Add PunchDialog option for all weeding implements #90
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At first I wanted to add the PunchDialog option to the weeding screw like it was already done for the tornado, but ended up adding it for all weeding implements.
I tested the dialog for both the screw and the tornado.
I noticed that most of the time the target marker was outside of the image bounds, which is probably a calibration error.
We should run it on U4 and U6 to test both tools.