US20210183204A1 - Virtual Reality Interactive Gaming Systems And Methods - Google Patents
Virtual Reality Interactive Gaming Systems And Methods Download PDFInfo
- Publication number
- US20210183204A1 US20210183204A1 US17/101,730 US202017101730A US2021183204A1 US 20210183204 A1 US20210183204 A1 US 20210183204A1 US 202017101730 A US202017101730 A US 202017101730A US 2021183204 A1 US2021183204 A1 US 2021183204A1
- Authority
- US
- United States
- Prior art keywords
- game
- player
- location
- player terminal
- gaming
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
- 230000002452 interceptive effect Effects 0.000 title claims abstract description 53
- 238000000034 method Methods 0.000 title claims description 49
- 238000005516 engineering process Methods 0.000 claims description 85
- 230000009471 action Effects 0.000 claims description 31
- 208000001613 Gambling Diseases 0.000 claims description 23
- 238000012544 monitoring process Methods 0.000 claims description 11
- 230000015654 memory Effects 0.000 description 36
- 238000003860 storage Methods 0.000 description 20
- 238000004891 communication Methods 0.000 description 19
- 230000008569 process Effects 0.000 description 13
- 238000001514 detection method Methods 0.000 description 11
- 230000003993 interaction Effects 0.000 description 10
- 238000012545 processing Methods 0.000 description 10
- 230000000977 initiatory effect Effects 0.000 description 8
- 230000004048 modification Effects 0.000 description 7
- 238000012986 modification Methods 0.000 description 7
- 238000012552 review Methods 0.000 description 7
- 238000009826 distribution Methods 0.000 description 6
- 230000006870 function Effects 0.000 description 6
- 230000008859 change Effects 0.000 description 5
- 230000003287 optical effect Effects 0.000 description 5
- 230000002093 peripheral effect Effects 0.000 description 5
- 238000010586 diagram Methods 0.000 description 4
- 238000005304 joining Methods 0.000 description 4
- 230000000007 visual effect Effects 0.000 description 4
- 230000001413 cellular effect Effects 0.000 description 3
- 230000000694 effects Effects 0.000 description 3
- 230000001105 regulatory effect Effects 0.000 description 3
- 230000004044 response Effects 0.000 description 3
- KRQUFUKTQHISJB-YYADALCUSA-N 2-[(E)-N-[2-(4-chlorophenoxy)propoxy]-C-propylcarbonimidoyl]-3-hydroxy-5-(thian-3-yl)cyclohex-2-en-1-one Chemical compound CCC\C(=N/OCC(C)OC1=CC=C(Cl)C=C1)C1=C(O)CC(CC1=O)C1CCCSC1 KRQUFUKTQHISJB-YYADALCUSA-N 0.000 description 2
- 230000008901 benefit Effects 0.000 description 2
- 230000005540 biological transmission Effects 0.000 description 2
- 230000008878 coupling Effects 0.000 description 2
- 238000010168 coupling process Methods 0.000 description 2
- 238000005859 coupling reaction Methods 0.000 description 2
- 238000013500 data storage Methods 0.000 description 2
- 239000000835 fiber Substances 0.000 description 2
- 238000004900 laundering Methods 0.000 description 2
- 238000007726 management method Methods 0.000 description 2
- 230000007246 mechanism Effects 0.000 description 2
- 230000005055 memory storage Effects 0.000 description 2
- 230000000750 progressive effect Effects 0.000 description 2
- 239000007787 solid Substances 0.000 description 2
- 235000016936 Dendrocalamus strictus Nutrition 0.000 description 1
- 241000283074 Equus asinus Species 0.000 description 1
- 241000027355 Ferocactus setispinus Species 0.000 description 1
- 230000035508 accumulation Effects 0.000 description 1
- 238000009825 accumulation Methods 0.000 description 1
- 230000033228 biological regulation Effects 0.000 description 1
- 238000000576 coating method Methods 0.000 description 1
- 238000010276 construction Methods 0.000 description 1
- 230000001276 controlling effect Effects 0.000 description 1
- 230000000994 depressogenic effect Effects 0.000 description 1
- 238000011156 evaluation Methods 0.000 description 1
- 230000004438 eyesight Effects 0.000 description 1
- 238000010304 firing Methods 0.000 description 1
- 235000013305 food Nutrition 0.000 description 1
- 239000011521 glass Substances 0.000 description 1
- 230000008676 import Effects 0.000 description 1
- 230000002401 inhibitory effect Effects 0.000 description 1
- 230000033001 locomotion Effects 0.000 description 1
- 238000013507 mapping Methods 0.000 description 1
- 239000000203 mixture Substances 0.000 description 1
- 230000010287 polarization Effects 0.000 description 1
- 210000001525 retina Anatomy 0.000 description 1
- 230000011664 signaling Effects 0.000 description 1
- 238000001228 spectrum Methods 0.000 description 1
- 238000012546 transfer Methods 0.000 description 1
- 238000012800 visualization Methods 0.000 description 1
- 230000003442 weekly effect Effects 0.000 description 1
Images
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
- G07F17/3232—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed
- G07F17/3237—Data transfer within a gaming system, e.g. data sent between gaming machines and users wherein the operator is informed about the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players
- G07F17/3239—Tracking of individual players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3209—Input means, e.g. buttons, touch screen
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3225—Data transfer within a gaming system, e.g. data sent between gaming machines and users
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3241—Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3246—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving coins and/or banknotes
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3248—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes involving non-monetary media of fixed value, e.g. casino chips of fixed value
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3255—Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
- G07F17/3258—Cumulative reward schemes, e.g. jackpots
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3272—Games involving multiple players
- G07F17/3276—Games involving multiple players wherein the players compete, e.g. tournament
- G07F17/3279—Games involving multiple players wherein the players compete, e.g. tournament wherein the competition is one-to-one, e.g. match
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3288—Betting, e.g. on live events, bookmaking
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3293—Card games, e.g. poker, canasta, black jack
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/3295—Games involving skill, e.g. dexterity, memory, thinking
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/34—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements depending on the stopping of moving members in a mechanical slot machine, e.g. "fruit" machines
Definitions
- Casino poker tables can provide impediments to new players. For example, the process of getting on a list to play, getting into a table game, and interacting with the many characters you will find in a poker room often intimidates new players to the point of disinterest.
- an interactive gaming system can include a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network.
- the plurality of player terminals can be located at a plurality of licensed gaming locations and/or remotely from licensed gaming locations.
- the plurality of player terminals can be configured to engage the plurality of players in a common interactive game operated by the host computer system.
- the plurality of player terminals can include various means or mechanisms for dispensing player winnings from the player terminal.
- the method also may include tracking one or more jackpots payable by an operator of one of the plurality of licensed gaming locations. At least one of the one or more jackpots may be a high hand jackpot for making a specific hand.
- the method may include, at a player terminal, displaying at least one of the one or more jackpots payable by an operator of the host computer system.
- the method may include tracking one or more jackpots payable by an operator of the host computer system. At least one of the one or more jackpots may be a bad beat jackpot for having a hand with a value at or above a specific value beaten by a hand with a value at or above a different specific value.
- the method also may include, at a player terminal, displaying at least one of the one or more jackpots payable by an operator of the host computer system.
- the method may include tracking a player's play to thereby reward the player for player loyalty.
- the method may include arranging terminals at a given location to thereby inhibit collusion among players using the player terminals at the given location while engaged in a common game.
- the method may include inhibiting collusion among players using the player terminals at the given location while engaged in a common game by prohibiting a player from joining a specific game session at a terminal proximate a player terminal of another player engaged in the specific game session.
- FIG. 1 illustrates an exemplary interactive gaming system according to some embodiments of the present technology.
- FIG. 2 illustrates graphically one example of how funds flow in an interactive gaming system, such as the system of FIG. 1 , according to various embodiments of the present technology.
- FIG. 3 illustrates an exemplary processing environment for an interactive gaming system according to one or more embodiments of the present technology.
- FIG. 4 illustrates an example of various components that may be used within a player terminal in accordance with some embodiments of the present technology.
- FIG. 5 illustrates an example of a set of operations for enforcing a collusion avoidance policy on a player terminal in accordance with various embodiments of the present technology.
- FIG. 6 illustrates an example of a set of operations for detecting automated play on a player terminal in accordance with one or more embodiments of the present technology.
- FIG. 7 illustrates an example of a set of operations for setting and updating a gaming session payout on a player terminal in accordance with some embodiments of the present technology.
- FIG. 8 illustrates an example of a set of operations for determining if network connection is sufficient for allowing a gaming session according to various embodiments of the present technology.
- FIG. 9 illustrates an example of a player terminal according to one or more embodiments of the present technology.
- FIG. 10 illustrates an example of a player terminal according to some embodiments of the present technology.
- FIG. 11 illustrates an example of a set of operations for selecting game play within a gaming session according to various embodiments of the present technology.
- FIG. 12 illustrates an example of a set of operations for operating an interactive game according to one or more embodiments of the present technology.
- FIG. 13 illustrates an example of a computing platform that may be used in accordance with some embodiments of the present technology.
- Various embodiments of the present technology provide networked, interactive gaming.
- players may engage in interactive games that require at least one player decision after the game has begun.
- Interactive games can include games of skill, games of chance and/or hybrid games that mix games of chance and games of skill. Examples of interactive games include, but are not limited to, poker, blackjack, video and arcade games, virtual reality games, eSports, live dealer, pinball, games of chance with bonus rounds that include games of skill, and others.
- the interactive games can include head-to-head games where one player or team of players compete directly against another player or team of players.
- the interactive game may be a single player game where the is trying to meet various objectives (e.g., score a desired number of points, reach a certain level, complete a screen within a limited time frame, and the like).
- a player must decide whether to bet, raise, call, or fold after having seen his cards and the action of other players.
- a player With respect to blackjack, a player must decide whether to hit, stand, split, double down, or surrender after having seen his cards and the dealer's up card.
- video games player interactions are needed throughout the game to make decisions to navigate obstacles, fire weapons, and the like depending on the particular video game. Other games can have similar actions during the progress of the game. These types of player decisions are in direct contrast with slot machines in which players merely decide to initiate a game, after which no player decision is made until the conclusion of the game. In other words, no intermediate decisions are made in non-interactive games.
- Networked gaming allows players to participate from different locations, although in some embodiments, players may play from a common location via a local network.
- the game is typically administered by a processor separate from a player's terminal. By allowing participation from a large number of locations simultaneously, the quality and variety of the gaming opportunity is enhanced through increased demand.
- Interactive games unlike, for example, slots, require at least one player decision after the game has begun.
- Some embodiments of the technology also provide players the opportunity to participate in networked gaming anonymously. Unlike, for example, Internet poker, in which a player must disclose at least some personal information to create a player account, embodiments of the present technology allow players to enter a game without disclosing any personal information. While some embodiments provide loyalty programs to encourage longer sessions, return customers, and the like, players are not required to participate in loyalty programs. Players may simply deposit funds into a player terminal and enter a game. Hence, no disclosure of personal information is required to participate in games according to embodiments of the present technology.
- player terminals can be located at licensed gaming locations.
- Licensed gaming locations can include any state or, in the future, federal land whereby a player can play on a personal computing device through a network with a licensed operator. Licensing may be governed by the Nevada Gaming Control, tribal council, and/or a regulatory agency setup within a state. In the future, the federal government may permit federal licenses for certain operators. For example, if Caesars Entertainment is licensed in Nevada and someone is playing on their system/networked servers that would be permitted and considered a licensed jurisdiction. Some states, jurisdictions or specific areas (e.g., schools, churches, etc.) may still have bans on gambling in those locations.
- some embodiments of the present technology may use various location deriving techniques (e.g., geolocation, GPS signals, IP addresses, and others) to determine if the player terminals that are mobile are in a banned location or in a location where gambling would be permitted.
- location deriving techniques e.g., geolocation, GPS signals, IP addresses, and others
- player terminals e.g., personal computers, table tops, laptops, tablets, smartphones, and the like
- locations may include casinos, restaurants, bars, race tracks, hotels (including individual hotel rooms), and the like, players are secure in the fact that the location is authorized to provide the gaming opportunity.
- players are provided an enhanced gaming opportunity, even with respect to “live” games in which cheating is often hard to detect, since a casino does not see every player's hole cards, players are able to “mark” cards since the cards are physically handled, and colluding players can use sophisticated forms of signaling that go unnoticed by the dealer, floor personnel, or the “eye in the sky.”
- payouts may be withheld for a period of time (e.g., 24 or 48 hours) to allow for a review of the game play by various hardware and/or software systems that can be used to detect colluding players or other types of cheating.
- the player terminals will need to display various information about the gaming session the player is about to enter. This information can include various rules, limitations and payouts. Since some player terminals may be able to support different games, variable payback, varying skill levels, and multiple profit models (e.g., rake, fixed fee, etc.), the player terminal can display this type of information clearly to the user.
- This information can include various rules, limitations and payouts. Since some player terminals may be able to support different games, variable payback, varying skill levels, and multiple profit models (e.g., rake, fixed fee, etc.), the player terminal can display this type of information clearly to the user.
- Players also may compete for enhanced prizes over and above the current “pot.” For example, in poker, players may be given bonus jackpots for hitting a certain, usually rare, hand (e.g., a Royal Flush). Also, players may receive a “consolation prize” in the form of a “bad beat” jackpot (e.g., having an aces full house beaten by four of a kind or better). These jackpots may be progressive and could grow to be much more valuable than the contested pot. In blackjack, players can receive bonuses for hitting, for example, an ace and jack of spades blackjack. In some embodiments, bonus rounds may be added with different interactive games (e.g., a game of skill or a game of chance). The bonus round games may be selected by the player before or after the main gaming session.
- bonus rounds may be added with different interactive games (e.g., a game of skill or a game of chance). The bonus round games may be selected by the player before or after the main gaming session.
- the bonus round may be randomly selected by the player terminal, the host computing system, or a gaming platform. Still yet, the bonus round may only be presented to players that win the main gaming session or the bonus round may be randomly presented.
- inventions introduced here can be embodied as special-purpose hardware (e.g., circuitry), as programmable circuitry appropriately programmed with software and/or firmware, or as a combination of special-purpose and programmable circuitry.
- embodiments may include a machine-readable medium having stored thereon instructions which may be used to program a computer (or other electronic devices) to perform a process.
- the machine-readable medium may include, but is not limited to, floppy diskettes, optical discs, compact disc read-only memories (CD-ROMs), magneto-optical discs, ROMs, random access memories (RAMs), erasable programmable read-only memories (EPROMs), electrically erasable programmable read-only memories (EEPROMs), magnetic or optical cards, flash memory, or other type of media/machine-readable medium suitable for storing electronic instructions.
- FIG. 1 illustrates an exemplary gaming network 100 according to embodiments of the technology.
- the gaming network 100 includes a host computer system 102 and a communications network 104 through which a plurality of gaming locations 106 communicate with the host computer system 102 .
- the gaming network 100 is merely exemplary of a number of possible gaming network configurations according to embodiments of the present technology.
- the ensuing description will relate to a poker gaming network, this is not a requirement.
- Embodiments of the present technology may relate to many other types and varieties of games.
- This exemplary host computer system 102 includes an internal network 108 , a web server 110 , a game server 112 , a game storage arrangement 114 , a player storage arrangement 116 , and an administrator computing device 118 .
- the various components of the host computer system 102 are co-located; in other embodiments, the components may be distributed geographically.
- other exemplary host computer systems according to embodiments of the technology may include different components than those illustrated and described herein.
- Each gaming location 106 may include a local server 120 and one or more player terminals 122 .
- the local server 120 may simply facilitate communication between the player terminals 122 and the host computer system 102 .
- the local server 120 administers the games, tracks players for loyalty purposes, manages player deposits, and/or the like.
- wireless terminals may have features that allow them to know when they are in proximity of one another and perform similar lockouts. For example, these features can include, in some embodiments, one or more of proximity sensors, IP address monitoring and tracing, reporting of GPS locations, beacon-based technology, and the like.
- player terminals may be distributed and fixed within a gaming location.
- mapping technology can be used to create location maps that can be used as part of the proximity detection.
- the gaming network operator may employ collusion detection software that monitors player action. Since the host computer system 102 knows all players' cards or activity within the gaming session, unusual action by a player may trigger a flag, after which the player's action is given higher scrutiny. Players suspected of colluding may be immediately barred from a game and their deposits held pending resolution.
- embodiments of the present technology may include some, all, or none of these modules and components along with other modules, applications, and/or components. Still yet, some embodiments may incorporate two or more of these modules and components into a single module and/or associate a portion of the functionality of one or more of these modules with a different module. For example, in one embodiment, identification module 430 and policy enforcement module 432 can be combined into a single module for identifying and enforcing various policies on a player terminal.
- Payout adjustment module 434 can be used to dynamically adjust the payout of a gaming session. For example, there may be minimum payout requirements (e.g., between 85% and 98%) that are required to be met over a period of time (e.g., daily, weekly, monthly, and yearly). As such, the payout module can ensure those minimum requirements are met. Payout adjustment module 434 may also be able to adjust the payout based on the profit model being used for a particular gaming session. For example, some games may take a fee or percentage off the top, a rake (e.g., 1% to 15%, fifty cents, one dollar, etc.) of the money at play.
- a rake e.g., 1% to 15%, fifty cents, one dollar, etc.
- the games may use a pooled liquidity model for jackpots where the money is derived from multiple sources (e.g., multiple casinos). As such, the percentage may be different depending on the game play location or other factor. Still yet, payout adjustment module 434 may be connected to a casino or other rewards system and grant higher payouts based on various reward models (e.g., number of visits, average bet, total money bet, holiday/birthday month, gift, etc.).
- Skill level adjustment module 436 can be used to adjust playing parameters within the game. Examples of playing parameters can include, but are not limited to, number of lives, amount of time to complete an objective, game speed, amount of ammo, firing rates, items caught, items chosen, number of automated opponents, automated opponent strengths, and the like. The higher the skill level set by skill level adjustment module 436 , the higher the payout.
- Accounting module 438 can be used to interface with various existing backend accounting systems and other reporting and record keeping systems (e.g., IRS reporting systems). In some embodiments, accounting module 438 may be used to implement procedures that are designed to detect and prevent transactions that may be associated with money laundering, fraud and other criminal activities and to ensure compliance with all federal laws related to money laundering.
- State recordation module 440 can be used to capture the state of the gaming session. This can include a variety of game states including, but not limited to, wager, payout levels, skill level settings, and others.
- the state of the gaming session can be repeatedly captured so that in the event of a communication failure, terminal fault, or other issue that would prevent the gaming session from being completed a record of the current state can be reconstructed. For example, in some embodiments, the state may be captured at least every second. In other embodiments, the state may be captured more or less quickly depending on game dynamics.
- the state captured by state recordation module 440 may also be used (possibly with state information from other player terminals of the same gaming session) by a collusion avoidance module to determine if any collusion is occurring.
- the state information captured by state recordation module 440 can be used to generate various gaming analytics.
- the host computer or gaming platform may capture the snapshots of the state information directly.
- State recordation module 440 may store the state information in database for regulatory compliance, analytics, or other purpose. For example, in some embodiments, all the game play within a period of time (e.g., a five year period, a two year period, a year, a month, a week, a day, etc.) could be recorded and stored in the database. In other embodiments, a limited number of gaming sessions could be recorded (e.g., last one hundred, last thirty, etc.). Still yet, some embodiments of state recordation module 440 may only record (or record for longer period of time) games that have betting above a set threshold (e.g., $500, $1000, etc.).
- a set threshold e.g., $500, $1000, etc.
- the state information recorded by state recordation module may be a direct copy of the game play or only information sufficient to reproduce the game play.
- the state information may include various gaming parameters (e.g., ammo amounts, number of lives, level, etc.), gaming session identifier, date and time the interactive gaming session is opened or terminated, the date and time the interactive gaming session is logged in to or is logged out of by various player terminals, the physical location, by state or foreign jurisdiction, of the authorized player while logged in to the interactive gaming account, and/or other types of information.
- the player terminals can provide for social media, chatting and other communication channels.
