may be realized by a known non-contact communication technology using electromagnetic waves such as ISO / IEC 21481 (NFC IP-2), Bluetooth (registered trademark), WiFi Direct, or the like. In these non-contact communication technologies, the devices communicate with each other directly (without passing through a router or a base station). Alternatively, the non-contact communication may be realized by an optical communication technique such as IrDA or a sound wave communication technique using a sound wave such as an ultrasonic wave. In the present embodiment, non-contact communication is realized by NFC. *
制御部402は主玩具体102の動作を統括的に制御する。この機能は、CPU(Central Processing Unit)やGPU(Graphics Processing Unit)等のマイクロプロセッサ、マイクロコントローラ、ASIC(Application Specific Integrated Circuit)、メモリ等の電子部品によって実現される。 電源部404は主玩具体102の各部に電力を供給する。電源部404は電池を含んでもよい。
The control unit 402 comprehensively controls the operation of the main toy body 102. This function is realized by an electronic component such as a microprocessor such as a CPU (Central Processing Unit) or a GPU (Graphics Processing Unit), a microcontroller, an ASIC (Application Specific Integrated Circuit), or a memory. The power supply unit 404 supplies power to each part of the main toy body 102. The power supply unit 404 may include a battery. *
図5は、メイン演出情報保持部406の一例を示すデータ構造図である。メイン演出情報保持部406は、デジタルコードと、ボーナスフラグと、メイン音データと、を対応付けて保持する。メイン音データはスピーカ206から出力される演出としての音を規定するデータである。メイン演出情報保持部406では、デジタルコード(すなわち、副玩具体104
)が同じでもボーナスフラグの状態が異なると異なるメイン音データが特定される。ボーナスフラグ「N」に対応するメイン音データは例えば「(副玩具体104に対応するキャラクタのテーマ曲)+(該キャラクタの台詞)+(該キャラクタの名前)」という音声を規定し、ボーナスフラグ「Y」に対応するメイン音データは例えば「(副玩具体104に対応するキャラクタのテーマ曲)+(効果音)+(該キャラクタの台詞)+(該キャラクタの名前)」という音声を規定する。 FIG. 5 is a data structure diagram showing an example of the main effectinformation holding unit 406. The main effect information holding unit 406 holds a digital code, a bonus flag, and main sound data in association with each other. The main sound data is data defining a sound as an effect output from the speaker 206. In the main effect information holding unit 406, the digital code (that is, the sub toy body 104)
), But different main sound data is specified when the bonus flag is different. The main sound data corresponding to the bonus flag “N” defines, for example, a voice of “(character theme song corresponding to the sub toy body 104) + (the line of the character) + (name of the character)”. The main sound data corresponding to “Y” defines, for example, a voice of “(character theme song corresponding to sub toy body 104) + (sound effect) + (dialog of the character) + (name of the character)”. .
)が同じでもボーナスフラグの状態が異なると異なるメイン音データが特定される。ボーナスフラグ「N」に対応するメイン音データは例えば「(副玩具体104に対応するキャラクタのテーマ曲)+(該キャラクタの台詞)+(該キャラクタの名前)」という音声を規定し、ボーナスフラグ「Y」に対応するメイン音データは例えば「(副玩具体104に対応するキャラクタのテーマ曲)+(効果音)+(該キャラクタの台詞)+(該キャラクタの名前)」という音声を規定する。 FIG. 5 is a data structure diagram showing an example of the main effect
), But different main sound data is specified when the bonus flag is different. The main sound data corresponding to the bonus flag “N” defines, for example, a voice of “(character theme song corresponding to the sub toy body 104) + (the line of the character) + (name of the character)”. The main sound data corresponding to “Y” defines, for example, a voice of “(character theme song corresponding to sub toy body 104) + (sound effect) + (dialog of the character) + (name of the character)”. .
