OpenGL adaptation of n64decomp/sm64.
Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset.
Run ./extract_assets.py --clean && make clean
or make distclean
to remove ROM-originated content. This port has been made possible mostly thanks to Emill and his n64-fast3d-engine renderer.
Please contribute first to the nightly branch. New functionality will be merged to master once they're considered to be well-tested.
Read this in other languages: Español 简体中文.
- Native rendering. You can now play SM64 without the need of an emulator.
- Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
- Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
- Analog camera control and mouse look. (Activate with
make BETTERCAMERA=1
.) - An option to disable drawing distances. (Activate with
make NODRAWINGDISTANCE=1
.) - Model and texture fixes. (Activate with
make TEXTURE_FIX=1
.) - In-game control binding.
- Skip introductory Peach & Lakitu cutscenes with the
--skip-intro
CLI option - Disabling the HUD.
- Cheats menu in Options. (Activate with
--cheats
) Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller. - Text-based save support. (Activate with
make TEXTSAVES=1
.)
For building instructions, please refer to the wiki.
Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.