WO2013049901A1 - Extreme optical shooting simulator - Google Patents
Extreme optical shooting simulator Download PDFInfo
- Publication number
- WO2013049901A1 WO2013049901A1 PCT/BG2011/000022 BG2011000022W WO2013049901A1 WO 2013049901 A1 WO2013049901 A1 WO 2013049901A1 BG 2011000022 W BG2011000022 W BG 2011000022W WO 2013049901 A1 WO2013049901 A1 WO 2013049901A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- smoke
- emitter
- laser
- target
- ammunition
- Prior art date
Links
Classifications
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
- F41A33/02—Light- or radiation-emitting guns ; Light- or radiation-sensitive guns; Cartridges carrying light emitting sources, e.g. laser
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41A—FUNCTIONAL FEATURES OR DETAILS COMMON TO BOTH SMALLARMS AND ORDNANCE, e.g. CANNONS; MOUNTINGS FOR SMALLARMS OR ORDNANCE
- F41A33/00—Adaptations for training; Gun simulators
- F41A33/04—Acoustical simulation of gun fire, e.g. by pyrotechnic means
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41G—WEAPON SIGHTS; AIMING
- F41G3/00—Aiming or laying means
- F41G3/26—Teaching or practice apparatus for gun-aiming or gun-laying
- F41G3/2616—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device
- F41G3/2622—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile
- F41G3/2655—Teaching or practice apparatus for gun-aiming or gun-laying using a light emitting device for simulating the firing of a gun or the trajectory of a projectile in which the light beam is sent from the weapon to the target
-
- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J5/00—Target indicating systems; Target-hit or score detecting systems
- F41J5/24—Targets producing a particular effect when hit, e.g. detonation of pyrotechnic charge, bell ring, photograph
Definitions
- the invention relates to an extreme optical shooting simulator with an application for team war games, collective sports and a tactical shooting simulator.
- the “light gun” is known, in which a shot is simulated using a non-laser emitter, usually with a source in the form of an infrared LED, and a personal target for receiving and recording hits from the simulator is mounted on the player’s clothes and contains an array of photodetectors, as well as electronics that processes and registers hits / 1 /.
- a non-laser emitter usually with a source in the form of an infrared LED
- a personal target for receiving and recording hits from the simulator is mounted on the player’s clothes and contains an array of photodetectors, as well as electronics that processes and registers hits / 1 /.
- Such systems are distributed under the trade name “outdoor laser tag”.
- the disadvantage of a “light gun” is the relatively wide optical beam, which is used to simulate a shot, compared with a laser system of the same type, which makes it very easy to hit a target. Therefore, the "light gun” can not be used as a simulator or system for sports.
- Another disadvantage of the “light gun” is the lack of “ammunition” with an extreme effect for the player in the event of a hit that causes pain or stress. This drawback usually makes the game uninteresting for players over 14 years old, due to the fact that they need not only electronic effects like in a children's toy.
- the disadvantage of the "light gun” is also the lack of simulations of "flying bullets", which would warn the player that he is under fire.
- a special “ammunition” is also known, namely a gelatin ball for paintball / 2 / and a gun for playing paintball, called a pneumatic “marker” / 3 /. Due to the fact that the "marker” shoots the ball with the help of a gas under pressure, it becomes possible to range about 30 m and a speed of 90 m / s. At the same time, there is a feeling of pain from being hit by a paintball (whose mass is somewhere around 3 g), and there are also clearly visible spots from the blow, which can be washed off, since the “ammunition” contains water-soluble paints.
- Visible marking in the event of a hit, makes it possible to read the result sports, and the feeling of shock, pain and whistling of balls flying close by, raise adrenaline and, by now, turn paintball into the most popular extreme sport and attraction, in which millions of players play.
- paintball is its low range compared to the "light gun”.
- the light gun has a range of 200-300 m, and this is 10 times more than the range of the "marker”.