図6は、簡易演出情報保持部408の一例を示すデータ構造図である。簡易演出情報保持部408は、キャラクタIDと、ボーナスフラグと、簡易音データと、を対応付けて保持する。簡易音データはスピーカ206から出力される演出としての音を規定するデータである。簡易演出情報保持部408では、キャラクタIDが同じでもボーナスフラグの状態が異なると異なる簡易音データが特定される。ボーナスフラグ「N」に対応する簡易音データは例えば「(キャラクタIDで特定されるキャラクタの名前)」という音声を規定し、ボーナスフラグ「Y」に対応する簡易音データは例えば「(キャラクタIDで特定されるキャラクタの名前)+(ボーナスフラグのオンを知らせるための音声)」という音声を規定する。ユーザは(ボーナスフラグのオンを知らせるための音声)の有無で、ボーナスフラグのオンオフを特定することができる。同じキャラクタ、同じボーナスフラグの状態、で比べた場合、メイン音データが規定する音声は簡易音データが規定する音声よりも長い。
FIG. 6 is a data structure diagram showing an example of the simple effect information holding unit 408. The simple effect information holding unit 408 holds the character ID, bonus flag, and simple sound data in association with each other. The simple sound data is data defining a sound as an effect output from the speaker 206. In the simple effect information holding unit 408, even if the character ID is the same, different simple sound data is specified if the state of the bonus flag is different. The simple sound data corresponding to the bonus flag “N” defines, for example, the voice “(name of the character specified by the character ID)”, and the simple sound data corresponding to the bonus flag “Y” is, for example, “(character ID The voice of “the name of the character to be identified) + (the voice for notifying that the bonus flag is turned on)” is defined. The user can specify on / off of the bonus flag by the presence / absence of (sound for notifying that the bonus flag is on). When compared with the same character and the same bonus flag, the sound defined by the main sound data is longer than the sound defined by the simple sound data. *
主玩具体102の各部の機能の詳細をフローチャートを用いて説明する。図7は、主玩具体102における一連の処理の流れを示すフローチャートである。処理は副玩具体104が主玩具体102に取り付けられていない状態から始まる。この状態では、非接触通信部210は非活性化状態となっており、通信のための電磁波は発せられていない。
Details of the function of each part of the main toy body 102 will be described using a flowchart. FIG. 7 is a flowchart showing a flow of a series of processes in the main toy body 102. The process starts from a state in which the secondary toy body 104 is not attached to the main toy body 102. In this state, the non-contact communication unit 210 is in an inactive state, and no electromagnetic wave for communication is emitted. *
制御部402は、検知部204が副玩具体104の取付部202への取り付けを検知したか、またはボタン208が押し下げられたか、または検知エラーが発生したか、を判定する(S702)。より具体的には、制御部402は、検知部204から検知信号を受けた場合、受けた検知信号に含まれるデジタルコードを抽出する。制御部402は、抽出されたデジタルコードがメイン演出情報保持部406に登録されている場合、検知部204が取り付けを検知したと判定する。なお、逆順のデジタルコードが抽出された場合は、制御部402は検知部204が取り外しを検知したと判定し、登録されていない場合は検知部204にて何らかの検知エラーが発生したものと判定する。また、制御部402は、ボタン208から押下信号を受けた場合、ボタン208がユーザ入力を受け付けたと判定する。
The control unit 402 determines whether the detection unit 204 has detected the attachment of the sub-toy body 104 to the attachment unit 202, whether the button 208 has been pressed, or whether a detection error has occurred (S702). More specifically, when receiving a detection signal from the detection unit 204, the control unit 402 extracts a digital code included in the received detection signal. When the extracted digital code is registered in the main effect information holding unit 406, the control unit 402 determines that the detection unit 204 has detected attachment. Note that if a reverse digital code is extracted, the control unit 402 determines that the detection unit 204 has detected removal, and if not, determines that some detection error has occurred in the detection unit 204. . Further, when the control unit 402 receives a pressing signal from the button 208, the control unit 402 determines that the button 208 has received a user input. *
まずステップS702において制御部402が取り付けを検知した場合(S702の「取付検知」)を説明する。制御部402は非接触通信部210を起動し、非接触通信部210と副玩具体104との非接触通信を介して副玩具体104に保持されるボーナスフラグを取得する(S706)。制御部402は、メイン演出情報保持部406を参照し、ステップS702で取得されたデジタルコードおよびステップS706で取得されたボーナスフラグに対応するメイン音データを特定する(S708)。制御部402は特定されたメイン音データをスピーカ206に渡し、スピーカ206はメイン音データを再生する(S710)。その結果、スピーカ206からメイン音データに対応する音声が出力される。
First, the case where the control unit 402 detects attachment in step S702 (“attachment detection” in S702) will be described. The control unit 402 activates the non-contact communication unit 210 and acquires a bonus flag held in the sub-toy body 104 via non-contact communication between the non-contact communication unit 210 and the sub-toy body 104 (S706). The control unit 402 refers to the main effect information holding unit 406 and specifies the main sound data corresponding to the digital code acquired in step S702 and the bonus flag acquired in step S706 (S708). The control unit 402 passes the specified main sound data to the speaker 206, and the speaker 206 reproduces the main sound data (S710). As a result, sound corresponding to the main sound data is output from the speaker 206. *
