GB2362329A - Suit providing tactile response in game simulations - Google Patents
Suit providing tactile response in game simulations Download PDFInfo
- Publication number
- GB2362329A GB2362329A GB0011649A GB0011649A GB2362329A GB 2362329 A GB2362329 A GB 2362329A GB 0011649 A GB0011649 A GB 0011649A GB 0011649 A GB0011649 A GB 0011649A GB 2362329 A GB2362329 A GB 2362329A
- Authority
- GB
- United Kingdom
- Prior art keywords
- player
- suit
- air
- gas
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Withdrawn
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F1/00—Details not covered by groups G06F3/00 - G06F13/00 and G06F21/00
- G06F1/16—Constructional details or arrangements
- G06F1/1613—Constructional details or arrangements for portable computers
- G06F1/163—Wearable computers, e.g. on a belt
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/302—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Computer Hardware Design (AREA)
- Theoretical Computer Science (AREA)
- Physics & Mathematics (AREA)
- General Engineering & Computer Science (AREA)
- General Physics & Mathematics (AREA)
- Toys (AREA)
Abstract
A close fitting half or full body suit 2 is equipped internally with an array of separate sealed air or gas bags and/or electrical discharge tags 1 in order to provide tactile sensations to the player of a video, computer or arcade game. In games where the player is competing with a virtual opponent shown on a monitor screen or is trying to avoid virtual obstacles, received "impacts" or "hits" are accompanied by rapid inflation/deflation of appropriate air or gas bags or by localised electrical discharge through the tags in contact with the skin of the player. A control box, Fig 3 (not shown), is connected between the suit and the games console and includes the necessary compressed air/gas supply along with devices for varying the amplitude of the electrical discharge and the quantity/rate of air or gas released.
Description
2362329
Description
Title:
The ability to "feel" an opponents weapon or when a player(s) move into an obstacle/object during theirjourney in the game, while playing a computer/console/areade/PC/Mechanica1 game.
Current situation Currently NON of the games in the market space have the ability were the players(s) can 'TeeP any of the opponents strikes in any physical manner this is more specifically aimed at the impact games market space by they be hand to hand, traditional weapons (i.e. swords, knves, staff..) Or bullet, misille, aircraft based. Also there is no user experience when the player(s) move into any object/obstacle as part of their j ourney through the game.
Invention This invention allows the use of a suit that when worn by the player(s) will allow them to 'TeeP the strikes of the opponent(s) and 'TeeP' when they have moved into an obj ect/obstacle and bring a 3 dimension to playing impact games.
The manner in which this is done is outlined in the next sub-section.
Details The suit is made to fit the players tightly and is composed of the following elements:
A full/half body suit that tightly fits the player(s) - similar to a diving wet suit.
This is worn without any other clothes.
Small sealed air/gas bags and electrical tags saturate the interior of the suit. The amount of each will vary according to the age of the player(s) the suit is for.
The air/gas bags are inflated and deflated rapidily by a compressed air/gas unit. Which are controlled by the microchip technology in the blackbox and works in conjuction with the specific game being played.
The electrical tags allow an electric current to be discharged. (Similar in function to the body/muscle toning units that are currently available on the market). These too are controlled by the microchip in the black box.
The suit is connected to a "black box" via a main conduit that contains all the individual wires for the bags/tags.
The black box controls the:
2_ Rate and amount of air/gas to be released into and removed from specifically which air/gas bags (See diagram 1,2,3) Each air/gas bags has an inlet valve and a conduit connected to it. The quantity and rate of the air/gas realeased into the airbag is controlled by the microchip in the black box in conjuction with the inlet valve.
Amount of current and specifically which electrical tags discharge the charge (see diagram 1,2,3) The "black box" also houses the Compressed air/gas unit All the required electronic and electrical circutary and microchip technology that controls the above and allows the suit to interact with the game.
Power supply.
Controls to allow the player(s) to vary the amount of air/gas and electrical charge released by the unit to meet the payer(s) needs.
The relevant adapters and contectors to allow communication between the black box and the suit, and the black box and the game hardware.
All the tags & air/bags are connected indivdually to the black box via a main conduit.
