WO2009156874A1 - Validity control method and arrangement in a lottery game based on scratching of closed fields on a physical or visualized lottery ticket - Google Patents

Validity control method and arrangement in a lottery game based on scratching of closed fields on a physical or visualized lottery ticket Download PDF

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Publication number
WO2009156874A1
WO2009156874A1 PCT/IB2009/051741 IB2009051741W WO2009156874A1 WO 2009156874 A1 WO2009156874 A1 WO 2009156874A1 IB 2009051741 W IB2009051741 W IB 2009051741W WO 2009156874 A1 WO2009156874 A1 WO 2009156874A1
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WO
WIPO (PCT)
Prior art keywords
ticket
lottery
fields
scratchable
game
Prior art date
Application number
PCT/IB2009/051741
Other languages
French (fr)
Inventor
Ivan Marjanovic
Original Assignee
Vuckovic, Mihajlo
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Vuckovic, Mihajlo filed Critical Vuckovic, Mihajlo
Publication of WO2009156874A1 publication Critical patent/WO2009156874A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/06Lottos or bingo games; Systems, apparatus or devices for checking such games
    • A63F3/065Tickets or accessories for use therewith
    • A63F3/0665Tickets or accessories for use therewith having a message becoming legible after rubbing-off a coating or removing an adhesive layer

Definitions

  • Validity control method and arrangement in a lottery game based on scratching of closed fields on a physical or visualized lottery ticket based on scratching of closed fields on a physical or visualized lottery ticket.
  • the present invention relates to a validity control method as well as an arrangement in physical or visualized lottery or gambling tickets in a lottery or game based on the principle of scratching of originally covered fields on such a ticket.
  • the ticket comprise a number of scratchable fields more than the number of fields to be scratched according to the rule of the lottery or game, whereby if the person that scratches the ticket, according to the rules of the game, detects that the ticket shows an ultimate loss, he or she may whenever suitable check the status of the ticket regarding the original winning possibilities thereof, to avoid being cheated by a fraudulent lottery or game.
  • Figs 1 a, b and c shows a sequence of consecutively scratched lotto tickets illustrating the gist of the invention
  • Figs 2a, b and c shows a sequence of consecutively scratched tickets in a game called interactive draw
  • Figs 3a, b and c shows a sequence of consecutively scratched tickets in a game called interactive draw
  • Figs 4a, b, and c as well as figs 4 ' a, b and c shows two sets of a sequence of consecutively scratched tickets in a game called interactive jack
  • figs 4 ' a, b and c shows two sets of a sequence of consecutively scratched tickets in a game called interactive jack
  • Figs 5a, b, c as well as figs 5 ' a, b and c shows two sets of a sequence of consecutively scratched tickets in a game called Interactive Eins.
  • a lottery ticket 1 As is shown in Fig 1a, b and c, interactive lotto is played by making use of a lottery ticket 1.
  • said ticket may except for being physical also be generated by visualization on a digital screen, such as a computer screen or a screen of a mobile telephone (not shown).
  • the lottery ticket 1 comprise a scratchable surface 2 on which the possessor of such a ticket 1 is supposed to by scratching anyone up to a number of eight squares 3 (any arbitrary shape is of course possible) out of 48 closed such squares 3, is supposed to unscratch the same figures that are shown under a likewise scratchable field 4, denominated "winning combination" at the top of the ticket 1.
  • fig 1 b a match to the winning combination has been reached, thus a gain can be fetched. Is this not the case then the consequently loosing player may in accordance with fig 1 c check the occurrence of the figures not occurring in the scratch of the game and thereby note that chance has played him a trick this time. After hav- ing scratched all or a number of square fields higher than a specific number of squares 3, in this game eight, like in fig 1 c the lottery ticket automatically becomes invalid.
  • the method and arrangement according to the invention is further shown in another context, namely in playing a game called interactive draw.
  • the player is in an order at his or her own choice supposed to scratch on the one hand the winning combination in a scratchable field 4 ' and on the other hand supposed to scratch one square 5 per column of such squares 3. If after having scratched one such square 5 in each column there is a mismatch to the winning combination 4, 4 ' , the game is lost.
  • the player may thereafter, as mentioned previously, check the ticket with regard to its authenticity, truthful- ness or correctness, i.e. more to the fact that it really do contain the figures that if the draw would have been different, would have resulted in a gain instead. Scratching of more than one square in each column makes the ticket invalid, as previously mentioned.
  • each playing field comprises 64 squares 3 in an 8x8 configuration side by side.
  • Each column of such squares 3 comprise eight kinds of signs at the choice of the organiser of the game, which are randomly placed in no specific order.
  • the trick is to scratch one field 5 in each column, and in doing so try to obtain the same sign in each of the scratched squares. Having obtained eight such identical signs after having scratched only eight squares 3, the ticket 1 in the hand of the person performing the scratch is a winning ticket 1. If only one more square 3 is scratched the ticket is immediately considered invalid.
  • a game called interactive poker can be played.
  • the ticket 1 of this game comprises 52 squares in four columns and carries signs in accordance with a normal deck of playing cards.
  • One is supposed to scratch five different squares 3 on the ticket 1 and may thereby obtain the following winning combinations:
  • a further game called interactive eins may be played, by using a ticket 1 which comprises 52 squares 3 with closed fields to be scratched, hiding each one of the symbols in a conventional card deck, having a value from 1 to 14.
  • the purpose with this game is to scratch one square 3 in each column in order to reach the symbol sum value of 21 , which represents a winning combination.
  • a scratchable closed field 6 on the lower side thereof, which when scratched shows the viewer information about the disposition of the numbers or signs in the originally closed fields of an authentic ticket. Said closed field 6 must, however, stay closed at least until a winning ticket is presented to the administration of the lottery or game, in which the ticket represents a player item. If not closed when presented to said administration, the ticket will be held invalid.