制御部402は、検知部204が副玩具体104の取付部202からの取り外しを検知したか、またはボタン208が押し下げられたか、または検知エラーが発生したか、を判定する(S712)。特に制御部402は、ボタン208から押下信号を受けた場合、ボタン208の押下状態が所定の期間続くか否かを判定する。この判定は、例えば押下信号が所定の期間アサートされ続けるか否かによって、または所定の期間内にボタン208の解放を示すリリース信号をボタン208から受けるか否かによって、行われてもよい。制御部402は、ボタン208の押下状態が所定の期間続いたと判定された場合(S712の「押し下げ検知」)、非接触通信部210と副玩具体104との非接触通信を介して副玩具体104に保持されるボーナスフラグを更新する(S714)。例えば、「N」であったボーナスフラグは「Y」へ、または「Y」であったボーナスフラグは「N」へ、更新される。その後、処理はステップS712に戻る。なお、制御部402は、ボタン208の押下状態が所定の期間続いたと判定された場合(S712の「押し下げ検知」)、非接触通信部210と副玩具体104との非接触通信を介して副玩具体104に保持されるボーナスフラグを更新する処理を行なうかどうかの抽選処理を行うようにしてもよい。そして、抽選処理の結果、当選した場合にのみボーナスフラグの更新が行なわれるようにしても良い。また、制御部402は、ボタン208の押下状態が所定の期間続かなかったと判定された場合(例えば、押下信号のアサートが所定の期間経過前に停止した場合や、期間内にボタン208の解放を示すリリース信号をボタン208から受けた場合)は、ボーナスフラグを更新する処理は行なわない。このように、ボーナスフラグを更新する処理が開始されるに当って、単にボタン208が押し下げられたかどうかだけでなく、所定のユーザ入力(本実施形態でいえば、ボタン209を所定の期間押し下げる)を必要とすることで、誤ってボーナスフラグが更新されることを避けることができ、また、本実施形態のようにすれば、所定の期間内であればユーザはやはり更新をしないというように翻意することもできるようになる、つまり、更新実行を最終確定するまでの猶予期間が設けることができるので、よりユーザにとって遊びやすいものとなる。
The control unit 402 determines whether the detection unit 204 has detected the removal of the sub toy body 104 from the attachment unit 202, whether the button 208 has been pressed, or whether a detection error has occurred (S712). In particular, when receiving a press signal from the button 208, the control unit 402 determines whether or not the pressed state of the button 208 continues for a predetermined period. This determination may be performed based on, for example, whether or not the pressing signal continues to be asserted for a predetermined period, or whether or not the release signal indicating the release of the button 208 is received from the button 208 within the predetermined period. When it is determined that the pressed state of the button 208 has continued for a predetermined period (“depression detection” in S712), the control unit 402 determines that the sub-toy body via the non-contact communication between the non-contact communication unit 210 and the sub-toy body 104. The bonus flag held in 104 is updated (S714). For example, the bonus flag that was “N” is updated to “Y”, or the bonus flag that was “Y” is updated to “N”. Thereafter, the process returns to step S712. When it is determined that the pressed state of the button 208 has continued for a predetermined period (“depression detection” in S712), the control unit 402 determines that the sub-transmission communication between the non-contact communication unit 210 and the sub toy body 104 is performed via You may make it perform the lottery process whether the process which updates the bonus flag hold | maintained at the toy body 104 is performed. Then, as a result of the lottery process, the bonus flag may be updated only when winning. In addition, the control unit 402 determines that the pressed state of the button 208 has not continued for a predetermined period (for example, when the assertion of the pressing signal stops before the predetermined period has elapsed, or releases the button 208 within the period. When the release signal shown is received from the button 208), the process of updating the bonus flag is not performed. As described above, when the process of updating the bonus flag is started, not only whether the button 208 is pressed down, but also a predetermined user input (in this embodiment, the button 209 is pressed down for a predetermined period). , It is possible to avoid the bonus flag being updated accidentally, and according to the present embodiment, the user does not update again within a predetermined period. In other words, a grace period until the update execution is finally confirmed can be provided, which makes it easier for the user to play. *
制御部402は、検知信号を受け、受けた検知信号に含まれるデジタルコードがメイン演出情報保持部406に登録されていない場合、検知部204が取り外しを検知したと判定し(S712の「取り外し検知」)、処理を終了する。 また、制御部402は、ステップS702、S712のそれぞれにおいて、検知エラーの発生を検知した場合、エラー音声をスピーカ206から出力させるなどの所定のエラー処理(S726)を行った後、処理を終了する。
The control unit 402 receives the detection signal, and when the digital code included in the received detection signal is not registered in the main effect information holding unit 406, the control unit 402 determines that the detection unit 204 has detected removal ("detach detection" in S712). ]), The process is terminated. In addition, when the occurrence of a detection error is detected in each of steps S702 and S712, the control unit 402 performs a predetermined error process (S726) such as outputting an error sound from the speaker 206, and then ends the process. . *
次に、ステップS702において制御部402がボタン208の押し下げを検知した場合(S702の「押し下げ検知」)を説明する。制御部402は、非接触通信部210を起動する(S716)。より具体的には、制御部402は、非接触通信部210を非活性化状態から活性化状態にする。これは、例えば電源部404から非接触通信部210への電力供給を開始させることにより実現されてもよいし、または非接触通信部210に動作開始の信号を供給することにより実現されてもよい。非接触通信部210が活性化されると、非接触通信部210に含まれるアンテナから電磁波が発せられる。非接触通信部210は、アンテナが受ける信号を監視することで副玩具体104が通信可能範囲にあるか否かを判定する(S718)。非接触通信部210は、例えば非接触通信部210のアンテナから送信された信号に対する副玩具体104からの応答の有無を判定する。応答がない場合(S718のNO)、非接触通信部210はステップS718を繰り返す。応答を受けた場合(S718のYES)、制御部402は、非接触通信部210と副玩具体104との非接触通信を介して副玩具体104に保持されるキャラクタIDおよびボーナスフラグを取得する(S720)。制御部402は、簡易演出情報保持部408を参照し、ステップS720で取得されたキャラクタIDおよびボーナスフラグに対応する簡易音データを特定する(S722)。制御部402は特定された簡易音データをスピーカ206に渡し、スピーカ206は簡易音データを再生する(S724)。その結果、スピーカ206から簡易音データに対応する音声が出力される。その後、処理は終了する。なお、ステップS716、S718において、制御部402は、ボタン208の解放を示すリリース信号をボタン208から受けるとそこで処理を終了する。