- some embodiments may have interfaces that allow for third party access through another gateway like Facebook® or other social media.
- Some embodiments of the player terminals may allow for picture in picture or multiple screens.
- players may be able to play an interactive game via one screen or video channel and in the second screen or video channel being displayed in the picture in picture (PIP) thereby allowing players to play more than one at a time.
- the additional screens or video channel for example, could be used to watch sports, fantasy sports betting, ordering drinks or food, and the like.
- additional screens may be present to present various promotions such as ticket sells for shows, restaurant deals, future room bookings, room upgrades, and the like.
- the player terminals may also include external video outputs that allow for display of the game by others. For example, in various tournament play (e.g., eSports), the external video outputs may allow others to watch the game play.
- the player terminals may support virtual reality interfaces, hologram generation systems, and other visualizations system for the gaming.
- the player terminals in some embodiments, can include various sensors to detect gestures that can be interpreted as controls for betting, controlling gaming action, ordering drinks, etc.
- FIG. 5 illustrates an example of a set of operations 500 for enforcing a collusion avoidance policy on a player terminal in accordance with various embodiments of the present technology.
- Various embodiments of the present technology allow for heterogeneous player terminals that can be at either fixed locations or mobile (i.e., able to move to different locations). Since the player terminals may have different capabilities and may even be owned and operated by a player (e.g., a tablet), each player terminal may need different and/or dynamically changing collusion avoidance policies. For example, a player terminal that is mobile may be able to be positioned nearby (e.g., within 25 feet) of a second player terminal that is stationary.
- the collusion avoidance policies may need to be dynamically updated so that those player terminals may not participate in the same gaming session.
- the collusion avoidance policies may allow multiple players to collude.
- this type of dynamic policy adjustment can allow, in some embodiments, the collusion detection and enforcement to be appropriately set or even completely disengaged.
- collection operation 510 determines the player terminal information.
- Player terminal information can include information regarding specific hardware and software configurations of the player terminal.
- the player terminal information can include player information collected via the player terminal.
- collecting the player terminal information can be done in a variety of ways. For example, the player terminal information could be automatically collected by accessing various sensors, components, operating systems, and/or software associated with the player terminal.
- the player terminal location maybe monitored over long periods of time and predictive analytics or learning algorithms can be used to generate a likely current location for the player based on historical information.
- the player terminal information could include GPS coordinates, telephone numbers, IP addresses, e-mail addresses, user identifiers, international mobile station equipment identity (IMEI), mobile equipment identifiers (MEID), integrated circuit card identifiers (ICCID), part identifiers, software identifiers, current gaming session identifiers, identification of any nearby player terminals, and the like.
- management software or gaming software loaded on the player terminal may send out or monitor for beacon signals (e.g., using Bluetooth® or other short range communication protocols) that can be received or transmitted by monitoring stations located at various physical locations (e.g., at a casino, airport, etc.).
- beacon signals e.g., using Bluetooth® or other short range communication protocols
- the player terminal information can be reported, during reporting operation 520 , to a collusion detection module.
- the collusion detection module may be part of the player terminal or separate from the player terminal. Reporting operation 520 may stream the information to the collusion detection module or send the information in batches. As the player terminal information changes, the changes can be detected and then sent to the collusion detection module. This may be particularly helpful in reducing traffic between the player terminal and a separate collusion module.
- the collusion detection module can then process the player terminal information along with other information such as, for example, collusion rules to develop a collusion avoidance policy. Once the player terminal information is received during receiving operation 530 , the player terminal can enforce the collusion avoidance policy on the player terminal during enforcement operation 540 .
- FIG. 6 illustrates an example of a set of operations 600 for detecting automated play on a player terminal in accordance with one or more embodiments of the present technology.
- monitoring operation 610 can monitor player action within a gaming session.
- determination operation 620 determines action variability. For example, the variability in responding to various game play situations, the player's logic in responding to various game play situations, the player's strategy, the player's response time for responding to various game play situations, the player's betting patterns, and/or other information derivable from monitoring player actions.
- determination operation 620 may also monitor various biometrics of the player or record the player with a camera.
- determination operation 630 can determine if a player terminal is using automated play during the gaming session. This may be a score, a percentile, confidence level, a range, or other indicator that automated play is likely occurring. If determination operation 630 determines that automated play is occurring (or likely occurring), then determination operation 630 branches to enforcement operation 640 .
- enforcement operation 640 the collusion avoidance policy can be enforced and may include a variety of actions including, but not limited to holding the game, terminating gaming sessions, holding payouts subject to further review, initiating review of other available data (e.g., from video surveillance systems), creating entries in a user tracking system and the like.
- the collusion avoidance policy may have variable enforcement depending on the confidence or likelihood of the automated play, the betting amount, the identity of the player, the number of auto play triggers for the identified player, and the like.
- Such features may be manually engaged or disengaged by the operators or be associated with a set of rules that can allow the system to automatically engage or disengage the feature in some embodiments.
- determination operation 630 determines that automated play is not occurring (or not likely occurring)
- determination operation 630 branches to allowance operation 650 , which allows the game play to continue and returns to monitoring operation 610 where the player action within a gaming session is monitored.
- determination operation 630 flags the play as potentially automated
- determination operation 630 branches to review operation 660 which can allow the game to continue with a heightened level of review or elevate the review to other systems or gaming administrators for review.
- the game may be allowed to continue to collect additional evidence with monitoring operation 610 or a collusion avoidance policy may be enforced with enforcement operation 640 .
- the collusion avoidance policy may request that an additional game be played where the gaming action is varied (e.g., speed, difficulty level, etc.) to determine if automated playing is occurring.
- FIG. 7 illustrates an example of a set of operations 700 for setting and updating a gaming session payout on a player terminal in accordance with some embodiments of the present technology.
- receiving operation 710 receives information regarding a baseline skill distribution for one or more interactive games (e.g., Pac-Man, Tetris, etc.). This baseline may be collected offline or via terminals over a period of time.
- payout operation 720 sets the initial game payout based on the baseline skill distribution.
- additional live game play statistics can be received from one or more terminals during playing operation 730 .
- the skill distribution can be updated based on the additional live game play statistics during update operation 740 .
- determination operation 750 can determine if a game payout modification is needed. If determination operation 750 determines that a game payout modification is not needed, then determination operation 750 can branch to initiation operation 760 to initiate a gaming session with a set payout. If determination operation 750 determines that a game payout modification is needed, the determination operation 750 can branch to setting operation 770 where a fixed payout for a gaming session is updated and set. Once the payout is set, then the gaming session can be initiated from initiation operation 760 .
- FIG. 8 illustrates an example of a set of operations 800 for determining if network connection is sufficient for allowing a gaming session according to various embodiments of the present technology.
- receiving operation 810 can receive a request for a player terminal to enter a gaming session.
- Connection operation 820 can determine the connection information between the player terminal and the host server.
- the connection information may include information such as, but not limited to, upload speeds, download speeds, connection type (e.g., fiber/cat-5, WiFi, cellular, miracast etc.), and other connection information.
- determination operation 830 can determine whether the gaming criteria is met.
- the gaming criteria can include minimum upload speeds, minimum download speeds, and the like.
- determination operation 830 determines the gaming criteria has been met, then determination operation 830 can branch to initiation operation 840 where the gaming session can be initiated. If determination operation 830 determines the gaming criteria has not been met, then determination operation 830 can branch to denial operation 850 where a gaming session is not initiated and then suggestion operation 860 can be used to suggest an alternative game based on the connection information.
- FIG. 9 illustrates an exemplary player terminal 900 according to embodiments of the technology. Only the most relevant aspects of the user interface portion of the player terminal 900 are illustrated and described herein. It should be apparent that the user interface may be part of a hand-held player terminal, a free standing player terminal (e.g., a tabletop gaming console, a dedicated gaming enclosure with electronics supporting the game, etc.), a computing device configured as a player terminal (e.g., a laptop, mobile phone, tablet, e-reader, etc.), a “set-top” gaming console, and/or the like. Further, it is not necessary for all elements of the player terminal illustrated and described herein to be included in the player terminal.
- a free standing player terminal e.g., a tabletop gaming console, a dedicated gaming enclosure with electronics supporting the game, etc.
- a computing device configured as a player terminal (e.g., a laptop, mobile phone, tablet, e-reader, etc.), a “set-top” gaming console, and/
- the terminal includes a jackpot payout information area 902 , a game display area 904 , a player interaction area 906 , and a cash and credit interaction area 908 .
- the jackpot payout information area 902 includes information about the status of jackpot accumulations. The amounts associated with the various jackpots may increase with time and may be game specific. For example, if the player terminal provides the possibility to engage in different types of games and limits, then the jackpot amounts displayed in the jackpot information area may change with different player game selections.
- the game display area 904 provides a visual depiction of the game in which the player is involved.
- the game display area 904 may show a poker table 910 and players 912 sitting around the table.
- the cards may appear in front of each player.
- chips may be displayed in front of the players.
- the chips from the round may be scooped into the middle of the table to symbolize the pot for which the players are competing.
- the next player to act may be highlighted and that player's terminal may beep, or otherwise alert the player that it is his turn to act.
- Community cards may appear on the table for all players to see.
- the pot may be pushed to the winning player as the hole cards of all players still in the hand are revealed.
- Each player's present bankroll may be graphically or numerically displayed so that all players know how much each player has available to wager.
- the game display area 904 may be where players look to view their hole cards.
- a player's hole cards may be continuously displayed. In some embodiments, however, steps are taken to help ensure a player's hole cards remain hidden from other players potentially playing at nearby terminals to thereby prevent cheating.
- a button is included (e.g., the enter button 932 ) that causes the hole cards to be revealed. If the button is not depressed, then the hole cards are simply shown as face down. This way, players can quickly glance at their cards thereby reducing the risk that someone else can view their hole cards.
- hole cards may be displayed on a separate display screen. In either case, shielding, glass coatings, polarization screens, and/or the like may be employed to prevent others from viewing a player's hole cards.
- the player interaction area 906 includes player buttons, input devices, and the like through which players interact with the game. It should be appreciated that the player interaction area 906 may comprise touch screen buttons on the game display area 904 . Hence, it should be understood that this embodiment is merely exemplary of a number of possible embodiments as will be appreciated by those skilled in the art.
- the player interaction area 906 in this embodiment includes discard buttons 920 for draw games (e.g., 5-card draw, 2-7 triple draw lowball, etc.). Players use these buttons to identify cards to be discarded in a drawing round.
- the player interaction area 906 also includes a bet button 922 , a raise button 924 , a fold button 926 , a call button 927 , and a check button 928 . These buttons are used to take the appropriate action according to each button's name.
- additional input buttons and devices are included.
- a track ball 930 may be included for indicating how much a player wants to bet in unstructured games. It also may be used to select from several choices displayed on the display screen 904 .
- a cash out button 934 allows a player to leave a game with the value the player has presently accumulated.
- the player interaction area could include other types of input devices to accept inputs. These input devices can include, but are not limited to voice recognition, actuators, joysticks, 3D-image tracking systems to monitor player motions, and the like.
- the cash and credit interaction area 908 provides a loyalty card accepter 940 , a bill or ticket accepter/dispenser 942 , and a coin dispenser 944 . These items work in ways similar to analogous devices on, for example, video poker machines, except that the player terminal sends signals to the host computer system in response to player actions taken with respect to cashing in and out.
- FIG. 10 illustrates an example of a player terminal 1000 according to some embodiments of the present technology.
- player terminal 1000 there may be a player interaction area 1010 where the interactive game is presented.
- the performance area 1020 can show various challenge levels, typical success rates, payouts, and other information.
- Game selection area 1030 may be used to select the one or more games being played, the skill level, bets, and objectives for winning.
- FIG. 11 illustrates an example of a set of operations 1100 for selecting game play within a gaming session according to various embodiments of the present technology. While some terminals may be fixed and generally available for play, other player terminals may be personal computing devices of the player. As such, receiving operation 1110 can receive a notification that a player terminal has joined the network. Using update operation 1120 , the player terminal can be updated with the available games or a list of the available games. The player can be presented with an opportunity to select a plurality of games for play. For example, during selection operation 1130 , an indication can be received indicating the main game and the bonus round game that the player would like to combine.
- Some embodiments set various rules for how the games may be paired. For example, one rule may require that at least one of the games is an interactive game. As another example, the rules may seek to limit or minimize the average estimated play time. As such, only those games with average game play below a particular threshold may be presented as pairing options once the first game has been selected.
- Determination operation 1140 can determine if the pairing rules have been satisfied. If determination operation determines that the pair rules have not been satisfied, then determination operation 1140 branches to selection operation 1130 where different selections can be made. If determination operation determines that the pair rules have been satisfied, then determination operation 1140 branches to initiation operation 1150 where the gaming session is initiated.
- FIG. 12 illustrates an example of a set of operations 1200 for operating an interactive game according to one or more embodiments of the present technology.
- the method may be implemented in gaming network 100 of FIG. 1 or other appropriate system.
- Those skilled in the art will appreciate that other exemplary embodiments may include more, fewer, or different steps than those illustrated and described here. Further, other exemplary embodiments may traverse the steps in different orders than shown herein.
- the set of operations 1200 begins at block 1202 at which a host computer system, such as the host computer system 102 , initiates a game session.
- a game session could be, for example, a poker game among several players.
- the game session could consist of one or more hands of poker in which players compete against one another for the pot.
- the game session could be a series of blackjack hands in which one or more players compete against the house as is known in the art.
- the game session also could be a series of hands of other games such as gin rummy, bridge, and the like.
- the game session could be any type of interactive game such as a game of skill, game of chance, or a hybrid game that includes a game of skill and a game of chance as regular game play or in a bonus.
- initiating a game session comprises making a selection available on one or more player terminals.
- the selection allows players at the player terminals to enter the game session. Any number of game sessions could be available at any given time for players to enter.
- the games may comprise a variety of games (e.g., Texas Hold'em, 7-Card Stud, Omaha, Draw poker, 2-7 lowball, Blackjack, Bridge, pinball, Grand Theft Auto, Tetris, Minecraft, Hearthstone, Super Mario, Super Mario Kart, Pac-Man, Guitar Hero, Galaga, League of Legends, Frogger, StarCraft, Donkey Kong, words with friends, Sonic the Hedgehog, Counter-Strike, Metroid, Ms.
- the players may be able to select the game played in the gaming session and a game of skill to be played in the bonus round.
- the game session may be a tournament, which may be a single-table tournament or a multi-table tournament.
- players are joined to the game session. This may comprise receiving a signal from a player terminal that the player desires to enter the game and has deposited sufficient funds to enter the game.
- the player is assigned to a seat (or is allowed to select a seat) at a virtual table, which may be displayed as shown in FIG. 9 .
- the player's bankroll i.e., the player's stake in the game
- players may be provided with an option to change their perspective of the virtual table. For example, a player may desire to “sit” at the bottom of the table in the seat identified as 912 - 5 in FIG. 9 . If the player is seated in a different seat, the player may elect to “rotate” the perspective of the table so that the player is depicted in the desired position. This does not change the player's position at the table with respect to the other players; it merely changes the player's perspective for display purposes. This option may be useful in reducing cheating, since the player may relocate his position at the table to a position that obstructs the view of a potential cheater located near the player's terminal. Of course, a player my elect to take a different seat at the table in some embodiments.
- players are randomly assigned to a game session. While a player may identify the game and what limit the player wants to play, the table to which the player is assigned is not up to the player. This minimizes the chance that a group of colluding players are able to sit at the same table. Of course, a player can always request a table change or leave the game entirely.
- players enter a waiting list for certain games and limits. If, for example, all the seats at a desired table are taken, a player may request to be placed on a waiting list for that game. Players may enter waiting lists for specific games and/or limits. When a seat opens in a game session that corresponds to the list in which a player is waiting at the top of the list, the player is given the opportunity to enter the game session.
- collusion or other forms of cheating may be addressed by prohibiting players from engaging in the same game session from locations proximate one another. For example, if a casino has a plurality of player terminals distributed throughout the casino, then players may be prevented from joining the same game session from neighboring terminals. After a player joins a game session from a specific terminal, nearby terminals are “locked out” of that game session. The same process may be followed at all locations. If players are playing from wireless terminals, the wireless terminals may have proximity detection features that perform a similar function of locking out nearby terminals. Many other possibilities exist. In some embodiments, all or certain players may be permitted to communicate and collude during an interactive gamine session (e.g., in eSports or other team-based gaming). As such, some embodiments allow for the collusion detection to be suspended during certain permitted game types or as selected by an operator.
- a game or hand, is initiated at block 1206 . If, for example, the game is Texas Hold'em Poker, two cards are dealt to each player in the hand.
- the game proceeds as is known in the art, with the host computer system sending signals to each player terminal indicating the state of the game.
- the player terminals provide a visual representation of the game state, and a player whose turn it is to act is provided with a set of options.
- play continues at block 1210 with the host computer system receiving signals indicating a player's action.
- the actions of blocks 1208 and 1210 continue with players interactively checking, betting, raising, calling, or folding and the host computer system updating the state of the game by sending signals to the player terminals. If the game limits are fixed, players merely need to indicate their selection for the action to proceed. If, however, the game is “no limit,” “pot limit,” or another non-structured betting limit, then players also indicate the size of each bet.
- a winner is determined and the value of the pot is awarded to the winning player.
- a new game may then be initiated at block 1206 . Since players are able to enter and leave game sessions at any time, new players may be joined at block 1204 to replace any players that leave the game session. While the foregoing description focuses on poker being played in the game session, those skilled in the art will appreciate that other forms of poker and other interactive games may be played according to other embodiments of the present technology.
- FIG. 13 is a block diagram illustrating an example machine representing the computer systemization of the host computer system.
- the gaming controller 1300 may be in communication with entities including one or more users 1325 client/terminal devices 1320 (e.g., devices 122 ), user input devices 1305 , peripheral devices 1310 , optional co-processor device(s) (e.g., cryptographic processor devices) 1315 , and networks 1330 (e.g., 104 in FIG. 1 ). Users may engage with the gaming controller 1300 via terminal devices 1320 over networks 1330 .
- all or a portion of the communications between terminal devices 1320 and gaming controller 1300 can be encrypted. The law requires cryptography for some things.
- Computers may employ central processing units (CPUs) or processors to process information.
- processors may include programmable general-purpose or special-purpose microprocessors, programmable controllers, application-specific integrated circuits (ASICs), programmable logic devices (PLDs), embedded components, a combination of such devices and the like.
- ASICs application-specific integrated circuits
- PLDs programmable logic devices
- Processors execute program components in response to user and/or system-generated requests.
- One or more of these components may be implemented in software, hardware or both hardware and software.
- Processors pass instructions (e.g., operational and data instructions) to enable various operations.
- the gaming controller 1300 may include clock 1365 , CPU 1370 , memory such as read only memory (ROM) 1385 and random access memory (RAM) 1380 and co-processor 1375 among others. These controller components may be connected to a system bus 1360 , and through the system bus 1360 to an interface bus 1335 . Further, user input devices 1305 , peripheral devices 1310 , co-processor devices 1315 , and the like, may be connected through the interface bus 1335 to the system bus 1360 .
- the interface bus 1335 may be connected to a number of interface adapters such as processor interface 1340 , input output interfaces (I/O) 1345 , network interfaces 1350 , storage interfaces 1355 , and the like.
- Processor interface 1340 may facilitate communication between co-processor devices 1315 and co-processor 1375 .
- processor interface 1340 may expedite encryption and decryption of requests or data.
- I/O Input output interfaces
- I/O 1345 facilitate communication between user input devices 1305 , peripheral devices 1310 , co-processor devices 1315 , and/or the like and components of gaming controller 1300 using protocols such as those for handling audio, data, video interface, wireless transceivers, or the like (e.g., Bluetooth®, IEEE 1394a-b, serial, universal serial bus (USB), Digital Visual Interface (DVI), 802.11a/b/g/n/x, cellular, etc.).
- Network interfaces 1350 may be in communication with the network 1330 .
- gaming controller 1300 may be accessible to remote terminal devices 1320 (e.g., player terminals 122 illustrated in FIG. 1 ).