- This drawback of a paintball gun and any other system that shoots a solid particle to simulate shooting cannot be overcome. And this is due to the fact that in order to achieve such range, the initial speed and, accordingly, the kinetic energy of the fired particle will become so large that they can seriously injure the player or even cause death.
- paintball Another drawback of paintball is the need the use of a protective face mask, in order to protect a person’s eyes from hitting the ball. This drawback makes it impossible to play paintball in public spaces such as city parks. It is necessary that the game be held in uninhabited natural areas or in special places for the game, equipped with protective networks for game observers. Therefore, the minimum age limit for participation in the game is relatively high - usually above 16 years. In addition, the face of the player under the mask sweats during the game, which causes discomfort and limits visibility.
- Extreme optical shooting simulator consists of a simulated "gun” and a personal target.
- two emitters are mounted in the simulated “gun” - an emitter with a narrow beam (ie, having a low divergence), with a laser or non-laser LED installed in it, and an emitter with a wide beam (having a higher divergence).
- a special “ammunition” for the sound pyroelectric effect with smoke is mounted on a personal target (preferably on the player's helmet) and consists of a cylindrical metal case that is attached to the target with a screw thread.
- An electric incendiary capsule for reusable use is located inside the housing, which consists of a ceramic substrate with a spiral channel, in which a heating conductor is mounted, electrically connected at one of its ends to the central electrode, and at the other end, to the spring contact.
- a replaceable cylindrical capsule In mechanical contact with the heating conductor there is a replaceable cylindrical capsule, whose lower side consists of three layers - one thin layer of a highly flammable substance, above which is a small layer of gunpowder, and followed by a third sealing layer.
- This multilayer structure is surrounded by a cylindrical smoke bomb, which consists of the main substance emitting smoke during combustion. Other chemical components are added to the main substance of the cylindrical smoke bomb, which emit colored aerosol particles during combustion.
- the upper end of the “ammunition” case is closed by means of a threaded connection with a metal cap, in which holes are pierced through which powder gases and colored smoke exit.
- a non-laser emitter with a narrow beam can be mounted on an extreme optical shooting simulator.
- the image of the crystal from the emitting non-laser LED located in it is projected by means of a collective lens above the diaphragm with a hole whose dimensions are smaller than the size of the image.
- This hole can be considered as a radiation source close to a point one.
- the aperture is in the focus of the second collective lens, which serves as a collimator.
- the divergence of a beam from a non-laser emitter can acquire parameters close to those of a laser emitter, but with a broad spectral characteristic of radiation, relatively low power and absolute safety for human vision.
- the main advantage of the invention is that it uses a special “ammunition” to take into account the exact hits in electronic firing simulation systems such as
- the lower age limit of potential players can be reduced, but the number of people who want the extreme effect of adult players will not decrease and may even increase, because in the proposed system the range is like a real shotgun.
- the special “ammunition” contains a body and an electric detonator for reusable use and is loaded with a relatively cheap replaceable cylindrical capsule.
- Another important advantage of the invention is that with it, in the "outdoor laser tag” systems, a simulation is achieved that is very close to a real battle. In type systems
- Outdoor laser tag will already be a signal that alerts the player about the presence of flying bullets within a certain angle of deviation from accurate shooting. In addition, high accuracy will be required to hit the target, and the distance of simulated shooting will be like a real gun - up to 500 m.
- An advantage of the invention is that all this can be achieved on the basis of non-laser technology with guaranteed safety for players and spectators.
- the simulation of the electronically set number of rounds, the simulation of a specific range and rate of fire, which are identical to those of a real gun, is traditional for the "outdoor laser tag". So, all the "outdoor laser tag” systems, thanks to the present invention, can turn into excellent military simulators and can be used in extreme sports.
- Figure 1 is a functional block diagram of an extreme optical shooting simulator.
- Figure 2 is a prefabricated drawing of a special “ammunition” with a sound effect and smoke for an extreme optical shooting simulator.
