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(5 edits)

In case the game does end up growing... I compiled a list of all the potential ideas for new effects and effect conditions I could think of.

Effects

  • Place spells into the opponent’s next chain.
  • Increase/decrease damage done by a spell(s) cast after the spell.
  • Negate the effects of a spell(s) cast after the spell.
  • Draw/discard a card for each spell cast before/after the spell.
  • The opponent is forced to renew/draw on their next turn.
  • The opponent can’t use “Chain Level X” spells on their next turn.
  • Your next spell in the chain can be one with the same Chain Level as the spell.

Conditions

  • If HP is above/below a specified level.
  • If your hand is empty.
  • If all 4 elements are used in the same chain (assuming the element limit gets removed).
  • If multiple subtypes/no subtypes are used in the same chain.
  • If multiple copies of the same spell are used in the same chain.
  • If no other spells in the chain have an effect/do damage.
  • If no spell is adjacent to/cast after the spell (assuming placing spells in opponent’s chains is implemented).
  • If the spell is used on the turn you drew it.