- Network interfaces 1350 may use various wired and wireless connection protocols such as, direct connect, Ethernet, wireless connection such as IEEE 802.11a-x, miracast and the like.
- Some components of the interactive gaming system may include various protocols or comply with various standards or certifications set forth by different associations or regulatory agencies. For example, some embodiments may use the slot accounting system (SAS) protocol or comply with the game to system (G2S) standard.
- SAS slot accounting system
- G2S game to system
- Examples of network 1330 include the Internet, Local Area Network (LAN), Metropolitan Area Network (MAN), a Wide Area Network (WAN), wireless network (e.g., using Wireless Application Protocol WAP), a secured custom connection, and the like.
- the network interfaces 1350 can include a firewall which can, in some aspects, govern and/or manage permission to access/proxy data in a computer network, and track varying levels of trust between different machines and/or applications.
- the firewall can be any number of modules having any combination of hardware and/or software components able to enforce a predetermined set of access rights between a particular set of machines and applications, machines and machines, and/or applications and applications, for example, to regulate the flow of traffic and resource sharing between these varying entities.
- the firewall may additionally manage and/or have access to an access control list which details permissions including, for example, the access and operation rights of an object by an individual, a machine, and/or an application, and the circumstances under which the permission rights stand.
- Other network security functions performed or included in the functions of the firewall can be, for example, but are not limited to, intrusion-prevention, intrusion detection, next-generation firewall, personal firewall, etc., without deviating from the novel art of this disclosure.
- Storage interfaces 1355 may be in communication with a number of storage devices such as, storage devices 1390 , removable disc devices, and the like.
- the storage interfaces 1355 may use various connection protocols such as Serial Advanced Technology Attachment (SATA), IEEE 1394, Ethernet, Fiber, Universal Serial Bus (USB), and the like.
- SATA Serial Advanced Technology Attachment
- IEEE 1394 IEEE 1394
- Ethernet Ethernet
- Fiber Universal Serial Bus
- User input devices 1305 and peripheral devices 1310 may be connected to I/O interface 1345 and potentially other interfaces, buses and/or components.
- User input devices 1305 may include card readers, finger print readers, joysticks, keyboards, microphones, mouse, remote controls, retina readers, touch screens, sensors, and/or the like.
- Peripheral devices 1310 may include antenna, audio devices (e.g., microphone, speakers, etc.), cameras, external processors, communication devices, radio frequency identifiers (RFIDs), scanners, printers, storage devices, transceivers, and/or the like.
- Co-processor devices 1315 may be connected to the controller 1300 through interface bus 1335 , and may include microcontrollers, processors, interfaces or other devices.
- Computer executable instructions and data may be stored in memory (e.g., registers, cache memory, random access memory, flash, etc.) which is accessible by processors. These stored instruction codes (e.g., programs) may engage the processor components, motherboard and/or other system components to perform desired operations.
- the controller 1300 may employ various forms of memory including on-chip CPU memory (e.g., registers), RAM 1380 , ROM 1385 , and storage devices 1390 .
- Storage devices 1390 may employ any number of tangible, non-transitory storage devices or systems such as fixed or removable magnetic disk drive, an optical drive, solid state memory devices and other processor-readable storage media.
- Computer-executable instructions stored in the memory may include an interactive gaming platform having one or more program modules such as routines, programs, objects, components, data structures, and so on that perform particular tasks or implement particular abstract data types.
- the memory may contain operating system (OS) component 1395 , modules and other components, database tables, and the like. These modules/components may be stored and accessed from the storage devices, including from external storage devices accessible through an interface bus 1335 .
- OS operating system
- the gaming controller 1300 may be implemented in distributed computing environments, where tasks or modules are performed by remote processing devices, which are linked through a communications network, such as a Local Area Network (“LAN”), Wide Area Network (“WAN”), the Internet, and the like.
- LAN Local Area Network
- WAN Wide Area Network
- program modules or subroutines may be located in both local and remote memory storage devices.
- Distributed computing may be employed to load balance and/or aggregate resources for processing.
- aspects of the gaming controller 1300 may be distributed electronically over the Internet or over other networks (including wireless networks).
- portions of the interactive gaming system may reside on a server computer, while corresponding portions reside on a client computer. Data structures and transmission of data particular to aspects of the gaming controller 1300 are also encompassed within the scope of the disclosure.
- the words “comprise,” “comprising,” and the like are to be construed in an inclusive sense, as opposed to an exclusive or exhaustive sense; that is to say, in the sense of “including, but not limited to.”
- the terms “connected,” “coupled,” or any variant thereof means any connection or coupling, either direct or indirect, between two or more elements; the coupling or connection between the elements can be physical, logical, or a combination thereof.
- the words “herein,” “above,” “below,” and words of similar import when used in this application, refer to this application as a whole and not to any particular portions of this application.
- words in the above Detailed Description using the singular or plural number may also include the plural or singular number respectively.
- the word “or,” in reference to a list of two or more items, covers all of the following interpretations of the word: any of the items in the list, all of the items in the list, and any combination of the items in the list.
Landscapes
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Social Psychology (AREA)
- Engineering & Computer Science (AREA)
- Computer Security & Cryptography (AREA)
- General Engineering & Computer Science (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
Description
- This application is a continuation of U.S. patent application Ser. No. 16/133,224, filed on Sep. 17, 2018, which will issue as U.S. Pat. No. 10,846,983 on Nov. 24, 2020; which is a continuation of U.S. patent application Ser. No. 15/910,712, filed on Mar. 2, 2018, and issued as U.S. Pat. No. 10,078,939 on Sep. 18, 2018; which is a continuation of U.S. patent application Ser. No. 15/645,802, filed on Jul. 10, 2017, and issued as U.S. Pat. No. 9,911,271 on Mar. 6, 2018; which is a continuation of U.S. patent application Ser. No. 15/258,711, filed on Sep. 7, 2016, and issued as U.S. Pat. No. 9,704,335 on Jul. 11, 2017; which is a divisional of U.S. patent application Ser. No. 15/192,821, filed on Jun. 24, 2016, and issued as U.S. Pat. No. 9,589,417 on Mar. 7, 2017; which is a continuation-in-part of U.S. patent application Ser. No. 14/880,001, filed on Oct. 9, 2015, and issued as U.S. Pat. No. 9,396,611 on Jul. 19, 2016; which is a continuation of U.S. patent application Ser. No. 11/183,247, filed Jul. 14, 2005, and issued as U.S. Pat. No. 9,159,195 on Oct. 13, 2015; each of which is hereby incorporated by reference in its entirety for all purposes.
- Various embodiments of the technology relate generally to gaming systems. More specifically, some embodiments of the technology relate to systems and methods for providing interactive gaming among a plurality of players.
- The popularity of gambling has increased at extraordinary rates. Many casinos are opening or reopening poker rooms and Internet poker sites are popping up regularly. Casinos are also looking for new games and ways to attract players. New players are coming to the casinos daily.
- There are, however, several impediments to new players joining the ranks of poker players and other gamblers. First, with respect to Internet poker and other online gambling, the legality has not been tested, despite its ever-increasing popularity. Many people simply do not want to risk the possibility of running afoul of the law. Second, many people are simply not comfortable interacting with off-shore enterprises, which is where Internet poker and other gambling sites are located to avoid the reach of U.S. laws. In order to play at these sites, players must deposit money, which is not immediately accessible by the player. Many people do not trust off-shore sites to hold their money. Third, creating an account at an Internet poker or other gambling site requires a potential player to divulge personal information that many people simply do not wish to share. No one knows the limits of how the information will be used. Further, some people prefer anonymity, which is simply not possible with known Internet poker and other gambling sites. Hence, for at least these reasons, many people are not becoming poker players through Internet poker opportunities who otherwise would.
- Casino poker tables can provide impediments to new players. For example, the process of getting on a list to play, getting into a table game, and interacting with the many characters you will find in a poker room often intimidates new players to the point of disinterest.
- For at least the foregoing reasons, improved systems and methods are needed for providing interactive gaming opportunities to players.
- Various embodiments of the present technology provide for systems and methods for interactive gaming among a plurality of players. In accordance with some embodiments, an interactive gaming system can include a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals can be located at a plurality of licensed gaming locations and/or remotely from licensed gaming locations. The plurality of player terminals can be configured to engage the plurality of players in a common interactive game operated by the host computer system. The plurality of player terminals can include various means or mechanisms for dispensing player winnings from the player terminal.
- In some embodiments, the interactive game may be a game of skill, a game of chance, or a hybrid game of skill and chance. The host computer system may be located at a location different from any of the plurality of player terminals. Each player terminal may include means for receiving player deposits. The means for receiving player deposits may include a bill accepter. When the interactive game is poker, one or more of the plurality of player terminals may include means for receiving a user input to view hole cards dealt to the user in the course of the interactive game. The hole cards otherwise may not be viewable at the terminal. The host computer system may include means for monitoring actions taken by one or more of the plurality of players to thereby detect collusion among the players. The host computer system may include means for tracking one or more jackpots payable by an operator of one of the plurality of licensed gaming locations. The at least one of the one or more jackpots may include a high hand jackpot for making a specific hand. The at least one of the plurality of player terminals may include means for displaying at least one of the one or more jackpots payable by an operator of the host computer system. The host computer system may include means for tracking one or more jackpots payable by an operator of the host computer system. At least one of the one or more jackpots may include a bad beat jackpot for having a hand with a value at or above a specific value beaten by a hand with a value at or above a different specific value. At least one of the plurality of player terminals may include means for displaying at least one of the one or more jackpots payable by an operator of the host computer system. The host computer system may include means for tracking a player's play to thereby reward the player for player loyalty. The player terminals at a given location may be arranged to thereby inhibit collusion among players using the player terminals at the given location while engaged in a common game.
- In other embodiments, a system for interactive gaming among a plurality of players includes a host computer system and a plurality of player terminals communicably coupled to the host computer system via a network. The plurality of player terminals are located at a plurality of licensed gaming locations. The plurality of player terminals are configured to anonymously engage the plurality of players in a common interactive game operated by the host computer system.
- In still other embodiments, a method of operating an interactive game among a plurality of players includes initiating a game session at a host computer system. The method also includes joining the plurality of players to the game session via a network. The players are operating player terminals located at a plurality of licensed gaming locations. At least one of the plurality of players is joined to the game without creating a user account relating to the interactive game. The method also includes initiating the game and, from the host computer system, sending signals relating to the state of the game to the player terminals. The method further includes, at a host computer system, iteratively receiving signals from the player terminals. The signals indicate player actions in the game. The method further includes, at the conclusion of the game, awarding value to a winning player.
- In some embodiments, the method includes dispensing player winnings to one of the players from the player's player terminal. The interactive game may be poker. The host computer system may be located at a location different from any of the plurality of player terminals. The method may include receiving a deposit from a player at one of the player terminals. Receiving a deposit from a player at one of the player terminals may include receiving a deposit from a player via a bill accepter. The method may further include, at a player terminal, receiving a user input to view hole cards dealt to the user in the course of the interactive game. The hole cards otherwise may not be viewable at the terminal. The method also may include monitoring actions taken by one or more of the plurality of players to thereby detect collusion among the players. The method also may include tracking one or more jackpots payable by an operator of one of the plurality of licensed gaming locations. At least one of the one or more jackpots may be a high hand jackpot for making a specific hand. The method may include, at a player terminal, displaying at least one of the one or more jackpots payable by an operator of the host computer system. The method may include tracking one or more jackpots payable by an operator of the host computer system. At least one of the one or more jackpots may be a bad beat jackpot for having a hand with a value at or above a specific value beaten by a hand with a value at or above a different specific value. The method also may include, at a player terminal, displaying at least one of the one or more jackpots payable by an operator of the host computer system. The method may include tracking a player's play to thereby reward the player for player loyalty. The method may include arranging terminals at a given location to thereby inhibit collusion among players using the player terminals at the given location while engaged in a common game. The method may include inhibiting collusion among players using the player terminals at the given location while engaged in a common game by prohibiting a player from joining a specific game session at a terminal proximate a player terminal of another player engaged in the specific game session.
- A further understanding of the nature and advantages of the present technology may be realized by reference to the remaining portions of the specification and the drawings wherein like reference numerals are used throughout the several drawings to refer to similar components. Further, various components of the same type may be distinguished by following the reference label with a dash and a second label that distinguishes among the similar components. If only the first reference label is used in the specification, the description is applicable to any one of the similar components having the same first reference label irrespective of the second reference label.
- Embodiments of the present technology will be described and explained through the use of the accompanying drawings as follows.
-
FIG. 1 illustrates an exemplary interactive gaming system according to some embodiments of the present technology. -
FIG. 2 illustrates graphically one example of how funds flow in an interactive gaming system, such as the system ofFIG. 1 , according to various embodiments of the present technology. -
FIG. 3 illustrates an exemplary processing environment for an interactive gaming system according to one or more embodiments of the present technology. -
FIG. 4 illustrates an example of various components that may be used within a player terminal in accordance with some embodiments of the present technology. -
FIG. 5 illustrates an example of a set of operations for enforcing a collusion avoidance policy on a player terminal in accordance with various embodiments of the present technology. -
FIG. 6 illustrates an example of a set of operations for detecting automated play on a player terminal in accordance with one or more embodiments of the present technology. -
FIG. 7 illustrates an example of a set of operations for setting and updating a gaming session payout on a player terminal in accordance with some embodiments of the present technology. -
FIG. 8 illustrates an example of a set of operations for determining if network connection is sufficient for allowing a gaming session according to various embodiments of the present technology. -
FIG. 9 illustrates an example of a player terminal according to one or more embodiments of the present technology. -
FIG. 10 illustrates an example of a player terminal according to some embodiments of the present technology. -
FIG. 11 illustrates an example of a set of operations for selecting game play within a gaming session according to various embodiments of the present technology. -
FIG. 12 illustrates an example of a set of operations for operating an interactive game according to one or more embodiments of the present technology. -
FIG. 13 illustrates an example of a computing platform that may be used in accordance with some embodiments of the present technology. - The drawings have not necessarily been drawn to scale. Similarly, some components and/or operations may be separated into different blocks or combined into a single block for the purposes of discussion of some of the embodiments of the present technology. Moreover, while the technology is amenable to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and are described in detail below. The intention, however, is not to limit the technology to the particular embodiments described. On the contrary, the technology is intended to cover all modifications, equivalents, and alternatives falling within the scope of the technology as defined by the appended claims.
- Various embodiments of the present technology provide networked, interactive gaming. According to some embodiments of the technology, players may engage in interactive games that require at least one player decision after the game has begun. Interactive games can include games of skill, games of chance and/or hybrid games that mix games of chance and games of skill. Examples of interactive games include, but are not limited to, poker, blackjack, video and arcade games, virtual reality games, eSports, live dealer, pinball, games of chance with bonus rounds that include games of skill, and others. The interactive games can include head-to-head games where one player or team of players compete directly against another player or team of players. In some embodiments, the interactive game may be a single player game where the is trying to meet various objectives (e.g., score a desired number of points, reach a certain level, complete a screen within a limited time frame, and the like).
- With respect to poker, for example, a player must decide whether to bet, raise, call, or fold after having seen his cards and the action of other players. With respect to blackjack, a player must decide whether to hit, stand, split, double down, or surrender after having seen his cards and the dealer's up card. With respect to video games, player interactions are needed throughout the game to make decisions to navigate obstacles, fire weapons, and the like depending on the particular video game. Other games can have similar actions during the progress of the game. These types of player decisions are in direct contrast with slot machines in which players merely decide to initiate a game, after which no player decision is made until the conclusion of the game. In other words, no intermediate decisions are made in non-interactive games.
- “Networked” gaming allows players to participate from different locations, although in some embodiments, players may play from a common location via a local network. The game, however, is typically administered by a processor separate from a player's terminal. By allowing participation from a large number of locations simultaneously, the quality and variety of the gaming opportunity is enhanced through increased demand. “Interactive games,” unlike, for example, slots, require at least one player decision after the game has begun.
- Some embodiments of the technology also provide players the opportunity to participate in networked gaming anonymously. Unlike, for example, Internet poker, in which a player must disclose at least some personal information to create a player account, embodiments of the present technology allow players to enter a game without disclosing any personal information. While some embodiments provide loyalty programs to encourage longer sessions, return customers, and the like, players are not required to participate in loyalty programs. Players may simply deposit funds into a player terminal and enter a game. Hence, no disclosure of personal information is required to participate in games according to embodiments of the present technology.
- Further, according to various embodiments, player terminals can be located at licensed gaming locations. Licensed gaming locations can include any state or, in the future, federal land whereby a player can play on a personal computing device through a network with a licensed operator. Licensing may be governed by the Nevada Gaming Control, tribal council, and/or a regulatory agency setup within a state. In the future, the federal government may permit federal licenses for certain operators. For example, if Caesars Entertainment is licensed in Nevada and someone is playing on their system/networked servers that would be permitted and considered a licensed jurisdiction. Some states, jurisdictions or specific areas (e.g., schools, churches, etc.) may still have bans on gambling in those locations. As such, some embodiments of the present technology may use various location deriving techniques (e.g., geolocation, GPS signals, IP addresses, and others) to determine if the player terminals that are mobile are in a banned location or in a location where gambling would be permitted.
- This also contrasts with traditional Internet poker and the like, wherein player terminals (e.g., personal computers, table tops, laptops, tablets, smartphones, and the like) may be located anywhere. Hence, according to some embodiments of the technology, a player may engage in these games without fear of running afoul of gambling laws. While locations may include casinos, restaurants, bars, race tracks, hotels (including individual hotel rooms), and the like, players are secure in the fact that the location is authorized to provide the gaming opportunity.
- Further still, in some embodiments, efforts are made to protect players from unsavory activities that have prevented the emergence of such gaming opportunities heretofore. For example, collusion and other forms of cheating are addressed through player terminal placement, privacy features, electronic monitoring, and/or the like. Hence, players are provided an enhanced gaming opportunity, even with respect to “live” games in which cheating is often hard to detect, since a casino does not see every player's hole cards, players are able to “mark” cards since the cards are physically handled, and colluding players can use sophisticated forms of signaling that go unnoticed by the dealer, floor personnel, or the “eye in the sky.” In some embodiments, payouts may be withheld for a period of time (e.g., 24 or 48 hours) to allow for a review of the game play by various hardware and/or software systems that can be used to detect colluding players or other types of cheating.
- In some embodiments, the player terminals will need to display various information about the gaming session the player is about to enter. This information can include various rules, limitations and payouts. Since some player terminals may be able to support different games, variable payback, varying skill levels, and multiple profit models (e.g., rake, fixed fee, etc.), the player terminal can display this type of information clearly to the user.
- Players also may compete for enhanced prizes over and above the current “pot.” For example, in poker, players may be given bonus jackpots for hitting a certain, usually rare, hand (e.g., a Royal Flush). Also, players may receive a “consolation prize” in the form of a “bad beat” jackpot (e.g., having an aces full house beaten by four of a kind or better). These jackpots may be progressive and could grow to be much more valuable than the contested pot. In blackjack, players can receive bonuses for hitting, for example, an ace and jack of spades blackjack. In some embodiments, bonus rounds may be added with different interactive games (e.g., a game of skill or a game of chance). The bonus round games may be selected by the player before or after the main gaming session. In other embodiments, the bonus round may be randomly selected by the player terminal, the host computing system, or a gaming platform. Still yet, the bonus round may only be presented to players that win the main gaming session or the bonus round may be randomly presented. These and other features and enhancements will be described more fully in the ensuing detailed description.
- In the following description, for the purposes of explanation, numerous specific details are set forth in order to provide a thorough understanding of embodiments of the present technology. It will be apparent, however, to one skilled in the art that embodiments of the present technology may be practiced without some of these specific details. While, for convenience, embodiments of the present technology are described with reference to interactive gaming on various devices, embodiments of the present technology are equally applicable to various other cloud-based gaming technologies.