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  • Engineering & Computer Science (AREA)
  • Educational Technology (AREA)
  • Multimedia (AREA)
  • Credit Cards Or The Like (AREA)

Abstract

Validity control method and arrangement in lottery or gambling tickets (1 ) in a lottery or game based on the principle that a player scratches covered fields or squares (3) on such a ticket (1 ) to uncover hidden information like letters, numbers figures etc. thereunder. The ticket (1 ), comprises an arbitrary number of scratchable fields on a scratchable surface (2) more than the number of fields to actually be scratched according to the rules of the lottery or game, so that when a player when scratching the ticket (1 ) detects an ultimate loss, to avoid being cheated, scratches also the remain- ing scratchable fields on said surface (2) of the ticket to thereby check the status of thereof regarding its original possession of winning possibilities.

Description

M162 P1 PCT UH/ASL
Validity control method and arrangement in a lottery game based on scratching of closed fields on a physical or visualized lottery ticket.
Technical field
The present invention relates to a validity control method as well as an arrangement in physical or visualized lottery or gambling tickets in a lottery or game based on the principle of scratching of originally covered fields on such a ticket.
Technical background
Previously known lottery games of the type based on the principle where the buyer of a lottery or gambling ticket is supposed to scratch off covered fields of the ticket, only every third or maybe every forth ticket contains a winning combination of fields, which after scratching are revealed. To the player this is annoying, since he or she is unable to check the probability of buying a winning ticket, which probability it is also believed is varied from time to time. These kinds of lottery tickets often contain a scratchable checking square, not to be scratched by the buyer of the ticket, instead to be scratched by the organiser of the game upon payment of winnings, to check that the winning lottery ticket is authentic. Today known lottery tickets of this kind gives the player no or very small possibilities to check whether the lottery is honestly administrated or not, even if lotteries of this kind normally are controlled by some kind of authority as a guarantee that there is a certain chance of winning.
This represents an intellectual dilemma with heretofore known lottery games of this kind, since by the presence of a scratchable checking square there certainly is thrown a shadow over the player that he or she should have the incentive to fraudulently present a winning ticket to the lottery or gambling administrator, while the player/buyer of the ticket is given no or very small possibilities to see whether what he or she has bought is an honest ticket or not. In other words, there is no balance in the relationship agreement between the game owner and the gambler buying a lottery ticket. Summary of the Invention
It is therefore an object with the present invention to provide a method and an arrangement which makes it possible to the person scratching such a ticket to check the original possibilities of winning after having made a loss. According to the invention there is presented a method and an arrangement according to which the ticket comprise a number of scratchable fields more than the number of fields to be scratched according to the rule of the lottery or game, whereby if the person that scratches the ticket, according to the rules of the game, detects that the ticket shows an ultimate loss, he or she may whenever suitable check the status of the ticket regarding the original winning possibilities thereof, to avoid being cheated by a fraudulent lottery or game.
According to the invention it is moreover possible to provide a game or a lottery that is based on scratching a ticket of the kind presented here to obtain an observability of the chance of gaining thereby obstructing the possibility to in any way change the likelihood of getting a winning ticket, since this is built into the ticket itself, though leaving it to combinatorial analysis whether the player will win or not. Also each ticket will without doubt contain a winning combination at all times. Thus a safety in twin directions, both to the player and to the organiser of the game, will be available at all times.
Brief description of the drawings
The invention will in the following be described more in detail by reference to the enclosed drawings, in which:
Figs 1 a, b and c shows a sequence of consecutively scratched lotto tickets illustrating the gist of the invention,
Figs 2a, b and c shows a sequence of consecutively scratched tickets in a game called interactive draw,
Figs 3a, b and c shows a sequence of consecutively scratched tickets in a game called interactive draw, Figs 4a, b, and c as well as figs 4 'a, b and c shows two sets of a sequence of consecutively scratched tickets in a game called interactive jack, and
Figs 5a, b, c as well as figs 5'a, b and c shows two sets of a sequence of consecutively scratched tickets in a game called Interactive Eins.
Detailed description of the invention