- Figure 3 is a drawing of the optical system of a non-laser emitter with a narrow beam of radiation for an extreme optical shooting simulator.
- Extreme optical shooting simulator (figure 1) consists of a simulated gun and a personal target.
- the personal target is a helmet, vest, or both at the same time.
- Photosensors are mounted on the surface of a personal target, and electronics and devices processing hits are integrated in a special case, which implement hit effects.
- Two emitters are installed on the simulated gun - emitter 1 with a narrow beam (i.e., having low divergence), in which a laser or non-laser LED source is placed; and emitter 2 with a wide beam (high divergence),
- Two emitters mounted on a simulated gun can emit different tone codes simultaneously on top of the carrier signal (hereinafter referred to as the first case), or the same digital code sequentially for a short period of time when a shot is simulated (below this is the second case).
- the first case the signal is received only from the emitter with a wide beam 2 or only one sequence from the digital code that is emitted in the second case, then devices 4 are used for sound simulation of flying bullets, LED indicators and mechanical vibration of the target.
- the “ammunition” for the pyroelectric sound effect with smoke 3 is activated sequentially in sequence.
- “Ammunition” for the sound pyroelectric effect with smoke (Fig. 2), which is mounted on a target of an extreme optical shooting simulator, consists of a cylindrical metal case 5 attached to the target with a screw thread.
- An electric incendiary capsule for reusable use is located inside the housing, which consists of a ceramic substrate 6 with a spiral channel, in which a heating conductor 7 is mounted, electrically connected at one of its ends with the central electrode 8, and at the other end with a spring contact 9.
- a heating conductor 7 In a mechanical contact with the heating conductor 7 is a replaceable cylindrical capsule, which causes a sound pyroelectric effect and ignites the cylindrical smoke bomb 12 placed in the “munition” body, with toyaschyuyu of substances that emit smoke during their combustion.
- the smoke bomb substance also contains additives that release colored aerosol particles during ignition, which serve to visually indicate the first, second, third or more accurate hits from the emitter 1 into the target.
- the case of "ammunition” is closed from above by means of a threaded connection with a metal cap 14, where holes have been punched through which powder gases and colored smoke exit.
- “Ammunition” for the sound pyroelectric effect with smoke (figure 2), has the form of an open at the upper end of the cylinder, whose bottom consists of three layers: one thin layer of flammable substance 10, over which there is a thin layer of gunpowder 11, and followed by a third sealing layer 13.
- This three-layer structure is surrounded by a cylindrical smoke bomb 12, which consists of the main substance that emits smoke during combustion.
- Other chemical components are added to this basic substance of the cylindrical smoke bomb, which emit colored aerosol particles during combustion.
- the main material from which this capsule is made is nitrocellulose, which has the properties of an easily ignitable plastic that emits white smoke during combustion. It is from nitrocellulose material containing additives that burn with the release of colored aerosol particles that a cylindrical smoke bomb 12, as well as sealing layers 10 and 13 can be formed in production. Between these sealing layers 10 and 13, a small powder charge 11 is placed.
- a narrow beam emitter (i.e., low divergence) 1 does not contain a laser source (Fig. 3).
- the image of the crystal from the emitting non-laser LED 15 located in it is projected by means of a collective lens 16 above the diaphragm 17 with an aperture whose dimensions are smaller than the size of the image.
- This hole can be considered as a radiation source close to a point one.
- the aperture is in the focus of the second collective lens 18, which serves as a collimator.
- “ammunition” is loaded for the sound pyroeffect with smoke 3, whose lower side consists of three layers - one thin layer of highly flammable substance 10, over which there is a thin layer of gunpowder 11, and followed by the third sealing layer 13.
- This entire three-layer structure is surrounded by a cylindrical smoke bomb 12, which consists of the main substance that emits smoke during combustion.
- Other chemical components are added to this basic substance of the cylindrical smoke bomb, which emit colored aerosol particles during combustion.