- The techniques introduced here can be embodied as special-purpose hardware (e.g., circuitry), as programmable circuitry appropriately programmed with software and/or firmware, or as a combination of special-purpose and programmable circuitry. Hence, embodiments may include a machine-readable medium having stored thereon instructions which may be used to program a computer (or other electronic devices) to perform a process. The machine-readable medium may include, but is not limited to, floppy diskettes, optical discs, compact disc read-only memories (CD-ROMs), magneto-optical discs, ROMs, random access memories (RAMs), erasable programmable read-only memories (EPROMs), electrically erasable programmable read-only memories (EEPROMs), magnetic or optical cards, flash memory, or other type of media/machine-readable medium suitable for storing electronic instructions.
- The phrases “in some embodiments,” “according to some embodiments,” “in the embodiments shown,” “in other embodiments,” and the like generally mean the particular feature, structure, or characteristic following the phrase is included in at least one implementation of the present technology, and may be included in more than one implementation. In addition, such phrases do not necessarily refer to the same embodiments or different embodiments.
- Attention is directed to
FIG. 1 , which illustrates anexemplary gaming network 100 according to embodiments of the technology. Thegaming network 100 includes ahost computer system 102 and acommunications network 104 through which a plurality of gaming locations 106 communicate with thehost computer system 102. It should be appreciated that thegaming network 100 is merely exemplary of a number of possible gaming network configurations according to embodiments of the present technology. Further, although the ensuing description will relate to a poker gaming network, this is not a requirement. Embodiments of the present technology may relate to many other types and varieties of games. - This exemplary
host computer system 102 includes aninternal network 108, aweb server 110, agame server 112, agame storage arrangement 114, aplayer storage arrangement 116, and anadministrator computing device 118. In this specific embodiment, the various components of thehost computer system 102 are co-located; in other embodiments, the components may be distributed geographically. As those skilled in the art will appreciate, other exemplary host computer systems according to embodiments of the technology may include different components than those illustrated and described herein. - Each gaming location 106 may include a local server 120 and one or more player terminals 122. In some embodiments, the local server 120 may simply facilitate communication between the player terminals 122 and the
host computer system 102. In other embodiments, the local server 120 administers the games, tracks players for loyalty purposes, manages player deposits, and/or the like. In some embodiments, there may be more than 1 server at these locations handling different aspects of the gaming system. For example, there may be servers dedicated to accounting and money management, servers dedicated for detecting collusion and/or other types of cheating (e.g., automated play), servers managing the loyalty/rewards systems, and the like. - The various servers, networks, computing devices, and storage arrangements may be any of a variety of well-known devices. For example, in some embodiments, the
communications network 104 is the Internet, theservers storage arrangements administrator computing device 118 is a typical desktop computer. The player terminals 122 will be described in greater detail below. - According to embodiments of the technology, the gaming locations 106 are licensed gaming locations, such as casinos, race tracks, licensed networks that comply with state or federal regulations, or the like. In some embodiments, the gaming locations 106 are gas stations, hotels, stores, airports, or other locations at which gaming is legal. The gaming locations 106 specifically exclude locations where gaming is not legal. In accordance with various embodiments, gaming locations need not be attended. As such, players may be able to enter and exit games, deposit and receive money, interact with the player's terminal, and the like, without the assistance of an attendant at the gaming location.
- The player terminals 122 at the gaming locations 106 may be in wired or wireless communication with the local server 120. In accordance with various embodiments, player terminals 122 can include customized electronic devices built for interactive game play. In some embodiments, the player terminals 122 can include personal computing devices running customized software (e.g., a gaming application running on a mobile device such as a mobile phone or tablet). It should be appreciated that the terminals may be wirelessly connected directly to the
host computer system 102 via thecommunications network 104. Other examples are possible. In some embodiments, hotel guests at casino/hotels may “check out” player terminals 122 and engage in gaming from their hotel rooms. In other embodiments, player terminals 122 are in every room in a hotel and players may engage in gaming using the terminals without ever leaving their rooms. - As will be described in greater detail below, in some embodiments, players can anonymously engage in games via the
gaming network 100. That is, a player may insert cash into a terminal or otherwise deposit monetary value (e.g., via a credit card, PayPal®, digital currency transfer, etc.), select a game, and begin playing without creating a user account. This is a significant difference between embodiments of the present technology and previously-known gaming networks, such as Internet poker in which players must create user accounts. - As will be described in greater detail hereinafter, players may engage in interactive games from any location. For example, players at terminal 122-21 and 122-25 from gaming location 106-2 may be involved in the same poker game as players using terminals 122-53 and 122-56 from the gaming location 106-5. The
host computer system 102 administers the game and distributes information about the action of the game to appropriate player terminals. Cards are dealt to players in the game, although players are only able to view their own cards and any community cards. Betting proceeds from one player to the next, and thehost computer system 102 informs each player of the action prior to his turn. - Of course, all players in a particular game may be playing from the same location. The players may be playing next to one another at a common bank of machines or they may be distributed throughout the gaming location (e.g., some in their hotel rooms, some on one floor of a casino, and the remainder on another floor of the casino). Still yet, some players may be remotely located and playing via a network connection with players in a fixed gaming location. Other player may be playing from their homes, parks, restaurants, bars, and other locations. Many examples are possible.
- It is important to note, however, that gaming locations and the gaming network operator may take special steps to ensure players are not the victim of collusion or other forms of cheating. For example, if two players playing from the same location are within eyesight of each other's terminals, then they may be able to see each other's hole cards or signal each other their holding. This form of collusion provides these players with a significant advantage over other players in the game. Similarly, an individual player may be the innocent victim of another player who can see his hole cards or other position within a game without his knowledge. Hence, the gaming location may employ any of a number of measures to prevent such cheating.
- In some embodiments, when a player enters a game from a specific terminal at a gaming location, other terminals within proximity (e.g., three rows of machines, 100 feet, the same floor of the casino, etc.) of the player's terminal may be locked out of the game the player entered. Of course, nothing would prevent two players seated at terminals next to one another from playing in different games. Similarly, wireless terminals may have features that allow them to know when they are in proximity of one another and perform similar lockouts. For example, these features can include, in some embodiments, one or more of proximity sensors, IP address monitoring and tracing, reporting of GPS locations, beacon-based technology, and the like. As another example, player terminals may be distributed and fixed within a gaming location. Various mapping technology can be used to create location maps that can be used as part of the proximity detection.
- With respect to an individual player who has another player looking over his shoulder to see his hole cards, player terminals may have a “hole card reveal” button or the like that allows players to quickly view their hole cards, whereas the cards are otherwise “face down” on the terminal display. While not a guarantee that other players cannot see his cards, a player using such a feature is better able to protect his hand. Shielding on the terminal and/or smaller displays or other features may be used to enhance a player's ability to protect his hand.
- Despite all efforts to minimize cheating through visual means, players may nevertheless collude by communicating with one another via phone calls, texting, or the like. Such collusion may be dealt with in any of a variety of ways by various embodiments of the present technology. For example, player terminals or the gaming location in general may employ electronic countermeasures that disrupt cell phone signals. As one example, when the player terminals are personal computing devices (e.g., a smartphone or a tablet), the application running the gaming software may completely deactivate one or more features of the smartphone or tablet such as cellular service, texting, Internet, etc. Still yet, some embodiments of the gaming software may identify the mobile number associated with the mobile device. As such, any incoming call when a game is in session may use the caller ID to block (or securely withhold) calls or text messages from other players in the common gaming session.
- In some embodiments, the gaming network operator may employ collusion detection software that monitors player action. Since the
host computer system 102 knows all players' cards or activity within the gaming session, unusual action by a player may trigger a flag, after which the player's action is given higher scrutiny. Players suspected of colluding may be immediately barred from a game and their deposits held pending resolution. - Having generally described a
gaming network 100 according to embodiments of the technology, attention is directed toFIG. 2 , which provides greater detail relating to the flow of funds in such a network. According to this example, players 202 engage in gaming using player terminals 204. The players 202 may insert value (e.g., cash, points, credits, etc.) into the terminals 204 to thereby engage in the games offered by the terminals. When a player 202-1 is ready to cash out of a game, the terminal 204-1 is configured to dispense value back to the player 202-1. - Excess value travels from the player terminals 204 to a
local depository 206 and/or vice versa. In some cases, the value moves electronically, for example, if the value is measured in points or credits. In others cases, for example, if the value is in the form of paper currency and/or coin, value is physically moved from thelocal depository 206 to the player terminals 204 (“terminal fills”) and vice versa. Occasionally, player cash outs are handled from thelocal depository 206 directly to the player. In one such example, a player 202-5 is due a higher cash out than the terminal 204-5 can provide. The player 202-5 may have experienced an exceptional winning session, the gaming location may require the player 202-5 to complete tax forms for IRS reporting, the player 202-5 may have won a specialty jackpot that is paid from thelocal depository 206, the player terminal 204-5 may be configured to only print “tickets” which players 202 redeem for cash at a cashier's cage, credit a player's loyalty card or bank card, and/or the like. Many other such examples exist. - In some examples, value is paid from a
local depository 206 to acentral depository 208 and vice versa. As in the immediately-previous discussion, thecentral depository 208 may occasionally pay value directly to a player 202-1. - In a specific embodiment, the
local depository 206 is a licensed gaming location and thecentral depository 208 is the operator of thegaming network 100. The operator enlists the gaming location to house terminals in return for a portion of the revenue generated by the network. The compensation to the gaming location may be in proportion to the revenues generated at the gaming location. For example, if the gaming network operator provides interactive poker, each contested pot may be “raked” a certain percentage (e.g., 3% to a maximum of $4). Hence, the winning player's pot may be light a $4 rake. The gaming locations from which the players are engaged in the game may keep $2 of the $4, while the remainder is remitted to the operator. Because players may engage in the same poker game from different locations, occasional revenue balancing may be required to compensate gaming locations at which players have winnings in excess of deposits. Likewise, locations at which players lose more over a period of time provide the excess to the operator for distribution to the locations with the higher wins. In some embodiments, large payouts may be made by the manufacturer, the casino, or some other third party. For example, mega jackpots/progressives that are pooled can get paid by the manufactures in many instances. - Individual gaming locations and/or the operator of the gaming network may offer promotions to increase player interest. For example, as will be described in greater detail hereinafter, gaming locations may offer “high hand” jackpots. Such jackpots are paid to players for making particular high hands such as four aces, a royal flush, or the like. The jackpot may be reset to a starting value (e.g., $100 for four aces) and increase in proportion to revenues at the gaming locations until the high hand is again hit. Different gaming locations may have different high hand jackpot amounts. In fact, the high hand may be game specific, i.e., there may be one high hand jackpot for four aces in all Texas Hold'em games and a different four aces high hand jackpot for 7-card Stud games. Jackpots also may be specific to various game limits. High hand jackpots may be paid to players directly from the
local depository 206. - The gaming network operator also may offer specialty jackpots, such as “bad beat” jackpots, in which players who have a high value hand beaten may share (e.g., four-of-a-kind beaten by a higher hand). As with the high hand jackpots, bad beat jackpots may reset to a nominal value after being hit and increase as a function of revenue. The revenue base for a bad beat jackpot offered by the gaming network operator may be substantially larger than the revenue base for locally-offered high hand jackpots, in which case, the bad beat jackpot may grow at a faster rate. As with the high hand jackpots, bad beat jackpots may be game and limit specific.
- Of course, the preceding discussion should not be understood to limit bad beat jackpots to being offered by the gaming network operator or high hand jackpots to being offered by the local gaming location. Further, other types and varieties of jackpots may be offered at any level of the network.
- Attention is directed to
FIG. 3 , which illustrates an exemplary functional diagram 300 of thehost computer system 102. The functional diagram 300 depicts several program modules as well as basic computer functions. For example, the I/O module 302 handles input to and output from a processing environment and/or thecommunications network 104. Thegraphics module 304 provides control over the graphics displayed on player terminals and/or administrative computers. Theterminal control module 306 provides the capability of thehost computer system 102 to interact with and/or control a player terminal 122. Thegame storage arrangement 308 houses software or other computer-executable code that controls the games offered. - A number of processing environments are also included in some embodiments. For example, a
game processor 310 controls one or more interactive games using the computer executable code from thegame storage arrangement 308. Atournament processor 312 performs a similar function for player tournaments. Aloyalty tracker 314 keeps up with the play of registered players to thereby reward players for the amount of time they spend playing. Anaccounting processor 316 controls the flow of money and/or other forms of value within the network. Acollusion detection processor 318 monitors such things as unusual action taken by a specific player, frequent occurrences of the same players playing together in the same games, and the like. Asoftware test environment 320 allows new games and/or processes to be tested in an environment that does not affect ongoing operations. Awaiting list queue 322 allows players to wait in line for a specific game or table. Anevaluation module 324 allows for the monitoring of the communication latency between the plurality of player terminals and the host computer system. - Those skilled in the art will appreciate that this is but one of many possible exemplary functional diagrams for a gaming network according to embodiments of the technology.
-
FIG. 4 illustrates an example of various components that may be used within a player terminal in accordance with some embodiments of the present technology. As shown inFIG. 4 , player terminals 122 may include memory 402 (e.g., volatile memory and/or nonvolatile memory), processor(s) 404, power supply 406 (e.g., battery), for executing processing instructions, andoperating system 408. Additional components may include data storage component 410 (e.g., hard drive, flash memory, memory card, etc.), one or more network interfaces (e.g.,Bluetooth® Interface 412; andNetwork Communication Interface 414, which enables the player terminal to communicate by transmitting and receiving wireless signals using licensed, semi-licensed or unlicensed spectrums over a telecommunications network),audio interface 416,microphone 418,display 420, keypad orkeyboard 422,SIM card 424, other input and/oroutput interfaces 426, andgaming module 428. The various components of a mobile device may be interconnected via a bus. -
Memory 402 can be any device, mechanism, or populated data structure used for storing information. In accordance with some embodiments of the present technology,memory 402 can encompass any type of, but is not limited to, volatile memory, nonvolatile memory and dynamic memory. For example,memory 402 can be random access memory, memory storage devices, optical memory devices, media magnetic media, floppy disks, magnetic tapes, hard drives, SDRAM, RDRAM, DDR RAM, erasable programmable read-only memories (EPROMs), electrically erasable programmable read-only memories (EEPROMs), compact disks, DVDs, and/or the like. In accordance with some embodiments,memory 402 may include one or more disk drives, flash drives, one or more databases, one or more tables, one or more files, local cache memories, processor cache memories, relational databases, flat databases, and/or the like. In addition, those of ordinary skill in the art will appreciate many additional devices and techniques for storing information which can be used asmemory 402. -
Memory 402 may be used to store instructions for running one or more applications or modules on processor(s) 404. For example,memory 402 could be used in one or more embodiments to house all or some of the instructions needed to execute the functionality of the various system components and/or modules. Processor(s) 404 are the main processors of player terminal 122 which may include application processors, baseband processors, various coprocessors, and other dedicated processors for operating player terminal 122. For example, an application processor can provide the processing power to support software applications, memory management, graphics processing, and multimedia. An application processor may be communicably coupled withmemory 402 and configured to run theoperating system 408, the user interface, and the applications stored onmemory 402 ordata storage component 410. A baseband processor may be configured to perform signal processing and implement/manage real-time radio transmission operations of a player terminal (e.g., a mobile device). These processors, along with the other components, may be powered bypower supply 406. The volatile and nonvolatile memories found in various embodiments may include storage media for storing information such as processor-readable instructions, data structures, program modules, or other data. Some examples of information that may be stored include basic input/output systems (BIOS), operating systems, and applications. -
Operating system 408 can also provide common services for software applications running on processor(s) 404. According to the embodiments shown inFIG. 4 ,gaming module 428 can includeidentification module 430,policy enforcement module 432,payout adjustment module 434, skilllevel adjustment module 436,accounting module 438, andstate recordation module 440. Each of these modules can be embodied as special-purpose hardware (e.g., one or more ASICS, PLDs, FPGAs, or the like), or as programmable circuitry (e.g., one or more microprocessors, microcontrollers, or the like) appropriately programmed with software and/or firmware, or as a combination of special purpose hardware and programmable circuitry. Other embodiments of the present technology may include some, all, or none of these modules and components along with other modules, applications, and/or components. Still yet, some embodiments may incorporate two or more of these modules and components into a single module and/or associate a portion of the functionality of one or more of these modules with a different module. For example, in one embodiment,identification module 430 andpolicy enforcement module 432 can be combined into a single module for identifying and enforcing various policies on a player terminal. -
Identification module 430 can be used to gather information about the player terminal, current and/or past gaming sessions, player information, specific hardware and software configurations of the player terminal, GPS coordinates, associated telephone numbers, IP addresses, e-mail addresses, user identifiers, international mobile station equipment identity (IMEI), mobile equipment identifiers (MEID), integrated circuit card identifiers (ICCID), part identifiers, software identifiers, current gaming session identifiers, identification of any nearby player terminals, and the like. This information can be used in a variety of ways, including bypolicy enforcement module 432 which can set customized collusion avoidance policies that can, in some embodiments, be dynamically set (e.g., based on location, current gaming session, etc.). -
Payout adjustment module 434 can be used to dynamically adjust the payout of a gaming session. For example, there may be minimum payout requirements (e.g., between 85% and 98%) that are required to be met over a period of time (e.g., daily, weekly, monthly, and yearly). As such, the payout module can ensure those minimum requirements are met.Payout adjustment module 434 may also be able to adjust the payout based on the profit model being used for a particular gaming session. For example, some games may take a fee or percentage off the top, a rake (e.g., 1% to 15%, fifty cents, one dollar, etc.) of the money at play. As another example, the games may use a pooled liquidity model for jackpots where the money is derived from multiple sources (e.g., multiple casinos). As such, the percentage may be different depending on the game play location or other factor. Still yet,payout adjustment module 434 may be connected to a casino or other rewards system and grant higher payouts based on various reward models (e.g., number of visits, average bet, total money bet, holiday/birthday month, gift, etc.). - Skill
level adjustment module 436 can be used to adjust playing parameters within the game. Examples of playing parameters can include, but are not limited to, number of lives, amount of time to complete an objective, game speed, amount of ammo, firing rates, items caught, items chosen, number of automated opponents, automated opponent strengths, and the like. The higher the skill level set by skilllevel adjustment module 436, the higher the payout.Accounting module 438 can be used to interface with various existing backend accounting systems and other reporting and record keeping systems (e.g., IRS reporting systems). In some embodiments,accounting module 438 may be used to implement procedures that are designed to detect and prevent transactions that may be associated with money laundering, fraud and other criminal activities and to ensure compliance with all federal laws related to money laundering. -
State recordation module 440 can be used to capture the state of the gaming session. This can include a variety of game states including, but not limited to, wager, payout levels, skill level settings, and others. The state of the gaming session can be repeatedly captured so that in the event of a communication failure, terminal fault, or other issue that would prevent the gaming session from being completed a record of the current state can be reconstructed. For example, in some embodiments, the state may be captured at least every second. In other embodiments, the state may be captured more or less quickly depending on game dynamics. The state captured bystate recordation module 440 may also be used (possibly with state information from other player terminals of the same gaming session) by a collusion avoidance module to determine if any collusion is occurring. In some embodiments, the state information captured bystate recordation module 440 can be used to generate various gaming analytics. In some embodiments, the host computer (or gaming platform) may capture the snapshots of the state information directly. -
State recordation module 440 may store the state information in database for regulatory compliance, analytics, or other purpose. For example, in some embodiments, all the game play within a period of time (e.g., a five year period, a two year period, a year, a month, a week, a day, etc.) could be recorded and stored in the database. In other embodiments, a limited number of gaming sessions could be recorded (e.g., last one hundred, last thirty, etc.). Still yet, some embodiments ofstate recordation module 440 may only record (or record for longer period of time) games that have betting above a set threshold (e.g., $500, $1000, etc.). - The state information recorded by state recordation module may be a direct copy of the game play or only information sufficient to reproduce the game play. For example, in some embodiments, the state information may include various gaming parameters (e.g., ammo amounts, number of lives, level, etc.), gaming session identifier, date and time the interactive gaming session is opened or terminated, the date and time the interactive gaming session is logged in to or is logged out of by various player terminals, the physical location, by state or foreign jurisdiction, of the authorized player while logged in to the interactive gaming account, and/or other types of information.