Next, the case where the control unit 402 detects that the button 208 has been pressed in step S702 (“pressing detection” in S702) will be described. The control unit 402 activates the non-contact communication unit 210 (S716). More specifically, the control unit 402 changes the non-contact communication unit 210 from the inactive state to the active state. This may be realized, for example, by starting power supply from the power supply unit 404 to the non-contact communication unit 210, or may be realized by supplying an operation start signal to the non-contact communication unit 210. . When the non-contact communication unit 210 is activated, an electromagnetic wave is emitted from the antenna included in the non-contact communication unit 210. The non-contact communication unit 210 determines whether or not the sub toy body 104 is within a communicable range by monitoring a signal received by the antenna (S718). For example, the non-contact communication unit 210 determines whether or not there is a response from the sub-toy body 104 to a signal transmitted from the antenna of the non-contact communication unit 210. If there is no response (NO in S718), the non-contact communication unit 210 repeats step S718. When the response is received (YES in S718), the control unit 402 acquires the character ID and the bonus flag held in the sub toy body 104 via non-contact communication between the non-contact communication unit 210 and the sub toy body 104. (S720). The control unit 402 refers to the simple effect information holding unit 408, and specifies simple sound data corresponding to the character ID and the bonus flag acquired in step S720 (S722). The control unit 402 passes the specified simple sound data to the speaker 206, and the speaker 206 reproduces the simple sound data (S724). As a result, sound corresponding to the simple sound data is output from the speaker 206. Thereafter, the process ends. In steps S716 and S718, when the control unit 402 receives a release signal indicating the release of the button 208 from the button 208, the process ends there. *
以上の構成による玩具100の動作を説明する。 ユーザは副玩具体104を主玩具体102の取付部202に取り付ける。すると、検知部204が副玩具体104の取り付けを検知し、該検知に応じて非接触通信部210が活性化される。取付部202に取り付けられた副玩具体104と非接触通信部210とが非接触通信する。その結果、スピーカ206は、副玩具体104のキャラクタに対応し副玩具体104のボーナスフラグの状態に依存する音声を出力する。さらに、取付部202に副玩具体104が取り付けられている状態でユーザがボタン208を押し込んでその状態を維持すると、非接触通信を介して副玩具体104に保持されるボーナスフラグを更新可能となる。この更新は後のボタン208の操作によりキャンセル可能であってもよい。これが玩具100の主な遊び方である。
The operation of the toy 100 having the above configuration will be described. The user attaches the secondary toy body 104 to the attachment portion 202 of the main toy body 102. Then, the detection part 204 detects attachment of the sub toy body 104, and the non-contact communication part 210 is activated according to this detection. The sub-toy body 104 attached to the attachment unit 202 and the non-contact communication unit 210 perform non-contact communication. As a result, the speaker 206 outputs a sound corresponding to the character of the sub-toy body 104 and depending on the state of the bonus flag of the sub-toy body 104. Further, when the user presses the button 208 while the sub toy body 104 is attached to the attachment portion 202 and maintains the state, the bonus flag held in the sub toy body 104 can be updated via non-contact communication. Become. This update may be canceled by the operation of the button 208 later. This is the main way of playing the toy 100. *
これに対して、ユーザが副玩具体104を主玩具体102に取り付けることなしに副玩具体104のボーナスフラグの状態を知りたい場合は、ユーザは主玩具体102を副玩具体104に近づけるかまたは「かざし」、ボタン208を押し下げる。この状態では、検知部204は副玩具体104の取付部202への取り付けを検知していないが、ユーザによるボタン208の押し下げに応じて非接触通信部210が活性化される。そして、副玩具体104が非接触通信部210の通信可能範囲内にある場合、非接触通信部210は副玩具体104と非接触通信する。その結果、スピーカ206は、副玩具体104のボーナスフラグの状態を示す音声を出力する。なお、ユーザが副玩具体104を主玩具体102に取り付けることなしに副玩具体104のボーナスフラグの状態を知りたい場合、まずボタン208を押し下げて非接触通信部210を活性化させた後、主玩具体104に副玩具体104を近づけるか「かざす」(非接触通信部210の通信可能範囲内に副玩具体104に近づける、ただし、主玩具体104の取付部202に取り付けることはしない)ことで副玩具体104のボーナスフラグの状態を示す音声がスピーカ206から出力されるようにしてもよい。
On the other hand, when the user wants to know the state of the bonus flag of the secondary toy body 104 without attaching the secondary toy body 104 to the main toy body 102, the user can bring the main toy body 102 closer to the secondary toy body 104. Or “hold”, the button 208 is pressed down. In this state, the detection unit 204 does not detect the attachment of the sub toy body 104 to the attachment unit 202, but the non-contact communication unit 210 is activated in response to the user pressing down the button 208. When the sub-toy body 104 is within the communicable range of the non-contact communication unit 210, the non-contact communication unit 210 performs non-contact communication with the sub-toy body 104. As a result, the speaker 206 outputs a sound indicating the state of the bonus flag of the secondary toy body 104. If the user wants to know the state of the bonus flag of the secondary toy body 104 without attaching the secondary toy body 104 to the main toy body 102, first the button 208 is depressed to activate the non-contact communication unit 210, The secondary toy body 104 is brought close to or “held over” the main toy body 104 (closed to the secondary toy body 104 within the communicable range of the non-contact communication unit 210, but not attached to the attachment part 202 of the main toy body 104) Thus, a sound indicating the state of the bonus flag of the sub-toy body 104 may be output from the speaker 206. *