- the corresponding player uses devices for sound simulation of flying bullets, LED indicators and mechanical vibration 4. So the player is warned that he is under fire. If he fell under the accurate shooting of the enemy, i.e. hit from the emitter with a narrow beam 1 was accepted, then the “ammunition” is activated for the sound pyroeffect with smoke 3.
Landscapes
- Engineering & Computer Science (AREA)
- General Engineering & Computer Science (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Radar, Positioning & Navigation (AREA)
- Toys (AREA)
- Aiming, Guidance, Guns With A Light Source, Armor, Camouflage, And Targets (AREA)
- Telescopes (AREA)
Abstract
Description
Claims
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AU2011378749A AU2011378749A1 (en) | 2011-10-04 | 2011-11-16 | Extreme optical shooting simulator |
US14/349,293 US20140227666A1 (en) | 2011-10-04 | 2011-11-16 | Extreme optical shooting simulator |
RU2014117498/11A RU2014117498A (en) | 2011-10-04 | 2011-11-16 | EXTREME OPTICAL SHOOTING SIMULATOR |
BG111755A BG111755A (en) | 2011-10-04 | 2014-04-29 | Extreme optical rifle simulator |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
BG11104611 | 2011-10-04 | ||
BG111046 | 2011-10-04 |
Publications (1)
Publication Number | Publication Date |
---|---|
WO2013049901A1 true WO2013049901A1 (en) | 2013-04-11 |
Family
ID=48043131
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/BG2011/000022 WO2013049901A1 (en) | 2011-10-04 | 2011-11-16 | Extreme optical shooting simulator |
Country Status (5)
Country | Link |
---|---|
US (1) | US20140227666A1 (en) |
AU (1) | AU2011378749A1 (en) |
BG (1) | BG111755A (en) |
RU (1) | RU2014117498A (en) |
WO (1) | WO2013049901A1 (en) |
Cited By (7)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2018104863A1 (en) | 2016-12-06 | 2018-06-14 | Chau Michel | Apparatus for generating three-dimensional visual effects, and smoke-generating device for such an apparatus |
US10099117B2 (en) | 2013-03-21 | 2018-10-16 | MagneTag LLC | Device and method for sensing magnetized objects for an electronic tag game |
JP2021509434A (en) * | 2017-12-26 | 2021-03-25 | ポスコPosco | High-strength, high-toughness hot-rolled steel sheet and its manufacturing method |
WO2023283490A3 (en) * | 2021-07-09 | 2023-04-06 | Gel Blaster, Llc | Extended-reality projectile-firing gaming system and method |
US11813537B2 (en) | 2021-07-09 | 2023-11-14 | Gel Blaster, Inc. | Smart target co-witnessing hit attribution system and method |
US11986739B2 (en) | 2021-07-09 | 2024-05-21 | Gel Blaster, Inc. | Smart target co-witnessing hit attribution system and method |
US11994358B2 (en) | 2021-07-09 | 2024-05-28 | Gel Blaster, Inc. | Toy projectile shooter firing mode assembly and system |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6935218B2 (en) * | 2017-03-31 | 2021-09-15 | 株式会社バンダイナムコアミューズメント | Simulation system and program |
CN110044209B (en) * | 2019-05-09 | 2021-10-01 | 吉林大学 | Digital simulation target aiming training system and training method |
US12007209B2 (en) * | 2019-10-10 | 2024-06-11 | Reactionary Gap, LLC | Target training system with simulated muzzle flash elements |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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US20090081619A1 (en) * | 2006-03-15 | 2009-03-26 | Israel Aircraft Industries Ltd. | Combat training system and method |
RU2374598C2 (en) * | 2007-11-12 | 2009-11-27 | Федеральное государственное унитарное предприятие "Муромский приборостроительный завод" (ФГУП "МПЗ") | Smoke-generating pyrotechnical facility for generation of distress signals |