- In some embodiments, the player terminals can provide for social media, chatting and other communication channels. For example, some embodiments, may have interfaces that allow for third party access through another gateway like Facebook® or other social media. Some embodiments of the player terminals may allow for picture in picture or multiple screens. For example, players may be able to play an interactive game via one screen or video channel and in the second screen or video channel being displayed in the picture in picture (PIP) thereby allowing players to play more than one at a time. The additional screens or video channel, for example, could be used to watch sports, fantasy sports betting, ordering drinks or food, and the like. In some embodiments, additional screens may be present to present various promotions such as ticket sells for shows, restaurant deals, future room bookings, room upgrades, and the like.
- Some embodiments of the player terminals may also include external video outputs that allow for display of the game by others. For example, in various tournament play (e.g., eSports), the external video outputs may allow others to watch the game play. In various embodiments, the player terminals may support virtual reality interfaces, hologram generation systems, and other visualizations system for the gaming. The player terminals, in some embodiments, can include various sensors to detect gestures that can be interpreted as controls for betting, controlling gaming action, ordering drinks, etc.
-
FIG. 5 illustrates an example of a set ofoperations 500 for enforcing a collusion avoidance policy on a player terminal in accordance with various embodiments of the present technology. Various embodiments of the present technology allow for heterogeneous player terminals that can be at either fixed locations or mobile (i.e., able to move to different locations). Since the player terminals may have different capabilities and may even be owned and operated by a player (e.g., a tablet), each player terminal may need different and/or dynamically changing collusion avoidance policies. For example, a player terminal that is mobile may be able to be positioned nearby (e.g., within 25 feet) of a second player terminal that is stationary. As such, the collusion avoidance policies may need to be dynamically updated so that those player terminals may not participate in the same gaming session. In some instances, for example in various eSports events and other team based gaming session, the collusion avoidance policies may allow multiple players to collude. As such, this type of dynamic policy adjustment can allow, in some embodiments, the collusion detection and enforcement to be appropriately set or even completely disengaged. - As illustrated in
FIG. 5 , for example,collection operation 510 determines the player terminal information. Player terminal information can include information regarding specific hardware and software configurations of the player terminal. In some embodiments, the player terminal information can include player information collected via the player terminal. In accordance with various embodiments, and depending on the type of player terminal, collecting the player terminal information can be done in a variety of ways. For example, the player terminal information could be automatically collected by accessing various sensors, components, operating systems, and/or software associated with the player terminal. In some embodiments, the player terminal location maybe monitored over long periods of time and predictive analytics or learning algorithms can be used to generate a likely current location for the player based on historical information. - In some embodiments, the player terminal information could include GPS coordinates, telephone numbers, IP addresses, e-mail addresses, user identifiers, international mobile station equipment identity (IMEI), mobile equipment identifiers (MEID), integrated circuit card identifiers (ICCID), part identifiers, software identifiers, current gaming session identifiers, identification of any nearby player terminals, and the like. As another example, management software or gaming software loaded on the player terminal may send out or monitor for beacon signals (e.g., using Bluetooth® or other short range communication protocols) that can be received or transmitted by monitoring stations located at various physical locations (e.g., at a casino, airport, etc.).
- The player terminal information can be reported, during reporting
operation 520, to a collusion detection module. The collusion detection module may be part of the player terminal or separate from the player terminal.Reporting operation 520 may stream the information to the collusion detection module or send the information in batches. As the player terminal information changes, the changes can be detected and then sent to the collusion detection module. This may be particularly helpful in reducing traffic between the player terminal and a separate collusion module. The collusion detection module can then process the player terminal information along with other information such as, for example, collusion rules to develop a collusion avoidance policy. Once the player terminal information is received during receivingoperation 530, the player terminal can enforce the collusion avoidance policy on the player terminal duringenforcement operation 540. -
FIG. 6 illustrates an example of a set ofoperations 600 for detecting automated play on a player terminal in accordance with one or more embodiments of the present technology. As illustrated inFIG. 6 ,monitoring operation 610 can monitor player action within a gaming session. Using the player action,determination operation 620 determines action variability. For example, the variability in responding to various game play situations, the player's logic in responding to various game play situations, the player's strategy, the player's response time for responding to various game play situations, the player's betting patterns, and/or other information derivable from monitoring player actions. In some embodiments,determination operation 620 may also monitor various biometrics of the player or record the player with a camera. - Using the action variability,
determination operation 630 can determine if a player terminal is using automated play during the gaming session. This may be a score, a percentile, confidence level, a range, or other indicator that automated play is likely occurring. Ifdetermination operation 630 determines that automated play is occurring (or likely occurring), thendetermination operation 630 branches toenforcement operation 640. Duringenforcement operation 640, the collusion avoidance policy can be enforced and may include a variety of actions including, but not limited to holding the game, terminating gaming sessions, holding payouts subject to further review, initiating review of other available data (e.g., from video surveillance systems), creating entries in a user tracking system and the like. The collusion avoidance policy may have variable enforcement depending on the confidence or likelihood of the automated play, the betting amount, the identity of the player, the number of auto play triggers for the identified player, and the like. Such features may be manually engaged or disengaged by the operators or be associated with a set of rules that can allow the system to automatically engage or disengage the feature in some embodiments. - If
determination operation 630 determines that automated play is not occurring (or not likely occurring), thendetermination operation 630 branches toallowance operation 650, which allows the game play to continue and returns tomonitoring operation 610 where the player action within a gaming session is monitored. Ifdetermination operation 630 flags the play as potentially automated, thendetermination operation 630 branches to reviewoperation 660 which can allow the game to continue with a heightened level of review or elevate the review to other systems or gaming administrators for review. During this time, the game may be allowed to continue to collect additional evidence withmonitoring operation 610 or a collusion avoidance policy may be enforced withenforcement operation 640. The collusion avoidance policy may request that an additional game be played where the gaming action is varied (e.g., speed, difficulty level, etc.) to determine if automated playing is occurring. -
FIG. 7 illustrates an example of a set ofoperations 700 for setting and updating a gaming session payout on a player terminal in accordance with some embodiments of the present technology. As illustrated inFIG. 7 , receivingoperation 710 receives information regarding a baseline skill distribution for one or more interactive games (e.g., Pac-Man, Tetris, etc.). This baseline may be collected offline or via terminals over a period of time. Using the baseline skill distribution,payout operation 720 sets the initial game payout based on the baseline skill distribution. As players play the interactive games, additional live game play statistics can be received from one or more terminals during playingoperation 730. The skill distribution can be updated based on the additional live game play statistics duringupdate operation 740. Using the updated skill distribution,determination operation 750 can determine if a game payout modification is needed. Ifdetermination operation 750 determines that a game payout modification is not needed, thendetermination operation 750 can branch toinitiation operation 760 to initiate a gaming session with a set payout. Ifdetermination operation 750 determines that a game payout modification is needed, thedetermination operation 750 can branch to settingoperation 770 where a fixed payout for a gaming session is updated and set. Once the payout is set, then the gaming session can be initiated frominitiation operation 760. -
FIG. 8 illustrates an example of a set ofoperations 800 for determining if network connection is sufficient for allowing a gaming session according to various embodiments of the present technology. As illustrated inFIG. 8 , receivingoperation 810 can receive a request for a player terminal to enter a gaming session.Connection operation 820 can determine the connection information between the player terminal and the host server. The connection information may include information such as, but not limited to, upload speeds, download speeds, connection type (e.g., fiber/cat-5, WiFi, cellular, miracast etc.), and other connection information. Using the connection information,determination operation 830 can determine whether the gaming criteria is met. For example, the gaming criteria can include minimum upload speeds, minimum download speeds, and the like. Ifdetermination operation 830 determines the gaming criteria has been met, thendetermination operation 830 can branch toinitiation operation 840 where the gaming session can be initiated. Ifdetermination operation 830 determines the gaming criteria has not been met, thendetermination operation 830 can branch todenial operation 850 where a gaming session is not initiated and thensuggestion operation 860 can be used to suggest an alternative game based on the connection information. -
FIG. 9 illustrates anexemplary player terminal 900 according to embodiments of the technology. Only the most relevant aspects of the user interface portion of theplayer terminal 900 are illustrated and described herein. It should be apparent that the user interface may be part of a hand-held player terminal, a free standing player terminal (e.g., a tabletop gaming console, a dedicated gaming enclosure with electronics supporting the game, etc.), a computing device configured as a player terminal (e.g., a laptop, mobile phone, tablet, e-reader, etc.), a “set-top” gaming console, and/or the like. Further, it is not necessary for all elements of the player terminal illustrated and described herein to be included in the player terminal. - The terminal includes a jackpot
payout information area 902, agame display area 904, aplayer interaction area 906, and a cash andcredit interaction area 908. The jackpotpayout information area 902 includes information about the status of jackpot accumulations. The amounts associated with the various jackpots may increase with time and may be game specific. For example, if the player terminal provides the possibility to engage in different types of games and limits, then the jackpot amounts displayed in the jackpot information area may change with different player game selections. - The
game display area 904 provides a visual depiction of the game in which the player is involved. For example, thegame display area 904 may show a poker table 910 and players 912 sitting around the table. As players are dealt cards, the cards may appear in front of each player. As players bet, chips may be displayed in front of the players. At the end of each betting round, the chips from the round may be scooped into the middle of the table to symbolize the pot for which the players are competing. As the action proceeds around the table, the next player to act may be highlighted and that player's terminal may beep, or otherwise alert the player that it is his turn to act. Community cards may appear on the table for all players to see. At the conclusion of the hand, the pot may be pushed to the winning player as the hole cards of all players still in the hand are revealed. Each player's present bankroll may be graphically or numerically displayed so that all players know how much each player has available to wager. - The
game display area 904 may be where players look to view their hole cards. A player's hole cards may be continuously displayed. In some embodiments, however, steps are taken to help ensure a player's hole cards remain hidden from other players potentially playing at nearby terminals to thereby prevent cheating. In some embodiments, a button is included (e.g., the enter button 932) that causes the hole cards to be revealed. If the button is not depressed, then the hole cards are simply shown as face down. This way, players can quickly glance at their cards thereby reducing the risk that someone else can view their hole cards. In other embodiments, hole cards may be displayed on a separate display screen. In either case, shielding, glass coatings, polarization screens, and/or the like may be employed to prevent others from viewing a player's hole cards. - The
player interaction area 906 includes player buttons, input devices, and the like through which players interact with the game. It should be appreciated that theplayer interaction area 906 may comprise touch screen buttons on thegame display area 904. Hence, it should be understood that this embodiment is merely exemplary of a number of possible embodiments as will be appreciated by those skilled in the art. - The
player interaction area 906 in this embodiment includes discardbuttons 920 for draw games (e.g., 5-card draw, 2-7 triple draw lowball, etc.). Players use these buttons to identify cards to be discarded in a drawing round. Theplayer interaction area 906 also includes abet button 922, araise button 924, afold button 926, acall button 927, and acheck button 928. These buttons are used to take the appropriate action according to each button's name. In some embodiments, additional input buttons and devices are included. For example, atrack ball 930 may be included for indicating how much a player wants to bet in unstructured games. It also may be used to select from several choices displayed on thedisplay screen 904. It may be used in combination with theenter button 932 to confirm a selection. A cash outbutton 934 allows a player to leave a game with the value the player has presently accumulated. Those skilled in the art will appreciate many other possibilities in light of this disclosure. For example, depending on the type of game play contemplated, the player interaction area could include other types of input devices to accept inputs. These input devices can include, but are not limited to voice recognition, actuators, joysticks, 3D-image tracking systems to monitor player motions, and the like. - The cash and
credit interaction area 908 provides aloyalty card accepter 940, a bill or ticket accepter/dispenser 942, and acoin dispenser 944. These items work in ways similar to analogous devices on, for example, video poker machines, except that the player terminal sends signals to the host computer system in response to player actions taken with respect to cashing in and out. - Those skilled in the art will appreciate that the foregoing description is merely exemplary of a number of possible player terminal embodiments. For example, other embodiments may include all touch screen controls, may only accept bills and dispense tickets, may not include jackpot values, and the like. Most embodiments, however, minimally include a display area through which the action is depicted and which may include player input buttons that change depending on the state of the game. It should also be appreciated that the display region may show display screens that allow players to select games and limits, enter personal information, if desired, and advertise promotions and the like when the terminal is not in use. Many other possibilities exist and are apparent to those skilled in the art in light of this disclosure.
-
FIG. 10 illustrates an example of aplayer terminal 1000 according to some embodiments of the present technology. As illustrated inplayer terminal 1000, there may be aplayer interaction area 1010 where the interactive game is presented. Theperformance area 1020 can show various challenge levels, typical success rates, payouts, and other information.Game selection area 1030 may be used to select the one or more games being played, the skill level, bets, and objectives for winning. -
FIG. 11 illustrates an example of a set ofoperations 1100 for selecting game play within a gaming session according to various embodiments of the present technology. While some terminals may be fixed and generally available for play, other player terminals may be personal computing devices of the player. As such, receivingoperation 1110 can receive a notification that a player terminal has joined the network. Usingupdate operation 1120, the player terminal can be updated with the available games or a list of the available games. The player can be presented with an opportunity to select a plurality of games for play. For example, duringselection operation 1130, an indication can be received indicating the main game and the bonus round game that the player would like to combine. - Some embodiments set various rules for how the games may be paired. For example, one rule may require that at least one of the games is an interactive game. As another example, the rules may seek to limit or minimize the average estimated play time. As such, only those games with average game play below a particular threshold may be presented as pairing options once the first game has been selected.
Determination operation 1140 can determine if the pairing rules have been satisfied. If determination operation determines that the pair rules have not been satisfied, thendetermination operation 1140 branches toselection operation 1130 where different selections can be made. If determination operation determines that the pair rules have been satisfied, thendetermination operation 1140 branches toinitiation operation 1150 where the gaming session is initiated. -
FIG. 12 illustrates an example of a set ofoperations 1200 for operating an interactive game according to one or more embodiments of the present technology. The method may be implemented ingaming network 100 ofFIG. 1 or other appropriate system. Those skilled in the art will appreciate that other exemplary embodiments may include more, fewer, or different steps than those illustrated and described here. Further, other exemplary embodiments may traverse the steps in different orders than shown herein. - The set of
operations 1200 begins atblock 1202 at which a host computer system, such as thehost computer system 102, initiates a game session. A game session, could be, for example, a poker game among several players. The game session could consist of one or more hands of poker in which players compete against one another for the pot. The game session could be a series of blackjack hands in which one or more players compete against the house as is known in the art. The game session also could be a series of hands of other games such as gin rummy, bridge, and the like. As another example, the game session could be any type of interactive game such as a game of skill, game of chance, or a hybrid game that includes a game of skill and a game of chance as regular game play or in a bonus. - In some embodiments, initiating a game session comprises making a selection available on one or more player terminals. The selection allows players at the player terminals to enter the game session. Any number of game sessions could be available at any given time for players to enter. The games may comprise a variety of games (e.g., Texas Hold'em, 7-Card Stud, Omaha, Draw poker, 2-7 lowball, Blackjack, Bridge, pinball, Grand Theft Auto, Tetris, Minecraft, Hearthstone, Super Mario, Super Mario Kart, Pac-Man, Guitar Hero, Galaga, League of Legends, Frogger, StarCraft, Donkey Kong, words with friends, Sonic the Hedgehog, Counter-Strike, Metroid, Ms. Pac-Man, Space Invaders, Punch-Out, Rainbow Six Seige, Fallout, Final Fantasy, Call of Duty, Street Fighter, Dota, Journey, Dark Souls, etc.) and a variety of limits ($0.25/$0.50, $11$2, $11$2 Blind No Limit, $10/$20, $500/$1000, etc.). In some embodiments, the players may be able to select the game played in the gaming session and a game of skill to be played in the bonus round. In some embodiments, the game session may be a tournament, which may be a single-table tournament or a multi-table tournament.
- At
block 1204, players are joined to the game session. This may comprise receiving a signal from a player terminal that the player desires to enter the game and has deposited sufficient funds to enter the game. The player is assigned to a seat (or is allowed to select a seat) at a virtual table, which may be displayed as shown inFIG. 9 . The player's bankroll (i.e., the player's stake in the game) may be depicted at the virtual table. - In some embodiments, players may be provided with an option to change their perspective of the virtual table. For example, a player may desire to “sit” at the bottom of the table in the seat identified as 912-5 in
FIG. 9 . If the player is seated in a different seat, the player may elect to “rotate” the perspective of the table so that the player is depicted in the desired position. This does not change the player's position at the table with respect to the other players; it merely changes the player's perspective for display purposes. This option may be useful in reducing cheating, since the player may relocate his position at the table to a position that obstructs the view of a potential cheater located near the player's terminal. Of course, a player my elect to take a different seat at the table in some embodiments. - In some embodiments, players are randomly assigned to a game session. While a player may identify the game and what limit the player wants to play, the table to which the player is assigned is not up to the player. This minimizes the chance that a group of colluding players are able to sit at the same table. Of course, a player can always request a table change or leave the game entirely.
- In some embodiments, players enter a waiting list for certain games and limits. If, for example, all the seats at a desired table are taken, a player may request to be placed on a waiting list for that game. Players may enter waiting lists for specific games and/or limits. When a seat opens in a game session that corresponds to the list in which a player is waiting at the top of the list, the player is given the opportunity to enter the game session.
- As described previously, collusion or other forms of cheating may be addressed by prohibiting players from engaging in the same game session from locations proximate one another. For example, if a casino has a plurality of player terminals distributed throughout the casino, then players may be prevented from joining the same game session from neighboring terminals. After a player joins a game session from a specific terminal, nearby terminals are “locked out” of that game session. The same process may be followed at all locations. If players are playing from wireless terminals, the wireless terminals may have proximity detection features that perform a similar function of locking out nearby terminals. Many other possibilities exist. In some embodiments, all or certain players may be permitted to communicate and collude during an interactive gamine session (e.g., in eSports or other team-based gaming). As such, some embodiments allow for the collusion detection to be suspended during certain permitted game types or as selected by an operator.
- Once a sufficient number of players are joined to a game session, a game, or hand, is initiated at
block 1206. If, for example, the game is Texas Hold'em Poker, two cards are dealt to each player in the hand. - At
block 1208, the game proceeds as is known in the art, with the host computer system sending signals to each player terminal indicating the state of the game. The player terminals provide a visual representation of the game state, and a player whose turn it is to act is provided with a set of options. Hence, play continues atblock 1210 with the host computer system receiving signals indicating a player's action. The actions ofblocks - At
block 1212, a winner is determined and the value of the pot is awarded to the winning player. A new game may then be initiated atblock 1206. Since players are able to enter and leave game sessions at any time, new players may be joined atblock 1204 to replace any players that leave the game session. While the foregoing description focuses on poker being played in the game session, those skilled in the art will appreciate that other forms of poker and other interactive games may be played according to other embodiments of the present technology. - Exemplary Computer System Overview
- Aspects and implementations of the interactive gaming system of the disclosure have been described in the general context of various steps and operations. A variety of these steps and operations may be performed by hardware components or may be embodied in computer-executable instructions, which may be used to cause a general-purpose or special-purpose processor (e.g., in a computer, server, cloud-based gaming platform or other computing device) programmed with the instructions to perform the steps or operations. For example, the steps or operations may be performed by a combination of hardware, software, and/or firmware.
-
FIG. 13 is a block diagram illustrating an example machine representing the computer systemization of the host computer system. Thegaming controller 1300 may be in communication with entities including one or more users 1325 client/terminal devices 1320 (e.g., devices 122), user input devices 1305,peripheral devices 1310, optional co-processor device(s) (e.g., cryptographic processor devices) 1315, and networks 1330 (e.g., 104 inFIG. 1 ). Users may engage with thegaming controller 1300 viaterminal devices 1320 overnetworks 1330. In some embodiments, all or a portion of the communications betweenterminal devices 1320 andgaming controller 1300 can be encrypted. The law requires cryptography for some things. - Computers may employ central processing units (CPUs) or processors to process information. Processors may include programmable general-purpose or special-purpose microprocessors, programmable controllers, application-specific integrated circuits (ASICs), programmable logic devices (PLDs), embedded components, a combination of such devices and the like. Processors execute program components in response to user and/or system-generated requests. One or more of these components may be implemented in software, hardware or both hardware and software. Processors pass instructions (e.g., operational and data instructions) to enable various operations.
