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(+2)

great game , you deserve a lot of credits for your hard work.
The game lags a lot when the rooms are a bit filled with stuff ( maybe coz it runs on browser and my laptop isn't that good lol ) and the melee attacks aren't satisfying to play that much ( hitbox wise ) else i really enjoyed the game.

And by the way do you have any tutorial or links to the inventory system ( talking about the whole thing  coz i really liked it even the player sheet ) ? I'm not so good with the engine myself so i'd like to recieve some help if it's possible.

(+1)

Thank you for the feedback!

You are definitely correct about lag in the browser. I think Chrome is a tiny bit better than some of the alternatives when I tested it. It does offload some work to the GPU even from the browser, though, which helps.

The hitboxes probably do need some work. :)

The inventory system is also open source and available on GitHub, as well, at: https://github.com/berubejd/GodotInventory

I implemented some functionality that you can avoid if you don’t mind that Godot offsets the sprite when you pick it up. (I didn’t care for how it looked at the time.) The GDQuest guys are working on a demo of an inventory system which uses this native drag and drop. You can also look at the official demo here: https://github.com/godotengine/godot-demo-projects/tree/master/gui/drag_and_drop

thanks a lot ♥
keep up your great work ^^

As a further follow-up, HeartBeast just released a new inventory tutorial: https://www.youtube.com/watch?v=rdUgf6r7w2Q