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Thank you for commenting, I wish I had some of you ideas, as I should have had the dark god in my game talk to the player. About the UI, yeah I think that it is one of the stronger points, but kept me from improving on the map or dialog.

I feel you. I think the fun part of game jamming is having to make those decisions on where you pool your effort. Everyone will pick different things to focus on. Your choice of strong UI definitely seems to contribute to the overall feeling of completeness, probably more than dialogue would. That's just my opinion though!