As is shown in Fig 1a, b and c, interactive lotto is played by making use of a lottery ticket 1. As mentioned in the introductory part of this text said ticket may except for being physical also be generated by visualization on a digital screen, such as a computer screen or a screen of a mobile telephone (not shown). The lottery ticket 1 comprise a scratchable surface 2 on which the possessor of such a ticket 1 is supposed to by scratching anyone up to a number of eight squares 3 (any arbitrary shape is of course possible) out of 48 closed such squares 3, is supposed to unscratch the same figures that are shown under a likewise scratchable field 4, denominated "winning combination" at the top of the ticket 1. It is the player's own choice which of the squares 3 he or she wants to scratch first and in which order. After having scratched eight such squares 3 as well as the field 4, there is either a complete match, in which case the ticket gives a gain, or not, in which case all is lost.
According to fig 1 b a match to the winning combination has been reached, thus a gain can be fetched. Is this not the case then the consequently loosing player may in accordance with fig 1 c check the occurrence of the figures not occurring in the scratch of the game and thereby note that chance has played him a trick this time. After hav- ing scratched all or a number of square fields higher than a specific number of squares 3, in this game eight, like in fig 1 c the lottery ticket automatically becomes invalid.
Further in accordance with Figs 2a, b and c, the method and arrangement according to the invention is further shown in another context, namely in playing a game called interactive draw. In this variant of a game the player is in an order at his or her own choice supposed to scratch on the one hand the winning combination in a scratchable field 4' and on the other hand supposed to scratch one square 5 per column of such squares 3. If after having scratched one such square 5 in each column there is a mismatch to the winning combination 4, 4', the game is lost. The player may thereafter, as mentioned previously, check the ticket with regard to its authenticity, truthful- ness or correctness, i.e. more to the fact that it really do contain the figures that if the draw would have been different, would have resulted in a gain instead. Scratching of more than one square in each column makes the ticket invalid, as previously mentioned.
According to figs 3a, b and c, the method and arrangement according to the invention is further shown in a context of playing a game called interactive jack. According to this game each playing field comprises 64 squares 3 in an 8x8 configuration side by side. Each column of such squares 3 comprise eight kinds of signs at the choice of the organiser of the game, which are randomly placed in no specific order. The trick is to scratch one field 5 in each column, and in doing so try to obtain the same sign in each of the scratched squares. Having obtained eight such identical signs after having scratched only eight squares 3, the ticket 1 in the hand of the person performing the scratch is a winning ticket 1. If only one more square 3 is scratched the ticket is immediately considered invalid. However, if one after having scratched eight such squares 3, one in each column, at least one thereof is of a different kind than the rest, the ticket is considered to show a loosing combination and is not valid for any gain. Should, however, the player for some reason doubt the authenticity of the ticket he or she can always scratch all the squares 3 to thereby check whether or not the ticket could have gained if scratched in a different way.
Moreover according to Figs 4a, b and c, or figs 4'a, b and c, a game called interactive poker can be played. The ticket 1 of this game comprises 52 squares in four columns and carries signs in accordance with a normal deck of playing cards. One is supposed to scratch five different squares 3 on the ticket 1 and may thereby obtain the following winning combinations:
1. Four identical signs(cards) (=poker)
2. Four subsequent cards in the same sign (flush). After having scratched five squares and none of these combinations have appeared, no winning is at hand, however, the player can like in all the above related games, here as well check that all possible combinations were available at the time when the game started.
Finally as shown in figs 5a, b and c or figs 5'a, b and c, a further game called interactive eins may be played, by using a ticket 1 which comprises 52 squares 3 with closed fields to be scratched, hiding each one of the symbols in a conventional card deck, having a value from 1 to 14. The purpose with this game is to scratch one square 3 in each column in order to reach the symbol sum value of 21 , which represents a winning combination.
On each and every lottery or gaming ticket 1 there is a scratchable closed field 6 on the lower side thereof, which when scratched shows the viewer information about the disposition of the numbers or signs in the originally closed fields of an authentic ticket. Said closed field 6 must, however, stay closed at least until a winning ticket is presented to the administration of the lottery or game, in which the ticket represents a player item. If not closed when presented to said administration, the ticket will be held invalid.