本実施の形態に係る玩具100によると、ユーザは副玩具体104を主玩具体102に取り付けなくても副玩具体104に保持される情報の内容を知ることができる。例えばボーナスフラグは電子データとして副玩具体104の不揮発性メモリに保持されているので、副玩具体104の外見からボーナスフラグの状態を知ることはできない。副玩具体104を主玩具体102に取り付ければボーナスフラグの状態が分かるものの、取り付け・取り外しは手間である。そこで、本実施の形態に係る玩具100では、ユーザは主玩具体102のボタン208を押して副玩具体104にかざすことで副玩具体104のボーナスフラグの状態を知ることができる。これにより、ユーザの利便性が向上する。特に、同様な外見の副玩具体104を多く所持するユーザが所望のボーナスフラグの状態を有する副玩具体104を探すときに、いちいち取り付け・取り外しをしなくてもよい点で有利である。
According to toy 100 according to the present embodiment, the user can know the content of information held in sub toy body 104 without attaching sub toy body 104 to main toy body 102. For example, since the bonus flag is held as electronic data in the non-volatile memory of the secondary toy body 104, the state of the bonus flag cannot be known from the appearance of the secondary toy body 104. Although the state of the bonus flag can be understood by attaching the sub toy body 104 to the main toy body 102, attachment / removal is troublesome. Therefore, in the toy 100 according to the present embodiment, the user can know the state of the bonus flag of the sub toy body 104 by pressing the button 208 of the main toy body 102 and holding it over the sub toy body 104. This improves the convenience for the user. In particular, it is advantageous in that a user who has many sub-toy bodies 104 having the same appearance does not need to be attached and detached each time when searching for the sub-toy body 104 having a desired bonus flag state. *
また、副玩具体104のボーナスフラグの状態によって携帯型ゲーム装置106や店頭筐体108の演出や動作が異なりうる。このような状況において、本実施の形態に係る玩具100によると、ユーザは、携帯型ゲーム装置106や店頭筐体108と副玩具体104とを非接触通信させて遊ぶ前に、副玩具体104のボーナスフラグをより簡単に確認することができる。
Further, the effects and operations of the portable game device 106 and the storefront housing 108 may differ depending on the state of the bonus flag of the sub-toy body 104. In such a situation, according to the toy 100 according to the present embodiment, the user can play the sub-toy body 104 before playing the portable game device 106 or the storefront housing 108 and the sub-toy body 104 in a non-contact communication. The bonus flag can be checked more easily. *
また、主な遊び方では、副玩具体104を主玩具体102に取り付けると、ボタン208の長押しにより副玩具体104のボーナスフラグの更新が可能となる。ここで、ボーナスフラグの確認のために副玩具体104を主玩
具体102に取り付けた場合、誤ってボタン208を押し下げることで意図せずボーナスフラグが更新される虞がある。そこで、本実施の形態に係る玩具100では、副玩具体104を主玩具体102に取り付けなくてもボーナスフラグの状態を確認できるので、上記のような意図しないボーナスフラグの更新を抑制するか防止することができる。 In the main way of playing, when thesecondary toy body 104 is attached to the main toy body 102, the bonus flag of the secondary toy body 104 can be updated by pressing the button 208 for a long time. Here, when the sub toy body 104 is attached to the main toy body 102 for checking the bonus flag, there is a possibility that the bonus flag is updated unintentionally by pressing the button 208 by mistake. Therefore, in the toy 100 according to the present embodiment, since the state of the bonus flag can be confirmed without attaching the sub toy body 104 to the main toy body 102, it is possible to prevent or prevent the unintended update of the bonus flag as described above. can do.
具体102に取り付けた場合、誤ってボタン208を押し下げることで意図せずボーナスフラグが更新される虞がある。そこで、本実施の形態に係る玩具100では、副玩具体104を主玩具体102に取り付けなくてもボーナスフラグの状態を確認できるので、上記のような意図しないボーナスフラグの更新を抑制するか防止することができる。 In the main way of playing, when the
また、本実施の形態に係る玩具100では、メイン音データが規定する音声は簡易音データが規定する音声よりも長い。したがって、メイン音データでは玩具100の主な遊び方に対応する楽しく盛りだくさんな演出を行う一方、簡易音データではボーナスフラグの状態の確認を目的とした簡潔な演出を行うことができる。
In the toy 100 according to the present embodiment, the sound specified by the main sound data is longer than the sound specified by the simple sound data. Therefore, while the main sound data provides a fun and varied effect corresponding to the main way of playing the toy 100, the simple sound data can provide a simple effect for the purpose of checking the state of the bonus flag. *
以上、実施の形態に係る玩具100について説明した。この実施の形態は例示であり、その各構成要素や各処理の組み合わせにいろいろな変形例が可能なこと、またそうした変形例も本発明の範囲にあることは当業者に理解されるところである。
The toy 100 according to the embodiment has been described above. This embodiment is an exemplification, and it is understood by those skilled in the art that various modifications can be made to each component and combination of processes, and such modifications are within the scope of the present invention. *
実施の形態では、図2に示されるような形状の主玩具体102および副玩具体104について説明したが、これに限られず、主玩具体102および副玩具体104のそれぞれの形状は任意のものでよい。例えば、主玩具体102はベルト型や腕時計型、ブレスレット型、ペンダント型、車両型、人形型、ハウス型等の玩具であってもよい。副玩具体104はミニカー型やメダル型や人形型等の形象物であってもよい。
