Modified ShaderGraph Built-in pipeline target for Unity 2022 for VRChat (Forward Rendering only).
- Open
Window > Package Manager
in Unity - Select
Packages: Unity Registry
and install Shader Graph
- Add the listing
Settings > Packages > Add Repository
in VRChat Creator Companion
https://z3y.github.io/vpm-package-listing/
- Select your project now (Manage Project) and import the
Shader Graph Target (z3y)
package
For non VRChat projects you can import the unity package from releases instead
- Create a new Shader Graph shader
Create > Shader Graph > BuiltIn (z3y)
- For already existing shaders swap the built-in active target in graph settings
- Fixed GPU instancing and rendering in VR
- Bakery Mono SH
- Grab Pass (enable Grab Pass toggle when using Scene Color node)
- Mono SH Lightmapped Specular
- Geometric Specular AA
- Anisotropy
- Specular Occlusion
- Alpha To Coverage
- Bicubic Lightmap
- Anisotropy
- Audio Link
- SSR
- More
- If you run into more bugs you can try out Graphlit, a free custom node editor for the built-in pipeline, it is more reliable than this project
https://github.com/z3y/ShaderGraph/tree/2019
Shader Graph target code licensed under the Unity Companion License for Unity-dependent projects Unity Companion License.