US20100226144A1 (en) * | 2009-02-13 | 2010-09-09 | Florian Stade | Light Module for an Illumination Device |
US20100309549A1 (en) * | 2009-06-09 | 2010-12-09 | Carl Zeiss Surgical Gmbh | Light source arrangement for an illumination device of a medical-optical observation |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
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US8475168B2 (en) * | 2007-05-08 | 2013-07-02 | Stuart C. Segall | Personnel casualty simulator |
US8562351B2 (en) * | 2010-10-18 | 2013-10-22 | Lockheed Martin Corporation | System and method to detect target hits |
-
2011
- 2011-11-16 RU RU2014117498/11A patent/RU2014117498A/en not_active Application Discontinuation
- 2011-11-16 AU AU2011378749A patent/AU2011378749A1/en not_active Abandoned
- 2011-11-16 WO PCT/BG2011/000022 patent/WO2013049901A1/en active Application Filing
- 2011-11-16 US US14/349,293 patent/US20140227666A1/en not_active Abandoned
-
2014
- 2014-04-29 BG BG111755A patent/BG111755A/en unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20090081619A1 (en) * | 2006-03-15 | 2009-03-26 | Israel Aircraft Industries Ltd. | Combat training system and method |
RU2374598C2 (en) * | 2007-11-12 | 2009-11-27 | Федеральное государственное унитарное предприятие "Муромский приборостроительный завод" (ФГУП "МПЗ") | Smoke-generating pyrotechnical facility for generation of distress signals |
US20100226144A1 (en) * | 2009-02-13 | 2010-09-09 | Florian Stade | Light Module for an Illumination Device |
US20100309549A1 (en) * | 2009-06-09 | 2010-12-09 | Carl Zeiss Surgical Gmbh | Light source arrangement for an illumination device of a medical-optical observation |
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US10099117B2 (en) | 2013-03-21 | 2018-10-16 | MagneTag LLC | Device and method for sensing magnetized objects for an electronic tag game |
WO2018104863A1 (en) | 2016-12-06 | 2018-06-14 | Chau Michel | Apparatus for generating three-dimensional visual effects, and smoke-generating device for such an apparatus |
US11478723B2 (en) | 2016-12-06 | 2022-10-25 | Michel Chau | Apparatus for generating three-dimensional visual effects, and smoke-generating device for such an apparatus |
JP2021509434A (en) * | 2017-12-26 | 2021-03-25 | ポスコPosco | High-strength, high-toughness hot-rolled steel sheet and its manufacturing method |
US11578392B2 (en) | 2017-12-26 | 2023-02-14 | Posco Co., Ltd | High-strength high-toughness hot-rolled steel sheet and manufacturing method therefor |
WO2023283490A3 (en) * | 2021-07-09 | 2023-04-06 | Gel Blaster, Llc | Extended-reality projectile-firing gaming system and method |
US11759717B2 (en) | 2021-07-09 | 2023-09-19 | Gel Blaster, Inc. | Extended-reality projectile-firing gaming system and method |
US11813537B2 (en) | 2021-07-09 | 2023-11-14 | Gel Blaster, Inc. | Smart target co-witnessing hit attribution system and method |
US11813536B2 (en) | 2021-07-09 | 2023-11-14 | Gel Blaster, Inc. | Extended-reality projectile-firing gaming system and method |
US11986739B2 (en) | 2021-07-09 | 2024-05-21 | Gel Blaster, Inc. | Smart target co-witnessing hit attribution system and method |
US11994358B2 (en) | 2021-07-09 | 2024-05-28 | Gel Blaster, Inc. | Toy projectile shooter firing mode assembly and system |
Also Published As
Publication number | Publication date |
---|---|
US20140227666A1 (en) | 2014-08-14 |
AU2011378749A1 (en) | 2014-05-15 |
RU2014117498A (en) | 2015-11-10 |
BG111755A (en) | 2014-10-31 |
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