Claims

1. Validity control method in physical or imaginary lottery or gambling tickets (1 ) in a lottery or game based on the principle that a player scratches covered fields or squares (3) on such a ticket (1 ) to uncover hidden information like letters, numbers figures etc. thereunder, characterised in that the ticket (1 ), comprising a number of scratchable fields on a scratchable surface (2) more than the number of fields to be scratched according to the rules of the lottery or game, whereby when a player upon scratching the ticket detects an ultimate loss, he or she, to avoid being cheated, scratches the remaining scratchable fields on said surface (2) of the ticket to check the status of thereof regarding its original possession of winning possibilities.
2. Method according to claim 1 , characterised in that the player having scratched a number of scratchable fields in accordance with the rules of the game, leaves a certain scratchable field not to be scratched during the game or lottery unscratched, thereby enabling the organiser of the game or lottery checking the accuracy or authenticity of the ticket when presented with a winning combination.
3. Arrangement in physical or imaginary lottery or gambling tickets (1 ) in a lottery or game based on the principle of scratching of originally covered fields or squares (3) on such a ticket (1 ), characterised in that such a ticket (1 ) comprise a number of scratchable fields more than the number of fields to be scratched according to the rules of the lottery or game, whereby after detection of an ultimate loss on the ticket, the rest of the scratchable fields of the ticket are scratchable to reveal the status of the ticket (1 ) regarding the original winning possibilities thereof to avoid being cheated by fraudulent or inauthentic such tickets(1 ).
4. Arrangement according to claim 3, characterised in that, each ticket (1 ) on the scratchable surface thereof is provided with a print reflecting the kind of game that the ticket represents.
PCT/IB2009/051741 2008-06-27 2009-04-29 Validity control method and arrangement in a lottery game based on scratching of closed fields on a physical or visualized lottery ticket WO2009156874A1 (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
RSP20083774 2008-06-27
RS3774 2008-06-27

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016150760A1 (en) * 2015-03-25 2016-09-29 Alm. Dansk Vare- Og Industrilotteri Verifiable transfer of data over a network

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6270406B1 (en) * 1999-05-26 2001-08-07 Hashem Sultan Type of instant scratch-off lottery games
US20040254019A1 (en) * 2001-05-31 2004-12-16 Timothy Riendeau Game of chance with multiple paths on a virtual scratch ticket

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US6270406B1 (en) * 1999-05-26 2001-08-07 Hashem Sultan Type of instant scratch-off lottery games
US20040254019A1 (en) * 2001-05-31 2004-12-16 Timothy Riendeau Game of chance with multiple paths on a virtual scratch ticket

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2016150760A1 (en) * 2015-03-25 2016-09-29 Alm. Dansk Vare- Og Industrilotteri Verifiable transfer of data over a network
US11222503B2 (en) 2015-03-25 2022-01-11 Alm. Dansk Vare—Og Industrilotteri Verifiable transfer of data over a network

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