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Claims (1)
- The invention of this virtual suit allows the player(s) to interact with mechanical/PC/Arcade/Console games in such a manner to bring forward a third dimension to the player(s) of these games.The purpose of the virtual suit is to make the payer(s) "feeP the impact of the weapons used by the opponents i.e. hands, feet, knives, staffs, swords, bullets, missiles and "feel" when theymove into to an object/obstacle during theirjourney through the game.The suit is aimed at ANY game which involves any from of impact while playing the game.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0011649A GB2362329A (en) | 2000-05-16 | 2000-05-16 | Suit providing tactile response in game simulations |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
GB0011649A GB2362329A (en) | 2000-05-16 | 2000-05-16 | Suit providing tactile response in game simulations |
Publications (2)
Publication Number | Publication Date |
---|---|
GB0011649D0 GB0011649D0 (en) | 2000-07-05 |
GB2362329A true GB2362329A (en) | 2001-11-21 |
Family
ID=9891597
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0011649A Withdrawn GB2362329A (en) | 2000-05-16 | 2000-05-16 | Suit providing tactile response in game simulations |
Country Status (1)
Country | Link |
---|---|
GB (1) | GB2362329A (en) |
Cited By (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2409798A (en) * | 2004-01-12 | 2005-07-13 | Graeme Donald Robertson | A garment that provides a tactile in response to a computer signal |
US8028644B2 (en) * | 2007-12-04 | 2011-10-04 | Cybernet Systems Corporation | Cable driven tactor |
WO2015100482A1 (en) * | 2013-12-31 | 2015-07-09 | Iftech Inventing Future Technology Inc. | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition |
WO2018094935A1 (en) * | 2016-11-22 | 2018-05-31 | 深圳市超级人生科技有限公司 | Somatic sensation simulation device having thermal tactile sensation, and somatic sensation simulation system |
WO2018094991A1 (en) * | 2016-11-22 | 2018-05-31 | 深圳市超级人生科技有限公司 | Air outlet device of somatic sensation simulation apparatus |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN109316742A (en) * | 2018-12-03 | 2019-02-12 | 桂林航天工业学院 | A kind of gasbag-type body-sensing vest based on virtual reality |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS60210065A (en) * | 1984-06-29 | 1985-10-22 | Hitachi Ltd | Picture synthesizer |
JPH0784515A (en) * | 1993-09-17 | 1995-03-31 | Sony Corp | Bodily sensation device |
WO1996009695A1 (en) * | 1994-09-21 | 1996-03-28 | Craig Thorner | A tactile sensation generator |
-
2000
- 2000-05-16 GB GB0011649A patent/GB2362329A/en not_active Withdrawn
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS60210065A (en) * | 1984-06-29 | 1985-10-22 | Hitachi Ltd | Picture synthesizer |
JPH0784515A (en) * | 1993-09-17 | 1995-03-31 | Sony Corp | Bodily sensation device |
WO1996009695A1 (en) * | 1994-09-21 | 1996-03-28 | Craig Thorner | A tactile sensation generator |
Cited By (9)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2409798A (en) * | 2004-01-12 | 2005-07-13 | Graeme Donald Robertson | A garment that provides a tactile in response to a computer signal |
US8028644B2 (en) * | 2007-12-04 | 2011-10-04 | Cybernet Systems Corporation | Cable driven tactor |
WO2015100482A1 (en) * | 2013-12-31 | 2015-07-09 | Iftech Inventing Future Technology Inc. | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition |
CN106061456A (en) * | 2013-12-31 | 2016-10-26 | 伊夫徳发明未来科技有限公司 | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition |
EP3089727A1 (en) * | 2013-12-31 | 2016-11-09 | Iftech Inventing Future Technology Inc. | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition |
EP3089727A4 (en) * | 2013-12-31 | 2017-08-02 | Iftech Inventing Future Technology Inc. | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation, and physiological data acquisition |
US11759389B2 (en) | 2013-12-31 | 2023-09-19 | Iftech Inventing Future Technology, Inc. | Wearable devices, systems, methods and architectures for sensory stimulation and manipulation and physiological data acquisition |
WO2018094935A1 (en) * | 2016-11-22 | 2018-05-31 | 深圳市超级人生科技有限公司 | Somatic sensation simulation device having thermal tactile sensation, and somatic sensation simulation system |
WO2018094991A1 (en) * | 2016-11-22 | 2018-05-31 | 深圳市超级人生科技有限公司 | Air outlet device of somatic sensation simulation apparatus |
Also Published As
Publication number | Publication date |
---|---|
GB0011649D0 (en) | 2000-07-05 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
WAP | Application withdrawn, taken to be withdrawn or refused ** after publication under section 16(1) |