In the embodiment, the main toy body 102 and the sub toy body 104 having the shapes as shown in FIG. 2 have been described. However, the present invention is not limited to this, and the shapes of the main toy body 102 and the sub toy body 104 are arbitrary. It's okay. For example, the main toy body 102 may be a toy such as a belt type, a watch type, a bracelet type, a pendant type, a vehicle type, a doll type, or a house type. The sub toy body 104 may be a figure such as a minicar type, a medal type, or a doll type. *
実施の形態では、検知部204は4つのボタンの押し下げにより副玩具体104の取り付け・取り外しを検知する場合について説明したが、これに限られず、取付部202への副玩具体104の取り付けや取付部202からの副玩具体104の取り外しを検知可能な任意の構成が採用されてもよい。例えば、赤外線や可視光を利用し光が遮られたときに存在を検知するような光学的な存在検知技術が使用されてもよい。あるいはまた、静電容量の変化を検出するような電気的な存在検知技術が使用されてもよい。副玩具体104が取付部202に取り付けられたらオンし、取り外された状態ではオフとなるスイッチが使用されてもよい。あるいはまた、特許文献1に記載される技術を使用して取り付け、取り外しを判定してもよい。
In the embodiment, a case has been described in which the detection unit 204 detects attachment / detachment of the sub-toy body 104 by pressing four buttons. However, the present invention is not limited to this, and the attachment or attachment of the sub-toy body 104 to the attachment unit 202 is performed. Any configuration that can detect the removal of the secondary toy body 104 from the unit 202 may be employed. For example, an optical presence detection technique that detects the presence when light is blocked using infrared rays or visible light may be used. Alternatively, an electrical presence detection technique that detects a change in capacitance may be used. A switch that turns on when the sub-toy body 104 is attached to the attachment portion 202 and turns off when the sub-toy body 104 is detached may be used. Alternatively, attachment and removal may be determined using the technique described in Patent Document 1. *
実施の形態では、副玩具体104の裏面の突起が表すデジタルコードにより副玩具体104を特定する場合について説明したが、これに限られない。例えば、主玩具体102は、副玩具体104が取付部202に取り付けられた後の非接触通信により副玩具体104のキャラクタIDを読み出すことで、副玩具体104を特定してもよい。あるいはまた、検知部204が光学的に構成される場合は、主玩具体102は副玩具体104の表面に設けられたバーコード等を読み出すことで副玩具体104を特定してもよい。
In the embodiment, the case where the sub toy body 104 is specified by the digital code represented by the protrusion on the back surface of the sub toy body 104 has been described, but the present invention is not limited to this. For example, the main toy body 102 may specify the secondary toy body 104 by reading the character ID of the secondary toy body 104 by non-contact communication after the secondary toy body 104 is attached to the attachment portion 202. Alternatively, when the detection unit 204 is optically configured, the main toy body 102 may specify the secondary toy body 104 by reading a barcode or the like provided on the surface of the secondary toy body 104. *
実施の形態では、主玩具体102は副玩具体104が取付部202に取り付けられた場合に非接触通信により副玩具体104からボーナスフラグを読み出す場合について説明したが、これに限られない。例えば、主玩具体102と副玩具体104とが接点で接続される場合は、主玩具体102はその接点を介してボーナスフラグを読み出してもよい。
In the embodiment, the case where the main toy body 102 reads the bonus flag from the secondary toy body 104 by non-contact communication when the secondary toy body 104 is attached to the attachment portion 202 has been described, but the present invention is not limited to this. For example, when the main toy body 102 and the sub toy body 104 are connected by a contact, the main toy body 102 may read the bonus flag via the contact. *
実施の形態では、副玩具体104のボーナスフラグの状態に基づく音声をスピーカ206が出力する場合について説明したが、これに限られず、非接触通信を介して副玩具体104から得られた情報に基づく演出を出力する出力部であれば任意の構成が採用されてもよい。例えば、主玩具体は、副玩具体104のボーナスフラグの状態に基づく映像、光、音声、動作のうちの少なくとも1つを演出効果として出力する出力部を備えてもよい。この場合、図5、図6に示されるデータ構造において、映像であれば映像データ、光であれば点灯パターンのデータ、動作であれば可動部の動きを規定するデータ、が音データの代わりに保持されてもよい。あるいはまた、主玩具体は、LED(Light Emitting Diode)等の発光装置や振動源等の可動部を出力部として備えてもよい。
In the embodiment, the case where the speaker 206 outputs sound based on the state of the bonus flag of the sub toy body 104 has been described. However, the present invention is not limited to this, and information obtained from the sub toy body 104 via non-contact communication is described. Any configuration may be adopted as long as the output unit outputs an effect based on the output. For example, the main toy body may include an output unit that outputs at least one of video, light, sound, and action based on the state of the bonus flag of the sub-toy body 104 as an effect. In this case, in the data structure shown in FIGS. 5 and 6, video data is used for video, lighting pattern data is used for light, and data for defining the movement of the movable part is used for operation instead of sound data. It may be held. Alternatively, the main toy body may include a light-emitting device such as an LED (Light-Emitting-Diode) or a movable part such as a vibration source as an output unit. *
実施の形態では、副玩具体104に電子的に保持され、主玩具体102により読み出される情報の例としてボーナスフラグを採用したが、これに限られず、副玩具体104に対応するキャラクタまたはアイテムのステータスを特定するための情報が採用されてもよい。例えば、レベルや経験値や必殺技チャージが採用されてもよい。あるいはまた、以下の条件を満たす情報が採用されてもよい。(1)主玩具体102や携帯型ゲーム装置106や店頭筐体108から出力される演出を選択するために使用される、(2)副玩具体104に電子的に保持される、(3)副玩具体104の外観からは判別できない。したがって、副玩具体104の表面に副玩具体104に対応するキャラクタが描かれている場合はキャラクタIDは上記の情報に該当しないが、そうでない場合はキャラクタIDは上記の情報に該当する。
