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Very helpful, thanks for porting this from Solitary Defilement. I have a question though: while the 2d20 system is very nice for keeping the story going, it doesn't mention handling critical rolls (1 or 20). Do both dice have to show a 1 or 20 in this case? 

How would you handle fumbling? Changing a fumble to only occur when both dice show a 1 makes it much less likely/dangerous. Conversely, having a fumble when at least one dice shows a 1 doubles the chance to get one in comparison to the core rules.

Hello, thanks for playing!

Depending on how often I want crits to happen, I use on of these two rulings:

  1.  Critical on double 1 / double 20. These must be spectacular (as they have 0.25% chance to happen)
  2.  Critical on Fail with at least one natural 1 and on Strong hits with at least one natural 20

First ruling makes critical rolls particularly rare, and particularly important, whereas second ruling makes them more likely to happen. Of course, even with the second ruling I tend to give double 1s / 20s special treatment ;)