Classic

From Liquipedia VALORANT Wiki
[e][h]Classic
Weapon Information
Class:
Sidearm
Price:
CredsCreds 0
Damage:
H:78/B:26/L:22 (0-30m)
H:66/B:22/L:18 (30-50m)
Wall penetration:
Low
Ammunition/Capacity:
12/36
Reload time:
1.75s
Movement Speed:
5.73m/sec
Firing mode:
Semi-Automatic / 3 Round Burst
Fire rate:
6.75 rounds/sec
Alternate Fire rate:
2.22 rounds/sec


About[edit]

The Classic is the starting pistol that every player receives every round.

The pistol is fairly weak, but since the player starts with the weapon, it can be used as a starting weapon for rounds where the player doesn't have enough money to buy other weapons, so the player can save to buy a weapon later on in the game. It has low damage, being 2-3 shots to the head, 7 to the body and 8 to the legs.

Players often prefer spending the Credits on the Ghost due to its reliable damage and accuracy.

Version History[edit]

Version Balance Changes
9.10
  • Nerf Moving while crouching Inaccuracy increased from .1 >>> .5
  • Nerf Right click Running Inaccuracy increased from 1.3 >>> 1.5
  • Nerf Right click Burst Jumping Inaccuracy increased from 2.1 >>> 2.25
  • Nerf Walking Inaccuracy increased from 0.84 >>> 1.1
  • Nerf Run Inaccuracy increased from 2 >>> 2.3
6.11
  • Nerf Min spread on ropes increased from .35 >>> .55
3.09
  • Nerf (Right-click) Walking firing error changed .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
  • Nerf (Right-click) Running firing error changed .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
  • Nerf (Right-click) Jumping firing error changed from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)
3.0
  • Nerf Walking inaccuracy changed from .25 >>> .84
  • Nerf Running inaccuracy changed from 1.5 >>> 2.1
2.0
  • Nerf Jumping error increased: .4 >>> 1.0
  • Nerf Increased input queue on right-click: 0.065 >>> .225
  • Nerf Firing consecutively now jumps in error, starting at 1.9 for the first burst, 2.5 for the second, and then the third/fourth burst will be at a 6.0
  • Nerf Right-click now has a recovery curve starting at .1s
1.04
  • Bug Fix Fixed bug where running inaccuracy on the right-click was much higher than intended
    • running was adding a 1.5 penalty because it was referencing our generalized running error curves for pistols
  • Bug Fix Fixed bug where jumping had no inaccuracy penalty
  • Bug Fix Running spread is changed from 3.4 >>> 2.1
    • primarily a bug fix
  • Nerf Jumping spread changed from 1.9 >>> 2.3
  • Nerf Walking spread changed from 1.9 >>> 1.95
  • Buff Added a 10% bonus to accuracy when crouching and stationary
    • Intent is to feel consistent with crouch providing an accuracy benefit

Properties[edit]

Hitbox 0-30m 30-50m
Head 78 66
Body 26 22
Legs 22 18

References[edit]