In the embodiment, the bonus flag is adopted as an example of information that is electronically held in the secondary toy body 104 and read by the main toy body 102. However, the present invention is not limited to this, and the character or item corresponding to the secondary toy body 104 is not limited thereto. Information for specifying the status may be employed. For example, a level, an experience value, or a special technique charge may be employed. Alternatively, information that satisfies the following conditions may be employed. (1) used to select an effect output from the main toy body 102, the portable game device 106, or the storefront case 108, (2) electronically held in the secondary toy body 104, (3) It cannot be determined from the appearance of the sub-toy body 104. Therefore, when the character corresponding to the sub toy body 104 is drawn on the surface of the sub toy body 104, the character ID does not correspond to the above information, but otherwise, the character ID corresponds to the above information. *
実施の形態では、検知部204が副玩具体104の取り付けを検知していない状態でボタン208の押し下げが検知されると非接触通信部210が活性化される場合について説明したが、これに限られない。例えば、検知部204が副玩具体104の取り付けを検知していない状態で、非接触通信部210は常時活性化状態になっていてもよい。あるいはまた、主玩具体102がマイクロフォン等の音声入力手段を有する場合は、該音声入力手段が所定のフレーズ(例えば、「読め」等)を検知した場合に、主玩具体102は非接触通信部210を活性化してもよい。あるいはまた、主玩具体102が振動検知手段を有する場合は、ユーザが主玩具体102を横に振るなどして該振動検知手段が所定の振動パターンを検知した場合に、主玩具体102は非接触通信部210を活性化してもよい。
In the embodiment, the case where the non-contact communication unit 210 is activated when the depression of the button 208 is detected in a state where the detection unit 204 has not detected the attachment of the sub toy body 104 has been described. I can't. For example, the non-contact communication unit 210 may be always activated in a state where the detection unit 204 has not detected the attachment of the sub toy body 104. Alternatively, when the main toy body 102 has voice input means such as a microphone, when the voice input means detects a predetermined phrase (for example, “read” or the like), the main toy body 102 is a non-contact communication unit. 210 may be activated. Alternatively, when the main toy body 102 has vibration detection means, when the user detects a predetermined vibration pattern by shaking the main toy body 102 or the like, the main toy body 102 is not The contact communication unit 210 may be activated.
100 玩具、 102 主玩具体、 104 副玩具体、 106 携帯型ゲーム装置、 108 店頭筐体。
100 toys, 102 main toy bodies, 104 secondary toy bodies, 106 portable game devices, 108 storefront housings.
Claims (9)
- 情報保持媒体が着脱自在に取り付けられるよう構成された取付部と、 前記取付部への前記情報保持媒体の取り付けを検知する検知部と、 前記情報保持媒体と非接触通信可能に構成された非接触通信部と、 前記検知部が取り付けを検知していない場合かつ前記情報保持媒体が前記非接触通信部の通信範囲内にある場合、非接触通信を介して前記情報保持媒体から得られた情報に基づく演出を出力する出力部と、を備える情報処理装置。 An attachment part configured to be detachably attached to an information holding medium, a detection part for detecting attachment of the information holding medium to the attachment part, and a non-contact configured to be capable of non-contact communication with the information holding medium When the communication unit and the detection unit do not detect attachment and the information holding medium is within the communication range of the non-contact communication unit, information obtained from the information holding medium via non-contact communication And an output unit that outputs an effect based on the information processing apparatus.
- ユーザ入力を受け付ける受付部をさらに備え、 前記非接触通信部は、前記検知部が取り付けを検知していない状態で前記受付部がユーザ入力を受け付けると活性化される請求項1に記載の情報処理装置。 The information processing according to claim 1, further comprising a reception unit that receives a user input, wherein the non-contact communication unit is activated when the reception unit receives a user input in a state where the detection unit does not detect attachment. apparatus.
- 前記受付部は前記検知部よりもユーザによるアクセスが容易な位置に設けられる請求項2に記載の情報処理装置。 The information processing apparatus according to claim 2, wherein the reception unit is provided at a position that is easier for a user to access than the detection unit.
- 前記非接触通信部は、前記検知部が取り付けを検知している状態で前記受付部が所定のユーザ入力を受け付けることにより、非接触通信を介して前記情報保持媒体に保持される情報を更新可能となる請求項2または3に記載の情報処理装置。 The non-contact communication unit can update information held in the information holding medium via non-contact communication when the reception unit receives a predetermined user input while the detection unit detects attachment. The information processing apparatus according to claim 2 or 3.
- 前記情報処理装置および前記情報保持媒体はそれぞれを主玩具体、副玩具体とする玩具を構成し、前記情報保持媒体は前記玩具に関連するキャラクタまたはアイテムと関連付けられており、 前記演出は前記キャラクタまたはアイテムのステータスを特定するための情報を含む請求項1から4のいずれか1項に記載の情報処理装置。 The information processing apparatus and the information holding medium constitute a toy having a main toy body and a sub toy body, respectively, and the information holding medium is associated with a character or item related to the toy, and the effect is the character The information processing apparatus according to claim 1, further comprising information for specifying an item status.
