Thanks for helping us test the tutorial!
For feedback, we’re specifically looking for bugs and breakages… so experienced players, feel free to go in and try to break it.
Post your issues here.
Freehold Games
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Recent community posts
We just opened the beta for our new and last feature arc before 1.0, Spring Molting, with our full UI redesign. Check out the announcement here.
We'd love your help testing! Please post bugs & feedback in this thread.
We just opened the beta for our new feature arc, Creatures of the 7th Plague. Check out the announcement here.
We'd love your help testing! Please post bugs & feedback in this thread. And if you're interested in testing the new quest content, specifically, read the text below.
LIGHT SPOILERS!
We'd especially like your help testing a new, big, climactic battle at the foot of the Spindle. To support this, we added some convenient fast-forward wishes.
- Make sure the debug Wish command is bound: Key Mapping > Debug > Wish
- If you want to go STRAIGHT to the battle — with a chance to customize your golem before fighting — wish "startbattle"
- If you want to get new quest dialog first, wish "postgolem". You can customize your golem in Barathrum's Study, then wish "startbattle" to fast forward to the battle.
Details: https://freeholdgames.itch.io/cavesofqud/devlog/552024/gamepad-support-new-abili...
Please post your beta bugs in this thread! Live and drink.
We've posted a beta patch for our latest feature arc, the Moon Stair. If you'd like to help us test it, install from one of the recently posted zips ending in -beta (v204.31).
Our focus right now is on broad scale testing: big bugs, big balance issues, big UI issues, and big sound issues.
Here are bugs we know about that you can ignore:
None of the new creatures/items/etc have descriptions.
We're happy if you're able to test the late-game regions with a legitimate character, but we're also providing a wish that'll fast-forward you to level 35 (don't use this if you care about spoilers!)
Wish for 'posttomb' to fast-forward to Barathrum's Study at level 35.
Thank you, friends. Live and drink!
needs to be allowed since it isn't signed: https://itch.io/t/1849862/macos-coq-is-brokendamaged-solution
You can probably also "allow apps downloaded from", as described here: https://appletoolbox.com/app-is-damaged-cannot-be-opened-mac/
Seems it's a permissions issue, needs to be explicitly allowed since it isn't signed on newer macos: https://itch.io/t/1849862/macos-coq-is-brokendamaged-solution
We've posted a beta patch for our latest feature arc, Palladium Reef + New Character Creation. If you'd like to help us test it, download the cavesofqud-windows/osx/linux-beta.zip we just made available.
Our focus right now is on broad scale testing: big bugs, big balance issues, and big UI issues. Here are four questions to guide your feedback.
- How does the new character creation sequence feel?
- What bugs did you run into during the chargen sequence?
- What bugs did you run into in Lake Hinnom or the Palladium Reef?
- For a level 30+ character, how does the balance feel in Lake Hinnom and the Palladium Reef?
Here are bugs we know about that you can ignore:
- None of the new creatures/items/etc have descriptions.
We're happy if you're able to test the late-game regions with a legitimate character, but we're also providing a wish that'll fast-foward you to level 30 (don't use this if you care about spoilers!)
Wish for 'reefjump' to fast-forward to Lake Hinnom at level 30.
Thank you, friends. Live and drink!
You can listen to many of the tracks on the composer's soundcloud, here: https://soundcloud.com/craigoryham/sets/caves-of-qud-sessions
New beta is up, 200.3; also using an alpha version of Unity, so there's probably issues in store.
- We changed how movespeed is calculated. Instead of approaching near-infinite movespeed as you near 200, your movespeed above or below 100 is treated as a percentage increase or decrease. Examples: 160 movespeed is 60% faster than 100. 50% movespeed is 100% slower than 100.
- Removed '^' from the list of possible Mark of Death characters.
- Barathrum's Tomb dialog is now repeatable after you get the quest.
- The tattoo gun Barathrum gives you is now guaranteed to have ink.
- The Tomb of the Eaters quest text makes it clearer that you should be ascending the dungeon.
- Added a new NPC to Ezra: Mayor Haddas.
- Grave moss now feeds on corpses in addition to blood.
- Made machine arms and steaming vents more durable.
- Stairs are no longer moved by conveyor belts.
- Fixed a typo in Barathrum's dialog.
- Fixed some missing zones around Omonporch.
We've posted beta #2 for the Tomb of the Eaters feature arc. The quest is now fully completeable. If you'd like to help us test it, right-click on Caves of Qud in Steam, download the latest 'beta' branch build.
Our focus right now is on broad scale testing: big bugs, big balance issues, and big UX challenges. Here are five questions to guide your feedback.
- Were you able to get into the Tomb?
- Are the Tomb mechanics understandable to you?
- Was the dungeon too hard or easy?
- What was confusing or broken?
- If you got to the top of the Tomb, describe what happened. Use spoiler text!
We're thrilled if you're able to test the dungeon with a legitimate character, but we're also providing two wishes that'll fast-forward you to different places in the quest sequence.
Wish for 'tombbetastart' to fast-forward to Barathrum's study with 'Pax Klanq, I Presume?' done and ready to turn in.
Wish for 'tombbetainside' to fast-forward to just inside the Tomb with the first few steps of the 'Tomb of the Eaters' quest completed.
Both wishes jump you to level 27 with an appropriate equipment loadout. Feel free to wish for other items to supplement it.
Thank you, friends. Live and drink!