-
Notifications
You must be signed in to change notification settings - Fork 42
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
1 parent
ac599a8
commit 0d0f2c3
Showing
49 changed files
with
7,450 additions
and
3 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,8 @@ | ||
LOCAL_PATH := $(call my-dir) | ||
|
||
include $(CLEAR_VARS) | ||
LOCAL_MODULE := box2d_static | ||
LOCAL_MODULE_FILENAME := box2d | ||
LOCAL_SRC_FILES := $(TARGET_ARCH_ABI)/libbox2d.a | ||
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../../include | ||
include $(PREBUILT_STATIC_LIBRARY) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,68 @@ | ||
/* | ||
* Copyright (c) 2006-2009 Erin Catto http:https://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
|
||
#ifndef BOX2D_H | ||
#define BOX2D_H | ||
|
||
/** | ||
\mainpage Box2D API Documentation | ||
\section intro_sec Getting Started | ||
For documentation please see http:https://box2d.org/documentation.html | ||
For discussion please visit http:https://box2d.org/forum | ||
*/ | ||
|
||
// These include files constitute the main Box2D API | ||
|
||
#include <Box2D/Common/b2Settings.h> | ||
#include <Box2D/Common/b2Draw.h> | ||
#include <Box2D/Common/b2Timer.h> | ||
|
||
#include <Box2D/Collision/Shapes/b2CircleShape.h> | ||
#include <Box2D/Collision/Shapes/b2EdgeShape.h> | ||
#include <Box2D/Collision/Shapes/b2ChainShape.h> | ||
#include <Box2D/Collision/Shapes/b2PolygonShape.h> | ||
|
||
#include <Box2D/Collision/b2BroadPhase.h> | ||
#include <Box2D/Collision/b2Distance.h> | ||
#include <Box2D/Collision/b2DynamicTree.h> | ||
#include <Box2D/Collision/b2TimeOfImpact.h> | ||
|
||
#include <Box2D/Dynamics/b2Body.h> | ||
#include <Box2D/Dynamics/b2Fixture.h> | ||
#include <Box2D/Dynamics/b2WorldCallbacks.h> | ||
#include <Box2D/Dynamics/b2TimeStep.h> | ||
#include <Box2D/Dynamics/b2World.h> | ||
|
||
#include <Box2D/Dynamics/Contacts/b2Contact.h> | ||
|
||
#include <Box2D/Dynamics/Joints/b2DistanceJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2GearJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2MotorJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2MouseJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PulleyJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RopeJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WeldJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WheelJoint.h> | ||
|
||
#endif |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,102 @@ | ||
/* | ||
* Copyright (c) 2006-2010 Erin Catto http:https://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
|
||
#ifndef B2_CHAIN_SHAPE_H | ||
#define B2_CHAIN_SHAPE_H | ||
|
||
#include <Box2D/Collision/Shapes/b2Shape.h> | ||
|
||
class b2EdgeShape; | ||
|
||
/// A chain shape is a free form sequence of line segments. | ||
/// The chain has two-sided collision, so you can use inside and outside collision. | ||
/// Therefore, you may use any winding order. | ||
/// Since there may be many vertices, they are allocated using b2Alloc. | ||
/// Connectivity information is used to create smooth collisions. | ||
/// WARNING: The chain will not collide properly if there are self-intersections. | ||
class b2ChainShape : public b2Shape | ||
{ | ||
public: | ||
b2ChainShape(); | ||
|
||
/// The destructor frees the vertices using b2Free. | ||
~b2ChainShape(); | ||
|
||
/// Create a loop. This automatically adjusts connectivity. | ||
/// @param vertices an array of vertices, these are copied | ||
/// @param count the vertex count | ||
void CreateLoop(const b2Vec2* vertices, int32 count); | ||
|
||
/// Create a chain with isolated end vertices. | ||
/// @param vertices an array of vertices, these are copied | ||
/// @param count the vertex count | ||
void CreateChain(const b2Vec2* vertices, int32 count); | ||
|
||
/// Establish connectivity to a vertex that precedes the first vertex. | ||
/// Don't call this for loops. | ||
void SetPrevVertex(const b2Vec2& prevVertex); | ||
|
||
/// Establish connectivity to a vertex that follows the last vertex. | ||
/// Don't call this for loops. | ||
void SetNextVertex(const b2Vec2& nextVertex); | ||
|
||
/// Implement b2Shape. Vertices are cloned using b2Alloc. | ||
b2Shape* Clone(b2BlockAllocator* allocator) const; | ||
|
||
/// @see b2Shape::GetChildCount | ||
int32 GetChildCount() const; | ||
|
||
/// Get a child edge. | ||
void GetChildEdge(b2EdgeShape* edge, int32 index) const; | ||
|
||
/// This always return false. | ||
/// @see b2Shape::TestPoint | ||
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; | ||
|
||
/// Implement b2Shape. | ||
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