- The
gaming controller 1300 may includeclock 1365,CPU 1370, memory such as read only memory (ROM) 1385 and random access memory (RAM) 1380 and co-processor 1375 among others. These controller components may be connected to asystem bus 1360, and through thesystem bus 1360 to an interface bus 1335. Further, user input devices 1305,peripheral devices 1310,co-processor devices 1315, and the like, may be connected through the interface bus 1335 to thesystem bus 1360. The interface bus 1335 may be connected to a number of interface adapters such asprocessor interface 1340, input output interfaces (I/O) 1345,network interfaces 1350,storage interfaces 1355, and the like. -
Processor interface 1340 may facilitate communication betweenco-processor devices 1315 andco-processor 1375. In one implementation,processor interface 1340 may expedite encryption and decryption of requests or data. Input output interfaces (I/O) 1345 facilitate communication between user input devices 1305,peripheral devices 1310,co-processor devices 1315, and/or the like and components ofgaming controller 1300 using protocols such as those for handling audio, data, video interface, wireless transceivers, or the like (e.g., Bluetooth®, IEEE 1394a-b, serial, universal serial bus (USB), Digital Visual Interface (DVI), 802.11a/b/g/n/x, cellular, etc.).Network interfaces 1350 may be in communication with thenetwork 1330. Through thenetwork 1330,gaming controller 1300 may be accessible to remote terminal devices 1320 (e.g., player terminals 122 illustrated inFIG. 1 ).Network interfaces 1350 may use various wired and wireless connection protocols such as, direct connect, Ethernet, wireless connection such as IEEE 802.11a-x, miracast and the like. Some components of the interactive gaming system may include various protocols or comply with various standards or certifications set forth by different associations or regulatory agencies. For example, some embodiments may use the slot accounting system (SAS) protocol or comply with the game to system (G2S) standard. - Examples of
network 1330 include the Internet, Local Area Network (LAN), Metropolitan Area Network (MAN), a Wide Area Network (WAN), wireless network (e.g., using Wireless Application Protocol WAP), a secured custom connection, and the like. The network interfaces 1350 can include a firewall which can, in some aspects, govern and/or manage permission to access/proxy data in a computer network, and track varying levels of trust between different machines and/or applications. The firewall can be any number of modules having any combination of hardware and/or software components able to enforce a predetermined set of access rights between a particular set of machines and applications, machines and machines, and/or applications and applications, for example, to regulate the flow of traffic and resource sharing between these varying entities. The firewall may additionally manage and/or have access to an access control list which details permissions including, for example, the access and operation rights of an object by an individual, a machine, and/or an application, and the circumstances under which the permission rights stand. Other network security functions performed or included in the functions of the firewall, can be, for example, but are not limited to, intrusion-prevention, intrusion detection, next-generation firewall, personal firewall, etc., without deviating from the novel art of this disclosure. -
Storage interfaces 1355 may be in communication with a number of storage devices such as,storage devices 1390, removable disc devices, and the like. The storage interfaces 1355 may use various connection protocols such as Serial Advanced Technology Attachment (SATA), IEEE 1394, Ethernet, Fiber, Universal Serial Bus (USB), and the like. - User input devices 1305 and
peripheral devices 1310 may be connected to I/O interface 1345 and potentially other interfaces, buses and/or components. User input devices 1305 may include card readers, finger print readers, joysticks, keyboards, microphones, mouse, remote controls, retina readers, touch screens, sensors, and/or the like.Peripheral devices 1310 may include antenna, audio devices (e.g., microphone, speakers, etc.), cameras, external processors, communication devices, radio frequency identifiers (RFIDs), scanners, printers, storage devices, transceivers, and/or the like.Co-processor devices 1315 may be connected to thecontroller 1300 through interface bus 1335, and may include microcontrollers, processors, interfaces or other devices. - Computer executable instructions and data may be stored in memory (e.g., registers, cache memory, random access memory, flash, etc.) which is accessible by processors. These stored instruction codes (e.g., programs) may engage the processor components, motherboard and/or other system components to perform desired operations. The
controller 1300 may employ various forms of memory including on-chip CPU memory (e.g., registers),RAM 1380,ROM 1385, andstorage devices 1390.Storage devices 1390 may employ any number of tangible, non-transitory storage devices or systems such as fixed or removable magnetic disk drive, an optical drive, solid state memory devices and other processor-readable storage media. Computer-executable instructions stored in the memory may include an interactive gaming platform having one or more program modules such as routines, programs, objects, components, data structures, and so on that perform particular tasks or implement particular abstract data types. For example, the memory may contain operating system (OS)component 1395, modules and other components, database tables, and the like. These modules/components may be stored and accessed from the storage devices, including from external storage devices accessible through an interface bus 1335. - The database components can store programs executed by the processor to process the stored data. The database components may be implemented in the form of a database that is relational, scalable and secure. Examples of such database include DB2, MySQL, Oracle, Sybase, and the like. Alternatively, the database may be implemented using various standard data-structures, such as an array, hash, list, stack, structured text file (e.g., XML), table, and/or the like. Such data-structures may be stored in memory and/or in structured files.
- The
gaming controller 1300 may be implemented in distributed computing environments, where tasks or modules are performed by remote processing devices, which are linked through a communications network, such as a Local Area Network (“LAN”), Wide Area Network (“WAN”), the Internet, and the like. In a distributed computing environment, program modules or subroutines may be located in both local and remote memory storage devices. Distributed computing may be employed to load balance and/or aggregate resources for processing. Alternatively, aspects of thegaming controller 1300 may be distributed electronically over the Internet or over other networks (including wireless networks). Those skilled in the relevant art(s) will recognize that portions of the interactive gaming system may reside on a server computer, while corresponding portions reside on a client computer. Data structures and transmission of data particular to aspects of thegaming controller 1300 are also encompassed within the scope of the disclosure. - Unless the context clearly requires otherwise, throughout the description and the claims, the words “comprise,” “comprising,” and the like are to be construed in an inclusive sense, as opposed to an exclusive or exhaustive sense; that is to say, in the sense of “including, but not limited to.” As used herein, the terms “connected,” “coupled,” or any variant thereof means any connection or coupling, either direct or indirect, between two or more elements; the coupling or connection between the elements can be physical, logical, or a combination thereof. Additionally, the words “herein,” “above,” “below,” and words of similar import, when used in this application, refer to this application as a whole and not to any particular portions of this application. Where the context permits, words in the above Detailed Description using the singular or plural number may also include the plural or singular number respectively. The word “or,” in reference to a list of two or more items, covers all of the following interpretations of the word: any of the items in the list, all of the items in the list, and any combination of the items in the list.
- The above Detailed Description of examples of the technology is not intended to be exhaustive or to limit the technology to the precise form disclosed above. While specific examples for the technology are described above for illustrative purposes, various equivalent modifications are possible within the scope of the technology, as those skilled in the relevant art will recognize. For example, while processes or blocks are presented in a given order, alternative implementations may perform routines having steps, or employ systems having blocks, in a different order, and some processes or blocks may be deleted, moved, added, subdivided, combined, and/or modified to provide alternative or subcombinations. Each of these processes or blocks may be implemented in a variety of different ways. Also, while processes or blocks are at times shown as being performed in series, these processes or blocks may instead be performed or implemented in parallel, or may be performed at different times. Further, any specific numbers noted herein are only examples: alternative implementations may employ differing values or ranges.
- Having described several embodiments, it will be recognized by those of skill in the art that various modifications, alternative constructions, and equivalents may be used without departing from the spirit of the technology. Additionally, a number of well-known processes and elements have not been described in order to avoid unnecessarily obscuring the present technology. Accordingly, the above description should not be taken as limiting the scope of the technology, which is defined in the following claims.
- The teachings of the technology provided herein can be applied to other systems, not necessarily the system described above. The elements and acts of the various examples described above can be combined to provide further implementations of the technology. Some alternative implementations of the technology may include not only additional elements to those implementations noted above, but also may include fewer elements.
- These and other changes can be made to the technology in light of the above Detailed Description. While the above description describes certain examples of the technology, and describes the best mode contemplated, no matter how detailed the above appears in text, the technology can be practiced in many ways. Details of the system may vary considerably in its specific implementation, while still being encompassed by the technology disclosed herein. As noted above, particular terminology used when describing certain features or aspects of the technology should not be taken to imply that the terminology is being redefined herein to be restricted to any specific characteristics, features, or aspects of the technology with which that terminology is associated. In general, the terms used in the following claims should not be construed to limit the technology to the specific examples disclosed in the specification, unless the above Detailed Description section explicitly defines such terms. Accordingly, the actual scope of the technology encompasses not only the disclosed examples, but also all equivalent ways of practicing or implementing the technology under the claims.
- To reduce the number of claims, certain aspects of the technology are presented below in certain claim forms, but the applicant contemplates the various aspects of the technology in any number of claim forms. For example, while only one aspect of the technology is recited as a computer-readable medium claim, other aspects may likewise be embodied as a computer-readable medium claim, or in other forms, such as being embodied in a means-plus-function claim. Any claims intended to be treated under 35 U.S.C. § 112(f) will begin with the words “means for”, but use of the term “for” in any other context is not intended to invoke treatment under 35 U.S.C. § 112(f). Accordingly, the applicant reserves the right to pursue additional claims after filing this application to pursue such additional claim forms, in either this application or in a continuing application.
Claims (21)
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US17/101,730 US20210183204A1 (en) | 2005-07-14 | 2020-11-23 | Virtual Reality Interactive Gaming Systems And Methods |
Applications Claiming Priority (8)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US11/183,247 US9159195B2 (en) | 2005-07-14 | 2005-07-14 | Interactive gaming among a plurality of players systems and methods |
US14/880,001 US9396611B2 (en) | 2005-07-14 | 2015-10-09 | Interactive gaming among a plurality of players systems and methods |
US15/192,821 US9589417B2 (en) | 2005-07-14 | 2016-06-24 | Interactive gaming among a plurality of players systems and methods |
US15/258,711 US9704335B2 (en) | 2005-07-14 | 2016-09-07 | Interactive gaming among a plurality of players systems and methods |
US15/645,802 US9911271B2 (en) | 2005-07-14 | 2017-07-10 | Interactive gaming among a plurality of players systems and methods |
US15/910,712 US10078939B2 (en) | 2005-07-14 | 2018-03-02 | Interactive gaming among a plurality of players systems and methods |
US16/133,224 US10846983B2 (en) | 2005-07-14 | 2018-09-17 | Virtual reality interactive gaming systems and methods |
US17/101,730 US20210183204A1 (en) | 2005-07-14 | 2020-11-23 | Virtual Reality Interactive Gaming Systems And Methods |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US16/133,224 Continuation US10846983B2 (en) | 2005-07-14 | 2018-09-17 | Virtual reality interactive gaming systems and methods |
Publications (1)
Publication Number | Publication Date |
---|---|
US20210183204A1 true US20210183204A1 (en) | 2021-06-17 |
Family
ID=57129942
Family Applications (24)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US15/192,821 Active US9589417B2 (en) | 2005-07-14 | 2016-06-24 | Interactive gaming among a plurality of players systems and methods |
US15/258,669 Active US9830768B2 (en) | 2005-07-14 | 2016-09-07 | Interactive gaming among a plurality of players systems and methods |
US15/258,711 Active US9704335B2 (en) | 2005-07-14 | 2016-09-07 | Interactive gaming among a plurality of players systems and methods |
US15/436,498 Active US9697682B2 (en) | 2005-07-14 | 2017-02-17 | Interactive gaming among a plurality of players systems and methods |
US15/641,073 Active US9947176B2 (en) | 2005-07-14 | 2017-07-03 | Interactive gaming among a plurality of players systems and methods |
US15/645,802 Active US9911271B2 (en) | 2005-07-14 | 2017-07-10 | Interactive gaming among a plurality of players systems and methods |
US15/802,237 Active US10210705B2 (en) | 2005-07-14 | 2017-11-02 | Interactive gaming among a plurality of players systems and methods |
US15/802,243 Active US10339760B2 (en) | 2005-07-14 | 2017-11-02 | Systems and methods for variable payback gaming |
US15/802,231 Active US9940780B2 (en) | 2005-07-14 | 2017-11-02 | Variable payback gaming |
US15/910,712 Active US10078939B2 (en) | 2005-07-14 | 2018-03-02 | Interactive gaming among a plurality of players systems and methods |
US15/927,671 Active US10275981B2 (en) | 2005-07-14 | 2018-03-21 | Customized collusion avoidance policies |
US15/948,608 Active US10832519B2 (en) | 2005-07-14 | 2018-04-09 | Variable payback gaming |
US15/954,197 Active US10089823B2 (en) | 2005-07-14 | 2018-04-16 | Mechanisms for detection of gambling rule violations |
US16/133,224 Active US10846983B2 (en) | 2005-07-14 | 2018-09-17 | Virtual reality interactive gaming systems and methods |
US16/148,776 Active US10325449B2 (en) | 2005-07-14 | 2018-10-01 | Mechanisms for detection of gambling rule violations |
US16/277,530 Active 2025-08-22 US11055956B2 (en) | 2005-07-14 | 2019-02-15 | Systems and methods for variable payback gaming with gambling rule violation detection |
US16/397,783 Active US11315385B2 (en) | 2005-07-14 | 2019-04-29 | Customized collusion avoidance policies for esports |
US16/459,395 Active US11055957B2 (en) | 2005-07-14 | 2019-07-01 | Systems and methods for variable payback gaming |
US17/091,898 Active 2026-07-31 US12094289B2 (en) | 2005-07-14 | 2020-11-06 | Variable payback gaming |
US17/101,730 Pending US20210183204A1 (en) | 2005-07-14 | 2020-11-23 | Virtual Reality Interactive Gaming Systems And Methods |
US17/361,468 Pending US20210398388A1 (en) | 2005-07-14 | 2021-06-29 | Systems And Methods For Variable Payback Gaming |
US17/361,431 Active 2025-12-09 US11875638B2 (en) | 2005-07-14 | 2021-06-29 | Systems and methods for interactive electronic gaming with rule violation detection |
US17/728,339 Pending US20220245996A1 (en) | 2005-07-14 | 2022-04-25 | Computerized Electronic Gaming Methods And Systems |
US18/407,543 Pending US20240203200A1 (en) | 2005-07-14 | 2024-01-09 | Systems And Methods For Interactive Electronic Gaming With Rule Violation Detection |
Family Applications Before (19)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US15/192,821 Active US9589417B2 (en) | 2005-07-14 | 2016-06-24 | Interactive gaming among a plurality of players systems and methods |
US15/258,669 Active US9830768B2 (en) | 2005-07-14 | 2016-09-07 | Interactive gaming among a plurality of players systems and methods |
US15/258,711 Active US9704335B2 (en) | 2005-07-14 | 2016-09-07 | Interactive gaming among a plurality of players systems and methods |
US15/436,498 Active US9697682B2 (en) | 2005-07-14 | 2017-02-17 | Interactive gaming among a plurality of players systems and methods |
US15/641,073 Active US9947176B2 (en) | 2005-07-14 | 2017-07-03 | Interactive gaming among a plurality of players systems and methods |
US15/645,802 Active US9911271B2 (en) | 2005-07-14 | 2017-07-10 | Interactive gaming among a plurality of players systems and methods |
US15/802,237 Active US10210705B2 (en) | 2005-07-14 | 2017-11-02 | Interactive gaming among a plurality of players systems and methods |
US15/802,243 Active US10339760B2 (en) | 2005-07-14 | 2017-11-02 | Systems and methods for variable payback gaming |
US15/802,231 Active US9940780B2 (en) | 2005-07-14 | 2017-11-02 | Variable payback gaming |
US15/910,712 Active US10078939B2 (en) | 2005-07-14 | 2018-03-02 | Interactive gaming among a plurality of players systems and methods |
US15/927,671 Active US10275981B2 (en) | 2005-07-14 | 2018-03-21 | Customized collusion avoidance policies |
US15/948,608 Active US10832519B2 (en) | 2005-07-14 | 2018-04-09 | Variable payback gaming |
US15/954,197 Active US10089823B2 (en) | 2005-07-14 | 2018-04-16 | Mechanisms for detection of gambling rule violations |
US16/133,224 Active US10846983B2 (en) | 2005-07-14 | 2018-09-17 | Virtual reality interactive gaming systems and methods |
US16/148,776 Active US10325449B2 (en) | 2005-07-14 | 2018-10-01 | Mechanisms for detection of gambling rule violations |
