In case the game does end up growing... I compiled a list of all the potential ideas for new effects and effect conditions I could think of.
Effects
- Place spells into the opponent’s next chain.
- Increase/decrease damage done by a spell(s) cast after the spell.
- Negate the effects of a spell(s) cast after the spell.
- Draw/discard a card for each spell cast before/after the spell.
- The opponent is forced to renew/draw on their next turn.
- The opponent can’t use “Chain Level X” spells on their next turn.
- Your next spell in the chain can be one with the same Chain Level as the spell.
Conditions
- If HP is above/below a specified level.
- If your hand is empty.
- If all 4 elements are used in the same chain (assuming the element limit gets removed).
- If multiple subtypes/no subtypes are used in the same chain.
- If multiple copies of the same spell are used in the same chain.
- If no other spells in the chain have an effect/do damage.
- If no spell is adjacent to/cast after the spell (assuming placing spells in opponent’s chains is implemented).
- If the spell is used on the turn you drew it.