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sigma34561

16
Posts
A member registered Feb 21, 2021

Recent community posts

nice! felt well balanced and fun to play! 

Interesting! It feels a bit faced paced and I don't have time to come up with a strategy more than I'm rushing to get any bullet into the gun.

Well done all around! It was a bit hard to read the text, a scaling option would be nice but I only had to do a lot of reading in the tutorial stage. Great job!

agreed! people are spending their own time learning to make games and allowing us to play what they make. some constructive advice and encouragement goes a long way!

it worked! thank you very much. good game! i enjoyed the little lesson at the end

i'm enjoying the game but i'm locked out of progressing with the scaling issues.

it worked! thank you. maybe a hint system could help? the line in the fish rune that says it might act weird if used by itself made me think that i shouldn't just use the fish rune, and locate fish seemed to make the most sense for a fisherman, so the intuitive choice didn't work. as for the controls, i think i meant that the chisel can only move forward in a straight line, so you line it up right and then you just mind the placement and length. i don't know if this would cause trouble with round runes i havent seen yet. i appreciate the update and i'll give it another earnest go. thank you for your time!

i'm very intrigued with the game, but i can't even get past the first customer. i don't know if i'm failing some dexterity test or i'm putting the runes in wrong. tried fish, locate fish, and the two examples in the back. i think the carving part would be easier if the carving was only the shadow mark you put down so you only had to get it lined up right. i was hoping that there was some story elements that would flow out of which runes you chose for the customer - like locate fish they come back happy, and lose fish they come back upset, and love fish they come back weird.

thank you for building this!

had a lot of fun playing this! short and sweet! my only criticism is that purchasing night length didn't feel like an upgrade, just a slower version of the game. otherwise it was a blast, got to night 49!

excellent work! would be thrilled to put time into a deeper version!

this is really great on a demo scale! i like the art and love this type of game. if there was some upgrades or more advanced buildings i could see myself putting quite a lot of hours into this. the only disappointing thing is that after putting down a few belts you've kinda reached the end of the game and are just in sandbox mode to make the numbers go up faster. i'd be very happy to see some other fantasy metal mixing like orichalcum or mithril and combining things to make the process a bit deeper.

its interesting and i like the art! i struggled a lot with the interface, accidentally planting the wrong crops over and over when im trying to move around. i did not get far as it seems quite punishing with your time, i guess you have to memorize your quota in order to have enough time to make everything.

great work!

this is fantastic! i was linked here from game jam game jam and i never even went back to that game to finish it. i like the simple but interesting physics of it! excellent work!

it's very pretty but when i think of cozy games i don't usually think of ones you can fail in five seconds while you're trying to read the effects. there was so much pressure i just spammed whatever i could afford. again, pretty though.