US16/277,530 Active 2025-08-22 US11055956B2 (en) | 2005-07-14 | 2019-02-15 | Systems and methods for variable payback gaming with gambling rule violation detection |
US16/397,783 Active US11315385B2 (en) | 2005-07-14 | 2019-04-29 | Customized collusion avoidance policies for esports |
US16/459,395 Active US11055957B2 (en) | 2005-07-14 | 2019-07-01 | Systems and methods for variable payback gaming |
US17/091,898 Active 2026-07-31 US12094289B2 (en) | 2005-07-14 | 2020-11-06 | Variable payback gaming |
Family Applications After (4)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
US17/361,468 Pending US20210398388A1 (en) | 2005-07-14 | 2021-06-29 | Systems And Methods For Variable Payback Gaming |
US17/361,431 Active 2025-12-09 US11875638B2 (en) | 2005-07-14 | 2021-06-29 | Systems and methods for interactive electronic gaming with rule violation detection |
US17/728,339 Pending US20220245996A1 (en) | 2005-07-14 | 2022-04-25 | Computerized Electronic Gaming Methods And Systems |
US18/407,543 Pending US20240203200A1 (en) | 2005-07-14 | 2024-01-09 | Systems And Methods For Interactive Electronic Gaming With Rule Violation Detection |
Country Status (1)
Country | Link |
---|---|
US (24) | US9589417B2 (en) |
Families Citing this family (30)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US9589417B2 (en) * | 2005-07-14 | 2017-03-07 | Ag 18, Llc | Interactive gaming among a plurality of players systems and methods |
US10964161B2 (en) * | 2005-07-14 | 2021-03-30 | Ag 18, Llc | Mechanisms for detection of gambling rule violations including assisted or automated gameplay |
US10692325B2 (en) | 2008-06-20 | 2020-06-23 | Ag 18, Llc | Location based restrictions on networked gaming |
US9613498B2 (en) | 2008-06-20 | 2017-04-04 | Ag 18, Llc | Systems and methods for peer-to-peer gaming |
US10497220B2 (en) | 2008-06-20 | 2019-12-03 | Ag 18, Llc | Location based restrictions on networked gaming |
US8562401B2 (en) * | 2010-06-10 | 2013-10-22 | Cfph, Llc | Amusement devices and games involving head to head play |
US8715077B2 (en) | 2012-08-08 | 2014-05-06 | Skillz Inc. | Dynamic gameplay advertisements |
US10086275B2 (en) * | 2015-05-29 | 2018-10-02 | Colossi LLC | Systems and methods for mass user multi input control of a common display |
US11080966B2 (en) * | 2016-05-13 | 2021-08-03 | Uplay1 | Dual-meter hybrid gaming apparatus, system and method |
US10587905B2 (en) | 2016-12-07 | 2020-03-10 | eSports Immersion LLC | Systems and methods for immersing spectators in sporting event and evaluating spectator-participant performance |
US11495086B2 (en) * | 2016-12-28 | 2022-11-08 | Microsoft Technology Licensing, Llc | Detecting cheating in games with machine learning |
US10354317B2 (en) * | 2017-07-10 | 2019-07-16 | International Business Machines Corporation | Inventory management |
US10706686B2 (en) | 2017-10-02 | 2020-07-07 | Synergy Blue Llc | Dynamically configurable wager-based gaming device supporting skill-affected payout configurations and chance-based payout configurations |
US11062570B2 (en) | 2017-11-11 | 2021-07-13 | Casinotable Group Inc. | Method, system, and apparatus for administering table games to real and virtual users simultaneously |
CN110135842A (en) * | 2018-02-08 | 2019-08-16 | 触信(厦门)智能科技有限公司 | A kind of panorama VR block catenary system |
CN110135841A (en) * | 2018-02-08 | 2019-08-16 | 触信(厦门)智能科技有限公司 | A kind of block chain currency transfer method based on panorama VR |
US10207189B1 (en) * | 2018-04-16 | 2019-02-19 | Huuuge Global Ltd. | System and method for determining type of player in online game |
CN108629422B (en) * | 2018-05-10 | 2022-02-08 | 浙江大学 | Intelligent learning method based on knowledge guidance-tactical perception |
US10991202B2 (en) | 2018-10-07 | 2021-04-27 | Synergy Blue Llc | Skillfull regulated multi-level casino games and gaming machines configured to encourage exploration of game stages, scenarios, levels and areas |
US10991206B2 (en) | 2018-10-07 | 2021-04-27 | Synergy Blue Llc | Skillfull multi-level games and gaming machines configured to encourage exploration of game levels, stages, areas |
US10872492B2 (en) | 2018-10-07 | 2020-12-22 | Synergy Blue Llc | Skillful casino multi-level games and regulated gaming machines in which progressively higher game levels enable progressively higher returns to player (RTP) |
US10916087B2 (en) | 2018-10-07 | 2021-02-09 | Synergy Blue Llc | Skillfull regulated casino games and gaming machines having progress indicator configured to enable previously unavailable games, wagering opportunities and/or wagering styles |
US10720018B2 (en) | 2018-10-07 | 2020-07-21 | Synergy Blue Llc | Skillful regulated multi-level casino games and gaming machines configured to encourage exploration of game levels, stages, areas |
US11308770B2 (en) * | 2019-02-21 | 2022-04-19 | Igt | Gaming system and method with wagering and non-wagering payments to participate in a game of skill |
CN110013669A (en) * | 2019-03-05 | 2019-07-16 | 深圳鼎盛乐园娱乐服务有限公司 | A kind of virtual reality is raced exchange method more |
US11869037B2 (en) * | 2019-05-17 | 2024-01-09 | gStore LLC | Integrating content-delivery platforms into programmatic environments generated by executed applications |
US11757998B2 (en) * | 2020-01-06 | 2023-09-12 | Pixovr, Corp | Methods and systems configured for distribution of VR/MR/AR/XR content to end user devices via logical relationships and related management of end user devices |
JP7410296B2 (en) * | 2020-01-08 | 2024-01-09 | ロブロックス・コーポレーション | Fraud detection in electronic subscription payments |
US11917428B2 (en) * | 2020-12-03 | 2024-02-27 | Adrenalineip | Method for optimizing wagering on a wagering platform |
US11928936B2 (en) * | 2021-06-08 | 2024-03-12 | Aristocrat Technologies, Inc. | Network-based gameplay interaction system |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040192442A1 (en) * | 2003-03-25 | 2004-09-30 | Igt | Method and apparatus for limiting access to games using biometric data |
US20100062840A1 (en) * | 2008-06-30 | 2010-03-11 | Herrmann Mark E | System and method for social networking in a gaming environment |
US8531293B2 (en) * | 2009-12-23 | 2013-09-10 | Lockheed Martin Corporation | Predictive geofence crossing |
US20130303274A1 (en) * | 2012-01-13 | 2013-11-14 | Bharat Gadher | Systems and methods for recommending games to anonymous players using distributed storage |
Family Cites Families (236)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US4760527A (en) | 1983-04-05 | 1988-07-26 | Sidley Joseph D H | System for interactively playing poker with a plurality of players |
US4926327A (en) | 1983-04-05 | 1990-05-15 | Sidley Joseph D H | Computerized gaming system |
US4685677A (en) | 1986-07-11 | 1987-08-11 | Williams Electronics, Inc. | Automatic replay control system and method for amusement devices |
US5257179A (en) | 1991-10-11 | 1993-10-26 | Williams Electronics Games, Inc. | Audit and pricing system for coin-operated games |
US5292127C1 (en) | 1992-10-02 | 2001-05-22 | Arcade Planet Inc | Arcade game |
US7367563B2 (en) | 1993-02-25 | 2008-05-06 | Shuffle Master, Inc. | Interactive simulated stud poker apparatus and method |
US5472194A (en) | 1993-04-02 | 1995-12-05 | Shuffle Master, Inc. | Progressive gaming apparatus |
US7690043B2 (en) | 1994-12-19 | 2010-03-30 | Legal Igaming, Inc. | System and method for connecting gaming devices to a network for remote play |
US6287202B1 (en) | 1996-06-28 | 2001-09-11 | Silicon Gaming, Inc. | Dynamic tournament gaming method and system |
US5779549A (en) | 1996-04-22 | 1998-07-14 | Walker Assest Management Limited Parnership | Database driven online distributed tournament system |
US5800268A (en) | 1995-10-20 | 1998-09-01 | Molnick; Melvin | Method of participating in a live casino game from a remote location |
US5762552A (en) | 1995-12-05 | 1998-06-09 | Vt Tech Corp. | Interactive real-time network gaming system |
US5755621A (en) | 1996-05-09 | 1998-05-26 | Ptt, Llc | Modified poker card/tournament game and interactive network computer system for implementing same |
US6093100A (en) | 1996-02-01 | 2000-07-25 | Ptt, Llc | Modified poker card/tournament game and interactive network computer system for implementing same |
WO1997037737A1 (en) * | 1996-04-05 | 1997-10-16 | Rlt Acquisition, Inc. | Prize redemption system for games |
US5816915A (en) * | 1996-08-27 | 1998-10-06 | Kadlic; Thomas P. | Pick one poker method of play |
US5984779A (en) | 1996-09-18 | 1999-11-16 | Bridgeman; James | Continuous real time Pari-Mutuel method |
US6358146B1 (en) | 1996-09-30 | 2002-03-19 | Anchor Gaming | Method of playing game and gaming device comprising a primary gaming unit and a pinball-type game |
US5882260A (en) | 1997-11-26 | 1999-03-16 | Ptt, Llc | Modified poker card game and computer system for implementing same |
WO1998030297A1 (en) | 1997-01-10 | 1998-07-16 | Silicon Gaming, Inc. | Method and apparatus for providing authenticated, secure on-line communication between remote locations |
CA2323444C (en) | 1998-03-11 | 2016-10-11 | Digideal Corporation | Automated system for playing live casino table games having tabletop changeable playing card displays and play monitoring security features |
US6347086B1 (en) | 1998-09-04 | 2002-02-12 | Richard B. Strachan | Pick pools system and method using packet-switched network |
US6264561B1 (en) | 1998-10-01 | 2001-07-24 | International Game Technology | Electronic game licensing apparatus and method |
KR100664475B1 (en) | 1999-01-28 | 2007-01-04 | 가부시키가이샤 세가 | Network game system, game device terminal used in it and storage medium |
US6508709B1 (en) | 1999-06-18 | 2003-01-21 | Jayant S. Karmarkar | Virtual distributed multimedia gaming method and system based on actual regulated casino games |
JP3247354B2 (en) | 1999-08-06 | 2002-01-15 | コナミ株式会社 | Game system |
AU1367101A (en) | 1999-09-24 | 2002-01-08 | Dennis J. Dupray | Geographically constrained network services |
US6488580B1 (en) | 2000-01-11 | 2002-12-03 | Skill Safari, Llc | Method and apparatus for casino system for, e.g., skill based games |
US20020002075A1 (en) | 2000-02-03 | 2002-01-03 | Rick Rowe | Method and apparatus for facilitating monetary and reward transactions and accounting in a gaming environment |
JP2005287521A (en) | 2000-03-06 | 2005-10-20 | Bld Oriental Kk | Game system |
US6964608B1 (en) | 2000-03-14 | 2005-11-15 | John R. Koza | Skill games |
US6767284B1 (en) | 2000-03-14 | 2004-07-27 | John R. Koza | Skill games |
NZ521635A (en) | 2000-04-05 | 2004-03-26 | Ods Properties Inc | Interactive wagering systems and methods for restricting wagering access |
US20020049975A1 (en) * | 2000-04-05 | 2002-04-25 | Thomas William L. | Interactive wagering system with multiple display support |
US6676522B2 (en) | 2000-04-07 | 2004-01-13 | Igt | Gaming system including portable game devices |
AUPQ759700A0 (en) | 2000-05-17 | 2000-06-08 | Access Systems Pty Limited | Multiplayer gaming |
AUPQ784100A0 (en) | 2000-05-29 | 2000-06-22 | Harkham, Gabi | Method of and system for providing an on-line casino game |
US7690995B2 (en) | 2000-08-28 | 2010-04-06 | Station Casinos, Inc. | Paging system and location verification for remote access to wagering systems |
US8678902B2 (en) | 2005-09-07 | 2014-03-25 | Bally Gaming, Inc. | System gaming |
US6931131B1 (en) | 2000-11-17 | 2005-08-16 | Youbet.Com, Inc. | Method and apparatus for online geographic and user verification and restriction using a GPS system |
US20020066996A1 (en) | 2000-12-06 | 2002-06-06 | Nelson Emily S. | Gaming device and method |
US20020103028A1 (en) | 2001-01-29 | 2002-08-01 | Carter Andrew W. | Networked casino gaming system and method of participation |
US20060080175A1 (en) | 2001-02-02 | 2006-04-13 | International Game Technology | Player scoring for customizing a game of chance on a gaming machine |
US20020123377A1 (en) | 2001-03-01 | 2002-09-05 | Barry Shulman | Computer assisted poker tournament |
US7510474B2 (en) | 2001-04-10 | 2009-03-31 | Carter Sr Russell | Location based mobile wagering system |
WO2002089935A1 (en) | 2001-04-11 | 2002-11-14 | Walker Digital, Llc | Method and apparatus for remotely customizing a gaming device |
US6802773B2 (en) | 2001-05-10 | 2004-10-12 | Ernest W. Moody | Bad beat video poker game feature |
US8087988B2 (en) | 2001-06-15 | 2012-01-03 | Igt | Personal gaming device and method of presenting a game |
US8282475B2 (en) | 2001-06-15 | 2012-10-09 | Igt | Virtual leash for personal gaming device |
US20030003997A1 (en) | 2001-06-29 | 2003-01-02 | Vt Tech Corp. | Intelligent casino management system and method for managing real-time networked interactive gaming systems |
US6679777B2 (en) | 2001-08-06 | 2004-01-20 | Thwartpoker Inc. | Playing an interactive real-time card selection game over a network |
US7993197B2 (en) | 2001-08-10 | 2011-08-09 | Igt | Flexible loyalty points programs |
US20050143169A1 (en) | 2001-09-20 | 2005-06-30 | Igt | Direction interfaces and services on a gaming machine |
US8337296B2 (en) | 2001-09-28 | 2012-12-25 | SHFL entertaiment, Inc. | Method and apparatus for using upstream communication in a card shuffler |
US9454872B2 (en) | 2001-09-28 | 2016-09-27 | Igt | Adventure sequence activities |
US6846238B2 (en) | 2001-09-28 | 2005-01-25 | Igt | Wireless game player |
US6853973B2 (en) | 2001-10-24 | 2005-02-08 | Wagerworks, Inc. | Configurable and stand-alone verification module |
US8133105B2 (en) | 2001-11-15 | 2012-03-13 | Igt | Method and apparatus for facilitating play of a gaming device |
AU2002306523B2 (en) | 2002-01-24 | 2008-10-02 | Google Llc | Dynamic selection and scheduling of radio frequency communications |
US8360838B2 (en) | 2006-07-03 | 2013-01-29 | Igt | Detecting and preventing bots and cheating in online gaming |
US7198571B2 (en) | 2002-03-15 | 2007-04-03 | Igt | Room key based in-room player tracking |
US20030236120A1 (en) | 2002-04-19 | 2003-12-25 | Kenneth Reece | Method and device for determining the physical location and identity of a user |
EP1879141A3 (en) | 2002-04-30 | 2008-03-26 | Waterleaf Limited | System for playing a game |
US20080274802A1 (en) | 2002-05-31 | 2008-11-06 | Raymond Anthony Joao | Apparatus and method for facilitating gaming activity and/or gambling activity |
US20030224854A1 (en) | 2002-05-31 | 2003-12-04 | Joao Raymond Anthony | Apparatus and method for facilitating gaming activity and/or gambling activity |
US8979646B2 (en) | 2002-06-12 | 2015-03-17 | Igt | Casino patron tracking and information use |
US7628701B2 (en) | 2002-06-24 | 2009-12-08 | Igt | System for interfacing a user and a casino gaming machine |
JP2004065339A (en) | 2002-08-02 | 2004-03-04 | Koei:Kk | Program, management system and management method for network game |
US8888578B2 (en) | 2004-09-16 | 2014-11-18 | Bally Gaming, Inc. | Networked gaming system communication protocols and methods |
US9117342B2 (en) | 2004-09-16 | 2015-08-25 | Bally Gaming, Inc. | Networked gaming system communication protocols and methods |
US8535158B2 (en) | 2004-09-16 | 2013-09-17 | Bally Gaming, Inc. | Networked gaming system communication protocols and methods |
US8529349B2 (en) | 2004-09-16 | 2013-09-10 | Bally Gaming, Inc. | Networked gaming system communication protocols and methods |
GB0228219D0 (en) | 2002-12-04 | 2003-01-08 | Waterleaf Ltd | Collusion detection and control |
CA2514980A1 (en) | 2003-02-03 | 2004-08-19 | Gamelogic Inc. | Game of chance and system and method for playing game of chance |
US7625280B2 (en) * | 2003-02-10 | 2009-12-01 | Igt | Gaming device having separately and simultaneously displayed paylines |
GB0303053D0 (en) | 2003-02-11 | 2003-03-19 | Waterleaf Ltd | Collusion detection |
US20040162124A1 (en) | 2003-02-19 | 2004-08-19 | Lewis Barton | Mobile gaming system and method |
CA2426236A1 (en) | 2003-04-22 | 2004-10-22 | Daniel Bartozzi | Wireless gaming system |
WO2004100091A2 (en) | 2003-05-01 | 2004-11-18 | Acres Gaming Incorporated | Casino gaming credit with selectable expiration date |
US7806408B2 (en) | 2003-06-18 | 2010-10-05 | Thwartpoker, Inc. | Table with computer for playing card selection game |
US8591338B2 (en) | 2003-08-18 | 2013-11-26 | Igt | System and method for permitting a tournament game on different computing platforms |
US7775881B2 (en) | 2003-09-15 | 2010-08-17 | Igt | Gaming apparatus having a configurable control panel |
GB0322107D0 (en) | 2003-09-22 | 2003-10-22 | Waterleaf Ltd | Menu system |
US7867091B2 (en) | 2003-10-02 | 2011-01-11 | Waterleaf Limited | Multiplayer gaming system and method of operation thereof |
GB0323071D0 (en) | 2003-10-02 | 2003-11-05 | Waterleaf Ltd | Gaming system with wager location |
US20050090304A1 (en) | 2003-10-24 | 2005-04-28 | Pokertek, Inc. | System and method of displaying or obscuring electronic playing cards |
US20050116020A1 (en) | 2003-11-07 | 2005-06-02 | Smolucha Walter E. | Locating individuals and games in a gaming establishment |
US7828652B2 (en) | 2004-02-12 | 2010-11-09 | Igt | Player verification method and system for remote gaming terminals |
US8092303B2 (en) | 2004-02-25 | 2012-01-10 | Cfph, Llc | System and method for convenience gaming |
US7914381B2 (en) | 2004-03-16 | 2011-03-29 | Xfire, Inc. | System and method for facilitating multiplayer online gaming |
US7306516B2 (en) | 2004-03-29 | 2007-12-11 | Alex Iosilevsky | Electronic game table |
US8684839B2 (en) | 2004-06-18 | 2014-04-01 | Igt | Control of wager-based game using gesture recognition |
US20060003841A1 (en) | 2004-07-01 | 2006-01-05 | Aruze Corporation | Game system, server and game control method |
US8016667B2 (en) | 2004-07-22 | 2011-09-13 | Igt | Remote gaming eligibility system and method using RFID tags |
US20060025221A1 (en) | 2004-07-30 | 2006-02-02 | Jain Nitin D | Networked gaming systems and methods |
US8672742B2 (en) | 2004-09-03 | 2014-03-18 | Igt | Merchandising and gaming method and system |
US7702346B2 (en) | 2004-09-09 | 2010-04-20 | Nextel Communications Inc. | System and method for facilitating roaming of push to talk subscribers across disparate dispatch networks |
US7699695B2 (en) | 2004-09-13 | 2010-04-20 | Pokertek, Inc. | Electronic card table and method with variable rake |
USD512466S1 (en) | 2004-09-13 | 2005-12-06 | Pokertek, Inc. | Electronic poker table top |
US7794324B2 (en) | 2004-09-13 | 2010-09-14 | Pokertek, Inc. | Electronic player interaction area with player customer interaction features |
US7758411B2 (en) * | 2004-09-16 | 2010-07-20 | Pokertek, Inc. | System and method for providing an electronic poker game |
CN101044520A (en) | 2004-09-16 | 2007-09-26 | 纸牌游艺技术公司 | System and method for providing a card tournament using one or more electronic card tables |
US7577847B2 (en) | 2004-11-03 | 2009-08-18 | Igt | Location and user identification for online gaming |
US8602885B2 (en) | 2005-01-05 | 2013-12-10 | Wms Gaming Inc. | Proximity based game customization |
WO2006098867A2 (en) | 2005-03-10 | 2006-09-21 | Nicastro Neil D | System and method for inducing wagering in a poker-type game |
US20070213112A1 (en) * | 2005-04-12 | 2007-09-13 | I'm-All-In, Llc | Skill-based games played for prizes |
US20060229122A1 (en) | 2005-04-12 | 2006-10-12 | Macke Michael M | Gaming machine system with shared display of game events |
US7680038B1 (en) | 2005-04-25 | 2010-03-16 | Electronic Arts, Inc. | Dynamic bandwidth detection and response for online games |