- 前記非接触通信部は、前記検知部が取り付けを検知すると活性化され、 前記出力部は、前記検知部が取り付けを検知している場合、非接触通信を介して前記情報保持媒体から得られた情報に基づく別の演出を出力する請求項1から5のいずれか1項に記載の情報処理装置。 The non-contact communication unit is activated when the detection unit detects attachment, and the output unit is obtained from the information holding medium via non-contact communication when the detection unit detects attachment. The information processing apparatus according to claim 1, wherein another effect based on information is output.
- 前記演出は前記別の演出よりも短い請求項6に記載の情報処理装置。 The information processing apparatus according to claim 6, wherein the effect is shorter than the other effect.
- 前記検知部は取り付けの検知に合わせて前記情報保持媒体を特定する特定情報を、非接触通信によらずに取得するよう構成され、 前記別の演出は前記検知部によって取得された特定情報にさらに基づく請求項6または7に記載の情報処理装置。 The detection unit is configured to acquire specific information for identifying the information holding medium in accordance with attachment detection without using non-contact communication, and the other presentation is further added to the specific information acquired by the detection unit. The information processing apparatus according to claim 6 or 7, based thereon.
- 請求項1から8のいずれか1項に記載の情報保持媒体および情報処理装置を備えるシステム。 A system comprising the information holding medium and the information processing apparatus according to claim 1.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2016-112074 | 2016-06-03 | ||
JP2016112074A JP6170207B1 (en) | 2016-06-03 | 2016-06-03 | Information processing apparatus and system |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2017208647A1 true WO2017208647A1 (en) | 2017-12-07 |
Family
ID=59384389
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/JP2017/015442 WO2017208647A1 (en) | 2016-06-03 | 2017-04-17 | Information processing device and system |
Country Status (2)
Country | Link |
---|---|
JP (1) | JP6170207B1 (en) |
WO (1) | WO2017208647A1 (en) |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005028104A (en) * | 2003-06-19 | 2005-02-03 | Taito Corp | Game system using game card equipped with image display screen |
JP2012010760A (en) * | 2010-06-29 | 2012-01-19 | Bandai Co Ltd | Toy |
WO2015118545A1 (en) * | 2014-02-06 | 2015-08-13 | Seebo Interactive Ltd. | Connected kitchen toy device |
-
2016
- 2016-06-03 JP JP2016112074A patent/JP6170207B1/en active Active
-
2017
- 2017-04-17 WO PCT/JP2017/015442 patent/WO2017208647A1/en active Application Filing
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2005028104A (en) * | 2003-06-19 | 2005-02-03 | Taito Corp | Game system using game card equipped with image display screen |
JP2012010760A (en) * | 2010-06-29 | 2012-01-19 | Bandai Co Ltd | Toy |
WO2015118545A1 (en) * | 2014-02-06 | 2015-08-13 | Seebo Interactive Ltd. | Connected kitchen toy device |
Also Published As
Publication number | Publication date |
---|---|
JP2017217097A (en) | 2017-12-14 |
JP6170207B1 (en) | 2017-07-26 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10960320B2 (en) | Toy | |
KR102721730B1 (en) | toy | |
US20130059284A1 (en) | Interactive electronic toy and learning device system | |
WO2018161149A1 (en) | Interactive digital platform device and method | |
TW201438799A (en) | Magnetic response toy, main toy body and auxiliary toy body employed by magnetic response toy | |
JP6890196B2 (en) | Information processing equipment and systems | |
US11660548B2 (en) | Identification carrier for a toy for reproducing music or an audio story | |
JP6688766B2 (en) | Information processing device and system | |
JP6170207B1 (en) | Information processing apparatus and system | |
JP7398525B2 (en) | Information processing equipment and systems | |
JP2010193144A (en) | Remote control device | |
US20110027770A1 (en) | Reader devices and related housings and accessories and methods of using same | |
KR20200100929A (en) | An electronic device for providing handwriting input and operating method thereof | |
JP2014212843A (en) | Information transmission/reception system | |
CN109963631B (en) | Performance output toy | |
JP4981449B2 (en) | Wireless system having configurable connections | |
EP3777654A1 (en) | Method for performing wireless communication by using biosensor and electronic device therefor | |
WO2019111604A1 (en) | First information processing apparatus, second information processing apparatus, information processing method, program, and information processing system | |
JP7081841B2 (en) | Equipment and programs | |
JP6846546B2 (en) | Storage medium | |
JP6778964B2 (en) | Equipment and programs | |
KR101764641B1 (en) | Multi-function automatic stapler | |
JP2022058404A (en) | Device and program | |
JP6478946B2 (en) | Method and apparatus for changing the functionality of a mobile device | |
JP2017131727A (en) | System, storage medium and method |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
121 | Ep: the epo has been informed by wipo that ep was designated in this application |
Ref document number: 17806207 Country of ref document: EP Kind code of ref document: A1 |
|
NENP | Non-entry into the national phase |
Ref country code: DE |
|
122 | Ep: pct application non-entry in european phase |
Ref document number: 17806207 Country of ref document: EP Kind code of ref document: A1 |