![awesome logo](https://raw.githubusercontent.com/github/explore/80688e429a7d4ef2fca1e82350fe8e3517d3494d/topics/awesome/awesome.png)
Highlights
- Pro
Block or Report
Block or report zibo-ye
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abuseLanguage
Sort by: Recently starred
Starred repositories
RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache
Preview of next brand design for benpigchu.
Yet another cross-platform graphical process/system monitor.
《Real-Time Rendering 4th》 (RTR4) 中文翻译
This is an online course where you can learn and master the skill of low-level performance analysis and tuning.
Nebula is an open-source and free-to-use modern C++ game engine.
Everything search plugin for PowerToys Run
Mesh optimization library that makes meshes smaller and faster to render
Port of OpenAI's Whisper model in C/C++
This is a series of GPU optimization topics. Here we will introduce how to optimize the CUDA kernel in detail. I will introduce several basic kernel optimizations, including: elementwise, reduce, s…
Metal graphic api ported to C++ with CMake build system
A curated list of engineering-related video games rated Very Positive or higher on Steam
A Telegram RSS bot that cares about your reading experience
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
A basic node based dialogue system made for Unity.
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Simple sample about Unity WebGL automatic build and deployment by using Github Actions and Github Pages
Blazingly fast Genshin Impact/Honkai: Starrail artifacts scanner
3D game engine using C++20 and Vulkan (WIP)
Official implementation of "MeshDiffusion: Score-based Generative 3D Mesh Modeling" (ICLR 2023 Spotlight)
Interactively view changes in clang-format configuration