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It's neat. I really wish the programs wouldn't sometimes fail with no explanation. I had an awesome one set up to overclock a bunch of robots, overclock anything near any overclocked ones, and also have them attack nearby ones. But it didn't work. I ended up almost winning and I think I could have if I hadn't had to fiddle around with it and check if it works while under attack.

Also, it feels overly reliant on RNG. You can't win in the higher difficulties without a few powerful nodes that you might just not get.

Thank you for playing!

We’ve realized that there is a bug with the ForeachOverclocked and ForeachOverclockedInRange nodes. We’ll address this issue in the next update.

Balancing the game is an ongoing challenge, and we truly value feedback like yours. Thank you!