US7690976B2 (en) | 2005-05-10 | 2010-04-06 | Wms Gaming Inc. | Poker game method and apparatus |
US20060287103A1 (en) | 2005-05-23 | 2006-12-21 | Crawford James T Iii | System and method for providing a host console for use with an electronic card game |
EP1917079A4 (en) | 2005-07-08 | 2012-06-13 | Cfph Llc | System for wireless gaming with alerts |
US10510214B2 (en) | 2005-07-08 | 2019-12-17 | Cfph, Llc | System and method for peer-to-peer wireless gaming |
US9875610B2 (en) | 2005-07-14 | 2018-01-23 | Ag 18, Llc | Monitoring of interactive gaming systems |
US10964161B2 (en) | 2005-07-14 | 2021-03-30 | Ag 18, Llc | Mechanisms for detection of gambling rule violations including assisted or automated gameplay |
US9589417B2 (en) | 2005-07-14 | 2017-03-07 | Ag 18, Llc | Interactive gaming among a plurality of players systems and methods |
US9159195B2 (en) | 2005-07-14 | 2015-10-13 | Ag 18, Llc | Interactive gaming among a plurality of players systems and methods |
US7341519B2 (en) * | 2005-07-29 | 2008-03-11 | Real Time Gaming, Inc. | Embedded casino game |
US8052526B2 (en) | 2005-09-09 | 2011-11-08 | Igt | Method and apparatus for peer-to-peer wagering game |
US20090124376A1 (en) | 2007-11-12 | 2009-05-14 | Bally Gaming, Inc. | Networked gaming system including anonymous biometric identification |
US7361091B2 (en) | 2005-10-07 | 2008-04-22 | Howard Letovsky | Player skill equalizer for video games |
US20060148550A1 (en) | 2006-01-30 | 2006-07-06 | Nee Patrick W Jr | Auditing data transfers in electronic game device systems |
US8764566B2 (en) | 2006-02-24 | 2014-07-01 | Igt | Internet remote game server |
US20070207855A1 (en) | 2006-03-02 | 2007-09-06 | Moody Ernst W | Customized video poker |
CN100452069C (en) | 2006-03-17 | 2009-01-14 | 腾讯科技(深圳)有限公司 | Method and system for preventing cheat in network game |
US20070265092A1 (en) * | 2006-04-21 | 2007-11-15 | Albert Betteridge | Exchange-based and challenge-based networked video game wagering |
CA2655095C (en) | 2006-06-13 | 2018-04-17 | Igt | Server based gaming system and method for selectively providing one or more different tournaments |
US20080070658A1 (en) | 2006-07-07 | 2008-03-20 | Labgold Marc R | Method of tracking gaming system |
US8172686B2 (en) | 2006-08-08 | 2012-05-08 | Wms Gaming Inc. | Configurable wagering game manager |
WO2008082705A2 (en) | 2006-08-11 | 2008-07-10 | Atlantic City Coin & Slot Service Company, Inc. | Gaming device with automated player customization |
US8393954B2 (en) | 2006-12-29 | 2013-03-12 | Cfph, Llc | Top performers |
US8398489B2 (en) | 2007-04-05 | 2013-03-19 | Cfph, Llc | Sorting games of chance |
US8070582B2 (en) | 2007-03-01 | 2011-12-06 | Cfph, Llc | Automatic game play |
NZ561170A (en) | 2006-09-04 | 2009-03-31 | Aristocrat Technologies Au | Gaming apparatus with customised features including a fingerprint scanner |
US8172687B2 (en) | 2006-10-20 | 2012-05-08 | Wms Gaming, Inc. | Wagering game community environment |
US8491392B2 (en) | 2006-10-24 | 2013-07-23 | Igt | Gaming system and method having promotions based on player selected gaming environment preferences |
US8292741B2 (en) | 2006-10-26 | 2012-10-23 | Cfph, Llc | Apparatus, processes and articles for facilitating mobile gaming |
US20090186701A1 (en) | 2006-11-13 | 2009-07-23 | Bally Gaming, Inc. | Networked Gaming System With Stored Value Cards and Method |
US9269221B2 (en) | 2006-11-13 | 2016-02-23 | John J. Gobbi | Configuration of interfaces for a location detection system and application |
US7942738B2 (en) | 2006-11-15 | 2011-05-17 | Cfph, Llc | Verifying a gaming device is in communications with a gaming server |
US9292996B2 (en) | 2006-12-19 | 2016-03-22 | Igt | Distributed side wagering methods and systems |
WO2008084334A2 (en) | 2007-01-04 | 2008-07-17 | Playtech Software Limited | Method and apparatus for detecting collusions in online games |
US7976373B2 (en) | 2007-01-09 | 2011-07-12 | Bally Gaming, Inc. | Apparatus for providing amusement |
JP2008178478A (en) | 2007-01-23 | 2008-08-07 | Aruze Corp | Game apparatus for receiving participation of multiple players |
US20080214288A1 (en) | 2007-03-01 | 2008-09-04 | Global Info Tech Services Pty Ltd | Gaming environment |
JP2008220431A (en) | 2007-03-08 | 2008-09-25 | Aruze Corp | Game system and game method |
US20080248845A1 (en) | 2007-04-06 | 2008-10-09 | Henry Paul Morgan | Contextual Gamer Options Menu |
US8460109B2 (en) | 2007-04-24 | 2013-06-11 | Igt | Gaming community management and personalization |
JP5065780B2 (en) | 2007-07-03 | 2012-11-07 | 株式会社日立製作所 | RFID tag mounting board |
US20090093300A1 (en) | 2007-10-05 | 2009-04-09 | Lutnick Howard W | Game of chance processing apparatus |
US8087999B2 (en) | 2007-09-28 | 2012-01-03 | Igt | Gaming system and method of operating a gaming system providing wagering control features for wagering games |
US20090118016A1 (en) | 2007-11-01 | 2009-05-07 | Guy Ben-Artzi | System and method for mobile games |
US8113956B2 (en) | 2007-11-01 | 2012-02-14 | Bally Gaming, Inc. | System for managing gaming devices |
US9472047B2 (en) | 2007-11-02 | 2016-10-18 | Bally Gaming, Inc. | Apparatus, system and method for presenting different wagering games for concurrent play |
US8992323B2 (en) | 2007-11-02 | 2015-03-31 | Bally Gaming, Inc. | Gesture enhanced input device |
US20100113140A1 (en) | 2007-11-02 | 2010-05-06 | Bally Gaming, Inc. | Gesture Enhanced Input Device |
US9563898B2 (en) | 2008-04-30 | 2017-02-07 | Bally Gaming, Inc. | System and method for automated customer account creation and management |
US8616958B2 (en) | 2007-11-12 | 2013-12-31 | Bally Gaming, Inc. | Discovery method and system for dynamically locating networked gaming components and resources |
US8392506B2 (en) | 2007-11-12 | 2013-03-05 | Bally Gaming, Inc. | Networked gaming system including a location monitor and dispatcher using personal data keys |
US9067140B2 (en) | 2007-12-05 | 2015-06-30 | Verizon Patent And Licensing Inc. | Method and apparatus for providing customized games |
US11864051B2 (en) | 2008-04-01 | 2024-01-02 | Blancco Technology Group IP Oy | Systems and methods for monitoring and managing use of mobile electronic devices |
US8856657B2 (en) | 2008-04-30 | 2014-10-07 | Bally Gaming, Inc. | User interface for managing network download and configuration tasks |
US9092944B2 (en) | 2008-04-30 | 2015-07-28 | Bally Gaming, Inc. | Coordinating group play events for multiple game devices |
US10692325B2 (en) | 2008-06-20 | 2020-06-23 | Ag 18, Llc | Location based restrictions on networked gaming |
US10720009B2 (en) | 2008-06-20 | 2020-07-21 | Ag 18, Llc | Location based restrictions on networked gaming |
US9613498B2 (en) | 2008-06-20 | 2017-04-04 | Ag 18, Llc | Systems and methods for peer-to-peer gaming |
US10497220B2 (en) | 2008-06-20 | 2019-12-03 | Ag 18, Llc | Location based restrictions on networked gaming |
US8298067B2 (en) | 2008-06-27 | 2012-10-30 | Bally Gaming, Inc | Game system including community reels |
US9336962B2 (en) | 2008-06-27 | 2016-05-10 | Bally Gaming, Inc. | Action button apparatus |
US8235792B2 (en) | 2008-06-27 | 2012-08-07 | Bally Gaming, Inc. | Game method using community lines |
US8777720B2 (en) | 2008-06-27 | 2014-07-15 | Bally Gaming, Inc. | Community reels game apparatus |
US8241106B2 (en) | 2008-06-27 | 2012-08-14 | Bally Gaming, Inc. | Game with community lines |
US8715053B2 (en) | 2008-06-27 | 2014-05-06 | Bally Gaming, Inc. | Clock hand bonus game |
US8657666B2 (en) | 2008-06-27 | 2014-02-25 | Bally Gaming, Inc. | Methods employing action buttons |
US8235791B2 (en) | 2008-06-27 | 2012-08-07 | Bally Gaming, Inc. | Community lines game apparatus |
US8613656B2 (en) | 2008-06-27 | 2013-12-24 | Bally Gaming, Inc. | Systems employing action buttons |
US20090325715A1 (en) | 2008-06-27 | 2009-12-31 | Bryan Kelly | Methods for gaming machine triggering system events |
US8657676B2 (en) | 2008-06-27 | 2014-02-25 | Bally Gaming, Inc. | Clock hand bonus game system |
US8088001B2 (en) | 2008-08-18 | 2012-01-03 | Igt | Casino gaming exchange market |
US20100056243A1 (en) | 2008-09-02 | 2010-03-04 | Zbigniew Czyzewski | Action game of chance |
WO2010045716A1 (en) | 2008-10-21 | 2010-04-29 | Mobilotto Systems, Inc. | Method and system for enabling gaming via a mobile device |
JP5487602B2 (en) | 2008-11-28 | 2014-05-07 | 富士通株式会社 | System and method for detecting fraud in a casino |
US8376838B2 (en) * | 2009-07-21 | 2013-02-19 | Wms Gaming, Inc. | Secondary game mechanism for wagering game tables |
US20110295672A1 (en) | 2010-05-25 | 2011-12-01 | Dimitriadis Christos K | Methods and a system for detecting fraud in betting and lottery games |
US9275514B2 (en) | 2010-06-02 | 2016-03-01 | Bally Gaming, Inc. | System and method for providing a system generated in-game bonus in a gaming environment |
US9092931B2 (en) | 2010-06-28 | 2015-07-28 | Wms Gaming Inc. | Wagering game input apparatus and method |
USD646336S1 (en) | 2010-06-30 | 2011-10-04 | Bally Gaming, Inc. | Unified image display for a pair of video terminals including gaming machines |
USD646337S1 (en) | 2010-06-30 | 2011-10-04 | Bally Gaming, Inc | Unified image display for a video terminal including a gaming machine |
US8944916B2 (en) | 2010-07-19 | 2015-02-03 | Wms Gaming, Inc. | Uses of location tracking in mobile devices |
US8956231B2 (en) | 2010-08-13 | 2015-02-17 | Cfph, Llc | Multi-process communication regarding gaming information |
US8632392B2 (en) | 2010-08-20 | 2014-01-21 | Micro-Gaming Ventures, LLC | Systems and methods for enabling remote device users to wager on micro events of games in a data network accessible gaming environment |
US8734231B2 (en) | 2010-08-20 | 2014-05-27 | Micro-Gaming Ventures, LLC | Systems and methods for enabling remote device users to wager on micro events of games in a data network accessible gaming environment |
US10504333B2 (en) | 2014-04-08 | 2019-12-10 | Micro-Gaming Ventures, LLC | Location-based wagering via remote devices |
US9483908B2 (en) | 2010-08-20 | 2016-11-01 | Micro-Gaming Ventures, LLC | Methods and systems for conducting a competition within a gaming environment |
US8545311B2 (en) | 2010-08-20 | 2013-10-01 | Michael W. Shore | Systems and methods for enabling remote device users to wager on micro events of games in a data network accessible gaming environment |
US20120143906A1 (en) | 2010-12-02 | 2012-06-07 | Twisted Castle, LLC | Method of Accessing and Executing Digital Media |
WO2013059369A1 (en) | 2011-10-17 | 2013-04-25 | Mercury And Associates, Structure Ii | Anti-sandbagging in head-to-head gaming for enriched game play environment |
WO2013071261A1 (en) | 2011-11-10 | 2013-05-16 | Mercury And Associates, Structure Ii, Llc | Anti-cheating hybrid game |
US20130331184A1 (en) | 2010-12-14 | 2013-12-12 | Ballly Gaming, Inc. | Gaming Device, Method and Virtual Button Panel for Selectively Enabling a Three-Dimensional Feature at a Gaming Device |
US8721427B2 (en) | 2010-12-14 | 2014-05-13 | Bally Gaming, Inc. | Gaming system, method and device for generating images having a parallax effect using face tracking |
US20120276983A1 (en) | 2011-04-27 | 2012-11-01 | Deforest Fox, Llp | Cash Bonusing System and Method |
CA2837861C (en) | 2011-06-01 | 2014-10-21 | Gamblit Gaming, Llc | Systems and methods for regulated hybrid gaming |
HUE056808T2 (en) | 2011-06-03 | 2022-04-28 | Xoma Technology Ltd | Antibodies specific for tgf-beta |
US8992307B2 (en) | 2011-08-06 | 2015-03-31 | Deforest Fox, Llp | Secondary game initiated after a loss |
US8678914B2 (en) | 2011-08-23 | 2014-03-25 | Deforest Fox, Llp | Game initiation and contribution utilizing wager on secondary game |
US20130053118A1 (en) * | 2011-08-31 | 2013-02-28 | Multimedia Games, Inc. | Game of Skill with Wagering Components |
JP5474013B2 (en) * | 2011-09-06 | 2014-04-16 | 株式会社ソニー・コンピュータエンタテインメント | Application providing server and application providing method |
US9761083B2 (en) | 2011-09-16 | 2017-09-12 | Elottery, Inc. | Location, age and identity verification for mobile gaming |
US20130080238A1 (en) | 2011-09-22 | 2013-03-28 | Bryan Kelly | Method and System for Operating a Customer or Player Loyalty System Including a Portable Device Such as a Smartcard |
US9659437B2 (en) | 2012-09-28 | 2017-05-23 | Bally Gaming, Inc. | System and method for cross platform persistent gaming sessions using a mobile device |
AU2012340083B2 (en) | 2011-11-19 | 2015-06-25 | Gamblit Gaming, Llc | Skill calibrated hybrid game |
US9401064B2 (en) | 2011-12-05 | 2016-07-26 | Respin Llc | Multi-wheel system and method |
JP5681127B2 (en) | 2012-02-10 | 2015-03-04 | 株式会社コナミデジタルエンタテインメント | GAME MANAGEMENT DEVICE, GAME MANAGEMENT PROGRAM, AND GAME MANAGEMENT SYSTEM |
US8986093B2 (en) | 2012-02-27 | 2015-03-24 | Igt | Gaming system and method modifying one or more options provided to a player based on the player's previously-chosen options |
TWI627987B (en) | 2012-02-28 | 2018-07-01 | Cfph有限責任公司 | Method and apparatus of providing gameing service |
US9569919B2 (en) * | 2012-04-20 | 2017-02-14 | Milo Borissov | Architecture for server-based casino gaming machine system |
US8727892B1 (en) | 2013-03-15 | 2014-05-20 | Novel Tech International Limited | Remote, live, multiplayer casino gaming techniques implemented via computer networks |
US8666123B2 (en) | 2012-04-26 | 2014-03-04 | Google Inc. | Creating social network groups |
US9050535B2 (en) * | 2012-06-08 | 2015-06-09 | Apple Inc. | Implementing challenges in single-player games |
US9028322B2 (en) | 2012-08-14 | 2015-05-12 | Ashley LANG | Method and system for providing gambling games |
US20140094279A1 (en) | 2012-09-28 | 2014-04-03 | Dennis Lockard | Apparatus, System and Method for Providing a Community Wagering Game at a Gaming Machine |
AU2014203857A1 (en) * | 2013-01-07 | 2015-07-23 | Cfph, Llc | Collusion detection |
US8926422B2 (en) | 2013-01-17 | 2015-01-06 | Wms Gaming, Inc. | Associating mobile device with electronic gaming machine |
WO2014121201A1 (en) * | 2013-02-04 | 2014-08-07 | Great Luck, LLC | System and method for playing games on behalf of a player with a proxy player server |
US9092939B2 (en) * | 2013-03-13 | 2015-07-28 | Game Play Network, Inc. | System and method of providing wagering opportunities based on invitations |
CN104079525B (en) | 2013-03-25 | 2015-11-11 | 腾讯科技(深圳)有限公司 | A kind ofly prevent plug-in method and server |
US8821296B1 (en) | 2013-04-25 | 2014-09-02 | GameAccount Network PLC | Network gaming system and casino management system link |
US9959701B2 (en) | 2013-05-21 | 2018-05-01 | Progressive Games Partners LLC | System and method for dynamically presenting live remote dealer games |
US20140378219A1 (en) | 2013-06-20 | 2014-12-25 | Gamblit Gaming, Llc | Multi-mode multi-jurisdiction skill wagering interleaved game |
GB2517740B (en) | 2013-08-30 | 2016-03-30 | Eco Hive Ltd | A Monitoring Arrangement |
US10460554B2 (en) | 2013-09-16 | 2019-10-29 | Jackpot Digital Inc. | Player isolation, touch-sensitive electronic gaming table |
US20150130134A1 (en) | 2013-11-14 | 2015-05-14 | Multimedia Games, Inc. | Single Wager Multi Round Blackjack Game |
US20150287264A1 (en) * | 2014-04-02 | 2015-10-08 | Zitro IP S. ar. I. | Gaming machine and methods of playing a game including a skill-based game |
US20150294535A1 (en) | 2014-04-09 | 2015-10-15 | NanoTech Entertainment, Inc. | System that Allows Players to Use their Skill to Gain a Mathematical Advantage in a Game of Chance |
US20160071369A1 (en) | 2014-09-08 | 2016-03-10 | Gamesys Ltd. | Systems and methods for detection and management of fraudulent or collusive poker game play |
WO2016053760A1 (en) | 2014-09-30 | 2016-04-07 | Raistone, Inc. | Systems and methods for transferring digital assets using a de-centralized exchange |
WO2016187138A1 (en) | 2015-05-18 | 2016-11-24 | Gameco, Inc. | Video game gaming system |
-
2016
- 2016-06-24 US US15/192,821 patent/US9589417B2/en active Active
- 2016-09-07 US US15/258,669 patent/US9830768B2/en active Active
- 2016-09-07 US US15/258,711 patent/US9704335B2/en active Active
-
2017
- 2017-02-17 US US15/436,498 patent/US9697682B2/en active Active
- 2017-07-03 US US15/641,073 patent/US9947176B2/en active Active
- 2017-07-10 US US15/645,802 patent/US9911271B2/en active Active
- 2017-11-02 US US15/802,237 patent/US10210705B2/en active Active
- 2017-11-02 US US15/802,243 patent/US10339760B2/en active Active
- 2017-11-02 US US15/802,231 patent/US9940780B2/en active Active
-
2018
- 2018-03-02 US US15/910,712 patent/US10078939B2/en active Active
- 2018-03-21 US US15/927,671 patent/US10275981B2/en active Active
- 2018-04-09 US US15/948,608 patent/US10832519B2/en active Active
- 2018-04-16 US US15/954,197 patent/US10089823B2/en active Active
- 2018-09-17 US US16/133,224 patent/US10846983B2/en active Active
- 2018-10-01 US US16/148,776 patent/US10325449B2/en active Active
-
2019
- 2019-02-15 US US16/277,530 patent/US11055956B2/en active Active
- 2019-04-29 US US16/397,783 patent/US11315385B2/en active Active
- 2019-07-01 US US16/459,395 patent/US11055957B2/en active Active
-
2020
- 2020-11-06 US US17/091,898 patent/US12094289B2/en active Active
- 2020-11-23 US US17/101,730 patent/US20210183204A1/en active Pending
-
2021
- 2021-06-29 US US17/361,468 patent/US20210398388A1/en active Pending
- 2021-06-29 US US17/361,431 patent/US11875638B2/en active Active
-
2022
- 2022-04-25 US US17/728,339 patent/US20220245996A1/en active Pending
-
2024
- 2024-01-09 US US18/407,543 patent/US20240203200A1/en active Pending
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20040192442A1 (en) * | 2003-03-25 | 2004-09-30 | Igt | Method and apparatus for limiting access to games using biometric data |
US20100062840A1 (en) * | 2008-06-30 | 2010-03-11 | Herrmann Mark E | System and method for social networking in a gaming environment |
US8531293B2 (en) * | 2009-12-23 | 2013-09-10 | Lockheed Martin Corporation | Predictive geofence crossing |
US20130303274A1 (en) * | 2012-01-13 | 2013-11-14 | Bharat Gadher | Systems and methods for recommending games to anonymous players using distributed storage |
Also Published As
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US11875638B2 (en) | Systems and methods for interactive electronic gaming with rule violation detection | |
US20210350663A1 (en) | Mechanisms For Detection Of Gambling Rule Violations Including Assisted Or Automated Gameplay | |
AU2019271967A1 (en) | Interactive gaming among a plurality of players systems and methods |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
AS | Assignment |
Owner name: AG 18, LLC, COLORADO Free format text: ASSIGNMENT OF ASSIGNORS INTEREST;ASSIGNORS:FRENKEL, BRIAN;SIMONS, JORDAN;REEL/FRAME:054447/0412 Effective date: 20160624 |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: APPLICATION DISPATCHED FROM PREEXAM, NOT YET DOCKETED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: DOCKETED NEW CASE - READY FOR EXAMINATION |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: NON FINAL ACTION MAILED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: RESPONSE TO NON-FINAL OFFICE ACTION ENTERED AND FORWARDED TO EXAMINER |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: FINAL REJECTION MAILED |
|
STPP | Information on status: patent application and granting procedure in general |
Free format text: ADVISORY ACTION MAILED |