This was the last port to finish?
Haplo
Creator of
Recent community posts
Hi all,
I have offered the preview version of the game I'm currently working on (Nixy 2) as "$0 or donate". If I change the final version to "Paid", will the people who donated to the preview version be able to download the full version, or will they have to pay again? The file name will be different, in case it matters. Thanks.
Thank you sir! All the ports have the same levels. C64 was the original version and has its own charm. The Amiga version has the best sound effects, and the Atari ST Hi-Res version has the best graphics. I'd say pick a version which is the easiest for you to set up the emulator for.
There is also an NES version available.
Or just play the Windows/Linux version which uses OpenGL shaders to render light and darkness more realistically.
Hello! Thank you very much for your very generous support so far! I really appreciate it.
The joystick input should be handled by the Orx engine directly. I'll ask in their support forum regarding your OS and joystick configuration.
As for the footsteps, if you find them annoying you can rename/delete the sound files "walk1.wav" to "walk5.wav" from the "Tenebra\Res\Sounds" directory.
No, that's the expected behaviour. You have to switch your Atari to Hi-Res mode first.
In Hatari, press F12 to open the configuration window, then click on "Atari Screen". In the new window choose "Mono" under "Atari monitor". Click on "Back to main menu" then on "OK", then "OK" again. The emulator will reset into the Hi-Res monochrome mode. You can play the Hi-Res version then.
No, the issue is not the available RAM. The first hurdle is that Atari supports only 128 characters (tiles), while this game uses 256. This means the text mode used on C64/Plus4 cannot be used on Atari, and the 6502 code base needs to be changed to switch to graphics mode on Atari and manually render the tiles to the screen.
The second limitation is that Atari only allows two colours in the 320x200 screen mode, while C64/Plus4 allow 16/121. This wasn't a problem on Tenebra and Shift because they only use two colours, but Binary Battle uses more. This means that either some of the features need to be dropped for Atari, or the whole interface needs to be redesigned to fit in one of the smaller resolutions and the 6502 code base changed to deal with it.
So although an Atari port is definitely possible, it will not be straightforward.
Sorry for the confusion, the NES binaries have their own separate page now: https://h4plo.itch.io/tenebra-nes