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Code release for "Terrain Amplification using Multi-scale Erosion"
A widget library built on top of bevy_ui.
ECS-driven 2D and 3D physics engine for the Bevy game engine.
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST e…
Chris Titus Tech's Windows Utility - Install Programs, Tweaks, Fixes, and Updates
A polygon Clipping and Offsetting library for Rust.
Mesh optimization library that makes meshes smaller and faster to render
A curated collection of Python examples for optimization-based solid simulation, emphasizing algorithmic convergence, penetration-free, and inversion-free conditions, designed for readability and u…
An experimental stackless Lua VM implemented in pure Rust
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Real-time path tracer VKPT integrated into q2pro Quake 2 client.
ZEn NOde system - a simulation & rendering engine in nodes
A procedural textures authoring and 3D model painting tool based on the Godot game engine
A massively parallel, optimal functional runtime in Rust
A massively parallel, high-level programming language
An experimental GPU compute-centric 2D renderer.
Tool for post-mortem analysis of GPU crashes.
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