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louisng114

59
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3
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A member registered May 12, 2023 · View creator page →

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Loved it! Very unique! I can see this being turned into a metroidvania-esque game. I can also see this game being turned into a puzzle game with branching paths, where to get the full narrative, you have to replay the game and get different endings.

I disagree with it not fitting the theme. In RPG, a character stat distribution is called their "build." Using the character's build to solve the puzzles fit the theme very well.

The mouse does not get a name? Travesty!

Creative concept! I was worried that it would get dull quick, but the different types of expansions feel fresh. Though toward the end, when the board gets big and pieces become numerous, it unexpectedly felt too easy.

Classic flash games vibe. Took a few attempts to beat level 5. I wish that sizes did more on a mechanics level.

I enjoyed it a lot. I would like to have a speed-up button. Also, I was confused why my building counts went down despite me seemingly have not placed the building. It turns out the building was placed behind the building selection side bar when I accidentally double clicked when I clicked the "place" button.

Thanks for playing

Is the protagonist a mouse? If so, I think I cheesed some levels (pun intended)

It was fun.

I would echo the other comments.

Just replayed the game and found the petty bunny. XD

Loved it! The story is really cute :)

I was thinking to show this to one of my students with reading disabilities, but I hesitate to do so because of two things: blood and too many pieces for the door puzzle. Those are fine in the context of the jam, but I suggest a more cartoonish defeat for the wolf and a slightly toned down puzzle in the full release (yes, I think this game should get a full release!).

As you can probably tell from my avatar, Baba Is You is my favorite game. This game is definitely on par in terms of cleverness! Do let me know when the game gets a full release!

Thanks for playing! That is a really good score!

Very creative in terms of both the interpretation and the mechanics. I would like to see a meter that indicates how much you have charged your jump.

Reminds me of the game Jelly Is Sticky. Interesting mechanic for the slime to move once upon detaching. There is potential.

Great job for your first game made in 48 hours!



Great game! Well designed and well executed.
I think the best strategy is to scale to the biggest as often as possible.

Nice! Looks like we have a new world record!

Dropping a piece on the spawner creates a hilarious bug XD

Fun game

Fun game. I wish I know the chance of tomato activating.

Love the simplicity. We had a similar take on the theme. XD

Just remembered I should come back and rate this game now that voting is opened. :)

Nice concept! I cannot play it because I am getting motion sickness T_T

Thanks :)

Glad you liked it. I'll try out your game later.

Thanks for playing despite basically playing on hard mode XD

Nice writing and presentation! :3

As someone who loves board game, I enjoyed this game a lot.

When not in fullscreen mode, moving the screen around with the middle mouse button is difficult.

Responsive control and fun gameplay! Nau is adorable :3

I am glad you enjoyed it :)

Very creative merger of genres! I wish the instruction is more clear that completing lines is a good thing and when an enemy attack would break a block or add an extra block.

Second attempt score: 186410 Stage 19

The nanorobots are adorable. The map is a little too big. There is a noticeable lag after a while possibly due to memory leak.

Cute game.
First try weight 3302.27 number eaten 7

I like the humor. :)

Enjoyable game. Would like a button to restart without refreshing the page

First try final score: 3610

Bone Scepter and Signed Football are so incredibly overpowered XD
Fun game :)

Thanks for the suggestions! I will definitely incorporate a time bar for the full release that I am working on. As for the losing feedback, maybe I will have either the timer or the player's panel border glow depending.

Unique and fun idea. Would like to see the played card in an array.

"Simple" and fun. High score 1518. :)

Nice interpretation of role reversed. I enjoyed it. From what I can tell, the AI prioritizes capturing pawns, but I think the standard chess piece values pretty much still applies (sacrificing a rook to capture a pawn is not worth it, etc).