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Unity Technologies
- Vilnius, Lithuania
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A refreshingly simple data-driven game engine built in Rust
Multiplayer top-down shooter made from scratch in C++. Play in your Browser! https://hypersomnia.io Made in 🇵🇱
Bunch of the shaders I make for Unity
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
Open source recreation of Daggerfall in the Unity engine
Panic Playdate reverse-engineering notes/tools - covers file formats, server API and USB commands
🗺 Fast path planning for 2D grids
Collection of tools for Unity DOTS. Including Utility AI, Tweens, attributes and buffs/modifiers, etc...
A 3D pixel-art style shader with clean outlines and edge highlights.
.NET / Unity library for creating Voronoi Diagrams
C# implementation of the Bowyer–Watson algorithm for Delaunay triangulation
Procedural Hydrology / River / Lake Simulation
3D rendered proc-gen world test. C++ homebrew voxel engine for agent-driven prodedural generation / world simulation
Brings data-binding to your Unity project
A simple and easy-to-use library to enjoy videogames programming
A simple physics collision system suited for large numbers of entities *FORKED*
Blob asset compatible hashmap and multihashmap for Unity's ECS
Lietuvos Respublikos Konstitucija ir ją pagrindžiantys dokumentai. Su visa keitimų istorija.
Container class that helps work with NativeArray<T> as a 2D data. Adds few utilities and QOL improvements.
A flood fill algorithm implementation for C#
A Unity DOTS framework for my personal projects
Play lunar lander in you windows file copy dialog
Gran Turismo 7 v1.17 - Extra Menus Exploit
A game designed to teach STEM concepts to high school students under the ADL True Game-based Learning project.
Open source code for the Museum of Mechanics: Lockpicking