nice! felt well balanced and fun to play!
sigma34561
Recent community posts
it worked! thank you. maybe a hint system could help? the line in the fish rune that says it might act weird if used by itself made me think that i shouldn't just use the fish rune, and locate fish seemed to make the most sense for a fisherman, so the intuitive choice didn't work. as for the controls, i think i meant that the chisel can only move forward in a straight line, so you line it up right and then you just mind the placement and length. i don't know if this would cause trouble with round runes i havent seen yet. i appreciate the update and i'll give it another earnest go. thank you for your time!
i'm very intrigued with the game, but i can't even get past the first customer. i don't know if i'm failing some dexterity test or i'm putting the runes in wrong. tried fish, locate fish, and the two examples in the back. i think the carving part would be easier if the carving was only the shadow mark you put down so you only had to get it lined up right. i was hoping that there was some story elements that would flow out of which runes you chose for the customer - like locate fish they come back happy, and lose fish they come back upset, and love fish they come back weird.
this is really great on a demo scale! i like the art and love this type of game. if there was some upgrades or more advanced buildings i could see myself putting quite a lot of hours into this. the only disappointing thing is that after putting down a few belts you've kinda reached the end of the game and are just in sandbox mode to make the numbers go up faster. i'd be very happy to see some other fantasy metal mixing like orichalcum or mithril and combining things to make the process a bit deeper.
its interesting and i like the art! i struggled a lot with the interface, accidentally planting the wrong crops over and over when im trying to move around. i did not get far as it seems quite punishing with your time, i guess you have to memorize your quota in order to have enough time to make everything.