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This is an unofficial demake of TUNIC reimagined for the Gameboy Color made in the GB Studio engine. I am not affiliated with Finji nor Isometricorp and please support the developers by purchasing the game.

Explore the land filled with secrets, monsters and ancient ruins in this bite-sized demake.

Features

  • Manual pages that may give you hints
  • Several areas to explore
  • Remade in the style of early Zelda games
  • Playable on Gameboy Color, Analogue Pocket or emulator of your preference
  • And of course, some secrets...

Controls

FunctionBrowserGameboy
MoveArrow Keys / WASDD-PAD
AttackX/KB
Use, Items
Z/JA
Open ManualShiftSELECT
Open InventoryEnterSTART

StatusReleased
PlatformsHTML5
Rating
Rated 4.7 out of 5 stars
(11 total ratings)
AuthorMintFerret
GenreAdventure
Made withPiskel, MilkyTracker, Krita, GB Studio, Tiled
Tags2D, Action-Adventure, Demake, Fangame, Game Boy, gb-studio, Pixel Art, Retro
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilitySubtitles

Download

Download
TUNIC GBC for Gameboy Color 512 kB
Download
TUNIC GBC for Analogue Pocket 512 kB
Download
TUNIC GBC (Prototypes)
Download
TUNIC GBC (Source Code) 14 MB

Install instructions

1. Download the ROM

2. Run the ROM file on your Gameboy emulator of preference

3. Enjoy

Development log

Comments

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How much game is there?

Not much, you could beat the entire game in less than 10 minutes

I get a kernel panic when I try to run it with croc in a gameboy color

Can you please specify?

(+1)

Looks awesome, appreciate that gamepad is supported. Will you pls put on steam too?

I hadn't known it had gamepad support until release. And as for a Steam release, I don't think it's good enough to guarantee one.

(+1)

Could we get a label for this?

(1 edit)

Maybe, if Finji is interested in this demake, I would make a full version.

I really hope so ^-^

(+1)

Cool game

I think I found some ui bug 1 look at the sign 2 look at the second item bar

(+1)

Floating icons don't work very well with the gameboy hardware. I could've used a tile based hud instead but that would require to building it from the ground up.

(+3)

holeeee shit

the man himself

(+2)

I really liked how this adaptation turned out, for those who want to check out a gameplay:

I would love! If you can open source one of your top down 2d projects just so we can see how you made everything so fluid like the sword swinging. Alternatively I can imagine you making a top down 2d Zelda pack for other game makers.

Really cool demake!

(+1)

I would love to write about how I made the game but I think its too early to release the source code.