const b2Transform& transform, int32 childIndex) const; | ||
|
||
/// @see b2Shape::ComputeAABB | ||
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; | ||
|
||
/// Chains have zero mass. | ||
/// @see b2Shape::ComputeMass | ||
void ComputeMass(b2MassData* massData, float32 density) const; | ||
|
||
/// The vertices. Owned by this class. | ||
b2Vec2* m_vertices; | ||
|
||
/// The vertex count. | ||
int32 m_count; | ||
|
||
b2Vec2 m_prevVertex, m_nextVertex; | ||
bool m_hasPrevVertex, m_hasNextVertex; | ||
}; | ||
|
||
inline b2ChainShape::b2ChainShape() | ||
{ | ||
m_type = e_chain; | ||
m_radius = b2_polygonRadius; | ||
m_vertices = NULL; | ||
m_count = 0; | ||
m_hasPrevVertex = false; | ||
m_hasNextVertex = false; | ||
} | ||
|
||
#endif |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,91 @@ | ||
/* | ||
* Copyright (c) 2006-2009 Erin Catto http:https://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
|
||
#ifndef B2_CIRCLE_SHAPE_H | ||
#define B2_CIRCLE_SHAPE_H | ||
|
||
#include <Box2D/Collision/Shapes/b2Shape.h> | ||
|
||
/// A circle shape. | ||
class b2CircleShape : public b2Shape | ||
{ | ||
public: | ||
b2CircleShape(); | ||
|
||
/// Implement b2Shape. | ||
b2Shape* Clone(b2BlockAllocator* allocator) const; | ||
|
||
/// @see b2Shape::GetChildCount | ||
int32 GetChildCount() const; | ||
|
||
/// Implement b2Shape. | ||
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; | ||
|
||
/// Implement b2Shape. | ||
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
const b2Transform& transform, int32 childIndex) const; | ||
|
||
/// @see b2Shape::ComputeAABB | ||
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; | ||
|
||
/// @see b2Shape::ComputeMass | ||
void ComputeMass(b2MassData* massData, float32 density) const; | ||
|
||
/// Get the supporting vertex index in the given direction. | ||
int32 GetSupport(const b2Vec2& d) const; | ||
|
||
/// Get the supporting vertex in the given direction. | ||
const b2Vec2& GetSupportVertex(const b2Vec2& d) const; | ||
|
||
/// Get the vertex count. | ||
int32 GetVertexCount() const { return 1; } | ||
|
||
/// Get a vertex by index. Used by b2Distance. | ||
const b2Vec2& GetVertex(int32 index) const; | ||
|
||
/// Position | ||
b2Vec2 m_p; | ||
}; | ||
|
||
inline b2CircleShape::b2CircleShape() | ||
{ | ||
m_type = e_circle; | ||
m_radius = 0.0f; | ||
m_p.SetZero(); | ||
} | ||
|
||
inline int32 b2CircleShape::GetSupport(const b2Vec2 &d) const | ||
{ | ||
B2_NOT_USED(d); | ||
return 0; | ||
} | ||
|
||
inline const b2Vec2& b2CircleShape::GetSupportVertex(const b2Vec2 &d) const | ||
{ | ||
B2_NOT_USED(d); | ||
return m_p; | ||
} | ||
|
||
inline const b2Vec2& b2CircleShape::GetVertex(int32 index) const | ||
{ | ||
B2_NOT_USED(index); | ||
b2Assert(index == 0); | ||
return m_p; | ||
} | ||
|
||
#endif |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,74 @@ | ||
/* | ||
* Copyright (c) 2006-2010 Erin Catto http:https://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
|
||
#ifndef B2_EDGE_SHAPE_H | ||
#define B2_EDGE_SHAPE_H | ||
|
||
#include <Box2D/Collision/Shapes/b2Shape.h> | ||
|
||
/// A line segment (edge) shape. These can be connected in chains or loops | ||
/// to other edge shapes. The connectivity information is used to ensure | ||
/// correct contact normals. | ||
class b2EdgeShape : public b2Shape | ||
{ | ||
public: | ||
b2EdgeShape(); | ||
|
||
/// Set this as an isolated edge. | ||
void Set(const b2Vec2& v1, const b2Vec2& v2); | ||
|
||
/// Implement b2Shape. | ||
b2Shape* Clone(b2BlockAllocator* allocator) const; | ||
|
||
/// @see b2Shape::GetChildCount | ||
int32 GetChildCount() const; | ||
|
||
/// @see b2Shape::TestPoint | ||
bool TestPoint(const b2Transform& transform, const b2Vec2& p) const; | ||
|
||
/// Implement b2Shape. | ||
bool RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | ||
const b2Transform& transform, int32 childIndex) const; | ||
|
||
/// @see b2Shape::ComputeAABB | ||
void ComputeAABB(b2AABB* aabb, const b2Transform& transform, int32 childIndex) const; | ||
|
||
/// @see b2Shape::ComputeMass | ||
void ComputeMass(b2MassData* massData, float32 density) const; | ||
|
||
/// These are the edge vertices | ||
b2Vec2 m_vertex1, m_vertex2; | ||
|
||
/// Optional adjacent vertices. These are used for smooth collision. | ||
b2Vec2 m_vertex0, m_vertex3; | ||
bool m_hasVertex0, m_hasVertex3; | ||
}; | ||
|
||
inline b2EdgeShape::b2EdgeShape() | ||
{ | ||
m_type = e_edge; | ||
m_radius = b2_polygonRadius; | ||
m_vertex0.x = 0.0f; | ||
m_vertex0.y = 0.0f; | ||
m_vertex3.x = 0.0f; | ||
m_vertex3.y = 0.0f; | ||
m_hasVertex0 = false; | ||
m_hasVertex3 = false; | ||
} | ||
|
||
#endif |
Oops, something went wrong.